MY FIRST RATE MY TEAM
Since I've been battling with this team for some days now and it got up quickly to 1524 points and #70 in ranking on Pokemon Showdown (Funny, when I started making this I was 67, got to 70 after posting), I decided to post an RMT thread featuring it because many losses keep coming and I'd like some advice on how to make it more effective, knowing the checks and counters of each poke and how to deal with them, to get some more synergy, improving and covering any holes that remain. So here it is.
THE TEAM:
OFFENSE
Magicka (Lilligant) (F) @ Lum Berry
Trait: Own Tempo
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hidden Power [Rock]
- Petal Dance
- Quiver Dance
- Sleep Powder
Notes: She worked really well in many matches and it really kills when it sets up. Even with the Lum Berry on, I still prefer staying with Own Tempo, The Berry is a surprise factor for moves such as WoW or Sleep Powder, really works out. Timid Nature for outspeeding other Lillis or some faster threats. On moveset, I prefer HP Rock over fire because it works fot coverage against big counters to it (Galvantula, Entei, stuff) and it powers up with Quiver Dance.
Brenda (Nidoqueen) (F) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Earth Power
- Flamethrower
- Ice Beam
- Sludge Wave
Notes: Again, the typical all-out sweeper. Sheer Force and Life Orb boosts, Timid for outspeeding other Nidos which are constant in RU and since the ability + item combo exists, some little SpAtk over Speed is not needed. Chose her because I saw it was a threat in RU and with such a vast movepool it was a must. Some threats in RU can snap this girl quick so maybe a change in moveset would work? I dunno. But still, it's a powerful sweeper so I don't think a poké change is needed here.
Paul (Electivire) (M) @ Life Orb
Trait: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Cross Chop
- Earthquake
- Wild Charge
- Ice Punch
Notes: My first physical sweeper. Hits fast because of Jolly nature, hard because of the Atk stat and gets free switchouts from stuff like Manectric, Lanturn and such. Life Orb for boosting some more. Story about this one is thar it was actually a Miltank, but as the battles were coming, I noticed a lack of physical moves and how that would hurt if it was not there, so I browsed through some physical sweepers and I found him. And here he is.
Nokia 3310 (Aggron) (M) @ Choice Band
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Head Smash
- Heavy Slam
- Earthquake
- Fire Punch
Notes: My choiced poké. His bulk lets it get switchouts and kill because of the band, some predictions make quick OHKOs. His enourmous defense eliminates the need of EVs or nature on it so yeah. Has been working. The 4x ground weakness kills him quick though, therefore it makes me think I need a change. Maybe to a bulky variant? Also fire threats like scarf Thyplosion and Entei can snap him easy. Open to changes.
DEFENSE
Rosalina (Cresselia) (F) @ Light Clay
Trait: Levitate
EVs: 80 SDef / 252 HP / 176 Def
Calm Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
- Reflect
- Light Screen
- Lunar Dance
- Psychic
Notes: My support Cresselia that pretty much screens and switches or dies. Saw it came to RU and all the modern kids were using it so I gave it a try. Used a bulky special variant with Ice Beam, Psychic, Moonlight and Toxic but that didn't turn out well in some matches. Now I'm trying this one out, but I really want some protips on how to use Cress the best way I can, thanks for any help.
Do0m (Spiritomb) (M) @ Leftovers
Trait: Infiltrator
EVs: 225 HP / 126 Def / 107 SAtk / 50 SDef
Quiet Nature
- Will-O-Wisp
- Dark Pulse
- Shadow Ball
- Pain Split
Notes: This is doom, the wall that breaks "walls". And with walls I mean screens, with his ability. Found that to be rather effective with some common screeners like Uxie and Cresselia. Shadow Ball and Dark Pulse for STAB, WoW for crippling and Pain Split for preferred recovery. Also free switches because of the plethora of immunities, granting it free damage, recovery or either crippling some physical threats that can kill him with WoW.
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This is it. Not the best team ever, but it's working, and I want it to be better. So I'm open to any suggestions, changes and all that. Thanks for anything!
Also:
Since I've been battling with this team for some days now and it got up quickly to 1524 points and #70 in ranking on Pokemon Showdown (Funny, when I started making this I was 67, got to 70 after posting), I decided to post an RMT thread featuring it because many losses keep coming and I'd like some advice on how to make it more effective, knowing the checks and counters of each poke and how to deal with them, to get some more synergy, improving and covering any holes that remain. So here it is.
THE TEAM:
OFFENSE
Magicka (Lilligant) (F) @ Lum Berry
Trait: Own Tempo
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hidden Power [Rock]
- Petal Dance
- Quiver Dance
- Sleep Powder
Notes: She worked really well in many matches and it really kills when it sets up. Even with the Lum Berry on, I still prefer staying with Own Tempo, The Berry is a surprise factor for moves such as WoW or Sleep Powder, really works out. Timid Nature for outspeeding other Lillis or some faster threats. On moveset, I prefer HP Rock over fire because it works fot coverage against big counters to it (Galvantula, Entei, stuff) and it powers up with Quiver Dance.
Brenda (Nidoqueen) (F) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Earth Power
- Flamethrower
- Ice Beam
- Sludge Wave
Notes: Again, the typical all-out sweeper. Sheer Force and Life Orb boosts, Timid for outspeeding other Nidos which are constant in RU and since the ability + item combo exists, some little SpAtk over Speed is not needed. Chose her because I saw it was a threat in RU and with such a vast movepool it was a must. Some threats in RU can snap this girl quick so maybe a change in moveset would work? I dunno. But still, it's a powerful sweeper so I don't think a poké change is needed here.
Paul (Electivire) (M) @ Life Orb
Trait: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Cross Chop
- Earthquake
- Wild Charge
- Ice Punch
Notes: My first physical sweeper. Hits fast because of Jolly nature, hard because of the Atk stat and gets free switchouts from stuff like Manectric, Lanturn and such. Life Orb for boosting some more. Story about this one is thar it was actually a Miltank, but as the battles were coming, I noticed a lack of physical moves and how that would hurt if it was not there, so I browsed through some physical sweepers and I found him. And here he is.
Nokia 3310 (Aggron) (M) @ Choice Band
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Head Smash
- Heavy Slam
- Earthquake
- Fire Punch
Notes: My choiced poké. His bulk lets it get switchouts and kill because of the band, some predictions make quick OHKOs. His enourmous defense eliminates the need of EVs or nature on it so yeah. Has been working. The 4x ground weakness kills him quick though, therefore it makes me think I need a change. Maybe to a bulky variant? Also fire threats like scarf Thyplosion and Entei can snap him easy. Open to changes.
DEFENSE
Rosalina (Cresselia) (F) @ Light Clay
Trait: Levitate
EVs: 80 SDef / 252 HP / 176 Def
Calm Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
- Reflect
- Light Screen
- Lunar Dance
- Psychic
Notes: My support Cresselia that pretty much screens and switches or dies. Saw it came to RU and all the modern kids were using it so I gave it a try. Used a bulky special variant with Ice Beam, Psychic, Moonlight and Toxic but that didn't turn out well in some matches. Now I'm trying this one out, but I really want some protips on how to use Cress the best way I can, thanks for any help.
Do0m (Spiritomb) (M) @ Leftovers
Trait: Infiltrator
EVs: 225 HP / 126 Def / 107 SAtk / 50 SDef
Quiet Nature
- Will-O-Wisp
- Dark Pulse
- Shadow Ball
- Pain Split
Notes: This is doom, the wall that breaks "walls". And with walls I mean screens, with his ability. Found that to be rather effective with some common screeners like Uxie and Cresselia. Shadow Ball and Dark Pulse for STAB, WoW for crippling and Pain Split for preferred recovery. Also free switches because of the plethora of immunities, granting it free damage, recovery or either crippling some physical threats that can kill him with WoW.
-----------
This is it. Not the best team ever, but it's working, and I want it to be better. So I'm open to any suggestions, changes and all that. Thanks for anything!
Also: