Imanalt
I'm the coolest girl you'll ever meet
Dropping my challenge against KS (sorry) for a challenge vs. typon77.
1v1 LC Training battle
1 Day DQ
Items=Training
Switch=lol
Do we even need recoveries/chills? 2/5 I guess.
Arena=ASB arena
Accepting AOPS
Items = Training
Switch = OK
All Abilities
Woobat-Eevee Clause- If you send anything that is not a Woobat or an Eevee, your automatically DQ'd
VSAOPSUser said:
Eevee "EspyOwned" (F)
Nature: Timid (+15% Speed, -1 Attack, )
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptablility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+9% Accuracy
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tail Whip
Tackle
Helping Hand
Sand-Attack
Growl
Quick Attack
Protect
Work Up
Double Team
Endure
Yawn
Stored Power
AOPSuser sends outtypon77 said:
Woobat [Puff] (F)
Nature: Timid (+15% Spe, +16% Acc, -1 Atk)
Type: Psychic / Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (Can Be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Simple (DW) [UNLOCKED]: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Stats: 55 / 45 / 43 / 55 / 43 / 72
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)
+16% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 5/5
Attacks: (15)
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Air Cutter
Imprison
Attract
Calm Mind
Knock Off
Roost
Stored Power
Substitute
Reflect
Torment
Typon77 sends out and orders
AOPSuser orders