Hi everyone, This is my first RMT and first sandstorm team. I believe it pretty much counters every thread to a sandstorm team. It is an item clause team: none of my pokémon have the same item. Tough this team might look like a 4th gen team, it isn't. Hippowdon (M) @ Life Orb Trait: Sand Stream EVs: 252 HP / 124 Atk / 132 Def Adamant Nature (+Atk, -SAtk) - Earthquake - Stone Edge - Thunder Fang - Slack Off My unusual Hippowdon lead, but I believe that is his strenght. Earthquake is just a strong STAB move, Stone Edge is ofcourse to attack pokémon that are weak against rock. Thunder Fang is to surprise water types on the switch, and Slack Off heals Hippowdon when he took too much damages from attacks/life orb. Metagross @ Normal Gem Trait: Clear Body EVs: 252 HP / 252 Atk / 4 Spd Adamant Nature (+Atk, -SAtk) - Protect - Meteor Mash - Bullet Punch - Explosion Revenge killer with explosion. Most people will be able to expect this pokémons moveset, but Metagross could still save the day. Protect is to scout and let the opponent hurt from the sandstorm. Meteor Mash is Metagross's strongest STAB move and Bullet Punch is his revenge killing move. And people that won't expect it will be "blown away" by my Explosion. Gliscor (M) @ Toxic Orb Trait: Poison Heal EVs: 252 HP / 52 Def / 204 Spd Jolly Nature (+Spd, -SAtk) - Earthquake - Ice Fang - Swords Dance - Fire Fang Gliscor is a good chance of sweeping and protects my team against threads. Earthquake is his STAB move and Ice Fang and Fire Fang are type advantage moves. They protect the rest of the team for threads and Fire Fang will surprise most of my opponents. Sword Dance is ofcourse to sweep when I get the chance. Cradily (M) @ Leftovers Trait: Storm Drain EVs: 252 HP / 4 Def / 252 SDef Calm Nature (+SDef, -Atk) - Toxic - AncientPower - Recover - Energy Ball My Special Defense wall. When the sandstorm is up it gets a sweet 50% SDef boost, bringing it up to 516. Toxic is to tear down walls, Recover is to regenerate when it's needed and AncientPower and Energy Ball are his STABs. I switch this pokémon out when I expect a water attack, because those are useless against it thanks to it's Storm Drain ability. Swampert (M) @ Choice Band Trait: Torrent EVs: 252 HP / 208 Atk / 48 Def Adamant Nature (+Atk, -SAtk) - Aqua Tail - Ice Punch - Stealth Rock - Superpower Choice Band Swampert. Stealth Rock might appeal a bit misplaced, because I immediately have to switch out after using it. Ice Punch is another type advantage move, and Aqua Tail protects Skarmory, Cradily and Metagross against Fire types. Superpower is another move I put in to defeat whatever can't resist it. Skarmory (M) @ Shed Shell Trait: Sturdy EVs: 252 HP / 244 Def / 12 Spd Impish Nature (+Def, -SAtk) - Spikes - Whirlwind - Roost - Brave Bird A very usual set. Doesn't mean it's not helpful. In this team, it doesn't have much to fear. I can switch out to Swampert when I have trouble, unless he over-predicts. For anyone who doesn't know this set: Spikes is great because pokémon get damage on the switch. Whirlwinds protects my team against baton passers, helps me scout and let's the opponent recieve damage on the switch. Roost is to heal and Brave Bird is his STAB move. His Shed Shell(item) is to protect my Skarmory against Magnezones and such.