Hello all, I'm new here. I've constructed a few teams on Showdown, and I found this one that I think is cool, however I know there is plenty of room for improvement. Since I made it, I've had a 60/40 wins versus loss ratio. That's not bad, but I would like to make it better. Now, for the record, I have been playing Pokemon for a long time, but I've never really been involved in competitive play until the last few months. And I'm also not quite sure if this is how it should be done or not, but I'm going to paste in my team data from Showdown, and then further break everything down. Thanks in advance for your help. === [ou] NEW SWEET MIX === Victini @ Life Orb Trait: Victory Star Shiny: Yes EVs: 222 Spd / 252 Atk / 4 SAtk / 30 HP Hasty Nature - V-create - Fusion Bolt - Energy Ball - Fusion Flare So V-create Victini was one that I always felt like I missed out on. And for great reason, that move is awesome in a pinch. I was able to sweep half a team with Victini, with a combination of Fusion Bolt and V-create. Victini is definitely a hard-hitter, with a nice amount of HP. Espeon (F) @ Life Orb Trait: Magic Bounce Shiny: Yes EVs: 252 Spd / 222 HP / 30 SAtk Timid Nature -Shadow Ball - Psychic - Substitute - Wish Espeon is my required psychic user (all my teams have a psychic Pokemon, it's my favorite type) I use Espeon for some offense, but more importantly to try to magic bounce hazards back. Now the problem I've found with this strategy is that I usually lead with Tentacruel to set up Toxic Spikes, and most people who set hazards lead do so early, so Espeon may be replaceable. Thoughts? Tentacruel @ Leftovers Trait: Liquid Ooze EVs: 252 Spd / 252 SAtk / 4 HP Timid Nature -Giga Drain - Ice Beam - Toxic Spikes - Rapid Spin Tentatcruel is my lead, I set up two to three layers of Toxic Spikes to help me out in the long run. It turns out Ice Beam is actually a really sweet move for him as well. The only problem I've encountered with him so far is that he's my rapid spinner, and if he dies too early, I'm stuck with hazards on the field. Dragonite @ Life Orb Trait: Multiscale Shiny: Yes EVs: 252 Atk / 252 HP / 4 SAtk Lonely Nature - Draco Meteor - Dragon Tail - Earthquake - Outrage Since EVERYONE else has a Dragonite on here, I felt the need to rock one. His outrage can really break through half a team in a few short turns. I was considering giving him the snap out of confusion berry to give me another free outrage, but then I would lose life orb's power...and I'm not so sure I'm okay with that. Rotom-Wash @ Leftovers Trait: Levitate EVs: 252 SDef / 252 HP / 4 SAtk Calm Nature - Thunderbolt - Hydro Pump - Volt Switch - Will-O-Wisp Rotom-W is awesome. I really enjoy his diverse move pool. He is bulky enough to stick around for a while. And my volt switching is definitely a key strategy for this team. Scizor @ Choice Scarf Trait: Technician Shiny: Yes EVs: 252 Atk / 252 Spd / 4 HP Adamant Nature - Bullet Punch - Roost - Superpower - U-turn Finally, my scarfed Scizor with Technician is a powerhouse that can break through anyone that's left over. So that's my team in a nut shell. I'm not married to any one Pokemon or move set, so if you think someone, or some move would do better, please don't hesitate to let me know. I'm here to learn and to get better. Thanks again guys. Have a great day.