Hello Everyone, I have started putting together my first competitive pokemon team and would love any feedback or pitfalls on my choices. Recently picked up pokemon again after not playing for a few years and have never played it competitively. The team includes some Gen 5 pokemon. The main idea of the party is just to be a balanced and rounded out team that able to handle most strategies that come its way. Empoleon @ Focus Sash Ability: Torrent EVs: 156 HP / 252 SpA / 100 Speed Modest Nature (+SpA, -Atk) - Aqua Jet - Surf - Stealth Rock - Ice Beam I think Empoleon would be a great lead thanks to its many resistances thanks to its water/steel typing. That coupled with being able to set up stealth rock were my main reasons. Kingdra @ Chesto Berry Ability: Swift Swim EVs: 144HP / 200 Atk / 82 SpD / 82 Def Admant Nature (+Atk, -SpA) - Rest - Dragon Dance - Outrage - Waterfall Definitely one of my favorite pokemon thanks to looks and typing. Basic idea is to set up with Dragon dance at least once but hopefully twice or more, rest and wake up with chesto berry, then physical sweep. Hopefully a bit of a wall thanks to its typing too. Hydreigon @ Expert Belt Ability: Levitate EVs: 4HP/ 252 SpA / 252 Speed Timid Nature (+Speed, - Atk) - Draco Meteor - Flamethrower - Surf - U-Turn Special sweeper. Hoping to catch some people off-guard with the speed EVs / Nature. Pretty much a special sweeper and if it had to use Draco Meteor or retreat it can just U-Turn. Volcarona @ Fire Gem Ability: Flame Body Modest Nature (+SpA, -Atk) EVs: 4HP/ 252 SpA / 252 Speed -Bug Buzz -Substitute -Fiery Dance -Quiver Dance With Substitute should be able to set up Quiver Dance a time or two making it a nice special attack sweeper. Weaknesses to stealth rock are brutal but hopefully next pokemon can take care of those. Crobat @ Black Sludge Ability: Inner Focus Jolly Nature (+Speed, -SpA) EVs: 144HP / 82 SpD / 82 Def / 200 Speed -Super Fang -U-Turn -Haze -Defog A really quick status and field clearer with Haze and Defog. After that able to take anything down to 50% with superfang and then u-turn to remove after clearing or to let someone else finish the last 50% or 25%. Dusknoir @ Leftovers Ability: Pressure Admant Nature (+Atk, -SpA) EVs: 252HP / 92 Atk / 82 SpD / 82 Def -Will-O-Wisp -Pain Split -Thunder Punch -Seismic Toss My wall... I have some fear of Gyarados and bulky water types hence the Thunder Punch. The rest of my team should be able to hand the ground / rock / steel types that would've been hit with earthquake in thunder punch's place. Leftovers and pain split is hopefully enough healing. Thanks for any feedback!