This is my first RMT, called "Terracotta Moon" because of Cresselia and Terrakion. This is an idea I got from another RMT that I saw for 4th gen, and I adapted it to 5th gen, with the idea that not many teams can stand up to two Terrakion sweeps. So without further ado...
Terrakion @ Life Orb
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Stone Edge
This is my main sweeper. After using Salamence to destroy about two pokemon on the opponents team, this guy comes in and (tries) to destroy the opponent. When he is around 26%, I switch him out for either Conkeldurr or Starmie. Terrakion is also used as a late-game sweeper.
Conkeldurr (M) @ Flame Orb
Trait: Guts
EVs: 224 HP / 252 Atk / 32 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Payback
- Facade
I like to think of this guy as a revenge killer. After I switch out Terrakion, I probably will throw this guy in, mach punch whatever is on the opponent's side, and then drain punch or facade until he dies.
Tyranitar (M) @ Focus Sash
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam
Tyranitar sets up SR and sandstorm, really doesn't do much other than those two. It does make a great counter to the Lati's, though. He lets me bring back Terrakion with a 50% boost in his Special Defense, which helps out a lot.
Salamence (F) @ Life Orb
Trait: Intimidate
EVs: 64 Atk / 192 SAtk / 252 Spd
Naive Nature
- Draco Meteor
- Outrage
- Fire Blast
- Earthquake
This guy is my "lead." With good prediction, this guy can destroy 2-3 mons before Terrakion even appears. Of course, that only happens around 50% of the time. The other 50% is about 0-1 killed. So she's really kinda a coin flip.
Starmie @ Life Orb
Trait: Natural Cure
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Spinner, alternate late-game sweeper, sometimes used to beat a couple things Conkeldurr can't. Scizor, and many Dragon/Flyings, for example.
Cresselia (F) @ Focus Sash
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Lunar Dance
- Ice Beam
- Hidden Power [Electric]
- Thunder Wave
The reason Terrakion can be used as my main sweeper and my late-game sweeper. Because of her, my team basically has an order. Salamence to get rid of a good third or half of the opponent's team, followed by Terrakion, sets up Swords Dance and attempts to sweep, and when its HP is looking low, switch into Conkeldurr to "revenge kill' the current opposition, and just smash anything it can. If there are entry hazards, I switch into Starmie to spin em away, and let it kill things until it dies, but if there aren't any, I switch into Tyranitar to set up SR, and let it die. Cresselia to use lunar dance, then Terrakion to sweep one more time. If I still have Starmie, use it to finish.
This team has won me many games, and I love it, but even so, I know there are weaknesses. If anyone could point out some changes, that would be very much appreciated.
Terrakion @ Life Orb
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Stone Edge
This is my main sweeper. After using Salamence to destroy about two pokemon on the opponents team, this guy comes in and (tries) to destroy the opponent. When he is around 26%, I switch him out for either Conkeldurr or Starmie. Terrakion is also used as a late-game sweeper.
Conkeldurr (M) @ Flame Orb
Trait: Guts
EVs: 224 HP / 252 Atk / 32 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Payback
- Facade
I like to think of this guy as a revenge killer. After I switch out Terrakion, I probably will throw this guy in, mach punch whatever is on the opponent's side, and then drain punch or facade until he dies.
Tyranitar (M) @ Focus Sash
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam
Tyranitar sets up SR and sandstorm, really doesn't do much other than those two. It does make a great counter to the Lati's, though. He lets me bring back Terrakion with a 50% boost in his Special Defense, which helps out a lot.
Salamence (F) @ Life Orb
Trait: Intimidate
EVs: 64 Atk / 192 SAtk / 252 Spd
Naive Nature
- Draco Meteor
- Outrage
- Fire Blast
- Earthquake
This guy is my "lead." With good prediction, this guy can destroy 2-3 mons before Terrakion even appears. Of course, that only happens around 50% of the time. The other 50% is about 0-1 killed. So she's really kinda a coin flip.
Starmie @ Life Orb
Trait: Natural Cure
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Spinner, alternate late-game sweeper, sometimes used to beat a couple things Conkeldurr can't. Scizor, and many Dragon/Flyings, for example.
Cresselia (F) @ Focus Sash
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Lunar Dance
- Ice Beam
- Hidden Power [Electric]
- Thunder Wave
The reason Terrakion can be used as my main sweeper and my late-game sweeper. Because of her, my team basically has an order. Salamence to get rid of a good third or half of the opponent's team, followed by Terrakion, sets up Swords Dance and attempts to sweep, and when its HP is looking low, switch into Conkeldurr to "revenge kill' the current opposition, and just smash anything it can. If there are entry hazards, I switch into Starmie to spin em away, and let it kill things until it dies, but if there aren't any, I switch into Tyranitar to set up SR, and let it die. Cresselia to use lunar dance, then Terrakion to sweep one more time. If I still have Starmie, use it to finish.
This team has won me many games, and I love it, but even so, I know there are weaknesses. If anyone could point out some changes, that would be very much appreciated.