Hello everyone , I made a LC team I thought I would share it with everyone ;) Enjoy!
Thumbs (Aipom) @ Life Orb
Ability: Pickup
Level: 5
EVs: 76 HP / 196 Atk / 236 Spe
Jolly Nature
- Fake Out
- Brick Break
- Return
- Knock Off
I love using Aipom better then the other fake out users like Buneary and Mienfoo because it gets STAB with Fake Out, and Return, Mienfoo's Drain Punch does less then Return from an Aipom. Well, SylvMaster Buneary gets STAB with fake out aswell, that is true but, Aipom's base attack is higher then Buneary. It is true that Aipom's ability are kinda worthless except for Skill Link if you are running DoubleSlap or Fury Swipes. Aipom can deal immense damage to almost anyone. Usually people send out their leads to set up rocks or something, for an example. If they had a Bronzor you can fake out to break any potential sash, then knock off it , from experience Bronzor takes a Knock Off well if it has Eviolite but it is a 2 hit KO. With Ferroseed I don't bother Fake Outing it because I will do more damage to myself then him because of Iron Barbs, so I knock off then brick break then boom dead. Fake out is for STAB priority, Brick Break for type coverages for Ferroseed's and Pawniard's. Return is for STAB, and Knock off for any pokemon that might give you trouble with their items like Eviolite. I ran Life Orb so Aipom's attacks do even MORE. It's usually me 2nd lead when Onix dies.
Silence (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 236 SpA / 20 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Energy Ball
- Hidden Power [Fighting]
Did you know Abra has the highest base Sp.Atk in LC? Abra is really fast and has high special attack, thanks to it's amazing ability Magic Guard it only receives damage from direct hits, so it won't take damage from hazards or weather like sandstorm and hail. So it is guaranteed to live 1 hit because it's sash will never be broken unless you attack it. Abra is really frail so I ran Sash then Life Orb because it seems more reliable. Abra's job is to take out enemies really fast and big threats who are really fast. I ran HP Fight. over dazzling gleam because Pawniard's are mostly common and Dazzling Gleam does neutral because of it's part steel type. I don't see any other dark types in LC, it is true that HP Fight. does less than Dazzling Gleam but I told you Pawniard's are a thing. Psychic is for STAB, Shadow Ball is a good type coverage move for any other Psychic types, and Energy Ball is for type coverage for any Tirtouga's who try setting up on you and for any other Rock, Ground and Water pokemon.
Dwarf (Bunnelby) @ Choice Scarf
Ability: Huge Power
Level: 5
EVs: 52 HP / 236 Atk / 220 Spe
Jolly Nature
- Earthquake
- Return
- Quick Attack
- U-turn / Stone Edge
I love Bunnelby's ability Huge Power it is technically a Choice Band but you can use different moves instead of using 1 move. Bunnelby has an average speed but with Choice Scarf it can outspeed anything unless if their running a choice scarf set aswell. It is technically A Choice Band + Choice Scarf = Destruction. Bunnelby KO'S mostly everything. Return is for a good STAB move, Quick Attack is for Priority even though I have Choice Scarf it will outspeed any pokemon using Sucker Punch like Diglett , Pawniard etc... Earthquake is for any steel types like Magnemite, Pawniard etc... I like U-turn better because I will guarantee to outspeed them unless they are scarfed and I can guess some chip damage as well.
Ustar (Staryu) @ Life Orb
Ability: Natural Cure
Level: 5
Shiny: Yes
EVs: 196 SpA / 76 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Psychic
- Rapid Spin / Dazzling Gleam
Staryu is really fast and has quite a high Sp.Atk, its maing job is to usually get rid of hazards like rocks, spikes etc... Sometimes with Scald it can cripple the opponent by burning them. With the Life Orb
Scald does even more damage. Ice beam is for coverage for Grass types , and Psychic is a good move to have. I run Rapid Spin over dazzling gleam because I have no Defog user or Magic Bounce user.
Bronze (Onix) @ Eviolite
Ability: Sturdy
Level: 5
EVs: 76 HP / 196 Def / 236 SpD
Impish Nature
- Protect
- Stealth Rock
- Rock Blast
- Earthquake
Onix is so bulky especially with Eviolite to boosts its Def and Sp.Def. It is my lead so I can set up my rocks. Onix can usually can take up hits, its main job is to just set up rocks and tank up hits if anyone else on my team and can't take a hit well. I put Protect on it so I don't take the Fake Out damage from a Mienfoo or Aipom, so my sturdy doesn't break so I can for sure take 1 hit because of Sturdy, people usually sometimes lead out with their Fake Out pokemon. Rock Blast is for STAB, I didn't run Stone Edge because it can miss, and Rock Blast can break potential sashes on Abra's etc... Earthquake is a good STAB move and is one of the best moves in the pokemon games.
Strawberry Yogurt (Magby) @ Life Orb
Ability: Flame Body
Level: 5
EVs: 18 HP / 238 Atk / 252 Spe
Jolly Nature
- Fire Punch
- Thunder Punch
- Mach Punch
- Cross Chop
I realized that I have 3 Life Orb Pokemon which is half of my team but trust me it will work out. Magby is surprisingly fast and has high Atk. Magby has a really good move pool and has some moves that I thought it couldn't learn like Mach Punch. I did a physical set because it does have more Atk then Sp.Atk and has a better move pool for it's physical side. It's main job is to be a fast physical sweeper. Fire Punch is for a good STAB , Thunder Punch is for any Water Types so good type coverage, Mach Punch is for priority , and Cross Chop is a good type coverage for any tanks like Onix , Munchlax etc...
Threats:
Spritzee:
Spritzee are a real threat to my team because I have nothing to hit it hard with. I can send out Onix to tank up the hits but what's the point? It's just going to set up Calm Minds and going to Wish Protect stall so it can get hp back when it is on low hp. I don't have any status moves like Toxic, it might have aromatherapy or heal bell anyways
Well this is my LC team that I made up on my own. Hope you like it!
Thumbs (Aipom) @ Life Orb
Ability: Pickup
Level: 5
EVs: 76 HP / 196 Atk / 236 Spe
Jolly Nature
- Fake Out
- Brick Break
- Return
- Knock Off
I love using Aipom better then the other fake out users like Buneary and Mienfoo because it gets STAB with Fake Out, and Return, Mienfoo's Drain Punch does less then Return from an Aipom. Well, SylvMaster Buneary gets STAB with fake out aswell, that is true but, Aipom's base attack is higher then Buneary. It is true that Aipom's ability are kinda worthless except for Skill Link if you are running DoubleSlap or Fury Swipes. Aipom can deal immense damage to almost anyone. Usually people send out their leads to set up rocks or something, for an example. If they had a Bronzor you can fake out to break any potential sash, then knock off it , from experience Bronzor takes a Knock Off well if it has Eviolite but it is a 2 hit KO. With Ferroseed I don't bother Fake Outing it because I will do more damage to myself then him because of Iron Barbs, so I knock off then brick break then boom dead. Fake out is for STAB priority, Brick Break for type coverages for Ferroseed's and Pawniard's. Return is for STAB, and Knock off for any pokemon that might give you trouble with their items like Eviolite. I ran Life Orb so Aipom's attacks do even MORE. It's usually me 2nd lead when Onix dies.
Silence (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 236 SpA / 20 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Energy Ball
- Hidden Power [Fighting]
Did you know Abra has the highest base Sp.Atk in LC? Abra is really fast and has high special attack, thanks to it's amazing ability Magic Guard it only receives damage from direct hits, so it won't take damage from hazards or weather like sandstorm and hail. So it is guaranteed to live 1 hit because it's sash will never be broken unless you attack it. Abra is really frail so I ran Sash then Life Orb because it seems more reliable. Abra's job is to take out enemies really fast and big threats who are really fast. I ran HP Fight. over dazzling gleam because Pawniard's are mostly common and Dazzling Gleam does neutral because of it's part steel type. I don't see any other dark types in LC, it is true that HP Fight. does less than Dazzling Gleam but I told you Pawniard's are a thing. Psychic is for STAB, Shadow Ball is a good type coverage move for any other Psychic types, and Energy Ball is for type coverage for any Tirtouga's who try setting up on you and for any other Rock, Ground and Water pokemon.
Dwarf (Bunnelby) @ Choice Scarf
Ability: Huge Power
Level: 5
EVs: 52 HP / 236 Atk / 220 Spe
Jolly Nature
- Earthquake
- Return
- Quick Attack
- U-turn / Stone Edge
I love Bunnelby's ability Huge Power it is technically a Choice Band but you can use different moves instead of using 1 move. Bunnelby has an average speed but with Choice Scarf it can outspeed anything unless if their running a choice scarf set aswell. It is technically A Choice Band + Choice Scarf = Destruction. Bunnelby KO'S mostly everything. Return is for a good STAB move, Quick Attack is for Priority even though I have Choice Scarf it will outspeed any pokemon using Sucker Punch like Diglett , Pawniard etc... Earthquake is for any steel types like Magnemite, Pawniard etc... I like U-turn better because I will guarantee to outspeed them unless they are scarfed and I can guess some chip damage as well.
Ustar (Staryu) @ Life Orb
Ability: Natural Cure
Level: 5
Shiny: Yes
EVs: 196 SpA / 76 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Psychic
- Rapid Spin / Dazzling Gleam
Staryu is really fast and has quite a high Sp.Atk, its maing job is to usually get rid of hazards like rocks, spikes etc... Sometimes with Scald it can cripple the opponent by burning them. With the Life Orb
Scald does even more damage. Ice beam is for coverage for Grass types , and Psychic is a good move to have. I run Rapid Spin over dazzling gleam because I have no Defog user or Magic Bounce user.
Bronze (Onix) @ Eviolite
Ability: Sturdy
Level: 5
EVs: 76 HP / 196 Def / 236 SpD
Impish Nature
- Protect
- Stealth Rock
- Rock Blast
- Earthquake
Onix is so bulky especially with Eviolite to boosts its Def and Sp.Def. It is my lead so I can set up my rocks. Onix can usually can take up hits, its main job is to just set up rocks and tank up hits if anyone else on my team and can't take a hit well. I put Protect on it so I don't take the Fake Out damage from a Mienfoo or Aipom, so my sturdy doesn't break so I can for sure take 1 hit because of Sturdy, people usually sometimes lead out with their Fake Out pokemon. Rock Blast is for STAB, I didn't run Stone Edge because it can miss, and Rock Blast can break potential sashes on Abra's etc... Earthquake is a good STAB move and is one of the best moves in the pokemon games.
Strawberry Yogurt (Magby) @ Life Orb
Ability: Flame Body
Level: 5
EVs: 18 HP / 238 Atk / 252 Spe
Jolly Nature
- Fire Punch
- Thunder Punch
- Mach Punch
- Cross Chop
I realized that I have 3 Life Orb Pokemon which is half of my team but trust me it will work out. Magby is surprisingly fast and has high Atk. Magby has a really good move pool and has some moves that I thought it couldn't learn like Mach Punch. I did a physical set because it does have more Atk then Sp.Atk and has a better move pool for it's physical side. It's main job is to be a fast physical sweeper. Fire Punch is for a good STAB , Thunder Punch is for any Water Types so good type coverage, Mach Punch is for priority , and Cross Chop is a good type coverage for any tanks like Onix , Munchlax etc...
Threats:
Spritzee:
Spritzee are a real threat to my team because I have nothing to hit it hard with. I can send out Onix to tank up the hits but what's the point? It's just going to set up Calm Minds and going to Wish Protect stall so it can get hp back when it is on low hp. I don't have any status moves like Toxic, it might have aromatherapy or heal bell anyways
Well this is my LC team that I made up on my own. Hope you like it!