A little intro:
I've been playing in some capacity for around a year now, but most of what I do is singles. I've built an extensive collection of in-game Pokemon, so I figured I might as well do the official format. I watched a couple of videos on it and played random doubles on Showdown in order to get a feel for doubles, and I made two teams to try it out. This is the one that has worked better, but it doesn't function exactly the way I had hoped it would.
The only perfect legendary I have in-game is Landorus, so I started with that, and I then added mixed Mega Lucario because I like it and Gyarados to complement the others defensively, forming a core. Unfortunately, Mega Lucario, while excellent, has no business being part of any defensive core, despite his helpful typing, which is my first problem with this team.
I chose Tyranitar to help beat weather and Ferrothorn to help beat Trick Room, but both are also excellent tanks even without those situations. I initially had Clefable to draw Will-o-Wisp in the last slot, but it proved underwhelming and I was having trouble with Intimidate, so I added Contrary Milotic instead.
I'm reasonably happy with this team, but it feels sort of shaky to play with it because my coverage is really mediocre and I'm heavily reliant on physical attacks which leaves me vulnerable to burn.
Gyarados (F) @ Wacan Berry
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Dragon Dance
- Protect
I'm not too happy with Stone Edge, but Earthquake hits my own team too hard. Any suggestions here?
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Dragon Dance
- Protect
I'm not too happy with Stone Edge, but Earthquake hits my own team too hard. Any suggestions here?
Ferrothorn (M) @ Lum Berry
Ability: Iron Barbs
Level: 50
Shiny: Yes
EVs: 252 HP / 204 Atk / 52 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
This works wonderfully, although Leech Seed may be the weakest link.
Ability: Iron Barbs
Level: 50
Shiny: Yes
EVs: 252 HP / 204 Atk / 52 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
This works wonderfully, although Leech Seed may be the weakest link.
Lucario (F) @ Lucarionite
Ability: Inner Focus
Level: 50
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Vacuum Wave
- Flash Cannon
- Protect
- Close Combat
Sometimes I wish Lucario had more coverage, but I wouldn't want to remove any of these moves.
Ability: Inner Focus
Level: 50
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Vacuum Wave
- Flash Cannon
- Protect
- Close Combat
Sometimes I wish Lucario had more coverage, but I wouldn't want to remove any of these moves.
Milotic (M) @ Sitrus Berry
Ability: Competitive
Level: 50
Shiny: Yes
EVs: 236 HP / 140 Def / 132 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Ice Beam
- Protect
Ice Beam sometimes feels redundant, but not always. It's nice to have against Amoonguss.
Ability: Competitive
Level: 50
Shiny: Yes
EVs: 236 HP / 140 Def / 132 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Ice Beam
- Protect
Ice Beam sometimes feels redundant, but not always. It's nice to have against Amoonguss.
Tyranitar (F) @ Weakness Policy
Ability: Sand Stream
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Rock Slide
- Dragon Dance
- Protect
This looks like it could use another damaging move, but I haven't felt like I needed another one.
Ability: Sand Stream
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Rock Slide
- Dragon Dance
- Protect
This looks like it could use another damaging move, but I haven't felt like I needed another one.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Knock Off
I usually end up using Rock Slide. Locking into one move with Choice Scarf is annoying, but the speed is necessary.
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Knock Off
I usually end up using Rock Slide. Locking into one move with Choice Scarf is annoying, but the speed is necessary.
Please tell me what you think, and what you think might work better!
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