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My First Ever VGC Team

Discussion in 'BW Other Teams' started by Garchomp24, Jan 3, 2013.

  1. Garchomp24

    Garchomp24

    Joined:
    Jan 14, 2012
    Messages:
    6
    Hey guys! I was wondering if you could give me my tips for my 2013 (and first) VGC team. I've been testing on Showdown! and out of 50 battles with my current variant I won 25 of them and I peaked at 1484.
    I'll start with Pokemon I used to use. Please tell me if I should bring one of them back.


    [​IMG]


    Emboar @ Fighting Gem
    Brave Nature w/ Blaze
    EV's: 252 HP, 252 Atk, 4 Spe (0Spe IV)
    - Flare Blitz
    - Hammer Arm
    - Rock Slide
    - Earthquake

    I replaced Emboar with the Arcanine on my current team. Emboar was incredibly useful for combating the loads of Trick Room teams in VGC, but outside of TR it was next to useless. Arcanine is more useful because of Intimidate and priority Extremespeed.

    [​IMG]


    Flygon @ Yache Berry
    Jolly Nature w/ Levitate
    EV's: 252 Atk, 48 SpD, 208 Spe
    - Earthquake
    - Dragon Claw
    - Rock Slide
    - Tailwind

    I replaced Flygon with Garchomp. Flygon was my Tailwind user. (BTW, I no longer use tailwind.) He was also my main Dragon type. The SpD EVs were to let it survive unSTABed Ice Beams(usually). It wasn't able to set up Tailwind enough, so I replaced it with the more reliable Garchomp.

    [​IMG]


    Electivire @ Electric Gem
    Naive Nature w/ Motor Drive
    EVs: 144 Atk, 140 SpA, 224 Spe
    - Discharge
    - Ice Punch
    - Thunder Wave
    - Rock Slide

    I replaced Electivire with Cresselia because he did not have enough bulk and took a lot of damage from most spread moves (including Earthquake). His purpose was to spread paralysis and to defeat or cripple Dragons with Ice Punch and T-Wave. Unfortunately, he did not have enough bulk to survive in VGC.

    [​IMG]


    Garchomp @ Yache Berry
    Adamant Nature w/ Sand Veil
    EVs: 4 HP, 252 Atk, 252 Spe
    - Earthquake
    - Outrage
    - Rock Slide
    - Protect

    Even though, Garchomp replaced Flygon, he was eventually replaced by Gastrodon. Garchomp was doing solidly except against the extremely common Rain and Trick Room teams. Unfortunately, by replacing him I no longer have a Dragon type.

    [​IMG]


    Feraligatr @ Life Orb
    Adamant Nature w/ Torrent (I wish they would release Sheer Force on Gatr.[​IMG])
    EVs: 128 HP, 252 Atk, 128 Spe
    - Swords Dance
    - Aqua Jet
    - Ice Punch
    - Crunch

    Feraligatr was replaced with Latios. SD Aqua Jets are very powerful priority, and even without a Dance Jet 2HKOs Terrakion. Ice Punch and Crunch are for coverage and are very strong after an SD. Life Orb is for extra OOMPH. If Sheer Force is released before Spring Regionals, I will update this with my Sheer Force Dragon Dance set.[​IMG]


    Now we will move on to the current team!!!!!!!!!![​IMG]

    [​IMG]


    Cincinno @ Choice Band
    Adamant Nature w/ Skill Link
    EVs: 4 HP, 252 Atk, 252 Spe
    - Bullet Seed
    - Rock Blast
    - Tail Slap
    - U-Turn

    Cincinno is on my team for the amazing coverage it offers and it has been on the team from the beginning. Its Bullet Seed grants 4x coverage on Water/Ground Types and even breaks through Rindo Berry. Rock Blast is like Bullet Seed, but for different types. Tail Slap is for stuff that is not hit super effectively by rock or grass. U-Turn is to allow me a quick escape and it also does 51% to Latios. Choice Band really helps achieve many more OHKOs.
    [​IMG]


    Gengar @ Ghost Gem
    Timid Nature w/ Levitate
    EVs: 4 HP, 252 SpA, 252 Spe
    - Shadow Ball
    - Focus Blast
    - Protect
    - Thunderbolt

    Gengar is the last guy I've had since the creation of this team. He is one of the best Special Attackers in the VGC metagame, especially because of his typing. Shadow Ball and Focus Blast provide unresisted coverage. Thunderbolt is good for defeating the numerous VGC water-types. Feedback on this would be great. Protect is for scouting. The Ghost Gem is to boost the relatively weak Shadow Ball.

    [​IMG]


    Arcanine @ Fire Gem
    Jolly Nature w/ Intimidate
    EVs: 4 HP, 252 Atk, 252 Spe
    - Flare Blitz
    - Close Combat
    - ExtremeSpeed
    - Protect

    Arcanine replaced my Emboar and has really made up for his predecessor's struggles. He is my main physical powerhouse as well as my Intimidator. He also has +2 priority in ExtremeSpeed. Protect is once again for scouting. The Fire Gem allows Arcanine to score some OHKO's it normally wouldn't achieve.

    [​IMG]


    Cresselia @ Leftovers
    Calm Nature w/ Levitate
    EVs: 4 HP, 252 Def, 252 SpA
    - Thunder Wave
    - Psychic
    - Icy Wind
    - Signal Beam

    Cresselia is my main wall as well as having T-Wave for Paralysis. Icy Wind allows for even more Speed reduction. is a Cress staple and Signal Beam is to defeat Dark and Psychic types. Leftovers allows me to get some healing.

    [​IMG]


    Gastrodon @ Rindo Berry
    Bold Nature w/ Storm Drain
    EVs: 252 HP, 120 Def, 36 SpA, 96 SpD
    - Muddy Water
    - Earth Power
    - Ice Beam
    - Recover

    Gastrodon is my main answer to Rain and/or Trick Room teams. Muddy Water and Earth Power provide excellent STABs, especially after a Storm Drain boost. Ice Beam is once again for coverage. Recover is for a source of healing off damage. The Rindo Berry allows it to survive most Grass attacks at full health.

    [​IMG]


    Latios @ Dragon Gem
    Timid Nature w/ Levitate
    EVs: 4 HP, 4 Def, 248 SpA, 4 SpD, 248 Spe
    - Dragon Pulse
    - Psychic
    - Hidden Power Fire
    - Protect

    Latios replaced my Feraligatr. I use D Pulse over Draco Meteor because I don't like the stat drops. Dragon Gem is to boost the weak D Pulse. Protect is for scouting and HP Fire is for coverage.

    Threatlist: Green = No Threat, Blue = Minor Threat, Orange = Potential Threat, Red = Major Threat

    Show Hide

    Terrakion
    Hydreigon
    Latios
    Metagross
    Tyranitar
    Kingdra
    Garchomp
    Zapdos
    Froslass
    Scizor
    Eelektross

    Espeon
    Starmie
    Chandelure
    Ludicolo
    Volcarona
    Ferrothorn
    Rotom-C
    Heatran
    Hitmontop
    Absol
    Tornadus-I
    Gastrodon
    Toxicxroak
    Zoroark
    Rotom-F
    Abomasnow
    Aerodactyl
    Alakazam
    Ambipom
    Amoonguss
    Arcanine
    Azumarill
    Blaziken
    Breloom
    Cloyster
    Conkeldurr
    Cresselia
    Darmanitan
    Dragonite
    Dugtrio
    Dusclops
    Dusknoir
    Empoleon
    Excadrill
    Escavalier
    Flygon
    Gallade
    Gengar
    Gigalith
    Glaceon
    Gliscor
    Gyarados
    Hariyama
    Hippowdon
    Infernape
    Landorus-I
    Landorus-T
    Tornadus-T
    Thundurus-I
    Thundurus-T
    Lanturn
    Lapras
    Lucario
    Magnezone
    Mamoswine
    Marowak
    Mienshao
    Nidoking
    Ninetales
    Pikachu
    Porygon2
    Reuniclus
    Rhyperior
    Rotom-W
    Sableye
    Shuckle
    Slowking
    Snorlax
    Staraptor
    Vaporeon
    Venusaur
    Virizion
    Weavile
    Whimsicott


    If you could help me with the orange, and more importantly red, threats, that would be great.

    So please only give constructive criticism, and all suggestions are valid. Thanks!
  2. tlyee61

    tlyee61

    Joined:
    Sep 25, 2010
    Messages:
    377
    it looks like latios (possibly with HP Fire) could benefit your team greatly. it takes out terrakion, hydreigon and other latios fine. with HP fire, you lose (or tie) with other latios, but it counters froslass and metagross (to an extent). i would replace feraligatr with latios because gastrodon and feraligatr don't have great synergy... on cress, go 252 HP / 252 SpAtk to give better overall defense. also, replace signal beam w/ HP Fire if you don't use it on latios (which might be a good idea so you can beat other latios)
  3. Garchomp24

    Garchomp24

    Joined:
    Jan 14, 2012
    Messages:
    6
    Thanks! I will test with Latios over Gatr, even though Gatr was my favorite poke on the team. Hopefully, it will be a big improvement!
  4. Enraikou

    Enraikou

    Joined:
    Apr 15, 2009
    Messages:
    77
    When i saw your team I dont know why but ludicolo got in my mind. You said that ludicolo is a minor threat, but i dont think so. Why? Ludicolo speed in rain any pokemon you have and can giga drain your gastrondon/feraligatr. Even with rindo berry ludicolo will: 252+ SpA Life Orb Ludicolo Giga Drain vs. 252 HP / 96 SpD Rindo Berry Gastrodon: 289-343 (67.84 - 80.51%) -- guaranteed 2HKO, if your opponent make the absorb bulb I think it will OHKO.
    But you might get some chance if any pokemon have Tw, I prefer putting Tw over Ice beam on cresselia, and make more Sp.def on it, while in gastrondon you could put more Def.

    I thought something like that:
    Cresselia @Leftovers
    Calm Nature
    -Signal beam(?)/Light Screen
    -Psychic
    -Thunder Wave
    -Calm mind (?)/Icy wind
    252HP/252Sp.def/4Sp.atk
    Well as I can see this Cresselia is like Sp.atker, but for your team a Sp.defensive would be better. Leftovers is for bulk. Calm mind seem wierd cause you already using sword dance at feraligatr so you can lose some turns with it. Icy wind is a better move to slow down your opponents, like latios, terakion (major threats). You can even run Light Screen to boost your Sp.def , but that might require light clay on it.

    Gastrondon @Rindo Berry/Sitrus Berry
    Bold nature
    -Muddy Water/Scald
    -Earth power
    -Ice beam
    -Recover
    252HP/216Def/ 36Sp.Atk
    Don't see any problem using these investments, but 252 Def will max def. Since your team cant absorb water surf is unlike to use, so Scald or muddy water are best options. Scald for burn, muddy water for hitting both opponents without your partner.

    Try putting thunderbolt instead of thunder on gengar, cause your not using rain dance. I dont like cinccino very much, but I have already seen Choice band instead of focus sash.You could run these set:
    Cinccino @Choice band
    Jolly nature
    -Bullet seed
    -Rock Blast
    -Tail slap
    -U-turn
    252spe/252atk/4HP

    Well don't know yet if this could be the final team, have to wait other ideas to come
  5. Garchomp24

    Garchomp24

    Joined:
    Jan 14, 2012
    Messages:
    6
    Thanks so much! I will try out all of your changes!
  6. Garchomp24

    Garchomp24

    Joined:
    Jan 14, 2012
    Messages:
    6
    @tylee61

    Latios has been a great improvement. Out of 20 battles with it, I won 13.
    I will definitely keep him.

    @enraikou
    Your sets have greatly improved my team! CB Cincinno achieves many more OHKOs than it did with Sash.

    EDIT: I am going to update the first post with these changes.
  7. tlyee61

    tlyee61

    Joined:
    Sep 25, 2010
    Messages:
    377
    Glad I could help! If you really want to troll, try King's Rock Cincinno. It adds flinch chance with every hit of TS, BS, RB etc. It has something like a 72% chance to flinch every turn xD You might want to update the threat list. Looks like Terrakion, Hydreigon, other Latios, Chomp (without Haban) and Kingdra out of Rain have been covered by Latios. Also, Gastro counters Meta, Zapdos (without HP Grass), Froslass and TTar. Arcanine basically hard-counters Scizor with Intimidate and fire moves.
  8. Enraikou

    Enraikou

    Joined:
    Apr 15, 2009
    Messages:
    77
    Oh thats right, I forgot about King's rock + Skill link. Well it seems more advantageous than CB.
  9. Garchomp24

    Garchomp24

    Joined:
    Jan 14, 2012
    Messages:
    6
    @tylee61 & enraikou
    Thanks for the king's rock tip but I like the extra KOs Choice Band nets me. I will update my threatlist soon.

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