Ampharos(Miracleberry) -Thunderbolt -Thunder Wave -Fire Punch -Reflect my electric type of choice. i love launching 328 special attack thunderbolts and fire punches at people. thunder wave helps with his speed problem, and reflect helps the defense problem Flareon(Focus Band) -Sunny Day -Fire Blast -Double Edge -HP:Fighting hmm, sunny dayed fire blast. ouch. his special attack isn't as good as other fire types like moltres and typhlosion, but it's good enough, and he's got a 358 attack power on top of that, which means double edge and HP:Fighting are gonna hurt. shadow ball was the standard, i believe, but HP is better here for tyranitar, houndoom, blissey, snorlax, and any other normals and darks. focus band has the chance of keeping me alive for one more strong hit.(i also usually play with item clause also) Meganium(Leftovers) -Razor Leaf -Synthesis -Light Screen -Earthquake Razor Leaf for good STAB, synthesis is my healer move, i don't like leech seed, as i have no way to keep them in for it, so it usually doesn't work for me. light screeen+earthquake helps with fire types, among other things also. Kingdra(Mint Berry) -Surf -Ice Beam -HP:Electric -Rest genius type combination, only weak to dragon, and not many people run dragon moves, its moves here allow to hit everything for neutral or better. magneton is the only pokemon that resists electric and ice moves, and surf hits him for neutral, so with that, getting everything neutral makes him a great special attacker. mint rest to stay alive longer. this guy is a keeper. Machamp(Scope Lens) -Cross Chop -Earthquake -Rock Slide -Focus Energy focus energy+scope lens+cross chop= dead blisseys and snorlaxes. i've gotten a TON of critical hits with this combo, and eq and rock slide are obvious type coverage. my physical attacker of choice. Dragonite(Bitter Berry) -Safeguard -Outrage -Dynamicpunch -Fire Blast outrage is extremely powerful and gets STAB, so i put it on the set along with a bitter berry to help with confusion, so it will definitely rip some things apart. dynamicpunch is an ohko on blissey, and if not, it will do enough damage to be finished off by outrage. fire blast gets the majority of steel types, namely forry, steelix, and skarmory. safeguard is nice to have. well, there it is. some other team details: sunny day powers up flareon's fire blast as well as dragonites fire blast, ampharos fire punch, and makes meganium synthesis heal even more HP. it does weaken kingdra's surf, but it has two other effective attacks, and it's usually a late game cleaner anyway, so it still works with it all. i put in all three pseudo-pass barrier type moves(reflect, light screen, and safeguard) so it helps against physical, special, and status attacks. pretty cool coverage there. i tried to cover as much as possible here. ampharos has fire punch for grasses and steels, flareon has HP:Fighting for rock types, etc. i tried to have as less major common weakness as possible, and the ones that i do have are covered as best as i can. i have only one fire weakness, i have two ground weaknesses, and kingdra covers both of those, for example. so thats another thing. well, there it is, so tell me what you think.