Hi, guys! This is my first time making a thread and a RMT one..
Well, I just want to show you my team I use in Pokemon Showdown, and please leave comments if you can to help me improve it. It is mostly offensive, and it is based on the VoltTurn core (with Rotom-w and Landorus-t). Anyway, here it is....
Cloyster @ Focus sash
Ability: Skill Link
Nature: Jolly
EVs: 252 Atk / 252 spe / 4 Def
-Rapid Spin
-Spikes
-Icicle Spear
-Shell Smash
===This is usually my lead, and this guy is to clear entry hazards, set up Spikes, or set up Shell Smash whenever he has the chance. Offensive support, in other words. Can possibly be a late-game sweeper, due to its Shell Smash. It probably does not need any support; it is quite independent. Also, Mega Pinsir really needs Stealth Rock out of the battlefield, so I get Cloyster to have Rapid Spin. However, I find it having a hard time finding itself in the battlefield again in order to use Rapid Spin, more Spikes, or set up with Shell Smash without fainting. It has a focus sash although it is usually hit by any entry hazard while switching in, making the focus sash practically useless. I might need another rapid spinner, but I think one is enough.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Nature: Impish
EVs: 252 HP / 252 Def / 4 Spe
-Stealth Rock
-U-turn
-Earthquake
-Knock Off
===As an offensive pivot, he has great utility with Intimidate, and gains momentum for my team with U-turn. Knock off to remove leftovers, eviolite, scarves, etc. etc. from annoying defensive pokemon, like Mandibuzz, Chansey, and Gliscor. He has a rocky helmet to deal extra damage to physical attackers. Rotom-W is a great partner, due to the fact that he can usually destroy Mold Breaker Excadrill. Leave it to Mega Pinsir to kill Grass-types that Rotom-W truly despises. He can also switch in to Ground-type moves that obliterate Magnezone. He can usually stop some physical setup sweepers like Mega Charizard X with Intimidate and Earthquake. Can switch in to Thunder Wave.
Rotom-W @ Choice Scarf
Ability: Levitate
Nature: Modest
EVs: 252 SpA / 252 Spe / 4 HP
-Hydro Pump
-Volt Switch
-Trick
-Hidden Power Ice
===Yes, a revenge killer. Uses Volt Switch to gain momentum of course, and has Trick to cripple and surprise some stallers, I guess. Landorus-T is a great partner for this mysterious washing machine. Rotom-W can switch in to Water-type Pokemon that threaten Landorus-t. He has decent synergy with Pinsir and Magnezone, too, since he can safely switch into and destroy some Fire-, Flying-, Rock-, and Ground-types. Maximum speed EVs to barely outspeed and surprise MegaManetric. However, Ice flat out kills Landorus and Mega-Pinsir, and Rotom-W has no super-effective moves for Ice-types; but the only Ice-type I have seen usually is Mamoswine, an easy target for Rotom-W because of its Ground-typing. Leave it to Mega Pinsir to kill Grass-types that Rotom-W truly despises.
Azumarill @ Assault Vest
Ability: Sap Sipper (just kidding, n00b it's Huge Power)
Nature: Adamant
EVs: 240 HP / 252 Atk / 16 SpD
-Waterfall
-Play Rough
-Knock Off
-Aqua Jet
===Great tank, and can tank physical and special attackers and hit back quite hard. Landorus-t helps, due to his Intimidate ability, making Azumarill even harder to take down. However, I don't have Wish passers, but I don't think I need them. Knock Off again, since it is very annoying and useful. Useful for slaying Dragon-types, since other teammates has trouble killing. For example, it can switch into Outrage from a Garchomp, of course. It has Pinsir and Landorus to cover up its Grass- and Electric-type weaknesses, respectively.
Mega-Pinsir @ Pinsirite
Ability: Hyper Cutter, Aerilate (Mega Evolution)
Nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe
-Swords Dance
-Return
-Quick Attack
-Close Combat
===Late-game setup sweeper, but has many common checks, such as Talonflame, Excadrill, and some steel-types like Skarmory. Let Azumarill and Rotom-W take care of most. As it uses Swords Dance, it can obliterate most anything once its checks and counters have been cleaned from the game. Return does nearly 200 damage, and Close Combat, despite the defense drops after use, is useful for coverage. Takes horrible damage from Stealth Rock, but Cloyster can use Rapid Spin to clear it. (thanks, Cloyster)
Magnezone @ Choice Specs
Ability: Magnet Pull
Nature: Modest
EVs: 172 HP / 252 SpA / 84 Spe
-Volt Switch
-Flash Cannon
-Hidden Power Fire
-Thunderbolt
===Steel trapper, to get rid of problematic Steel-types, like Scizor, Ferrothorn, and Skarmory. 84 Speed EVs to outspeed minimum speed Skarmory. Can sometimes do good damage to other opposing Pokemon as well. Volt Switch is to gain momentum and escape horrible switch-ins, like ground-types. Has Azumarill, Rotom-W, and sometimes Landorus-t and Cloyster to cover up its Fighting-, Fire- and Ground-type weaknesses. It probably has trouble taking down Heatran, but leave it to Rotom-W, Azumarill, and Landorus-t, all of who can destroy it. Can switch in to Toxic.
Ok... So that's my offensive team. I only peaked at 1390 because this team is kinda new to me. Please correct my team if it has any errors (like telling me what EV spreads I should change and what Pokemon I should replace, etc.), since I greatly appreciate it.
-toenails_sauce
<My Azumarill in battle.
Well, I just want to show you my team I use in Pokemon Showdown, and please leave comments if you can to help me improve it. It is mostly offensive, and it is based on the VoltTurn core (with Rotom-w and Landorus-t). Anyway, here it is....
Cloyster @ Focus sash
Ability: Skill Link
Nature: Jolly
EVs: 252 Atk / 252 spe / 4 Def
-Rapid Spin
-Spikes
-Icicle Spear
-Shell Smash
===This is usually my lead, and this guy is to clear entry hazards, set up Spikes, or set up Shell Smash whenever he has the chance. Offensive support, in other words. Can possibly be a late-game sweeper, due to its Shell Smash. It probably does not need any support; it is quite independent. Also, Mega Pinsir really needs Stealth Rock out of the battlefield, so I get Cloyster to have Rapid Spin. However, I find it having a hard time finding itself in the battlefield again in order to use Rapid Spin, more Spikes, or set up with Shell Smash without fainting. It has a focus sash although it is usually hit by any entry hazard while switching in, making the focus sash practically useless. I might need another rapid spinner, but I think one is enough.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Nature: Impish
EVs: 252 HP / 252 Def / 4 Spe
-Stealth Rock
-U-turn
-Earthquake
-Knock Off
===As an offensive pivot, he has great utility with Intimidate, and gains momentum for my team with U-turn. Knock off to remove leftovers, eviolite, scarves, etc. etc. from annoying defensive pokemon, like Mandibuzz, Chansey, and Gliscor. He has a rocky helmet to deal extra damage to physical attackers. Rotom-W is a great partner, due to the fact that he can usually destroy Mold Breaker Excadrill. Leave it to Mega Pinsir to kill Grass-types that Rotom-W truly despises. He can also switch in to Ground-type moves that obliterate Magnezone. He can usually stop some physical setup sweepers like Mega Charizard X with Intimidate and Earthquake. Can switch in to Thunder Wave.
Rotom-W @ Choice Scarf
Ability: Levitate
Nature: Modest
EVs: 252 SpA / 252 Spe / 4 HP
-Hydro Pump
-Volt Switch
-Trick
-Hidden Power Ice
===Yes, a revenge killer. Uses Volt Switch to gain momentum of course, and has Trick to cripple and surprise some stallers, I guess. Landorus-T is a great partner for this mysterious washing machine. Rotom-W can switch in to Water-type Pokemon that threaten Landorus-t. He has decent synergy with Pinsir and Magnezone, too, since he can safely switch into and destroy some Fire-, Flying-, Rock-, and Ground-types. Maximum speed EVs to barely outspeed and surprise MegaManetric. However, Ice flat out kills Landorus and Mega-Pinsir, and Rotom-W has no super-effective moves for Ice-types; but the only Ice-type I have seen usually is Mamoswine, an easy target for Rotom-W because of its Ground-typing. Leave it to Mega Pinsir to kill Grass-types that Rotom-W truly despises.
Azumarill @ Assault Vest
Ability: Sap Sipper (just kidding, n00b it's Huge Power)
Nature: Adamant
EVs: 240 HP / 252 Atk / 16 SpD
-Waterfall
-Play Rough
-Knock Off
-Aqua Jet
===Great tank, and can tank physical and special attackers and hit back quite hard. Landorus-t helps, due to his Intimidate ability, making Azumarill even harder to take down. However, I don't have Wish passers, but I don't think I need them. Knock Off again, since it is very annoying and useful. Useful for slaying Dragon-types, since other teammates has trouble killing. For example, it can switch into Outrage from a Garchomp, of course. It has Pinsir and Landorus to cover up its Grass- and Electric-type weaknesses, respectively.
Mega-Pinsir @ Pinsirite
Ability: Hyper Cutter, Aerilate (Mega Evolution)
Nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe
-Swords Dance
-Return
-Quick Attack
-Close Combat
===Late-game setup sweeper, but has many common checks, such as Talonflame, Excadrill, and some steel-types like Skarmory. Let Azumarill and Rotom-W take care of most. As it uses Swords Dance, it can obliterate most anything once its checks and counters have been cleaned from the game. Return does nearly 200 damage, and Close Combat, despite the defense drops after use, is useful for coverage. Takes horrible damage from Stealth Rock, but Cloyster can use Rapid Spin to clear it. (thanks, Cloyster)
Magnezone @ Choice Specs
Ability: Magnet Pull
Nature: Modest
EVs: 172 HP / 252 SpA / 84 Spe
-Volt Switch
-Flash Cannon
-Hidden Power Fire
-Thunderbolt
===Steel trapper, to get rid of problematic Steel-types, like Scizor, Ferrothorn, and Skarmory. 84 Speed EVs to outspeed minimum speed Skarmory. Can sometimes do good damage to other opposing Pokemon as well. Volt Switch is to gain momentum and escape horrible switch-ins, like ground-types. Has Azumarill, Rotom-W, and sometimes Landorus-t and Cloyster to cover up its Fighting-, Fire- and Ground-type weaknesses. It probably has trouble taking down Heatran, but leave it to Rotom-W, Azumarill, and Landorus-t, all of who can destroy it. Can switch in to Toxic.
Ok... So that's my offensive team. I only peaked at 1390 because this team is kinda new to me. Please correct my team if it has any errors (like telling me what EV spreads I should change and what Pokemon I should replace, etc.), since I greatly appreciate it.
-toenails_sauce
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