I've been playing NetBattle off and on for ages, but recently I've gotten back into it (and also been plesantly surprised at the upcoming D/P).
After quite a bit of screwing around with different pokemon, from uber to neverused, I've come up with a team that's getting me a reasonable amount of success without being deemed too reliant on ubers. I'll give you the stats, and I'll give you some weaknesses I've identified and I appreciate all feedback.
This pokemon has really amazed me. I added him to the team about 3 weeks ago, and he's never been off it since. This is (no offense) essentially the smart man's Blissey. I -hate- Blissey, although it's an extremely valid pokemon, I just view it cheap and can't bring myself to use it. This pokemon can eat even fire blast/overheat, using amnesia to start and resting as hp gets low. He's vulnerable to fire criticals and ground attacks, however Dugtrio is really the only pokemon that has a 100% success rate against him. Registeel can generally soften up Metagross enough that I can switch in something else for the kill. This pokemon has 6-0'd roughly 25 of my last 140 matches.
I just added Celebi to the team today, but she (genderless?) has performed pretty well in my matches so far. An excellent baton passer with calm mind, which can compliment 2 of my pokemon greatly, and 2 others well with the sp. def. Heal bell is exceptionally useful, because you will notice I have 4 resters on my team. I can basically swap them in, rest, and wake them all up with Celebi. Heal bell is my primary means of defeating spikes, because skarmory and other whirlwinders open themselves up to damage, and can never overcome the rest/heal bell pattern. Also makes an excellent switch into fighting pokemon and leech seed, and the rarer psychic types.
Kyogre is literally only on the team for drizzle (you'll see why), but with this high speed attack set he can clean the clocks of certain pokemon. Kyogre is extremely easy to take down with any number of widely available electric attacks, so I literally don't think of him as a member of the team, but just a way to activate drizzle. Any suggestions on how to rearrange the EVs to give him more flexability would be appreciated. Specifically being able to tank two beefy thunderbolts would be excellent.
This team previously had Sceptile and Dugtrio in place of Celebi and Weezing, and had major issues with ground type attacks and stat-uppers. Weezing takes care of both of those gracefully, and is almost 100% gauranteed to kill someone with destiny bond through the course of the fight (the exception being a superb prediction I miss). Levitate allows me to switch out of registeel to take the earthquake, generally from metagross, before switching elsewhere for the kill. I do miss dugtrio's arena trap, but I didn't feel he was really pulling much weight on the team. Also, pain split isn't getting used very much at all. It's great to tick off the occasional blissey, but I have a feeling I could better be served with something else. Any ideas?
Also relatively new to the team, about a week in use, Ludicolo makes an excellent tank. Furthermore, it really throws people for a loop, because they see the Kyogre switch in, then the Celebi come in later and start calm minding. They assume I'm going to pass to Kyogre and hit with a thunder, but instead they're met by a Ludicolo who takes standard damage, then heals most of it instantly via rain dish/leftovers. From there it's leech seed to the rescue, and if I'm successfully calm minded up, he can hold his own against just about everything except explosion. I choose thunderpunch over ice beam for dealing with the other bulky waters that are everywhere, but HP Grass is a thought, or even Giga Drain, though I hate the poor PP.
Snorlax can be a raging beast or a complete flop, it really depends on the opponent's moveset and offensive/defensive nature. There's almost nothing more satisfying than a Gengar (a hated enemy) switching into a Shadow Ball for the OHKO. On the other hand, Snorlax has a lot of trouble with folks like Metagross and anything fast, especially high-end special attackers. I choose Body Slam over Frustration for the 30% paralyze chance, as the team is rather lacking in status effects.
So that's the team. I previously had major issues like I had said with ground attacks and stat-uppers, but I've mitigated a lot of it. I think the major faults with the team right now is a COMPLETE lack of speed. The entire team is slower pokemon, Kyogre the fastest. I generally fare well with prediction though, so it's not a huge issue. The team is very vulnerable to criticals though, and a lot of my losses (I feel) are extremely luck-based. That's an entirely different topic though (my luck).
I think that EV placement could be a major improvement to my team. I'm sure that just a few tiny EV modifications would allow the team to do a lot more than it's capable of right now, such as Kyogre taking 2 thunderbolts instead of one and faint/retreat, and Snorlax enduring enough hits to actually get something done.
Can you identify some major weaknesses in the team? I'd love to hear suggestions on how to improve. I'm available for battle if you'd like to see how I play it, too. Just find me on Smogon.
After quite a bit of screwing around with different pokemon, from uber to neverused, I've come up with a team that's getting me a reasonable amount of success without being deemed too reliant on ubers. I'll give you the stats, and I'll give you some weaknesses I've identified and I appreciate all feedback.
Code:
Registeel (RegisteelOfDoom) @ Leftovers
204 hp / 188 def / 116 sp. def
(Clear Body) [Bold nature]
Amnesia
Rest
Seismic Toss
Toxic
Code:
Celebi @ Leftovers
252 hp / 80 def / 176 sp. def
(Natural Cure) [Bold nature]
Baton Pass
Calm Mind
Heal Bell
Recover
Code:
Kyogre (JustForDrizzle) @ Leftovers
4 hp / 252 sp. atk / 252 speed
(Drizzle) [Timid nature]
Ice Beam
Rest
Water Spout
Thunderbolt
Code:
Weezing @ Leftovers
252 hp / 4 def / 252 sp. def
(Levitate) [Careful nature]
Destiny Bond
Haze
Pain Split
Substitute
Code:
Ludicolo @ Leftovers
140 hp / 144 def / 188 sp. atk / 36 sp. def
(Rain Dish) [Modest nature]
Leech Seed
Rest
Surf
Thunderpunch
Code:
Snorlax (SnorlaxOfDeath) @ Leftovers
140 hp / 96 atk / 164 def / 88 sp. def
(Immunity) [Impish nature]
Body Slam
Curse
Shadow Ball
Rest
So that's the team. I previously had major issues like I had said with ground attacks and stat-uppers, but I've mitigated a lot of it. I think the major faults with the team right now is a COMPLETE lack of speed. The entire team is slower pokemon, Kyogre the fastest. I generally fare well with prediction though, so it's not a huge issue. The team is very vulnerable to criticals though, and a lot of my losses (I feel) are extremely luck-based. That's an entirely different topic though (my luck).
I think that EV placement could be a major improvement to my team. I'm sure that just a few tiny EV modifications would allow the team to do a lot more than it's capable of right now, such as Kyogre taking 2 thunderbolts instead of one and faint/retreat, and Snorlax enduring enough hits to actually get something done.
Can you identify some major weaknesses in the team? I'd love to hear suggestions on how to improve. I'm available for battle if you'd like to see how I play it, too. Just find me on Smogon.