Alright, so I haven't posted on this forum for quite some time, but I've been lurking for quite some time recently and wanted to start posting again, so I decided I'd start back in with a RMT of one of my most recent teams.
The Team building process:
I started out with Alakazam, as I wanted to build a team around his mega for some time now, and in ORAS with all the very fast threats, such as Mega sceptile, mega beedrill, Greninja, etc., Mega Alakazam stays a step above even them in speed, allowing him to be a very effective revenge killer and sweeper.
I wanted a rocks setter, as Alakazam, like any pokemon, loves rocks on the opponent's side of the field, and I also wanted a check to dark types such as bisharp, so Terrakion fit this role well. He also beats special walls that Alakazam cannot, such as Chansey.
I figured a pivot would be good, as Alakazam is quite frail and stuggles to get in safely. Alakazam also hates Talonflame, so I figured rotom-wash would be a great choice. It also counters scarf Lando-T, who is really annoying to both Terrakion and Alakazam.
At this point, I realised I was very weak to Mega Sableye, so I figured a fairy type was necessary. I also did not have any extremely strong attackers to threaten stall teams, so I figured a Choice specs Sylveon would be good. Sylveon also does not lose momentum with Baton pass, which is extremely valuable for this team.
My team at this point lacked two things: Something to threaten bulky psychic types that annoy Alakazam, and also priority. I figured Scizor would be a great choice, as it can threat aforementioned bulky psychics such as Cresselia, Mew, and Celebi with the threat of its very strong bug bite.
I figured a backup Talonflame, Mega pinsir, and sand offense check would be good, and my team also did not have a scarf user or an earthquake user yet, so I went with Landorus-T. He provides a good soft-check for other physical attackers that rotom cannot handle, or if it goes down early, such as mega lopunny, Metagross, and gallade.
The sets:
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Energy Ball
This guy is the star of this team and mostly functions as a revenge killer and late game cleaner once the enemy team has been sufficiently weakened. I chose Mega Alakazam because he seems like a very underrated threat who has amazing speed and good power, allowing him to decimate unprepared offensive teams. Fairly simple set, I went with energy ball over a utility move such as taunt or encore because I wanted to hit bulky water types such as Azumarill and Rotom-W harder than Psychic. Psychic is used over Psyshock because it's a tad bit stronger and Alakazam ironically struggles with physical walls such as gliscor without it. It also takes advantage of the occasional sheer force trace from a lando-i, which psyshock does not. Focus blast is for dark and steel types, such as Ferrothorn, Heatran, Tyranitar, etc. and Shadow ball is for opposing psychic types such as the lati’s, Celebi, and Mew, although most of its targets are quite bulky so they need to be weakened for Alakazam to get past them.
Terrakion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Swords Dance
- Stealth Rock
As stated before, this guy is my stealth rock setter, who doubles as a dark type check for dark types that get on Alakazam’s nerves, such as Bisharp, Mandibuzz, and to a lesser extent, Tyranitar. He seemed like the best choice to have both those roles into one team slot. His role is fairly simple, set up rocks when possible and proceed to smash the opponent with its fairly strong attacks. It’s also essentially my only reliable bisharp answer (can’t switch in directly in fear of iron head, but it can check it very nicely), so if I see one of those in my opponent’s team I know I can’t let this guy die early. CC and Stone edge are obvious, Stealth rock is for well, rocks, and I added Swords dance in the last slot because there really isn’t much this guy needs, and it helps him bust through bulky physical walls such as skarmory. I have a lum berry on here to avoid a burn or para, as I really don’t like sash all that much and LO made him much easier for the opponent to wear down, which is very bad if they have a bisharp.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
This guy is my team’s defensive backbone, who also gives the frailer members of my team a free switch in with volt switch. It’s also my primary answer to Excadrill, Talonflame, and Mega Pinsir. He might not have as big of an offensive presence as the rest of the team, but he is still very vital to it. The residual damage of burns is also nice when facing bulkier teams. Fairly standard defensive rotom set, Hydro is mandatory on every rotom-w set, volt switch helps him keep momentum, which is extremely important to the team, and forms a nice volt-turn core with Landorus and Sylveon (baton pass isn’t voltturn but close enough). Wil-o-wisp is for crippling physical attackers, and again, the residual damage is nice when facing pokemon it can’t really touch such as the lati’s. Chesto resto is used over lefties/pain split because I find pain split to be fairly unreliable, even though losing leftovers sucks, I like rotom to be able to reliably heal itself so it can check problematic pokemon throughout the game. Obviously, avoid knock off if at all possible before you use your berry, as essentially you’ve then wasted a moveslot, as using rest without the chesto is a HUGE momentum killer.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Next up we have the Scarfed landorus-T, who is my teams secondary revenge killer who can outspeed some boosted threats that Alakazam may not be able to, such as +1 Charizard X and opposing Scarfed landorus. I went with this over something like Garchomp as I really wanted a scarf user who could retain momentum. As mentioned before, it also is a backup check to physical attackers that rotom may be too weak to handle, and is the second part of this team’s psuedo volt-turn core. Earthquake, Stone edge, and U-turn are fairly standard for Scarfed Landorus, and I went with hp ice in the last slot because it acts as a great lure to opposing landorus and gliscor, who can be nuisances to the rest of my team, barring Rotom, but I usually need him as healthy has possible.
Scizor @ Life Orb
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Bug Bite
- Superpower
Again, my team needed priority and something to handle bulky psychics, and that’s exactly where this Scizor excels. He acts as yet another revenge killer to threats such as belly drum azumarill, who even though is hard pressed to set up against my team, if it does, I otherwise might as well just click the x button if I didn't have scizor. For the most part, Scizor is also my main physical sweeper, as Landorus doesn’t like locking himself into earthquake early on in the game, and Terrakion usually goes down somewhat early, unless I don’t really need rocks up or my opponent has a bisharp or chansey. Bullet punch is required on any Scizor, Swords dance allows him to muscle his way through defensive teams, and also gives him enough power to OHKO most offensive pokemon who don’t resist bullet punch. Bug bite is the strong STAB of choice, as it lets him do his other main job, destroy psychic types. Superpower is for the steel types who resist the STAB Combo, and also hits some other threats who resist his stabs neutrally, such as Keldeo and Charizard X. The evs are to outspeed 44 Rotom-w, so I can smack him with a potentially boosted bug bite before it can move.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Baton Pass
This thing is such a nuke, like, seriously. Metagross thinks he can get a free switch in? Half of his hp gone TO A RESISTED MOVE. That’s a metagross people, who is very bulky, and that’s not even if I predict the switch in and go for hp fire, which does a clean ~75%. This is also the third piece to my pseudo Volturn core, who checks dangerous threats such as AV Conkeldurr, Rotom wash, Mega Sableye, and Keldeo. This thing acts as my main wallbreaker, easily at least 2HKOing anything that doesn’t resist Hyper voice (and even some that do), or is named Chansey/Blissey. Hyper voice is obvious, and hits like a freight train strapped to a jet plane, Baton pass is to keep momentum against the few things Sylveon can’t touch such as the aforementioned pink blobs and Heatran, and also to scout my opponent’s main switch in to my Sylveon in situations where they have both a ferrothorn and a heatran or something, although baton pass usually gives away the fact that I am choice specs. The other two moves are fairly situational, Psyshock is to hit the blobs a tad harder than hyper voice in situations where I may be able to 2hko them on the switch, and also hits poison types such as Amoongus, Mega venusaur, and Tentacruel. Hp fire is there solely for Ferrothorn and Scizor, both of which can me somewhat annoying to my team, and luring them in early game is real nice. It also hits other steal types a decent amount harder than hyper voice, such as Metagross and Jirachi, but usually I prefer to just baton pass out of these unless they are in KO range, as they are quite bulky, so they don’t get decimated by only a 2x super effective hidden power. The speed evs are to outspeed base 70’s such as Skarmory, who is nice to outspeed so I can 2hko with Hyper voice (Or hp fire as spdef variants usually avoid the 2hko from hyper voice even with rocks up) before it can try to do some roost stalling shenanigans or set up rocks.
So yeah, there it is. First post in a while, so if I made any mistakes, don't be afraid to correct me on them (Thanks Joey :P). This team has been fairly successful, and I hope you will all give some good feedback to improve it further :)
The Team building process:
The sets:
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Energy Ball
This guy is the star of this team and mostly functions as a revenge killer and late game cleaner once the enemy team has been sufficiently weakened. I chose Mega Alakazam because he seems like a very underrated threat who has amazing speed and good power, allowing him to decimate unprepared offensive teams. Fairly simple set, I went with energy ball over a utility move such as taunt or encore because I wanted to hit bulky water types such as Azumarill and Rotom-W harder than Psychic. Psychic is used over Psyshock because it's a tad bit stronger and Alakazam ironically struggles with physical walls such as gliscor without it. It also takes advantage of the occasional sheer force trace from a lando-i, which psyshock does not. Focus blast is for dark and steel types, such as Ferrothorn, Heatran, Tyranitar, etc. and Shadow ball is for opposing psychic types such as the lati’s, Celebi, and Mew, although most of its targets are quite bulky so they need to be weakened for Alakazam to get past them.
Terrakion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Swords Dance
- Stealth Rock
As stated before, this guy is my stealth rock setter, who doubles as a dark type check for dark types that get on Alakazam’s nerves, such as Bisharp, Mandibuzz, and to a lesser extent, Tyranitar. He seemed like the best choice to have both those roles into one team slot. His role is fairly simple, set up rocks when possible and proceed to smash the opponent with its fairly strong attacks. It’s also essentially my only reliable bisharp answer (can’t switch in directly in fear of iron head, but it can check it very nicely), so if I see one of those in my opponent’s team I know I can’t let this guy die early. CC and Stone edge are obvious, Stealth rock is for well, rocks, and I added Swords dance in the last slot because there really isn’t much this guy needs, and it helps him bust through bulky physical walls such as skarmory. I have a lum berry on here to avoid a burn or para, as I really don’t like sash all that much and LO made him much easier for the opponent to wear down, which is very bad if they have a bisharp.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
This guy is my team’s defensive backbone, who also gives the frailer members of my team a free switch in with volt switch. It’s also my primary answer to Excadrill, Talonflame, and Mega Pinsir. He might not have as big of an offensive presence as the rest of the team, but he is still very vital to it. The residual damage of burns is also nice when facing bulkier teams. Fairly standard defensive rotom set, Hydro is mandatory on every rotom-w set, volt switch helps him keep momentum, which is extremely important to the team, and forms a nice volt-turn core with Landorus and Sylveon (baton pass isn’t voltturn but close enough). Wil-o-wisp is for crippling physical attackers, and again, the residual damage is nice when facing pokemon it can’t really touch such as the lati’s. Chesto resto is used over lefties/pain split because I find pain split to be fairly unreliable, even though losing leftovers sucks, I like rotom to be able to reliably heal itself so it can check problematic pokemon throughout the game. Obviously, avoid knock off if at all possible before you use your berry, as essentially you’ve then wasted a moveslot, as using rest without the chesto is a HUGE momentum killer.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Next up we have the Scarfed landorus-T, who is my teams secondary revenge killer who can outspeed some boosted threats that Alakazam may not be able to, such as +1 Charizard X and opposing Scarfed landorus. I went with this over something like Garchomp as I really wanted a scarf user who could retain momentum. As mentioned before, it also is a backup check to physical attackers that rotom may be too weak to handle, and is the second part of this team’s psuedo volt-turn core. Earthquake, Stone edge, and U-turn are fairly standard for Scarfed Landorus, and I went with hp ice in the last slot because it acts as a great lure to opposing landorus and gliscor, who can be nuisances to the rest of my team, barring Rotom, but I usually need him as healthy has possible.
Scizor @ Life Orb
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Bug Bite
- Superpower
Again, my team needed priority and something to handle bulky psychics, and that’s exactly where this Scizor excels. He acts as yet another revenge killer to threats such as belly drum azumarill, who even though is hard pressed to set up against my team, if it does, I otherwise might as well just click the x button if I didn't have scizor. For the most part, Scizor is also my main physical sweeper, as Landorus doesn’t like locking himself into earthquake early on in the game, and Terrakion usually goes down somewhat early, unless I don’t really need rocks up or my opponent has a bisharp or chansey. Bullet punch is required on any Scizor, Swords dance allows him to muscle his way through defensive teams, and also gives him enough power to OHKO most offensive pokemon who don’t resist bullet punch. Bug bite is the strong STAB of choice, as it lets him do his other main job, destroy psychic types. Superpower is for the steel types who resist the STAB Combo, and also hits some other threats who resist his stabs neutrally, such as Keldeo and Charizard X. The evs are to outspeed 44 Rotom-w, so I can smack him with a potentially boosted bug bite before it can move.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Baton Pass
This thing is such a nuke, like, seriously. Metagross thinks he can get a free switch in? Half of his hp gone TO A RESISTED MOVE. That’s a metagross people, who is very bulky, and that’s not even if I predict the switch in and go for hp fire, which does a clean ~75%. This is also the third piece to my pseudo Volturn core, who checks dangerous threats such as AV Conkeldurr, Rotom wash, Mega Sableye, and Keldeo. This thing acts as my main wallbreaker, easily at least 2HKOing anything that doesn’t resist Hyper voice (and even some that do), or is named Chansey/Blissey. Hyper voice is obvious, and hits like a freight train strapped to a jet plane, Baton pass is to keep momentum against the few things Sylveon can’t touch such as the aforementioned pink blobs and Heatran, and also to scout my opponent’s main switch in to my Sylveon in situations where they have both a ferrothorn and a heatran or something, although baton pass usually gives away the fact that I am choice specs. The other two moves are fairly situational, Psyshock is to hit the blobs a tad harder than hyper voice in situations where I may be able to 2hko them on the switch, and also hits poison types such as Amoongus, Mega venusaur, and Tentacruel. Hp fire is there solely for Ferrothorn and Scizor, both of which can me somewhat annoying to my team, and luring them in early game is real nice. It also hits other steal types a decent amount harder than hyper voice, such as Metagross and Jirachi, but usually I prefer to just baton pass out of these unless they are in KO range, as they are quite bulky, so they don’t get decimated by only a 2x super effective hidden power. The speed evs are to outspeed base 70’s such as Skarmory, who is nice to outspeed so I can 2hko with Hyper voice (Or hp fire as spdef variants usually avoid the 2hko from hyper voice even with rocks up) before it can try to do some roost stalling shenanigans or set up rocks.
So yeah, there it is. First post in a while, so if I made any mistakes, don't be afraid to correct me on them (Thanks Joey :P). This team has been fairly successful, and I hope you will all give some good feedback to improve it further :)
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