Hi everybody! This is my first RMT on Smogon, please don't crush it. Actually, go ahead, if you see fit. I don't remember my inspiration for this team but it works pretty well on the ladder. It took me a while to build but I think it could use some work. Cyclops (Magnezone) @ Light Clay Trait: Magnet Pull Shiny: Yes EVs: 252 HP / 96 Def / 160 SDef Calm Nature IVs: 30 Atk / 30 SAtk / 30 Spd - Volt Switch - Reflect - Light Screen - Thunder Wave Description: I picked Magnezone to use for this team mainly because Magnezone makes a great supporter to Dragon Offense. Dual screens allow Haxorus and Salamence to set up Dragon Dance easily, and thunder wave also provides extra set up opportunities while bringing much needed status to this team. Volt Switch is the only attacking move on this set as it allows for a quick escape after I've set up screens. Wooly (Mamoswine) @ Life Orb Trait: Thick Fat EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature - Stealth Rock - Ice Shard - Icicle Crash - Earthquake Description: Mamoswine is my only hazard setter and my only protection against choice scarf garchomp and lati@s. Ice type stab is always nice to have on a team as well. Mamoswine is usually the lead for this team and can take out opposing leads most of the time. Men(a)ce (Salamence) @ Life Orb Trait: Intimidate Shiny: Yes EVs: 252 Atk / 4 SAtk / 252 Spd Naive Nature - Dragon Dance - Outrage - Fire Blast - Earthquake Description: I chose to use Salamence on this team mainly because of the oh so lovely intimidate support it provides. It gives me a chance to set up and with reflect, Salamence will be able to shrug off neutral hits so much easier. Salamence is also the only fighting resist on this team. Fire Blast was chosen over Hydro Pump mainly because Fire hits so many more things harder than Water does, namely Ferrothorn. Guillotine (Haxorus) @ Lum Berry Trait: Mold Breaker Shiny: Yes EVs: 220 Spd / 252 Atk / 36 HP Adamant Nature - Dragon Dance - Taunt - Outrage - Earthquake Description: Haxorus is the second dragon on this team. It can be used to break down counters to Salamence while simultaneously punching holes into the enemy team after a single boost. Taunt was chosen because of the lack of a spinner on this team. Taunt is also highly useful against slower substitutes as well as phazing moves. Washing machine (Rotom-Wash) @ Leftovers Trait: Levitate EVs: 28 SAtk / 248 HP / 232 SDef Calm Nature - Hydro Pump - Volt Switch - Pain Split - Will-O-Wisp Description: Rotom is on this team to check all the rain teams that run rampant on the PS! ladder. It can also eat anything special thrown at it and return hard with Hydro Pump. For physical threats (Scizor, Breloom, Terrakion, etc.) it can cripple with will-o-wisp, which is great for the team in general. DIE BITCHES DIE (Kyurem-Black) @ Choice Scarf Trait: Teravolt EVs: 252 Atk / 252 Spd / 4 SAtk Naughty Nature - Outrage - Freeze Shock - Fusion Bolt - Ice Beam Description: Kyurem-B may seem like an odd choice. However, Scarfed Kyurem wrecks a lot of the top threats in the metagame at this point in time. 95 base speed makes for a great revenge killer, especially when paired with those delicious 170/120 base offensive stats. Outrage is going put huge dents into anything that doesn't resist it, and even then, most steel types are 3hko'd by an outrage.