Hello Smogon, I've been a long time lurker and recently decided to give competitive Pokemon a try. I've been playing with this team extensively on PO the last few days and have done decently well. As the name suggests, it's designed to be as annoying as possible. The areas where I need the most help is deciding support Pokemon for the three parahaxers and the correct EV Spreads for the current team. Dragonite (M) @ Leftovers Trait: Multi-Scale EVs: 255 HP / 124 Def / 128 SDef Impish Nature (+Def, -SAtk) - Thunder Wave - ExtremeSpeed - Dragon Tail - Roost Comment: My favorite Pokemon and one of the most interesting sets I could think of. This serves as my paralysis inflicter, p-hazer, and revenge killer all in one. The primary role however is to spread as much paralysis as possible so my paraflinchers can go straight to work. The downside is that this is weak to suicide leads (entry hazards will be placed), but my team is relatively resistant to SR and toxic spikes especially. especially. Also, early sleepers are a problem since I have no speed EVs. However, this does extremely well against attack leads. For example: 1. Attack lead uses ice beam/ice punch/stone edge; Dragonite lives with >50% health thanks to multiscale, 2. Dragonite uses thunder wave; opponent is paralyzed 3. Dragonite uses Roost; gets back to full health with Leftovers 4. Repeat step 1; Dnite lives with even more health than before (no flying type) 5. Repeat step 3 and so on. Here, two opposite potential hax are at stake. Dnite could get frozen or opponent will suffer parahax. Parahax has a higher percentage of hitting so theoretically I have the advantage. Once parahax hits and I'm at full health, I use Dragon Tail and repeat the entire process. If I save choose to save him, he serves as a decent revenge killer with extremespeed. Togekiss (F) @ Leftovers Trait: Serene Grace EVs: 252 HP / 4 Def / 252 SAtk Modest Nature (+SAtk, -Atk) - Thunder Wave - Air Slash - Aura Sphere - Roost Comment: Standard paraflinch set, with a bulky focus (since hopefully enemy team will be paralyzed). EVs could definitely use some work. Jirachi @ Leftovers Trait: Serene Grace EVs: 240 HP / 92 Atk / 176 Spd Adamant Nature (+Atk, -SAtk) - Thunder Wave - Iron Head - Substitute - Fire Punch Comment: Standard paraflinch set. Has worked wonders so far (why not?). Again, could use help with correct evs. Sazandora (M) @ Life Orb Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Draco Meteor - Surf - Flamethrower - Dark Pulse Comment: I'm not quite so sure this guy should be here. I basically need a "finisher" but can't decide whether to put a set up sweeper or an all out attacker. Otherwise, this set is supposed to hit hard on the special side to balance out the physical threats I have on my team. Blissey (F) @ Leftovers Trait: Natural Cure EVs: 252 HP / 164 Def / 88 SDef Calm Nature (+SDef, -Atk) - Toxic - Wish - Protect - Heal Bell Comment: Defense crux. Mostly need it to rescue Dragonite from ice beams and to pass monstrous wishes. Otherwise, it's here to toxic stall. This is another member of the team that I'm quite ready to switch if someone could suggest a better alternative. Also used to get rid of annoying statuses (frozen Dnite for example). Dunsparce (M) @ Leftovers Trait: Serene Grace EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature (+Atk, -SAtk) - Glare - Headbutt - Bite - Roost Comment: Give that Shaymin-S is banned on PO for Dream World OU, I have to settle with Dunsparce. I have not been disappointed. This guy can take way more attacks than I thought it would. Moreover, glare is an excellent way to paralyze Guts users or ground Pokemon (especially annoying Gliscors and Hippowdons). So that's it: a team that capitalizes on probability and luck. Slightly gimmicky but has worked surprisingly well even when luck was not on my side. I'll gladly take any suggestions that will take this team to the next level. Thanks everyone!