Hey there everyone, I was wondering if you could analyse my team for VGC this year? This is my first competition and I'm nervous as heck. I've been practicing this team over and over using online simulators, and it seems to work really well, but I have a feeling something's missing...Help please? My team is as follows: Porygon2 Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Item: Eviolite Nature: Bold Ability: Trace EV's: 252 HP, 176 Def, 80 SpD Moveset: Ice Beam (Should I change for Blizzard?) Thunderbolt (I don't have anyone who would be immune to discharge :/ Thunder Wave (I prefer it over Toxic, much more reliable as it cuts speed) Recover Porygon2 is one of the main cores of the team - The tank. It is usually overlooked due to the many other possibilities that exist for tanking, but the main reason I have chose it is because it is stupidly bulky with eviolite, and is capable of taking many, many hits. Combine that with thunder wave and recover stalling, and you've got yourself a brilliant tank. Ice beam can deal with those pesky flying types whilst crippling dragons, and is great for getting that lucky freeze - Thunderbolt is for the bulky water types. Recover and Thunder Wave and pretty much mandatory on the little duck, as it helps him stall or keep the others in control. Metagross Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Item: Choice Band Nature: Adamant Ability: Clear Body EV's: 162HP, 252ATT, 94 SpE Moveset: Bullet Punch Meteor Mash Earthquake Zen Headbutt Ah Metagross, the first pokemon I ever properly EV trained. This set has worked a lot for me in practice runs and seems perfect, but I was wondering, Should I replace Earthquake or Bullet Punch for Pursuit? I'm not too sure if i want to let go of Bullet Punch, as I prefer priority moves. Metagross also has access to the wonderful Meteor Mash for stab, but I can't help feeling something is missing. Thundurus Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Nature: Timid Item: Life Orb Ability: Prankster EV's: 252 Spe, 252 SpA, 4 Def Moveset: Thunder Thunder Wave Hidden Power Ice Taunt Thundurus will serve as my taunter but also my special attacker. I generally will lead off with it (alongside Porygon2 or Politoed), and taunt those whom I believe will be trying to set up hazards or T-Waves and such. After that is accomplished either - A. Stay in and Hidden Power Ice or Thunder Wave if needed, B - Thunder due to having switched in alongside Politoed, or C - Switch out to someone else. Thundurus is a great lead and something that should not be underestimated. Politoed Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Nature:Calm Item: Leftovers Ability: Drizzle EV's: 126 HP, 252 SpD, 130 SpE Moveset: Encore Hydro Pump Focus Blast Protect Politoed will serve as my weather changer and my pokemon for Encore. I can lock a pokemon into a non-effective or completely not needed move (Hence why the slightly speedy EV's) and then proceed to either attack or scout (Which is why protect is there). Rain will also help to serve Thundurus, who will be granted 100% accuracy thunder. But due to Cresselia being my special wall, should I invest all SpD EV's into speed to increase the chance of a successful encore? Cresselia Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Nature:Calm Item: Light Clay Ability: Levitate EV'S: 252 HP, 252 SpD, 4 SpA Moveset: Psychic Reflect Light Screen Moonlight Cresselia will serve as my dual screener. Because of it's incredible bulk and access to Moonlight, it will have no problem walling those special attackers whilst setting up screens that are vital to my teams survival. Not much explanation is needed as we all know how much of a core Cresselia can be when used right. Hitmontop Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Nature: Adamant Item: Fighting Gem (Considering Eject Button) Ability: Intimidate EV's: 252 HP, 252 ATK, 4 SpD Moveset: Fake Out Detect Close Combat Sucker Punch Hitmontop will serve as my intimidating pokemon and scouter. Generally I can lead off with him also due to the Fake Out, which is an added bonus. I put fighting gem on instead of Eject Button so Close Combat can deal that extra bit of damage, but the eject button has proven useful for escaping situations, so feedback on that would be great. Detect can be used to scout (or double protect alongside Politoed if they are in together.) Also, Sucker Punch can catch those whom are weak to it off guard. Overall Hitmontop is a decent pokemon, but one I need more practice using. CURRENTLY IN LIMBO Blaziken Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Nature:Jolly Item: Focus Sash Ability: Speed Boost EV's: 252 ATT, 252 SPE, 4Def Moveset: Protect Hi Jump Kick Swords Dance Flare Blitz Blaziken is an absolute beast, and now that I have recently got my hands on a speed boost Torchic this will be perfect for the VGC competition. I believe running a Focus Sash instead of life orb is absolutely perfect due to how frail Blaziken is, but since it runs flare blitz, it could be considered a suicide pokemon (Bar Hi Jump Kick). Thoughts? Staraptor Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Nature: Jolly Item: Choice Scarf Ability: Intimidate EV's: 252 ATT, 252 SpE, 4SpD Moveset: Brave Bird U-Turn Close Combat Return Staraptors intimidate is crucial for preventing some major flaws in my team, but is there a better user of it? Also, Staraptors power is incredible for the type of pokemon it is, catching opponents off guard. Since the big bird has access to close combat it is absolutely perfect for dealing with steel and normal types, hell even rock types too. But that doesn't change the fact that it is frail. Not too sure about the 4 SpD, should I put it on defense instead? Gengar Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Item: Leftovers Nature: Timid Ability: Levitate EV's: 252 SpA, 252 Spe, 4HP Moveset: Shadow ball Thunderbolt Focus Blast Protect Gengar will serve as my speedy attacker. It has a great speed with ev's and a scary special attack, but unfortunately dies to a pebble. I'm considering running a focus sash destiny bond Gengar instead, but is that really successful? I've ran a Sub+Disable set in singles before, and it's worked perfectly, but I feel that wouldn't be suitable for doubles. Shadow ball is the primary STAB move, dealing huge chunks of damage to anything that doesn't resist it, or is immune. Thunderbolt can cope with bulky flying and water types, whilst focus blast deals with the annoying normal types that switch in to prevent shadow ball damage. Protect can be used for scouting and for perhaps stalling if needed. Any improvements for this pokemon would be highly appreciated. Espeon Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Item: Light Clay Nature: Timid Ability: Magic Bounce EV's: 252 HP, 252 Spe, 4 HP Moveset: Light Screen Reflect Shadow Ball Psychic Espeon will serve as my dual screen pokemon. Unfortunately the only hidden ability Eevee I have has a Rash nature but after trading I managed to obtain a Timid one, so it's all good now! Att is boosted, but for a dual screen pokemon the Sp. Def fall could be crucial. What do you think? Is there a better option for this? I generally thought Espeon would be a good choice as it has the Magic Bounce ability, bouncing back all hazards. The good thing about Espeon is that is also boasts quite a decent special attack stat, so even without EV modifcation a STAB psychic can do a lot of damage from the little cat. I have been greatly considering using Ninetails with Drought instead of a poke on my team, but I'm really not sure. Any general feedback would be greatly appreciated.