Hi everyone!
I am new to the Smogon community as of last week (long time listener but first time caller).
Some of my favourite pokes kick around in the UU Tier so I thought that would be a good place to start. Warning in advance that this team is not too adventurous, I am just trying to get my head around synergy!
The first pokemon I selected was Mega Aerodactyl. After reading quite a few of the threads I decided that this would be the base to build my team on. M-Aero offers a very powerful and customisable option with devastating speed! The set I have gone with is:
Aerodactyl-Mega (M) @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Earthquake
- Roost
This is a very straight forward set (both moves and spread). Obviously Stone Edge is my STAB move allowing Aerodactyl to hit common Flying, Ice, Fire and Bug-types. I have opted for Wing Attack(Tough Claws boost) to deal with Fighting-types, as well as Grass-types that tank Stone Edge (Shaymin and Chesnaught). Again nothing too adventurous here, I have opted for Earthquake to hit Steel-types (Lucario, Doublade etc.) which resist both of M-Aerodactyl's STAB moves. Roost gives Mega Aerodactyl a recovery option keeping it in the game and threatening the opposing team.
My next poke is Entei:
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
The main idea behind this set is to spam Sacred Fire. With an amazing 50% burn rate and STAB boost, this move will punch holes in anything that does not resist this move. Flare Blitz is my back up move (offering more PP and a bit extra power). Extremespeed is my priority move to pick off weakened pokes who outspeed Entei (here's looking at you M-Beedrill). Stone Edge gives Entei a change to hit threats such as M-Aero on the switch as well as taking care of pesky Flash Fire users.
My third Pokemon is Empoleon:
Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Roar
- Stealth Rock
- Defog
I have gone with the Specially Defensive Support Empoleon. The main purpose of Empoleon is to force out Rock-types and clear entry hazards with Defog. Scald is my only offensive move and in this case my defensive style Empoleon's best STAB move granting decent power but also having a chance to cripple most of its switch-ins with its secondary burn. Roar allows me to temporarily prevent sweeps (Calm Mind Suicune and Curse Snorlax) and also has the added benefit of wearing down the opposing team when hazards are in play. With an amazing for typing for the UU metagame, Empoleon can use its bulk to reliably set up Stealth Rock.
Next up is:
Hydreigon @ Life Orb
Ability: Levitate
EVS: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Roost
Draco Meteor is a great opening move for this set allowing Hydregion to punch through anything that does not resist. I have also found bulky steel types such as Bronzong difficult to deal with so I have gone with Dark Pulse. Superpower allows Hydreigon to deal will physical walls such as Blissey and Snorlax. Roost is the last move giving Hydreigon greater staying power and helps mitigate the damage from Life Orb recoil.
Now for the Pokemon I have found myself leading with on most occasions (offensive hazard setter)
Roserade @ Life Orb
Ability: Natural Cure
EVS: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Sludge Bomb
- Leaf Storm
- Sleep Powder
I have chosen Spikes as my entry harzard which is greatly appreciated by Entei and Hydregion. Sludge Bomb is my go to offensive move as it is both powerful and has a high chance of poisoning the foe. As mentioned, I generally lead with Roserade and Sleep Powder is the move I start with. It allows Roserade to cripple opposing Pokemon and has the added bonus of allowing Roserade to set up more entry hazards. Lastly I have gone with Leaf Storm due to its potent damage to Pokemon that aren't specially defensive or resistant to it.
The last slot on the team had me looking for any noticeable holes in the team. My team seems to revolve around Entei so I wanted to make sure I had a back up to Roserade for bulky water types so I decided on:
Heliolisk Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunder Bolt
Volt Switch is used to gain some early momentum for the team. Hyper Voice is a decent STAB move hitting all Ground-types but the main reason behind selecting this move it to counteract the pesky Substitute and recover abusers that I have regularly run into. Grass Knot is for bulky Ground-types, (Swampert and the odd Rhyperior) that may attempt to switch into Heliolisk's STAB moves. Thunderbolt is a reliable STAB move and secures the 2HKO on Suicune.
So that is my team in a nutshell. I am only new to this so I will add a threat list to this once you guys come back to me but from what I have noticed don't think I cover Dragon threats such as Salamence and Haxorous so I was thinking of changing my Empoleon to a more offensive set with ice beam.
More than happy to listen to and take on any feedback.
Cheers
I am new to the Smogon community as of last week (long time listener but first time caller).
Some of my favourite pokes kick around in the UU Tier so I thought that would be a good place to start. Warning in advance that this team is not too adventurous, I am just trying to get my head around synergy!
The first pokemon I selected was Mega Aerodactyl. After reading quite a few of the threads I decided that this would be the base to build my team on. M-Aero offers a very powerful and customisable option with devastating speed! The set I have gone with is:
Aerodactyl-Mega (M) @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Earthquake
- Roost
This is a very straight forward set (both moves and spread). Obviously Stone Edge is my STAB move allowing Aerodactyl to hit common Flying, Ice, Fire and Bug-types. I have opted for Wing Attack(Tough Claws boost) to deal with Fighting-types, as well as Grass-types that tank Stone Edge (Shaymin and Chesnaught). Again nothing too adventurous here, I have opted for Earthquake to hit Steel-types (Lucario, Doublade etc.) which resist both of M-Aerodactyl's STAB moves. Roost gives Mega Aerodactyl a recovery option keeping it in the game and threatening the opposing team.
My next poke is Entei:
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
The main idea behind this set is to spam Sacred Fire. With an amazing 50% burn rate and STAB boost, this move will punch holes in anything that does not resist this move. Flare Blitz is my back up move (offering more PP and a bit extra power). Extremespeed is my priority move to pick off weakened pokes who outspeed Entei (here's looking at you M-Beedrill). Stone Edge gives Entei a change to hit threats such as M-Aero on the switch as well as taking care of pesky Flash Fire users.
My third Pokemon is Empoleon:
Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Roar
- Stealth Rock
- Defog
I have gone with the Specially Defensive Support Empoleon. The main purpose of Empoleon is to force out Rock-types and clear entry hazards with Defog. Scald is my only offensive move and in this case my defensive style Empoleon's best STAB move granting decent power but also having a chance to cripple most of its switch-ins with its secondary burn. Roar allows me to temporarily prevent sweeps (Calm Mind Suicune and Curse Snorlax) and also has the added benefit of wearing down the opposing team when hazards are in play. With an amazing for typing for the UU metagame, Empoleon can use its bulk to reliably set up Stealth Rock.
Next up is:
Hydreigon @ Life Orb
Ability: Levitate
EVS: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Roost
Draco Meteor is a great opening move for this set allowing Hydregion to punch through anything that does not resist. I have also found bulky steel types such as Bronzong difficult to deal with so I have gone with Dark Pulse. Superpower allows Hydreigon to deal will physical walls such as Blissey and Snorlax. Roost is the last move giving Hydreigon greater staying power and helps mitigate the damage from Life Orb recoil.
Now for the Pokemon I have found myself leading with on most occasions (offensive hazard setter)
Roserade @ Life Orb
Ability: Natural Cure
EVS: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Sludge Bomb
- Leaf Storm
- Sleep Powder
I have chosen Spikes as my entry harzard which is greatly appreciated by Entei and Hydregion. Sludge Bomb is my go to offensive move as it is both powerful and has a high chance of poisoning the foe. As mentioned, I generally lead with Roserade and Sleep Powder is the move I start with. It allows Roserade to cripple opposing Pokemon and has the added bonus of allowing Roserade to set up more entry hazards. Lastly I have gone with Leaf Storm due to its potent damage to Pokemon that aren't specially defensive or resistant to it.
The last slot on the team had me looking for any noticeable holes in the team. My team seems to revolve around Entei so I wanted to make sure I had a back up to Roserade for bulky water types so I decided on:
Heliolisk Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunder Bolt
Volt Switch is used to gain some early momentum for the team. Hyper Voice is a decent STAB move hitting all Ground-types but the main reason behind selecting this move it to counteract the pesky Substitute and recover abusers that I have regularly run into. Grass Knot is for bulky Ground-types, (Swampert and the odd Rhyperior) that may attempt to switch into Heliolisk's STAB moves. Thunderbolt is a reliable STAB move and secures the 2HKO on Suicune.
So that is my team in a nutshell. I am only new to this so I will add a threat list to this once you guys come back to me but from what I have noticed don't think I cover Dragon threats such as Salamence and Haxorous so I was thinking of changing my Empoleon to a more offensive set with ice beam.
More than happy to listen to and take on any feedback.
Cheers