temp
legacy
MY LAST.
Introduction
Hi. I am -Latios- . I'm just a casual guy who rates teams / manages his room / watches vids / plays smash in his spare time. This is pretty much my last RMT, as you can tell by the title. I've made many RMTs in the past; most of which were around a gimmick or two. This RMT is a bit more professional and and a bit more competitive. I tried to make it appealing to the eye as well. As of now I am 22-3 (1435), which has helped me realize a few threats to the team. It's only 3 losses from my original goal of 20-0. I hope you all enjoy this RMT, as I have put a lot of effort into designing some stuff for it, battling with it and simply writing it up. :]
Teambuilding Process
With all of that being said, let's get further into detail.
In Depth
Latios | @ Life Orb | Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe | Timid Nature
Draco Meteor | Psyshock | Defog | Roost
Draco Meteor - Draco Meteor nukes a ton of Pokémon even without a boost from Calm Mind. After a STAB boost and a Life Orb boost, Draco Meteor meets tremendous strength.
Psyshock - Psyshock is also STAB. It doesn't possess the same power as Draco Meteor, but it usually OHKOs or 2HKOs whatever Draco Meteor fails to KO.
Calm Mind - This allows Latios to set up and get off even stronger attacks than before. After a Calm Mind it takes more special hits and deals far more damage than before.
Roost - Roost allows Latios to shrug off the damage it's received from Life Orb recoil, opposing attacks, etc. It is extremely useful overtime.
Keldeo | @ Choice Specs | Ability: Justified
EVs: 248 SpA / 8 SpD / 252 Spe | Timid Nature
Hydro Pump | Scald | Secret Sword | Icy Wind
Hydro Pump - Hydro Pump is used for the sheer power it provides. It deals a ton of damage upon switchin due to Keldeo's naturally high special attack, Hydro Pump's high power and Choice Specs boosting its attack even further. Even resists are 3HKO'd or 2HKO'd! I can OHKO Volcarona when it's at +1 and with 8 SpD EVs it takes a +1 Giga Drain from full.
Scald - Scald is Keldeo's back up water STAB. It has more PP, better accuracy and a chance to burn. This makes Scald a rather spammable move rather than Hydro Pump. This chance to burn is generally a low risk and high reward situation, because it has no real drawbacks.
Secret Sword - Secret Sword is chosen over Focus Blast because of its higher accuracy and ability to hit Chansey harder. Secret Sword is really Keldeo's best fighting STAB, and it works just like Psyshock; hitting for defense instead of special defense.
Icy Wind - I chose Icy Wind as my coverage option for opposing Latios switching in. It 2HKOs and lowers their speed, which allows Keldeo to follow up with another Icy Wind.
Venusaur | @ Venusaurite | Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe | Modest Nature
Giga Drain | Sludge Bomb | Hidden Power [Fire] | Synthesis
Giga Drain - Giga Drain is STAB. It provides some slight form of recovery if you get enough damage off. It deals a lot of damage if super effective. When neutral it usually does ~20-50% which would mean it would recover ~10-25% of HP. This isn't a lot by any means, but it can be of assistance in a pinch.
Sludge Bomb - Sludge Bomb is the STAB that does a bit more damage than Giga Drain. It hits mons like Talonflame, Latios or Charizard if they switch in predicting Giga Drain. This move is used to nail fairy types specifically.
Hidden Power [Fire] - Hidden Power Fire allows Venusaur to hit Scizor, Ferrothorn or Forretress for far greater damage. In general it's useful coverage. I had Earthquake in this slot for a while, but I found it to be a bit bad on this team since I had a Keldeo and a Slowbro to check it.
Synthesis - This allows Venusaur to recover reliably. This way if it is low on health, it can heal up without relying on Giga Drain for recovery.
Jirachi @ Leftovers | Ability: Serene Grace
EVs: 252 HP / 148 SpD / 108 Spe | Careful Nature
Stealth Rock | Iron Head | U-turn | Body Slam
Stealth Rock - Every good team needs rocks. It's so very useful.
Iron Head - This is Jirachi's STAB. It has a 60% chance to flinch thanks to Serene Grace, which is useful if the opponent is also paralyzed. It's one of those things as to where you enjoy using it but despise going against it.
U-Turn - This move allows Jirachi to pivot around. It's great for gaining momentum and for getting off the chip damage.
Body Slam - Body Slam is chosen over Thunder Wave because it can also paralyze ground types. This is because it's that electric type moves can't hit a ground type and not that you cannot paralyze a ground type. This has a 60% chance to paralyze. If you get off the para you should outspeed and thus commence the para-flinching! Thanks to Jirachi being faster with the EVs it can outspeed Bisharp and Body Slam for a potential para if they decide to not Sucker Punch.
Slowbro | @ Leftovers | Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD | Bold Nature
Scald | Slack Off | Thunder Wave | Psyshock
Scald - Scald is a move that's already on my team. It just has so much utility and no drawbacks. It really should be used on every bulky water.
Slack Off - This is Slowbro's main means of recovery. This way Slowbro doesn't have to switch out and come back in for Regenerator to heal it.
Thunder Wave - Thunder Wave allows Slowbro to cripple faster mons. This can come in clutch late game and in general.
Psyshock - Psyshock is Slowbro's second STAB option. I chose this over somethig like Calm Mind because it hits mons like Mega Lopunny or Conkeldurr harder.
Weezing | @ Black Sludge | Ability: Levitate
EVs: 248 HP / 172 Def / 88 Spe | Bold Nature
Sludge Bomb | Will-O-Wisp | Flamethrower | Pain Split
Sludge Bomb - Sludge Bomb is STAB. It 2HKOs Azumarill which is nice. Now it doesn't deal much damage unless super effective. Clear Smog can be used in this slot to punish set up sweepers, but overall it isn't that useful over Sludge Bomb.
Will-O-Wisp - This really annoys physical mons like Scizor, Mega Altaria or Azumarill. It adds to Weezing's already good physical defense. With 88 speed Weezing can outspeed BD Azumarill and burn it. This also
Flamethrower - This nails Scizor and Ferrothorn, which otherwise somewhat wall it. Fire Blast can be ran for the extra firepower (good pun y/n?) and the ability to always 2HKO Ferrothorn after Lefties unlike Flamethrower.
Pain Split - This is Weezing's best means of recovery. It's similar to Rotom-Wash. If this thing got Recover, on the other hand. . . let's just say that'd be much better, k? Taunt can also be used over this slot to meme on Ferrothorn.
Threatlist
- After a Quiver Dance I really lack many answers after rocks. My Keldeo takes a Giga Drain from +1 and can OHKO with Hydro Pump unless the opponent has a Passho Berry.
- Magnezone is pretty annoying. It hits everything on my team for neutral damage, and none of the GSI / SSI for it really fit on this team.
- Hydreigon is also annoying. My Venusaur can come in but it loses if it gets off one flinch RIP.
- Once Jirachi is gone, Latios is pretty annoying to deal with. Like, I have to rely on living a Draco with Slowbro and paralyzing.
- This team really loses to Gengar unless my Keldeo has little-to-no prior damage or my Latios wins a speed tie. Otherwise it beats everything else 1v1.
Replays
http://replay.pokemonshowdown.com/ou-307106112 - Had to play around his Gengar. He had already revealed that he was a Sub Split variant so I decided to predict a pain split at turn 16 and went for a Psyshock. It was a high risk for high reward turn right there.
http://replay.pokemonshowdown.com/ou-307108583 - Zard X is another annoying mon, but can be stopped by a para. Just a replay showcasing this.
http://replay.pokemonshowdown.com/ou-307111650 - Nothing too interesting here, but I guess this is my way of beating / annoying Thundurus?
http://replay.pokemonshowdown.com/ou-307113784 - Weezing shenanigans. . . once his main two special attackers went down it was time for Weezing to shine. And shine it did.
Shoutouts
Importable
Replays
http://replay.pokemonshowdown.com/ou-307106112 - Had to play around his Gengar. He had already revealed that he was a Sub Split variant so I decided to predict a pain split at turn 16 and went for a Psyshock. It was a high risk for high reward turn right there.
http://replay.pokemonshowdown.com/ou-307108583 - Zard X is another annoying mon, but can be stopped by a para. Just a replay showcasing this.
http://replay.pokemonshowdown.com/ou-307111650 - Nothing too interesting here, but I guess this is my way of beating / annoying Thundurus?
http://replay.pokemonshowdown.com/ou-307113784 - Weezing shenanigans. . . once his main two special attackers went down it was time for Weezing to shine. And shine it did.
Shoutouts
There are many people I'd like to shoutout. They're either frens or people I admire.
blunder aim GradeAGarchomp cfdba Trinitrotoluene AM Eyan DaAwesomeDude1 Serapis Mudvayne Boehijt Steven Stone m00ns MrAldo Nedor AllAttack rob. chimpact (riceboy!) Emvee CrashinBoomBang CTC BreloomMyHomie Kreme
If I missed anyone, please let me know lol.
blunder aim GradeAGarchomp cfdba Trinitrotoluene AM Eyan DaAwesomeDude1 Serapis Mudvayne Boehijt Steven Stone m00ns MrAldo Nedor AllAttack rob. chimpact (riceboy!) Emvee CrashinBoomBang CTC BreloomMyHomie Kreme
If I missed anyone, please let me know lol.
Importable
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 148 SpD / 108 Spe
Careful Nature
- Stealth Rock
- Iron Head
- U-turn
- Body Slam
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Sludge Bomb
- Will-O-Wisp
- Flamethrower
- Pain Split
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 148 SpD / 108 Spe
Careful Nature
- Stealth Rock
- Iron Head
- U-turn
- Body Slam
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Sludge Bomb
- Will-O-Wisp
- Flamethrower
- Pain Split
Conclusion
Wow, I've actually finished a RMT. Normally something would prevent me from doing so, but I finally did. I am proud to say this is my last RMT! I just might go back on my word in the future, lol, but that's because I enjoy Pokemon. I enjoyed building this team. I enjoyed making this RMT, and I have enjoyed my experience on Pokémon Showdown! and Smogon. Well, that's it. I hope you all enjoyed it! :]
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