Hello, everyone! Thank you for taking the time to rate my 1st team. I have tried this team with little success (Battle Spot, that is. I have a bad record there this 3rd season) Gardevoir @ Gardevoirite Ability: Synchronize EVs: 252 SAtk / 252 Spd / 4 HP Modest Nature - Moonblast - Protect - Psychic - Shadow Ball I went with Mega Gardevoir because I like how she can hit hard with Moonblast. Excellent for Non-Assault Vest T-Tar and pesky Dragons like Garchomp. Psychic is to deal with the Poison Types like Venusaur, Amonguss. Shadow Ball is for Mega Gengar and other Ghost-Types. Aegislash @ Weakness Policy Ability: Stance Change EVs: 252 Atk / 252 HP / 4 SDef Brave Nature - King's Shield - Iron Head - Sacred Sword - Shadow Sneak The reason I did not go with Sword Dance is because it would get slapped before I get a chance to set it up. I was always advised to go with Brave Nature so it can go last and when it gets hit with a Super Effective attack, Weakness Policy activates, and it is game over for most of the opponents, especially Sucker Punch Kangaskhan. Vaporeon @ Wacan Berry Ability: Water Absorb EVs: 252 HP / 116 Def / 140 SDef Bold Nature - Acid Armor - Surf - Ice Beam - Wish I like Vaporeon. Acid Armor is for +2 Def, while Wish (since you no longer need Baton Pass for the move) can heal itself or my switch in after a free hit (I usually do this with Ageislash). Surf is for STAB mostly while Ice Beam can help hit the Grass and Dragon types respectfully. Wacan Berry is for dealing with the Electric attacks that target it first. Machamp @ Lum Berry Ability: No Guard EVs: 252 Atk / 252 HP / 4 SDef Adamant Nature - Stone Edge - Dynamic Punch - Payback - Earthquake I've liked Machamp back in the good ol' days and with its classic No Guard-D Punch combo, it can help confuse opponents until the end of the battle. I use Stone Edge for the Non Gale Wings Flying Types, Payback since it is not the speediest, but can slap Ghosts and Psychics good. Earthquake is for Steel, Rock, and Fire Types. Klefki @ Leftovers Ability: Prankster EVs: 252 HP / 116 Def / 140 SDef Bold Nature - Dazzling Gleam - Light Screen - Reflect - Thunder Wave While many use Meowstic, I like using this Steel/Fairy. I set up the Dual Wall to help my team live a little longer. Thunder Wave is for the non-Ground Types to slow down immensely and Dazzling Gleam is for STAB, mostly. Leftovers is because I lack a Light Clay at this time. Talonflame @ Life Orb Ability: Gale Wings EVs: 252 Spd / 252 Atk / 4 HP Adamant Nature - Flare Blitz - Brave Bird - Roost - Protect A standard set, I guess. Flare Blitz for STAB, Brave Bird for Gale Wings, along with Roost. Protect is to see if I find those Rock Slide/Stone Edge users or for scouting their moveset. Life Orb is to make it more powerful. I do have alternatives: Malamar @ Shell Bell Ability: Contrary EVs: 40 HP / 252 Atk / 108 Def / 108 SDef Adamant Nature - Psycho Cut - Night Slash - Superpower - Topsy-Turvy I like this ability of Malamar. Psycho Cut fights off the Poison, Fighting kind. Superpower is for making him bulkier in Defense. Night Slash is to deal with the Psychic, Ghost kind. Topsy-Turvy is for the stat boosting opponent. I gave it Shell Bell to help it live longer. Chesnaught @ Sitrus Berry Ability: Overgrow EVs: 252 Atk / 252 HP / 4 SDef Adamant Nature - Wood Hammer - Hammer Arm - Stone Edge - Spiky Shield Wood Hammer is to get rid of Water, Ground and Rock types. Hammer Arm is for Steel, Rock, Dark kind. Stone Edge to get rid of the pesky Fire and Flying. Spiky Shield to help protect him from the physical attackers while giving them a little pain. Tyranitar @ Assault Vest Ability: Sand Stream EVs: 252 Atk / 252 HP / 4 SDef Adamant Nature - Crunch - Dragon Claw - Rock Slide - Earthquake Charizard @ Charizardite X Ability: Blaze EVs: 252 Spd / 252 Atk / 4 HP Adamant Nature - Earthquake - Flare Blitz - Dragon Claw - Fire Fang Again, thank you for taking the time to look over my team and giving me your insight. I will do my best to hopefully encounter you in the future so we can battle.