What if a game was developed to be two-fold, similar to what blue_light said but instead it would be split up entirely. The actions in one game would affect actions in the other and likewise. Each "mentor" would be paired up with an apprentice. The beginner half of the game would be a simple 2v1 with basic roles. These roles, however directly influence what happens in the Expert game. Like, for example, in the expert half of the game, a win condition could look something like this: "You are allied with <Faction>. You win if <whatever>. Alternatively (or whatever) you win if your apprentice <kills, steals from, etc.> <USER or Role>." Or something where if a wolf is killed in the other game you win. Likewise, in the beginner game, if a beginner is able to pair another USER with that USER's mentor, they could potentially help their own mentor. Essentially: Two games in one. Of course that's just another idea.