namemaker vs. Zekrom2525 (1v1 LC Singles)

You know the drill, guys! Standard FREAKING EVERYTHING :D

Rules
-1v1, Singles
-DQ is 3 days
-2 Substitutions
-Training Items allowed
-2 Recoveries and 5 Chills
-Standard ASB Arena
-Obviously no switching, but you didn't need me to tell you that (Switch = KO, if switching were at all possible)
-All Abilities

Zekrom2525's Team

Charmander
Male
Nature: Timid
Type: Fire
Abilities: Blaze/ [Hidden Locked - Solar Power)

Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 2
SpD: 2
Spe: 75 [+15%] & [+19% Acc]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/9
MC: 4
AC: 4/5
KOC: 4

Attacks:
Level Up
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Slash

Egg Moves:
Ancient Power
Bite
Dragon Dance
Dragon Pulse
Flare Blitz

TM/HM:
Dragon Claw
Protect
Flamethrower
Substitute
Power-Up Punch
Thunder Punch

Deino
Male
Nature: Bold
Type: Dark/Dragon
Abilities: Hustle

Stats:
HP: 90
Atk: 2 -
Def: 3 +
SpA: 2
SpD: 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 5
AC: 3/5
KOC: 1

Attacks:
Level Up
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Dragon Pulse

Egg Moves:
Dark Pulse
Earth Power
Fire Fang
Ice Fang
Thunder Fang

TM/HM:
Protect
Thunder Wave
Dragon Tail
Substitute
Rock Smash
Rest

Monohm [Male]
Types: Electric/Dragon
Abilities:: Shield Dust / Static / Overcoat (Hidden - Locked)
Nature: Modest
Stats:
HP: 90
Atk: Rank 1 -
Def: Rank 3
SpA: Rank 4 +
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom

Egg Moves:
Hydro Pump
Heal Bell
Power Gem
Magnet Rise
Dragon Breath

TM/HM:
Thunderbolt
Fire Blast
Surf
Hidden Power: Grass
Torment

namemaker's Team

(Male)
Types:Normal/Dark
Abilities:Insomnia/Normalize/Cursed Body(H)
Nature:Naive (15% Speed, +15% Accuracy, -1 Sp.Def)

Hp:90
Atk:2
Def:2
Sp.Atk:3
Sp.Def:1(-1)
Speed:81 (15% Boost)
Size Class:#2
Weight:#2
Accuarcy Boosts (From nature): 15%
BRT (Base Rank Total):14

EC:4/6
MC:0
AC:4/5

Attacks
Lvl Up: Astonish, Copycat, Mimic, Play Nice, Pain Split, Spite, Grudge, Charge, Follow Me, Pin Missle, Dark Pulse, Play Rough
Egg Moves: Imprision, Shock Wave, Eerie Impulse, Screech, Counter, Focus Punch.
Tm/Hm Moves: Protect, Thunder Wave, Psychic, Taunt, Torment.


Turn Order
Zekrom2525 picks 'mon and equips item, if any
namemaker equips item and sends orders​
 

"OK Strike, let's do this! And take this AMULET COIN"


"I will destroy my foe!"

Strike:
(Toggle Normalize ON) Physic>Thunder Wave>Physcic
IF Shadow Hydra uses Focus Energy, perform Focus Punch that action.
 
Round #1

Shadow Hydra [M] [Deino]
HP: 90/90
EN: 100/100
Atk: 2 (-)
Def: 3 (+)
SpA: 2
SpD: 2
Spe: 38​
Ability: Hustle [toggle]
Status: OK

Command: Thunder Wave ~ Earth Power ~ Dragon Pulse


Strike [M] [Voodoll] @ Amulet Coin
HP: 90/90
EN: 100/100
Atk: 2
Def: 2
SpA: 3
SpD: 1 (-)
Spe: 81 (+) [+15 Acc]​
Ability: Normalize [toggle], Insomnia [passive]
Status: OK

Command: [Normalize: ON] - Psychic ~ Thunder Wave ~ Psychic

Action 1
Strike's Normalize ability activated!

Strike used Psychic! (-5 EN; 16.5 damage)

Shadow Hydra used Thunder Wave! (-7 EN)
Strike was paralyzed! It may be unable to move!

Action 2
Strike used Thunder Wave! (-6 EN)
Shadow Hydra was paralyzed! It may be unable to move!

Shadow Hydra used Earth Power! (-7 EN; 9 damage)

Action 3
Strike used Psychic! (-5 EN; 16.5 damage)

Shadow Hydra used Dragon Pulse! (-6 EN; 13 damage)


Shadow Hydra [M] [Deino]
HP: 57/90
EN: 80/100
Atk: 2 (-)
Def: 3 (+)
SpA: 2
SpD: 2
Spe: 38​
Ability: Hustle [toggle]
Status: [Paralysis 20%]


Strike [M] [Voodoll] @ Amulet Coin
HP: 68/90
EN: 84/100
Atk: 2
Def: 2
SpA: 3
SpD: 1 (-)
Spe: 81 (+) [+15 Acc]​
Ability: Normalize [toggle], Insomnia [passive]
Status: [Paralysis 20%]

Zekrom2525
Chills: 0 / 5
Recoveries: 0 / 2
namemaker
Chills: 0 / 5
Recoveries: 0 / 2
Action 1
Voodoll's Psychic (BAP = 6 + 2 = 8 | 8 + 4 + 3 + 4.5 - 3 = 16.5 damage | 5 + (2 / 2) - 1 = 5 Energy)
Roll = 8693, no CH | 4054, no stat drop

Action 2
Voodoll's Thunder Wave (7 - 1 = 6 Energy)
Roll = 9239, moves

Deino's Earth Power (9 + 3 - 3 = 9 damage)
Roll = 5219, moves | 5180, no CH | 4654, no stat drop

Action 3
Voodoll's Psychic (BAP = 6 + 2 = 8 | 8 + 4 + 3 + 4.5 - 3 = 16.5 damage | 5 + (2 / 2) - 1 = 5 Energy)
Roll = 6017, moves | 7473, no CH | 743, SpD-1

Deino's Dragon Pulse (9 + 3 + 3 - 2 = 13 damage | 7 - 1 = 6 Energy)
Roll = 5279, moves | 6330, no CH
Turn Order
Zekrom2525 sends orders
namemaker sends orders​
 
Round #2

Shadow Hydra [M] [Deino]
HP: 57/90
EN: 80/100
Atk: 2 (-)
Def: 3 (+)
SpA: 2
SpD: 2
Spe: 38​
Ability: Hustle [toggle]
Status: [Paralysis 20%]

Command: Dragon Pulse ~ Rock Smash ~ Dragon Pulse


Strike [M] [Voodoll] @ Amulet Coin
HP: 68/90
EN: 84/100
Atk: 2
Def: 2
SpA: 3
SpD: 1 (-)
Spe: 81 (+) [+15 Acc]​
Ability: Normalize [toggle], Insomnia [passive]
Status: [Normalize ON][Paralysis 20%]

Command: Psychic ~ Psychic ~ Psychic

Action 1
Strike used Psychic! (-9 EN; 16.5 Damage)
Shadow Hydra's S.Defense fell!

Shadow Hydra used Dragon Pulse! (-10 EN; 13.5 damage)

Action 2
Strike used Psychic! (-13 EN; 18.5 Damage)

Shadow Hydra is paralyzed! It can't move!

Action 3
Strike used Psychic! (-17 EN; 18.5 Damage)

Shadow Hydra is paralyzed! It can't move!

Shadow Hydra recovered from paralysis!
Shadow Hydra's S.Defense returned to normal.​


Shadow Hydra [M] [Deino]
HP: 4/90
EN: 70/100
Atk: 2 (-)
Def: 3 (+)
SpA: 2
SpD: 2
Spe: 38​
Ability: Hustle [toggle]
Status: OK


Strike [M] [Voodoll] @ Amulet Coin
HP: 55/90
EN: 45/100
Atk: 2
Def: 2
SpA: 3
SpD: 1 (-)
Spe: 81 (+) [+15 Acc]​
Ability: Normalize [toggle], Insomnia [passive]
Status: [Normalize ON][Paralysis 5%]

Zekrom2525
Chills: 0 / 5
Recoveries: 0 / 2
namemaker
Chills: 0 / 5
Recoveries: 0 / 2
Action 1
Voodoll's Psychic (5 + (2 / 2) - 1 + 4 = 9 Energy | BAP = 6 + 2 + 4 = 12 | 12 + 3 + 4.5 - 3 = 16.5 Damage)
Roll = 8922, moves | 5147, no CH | 523, SpD drop

Deino's Dragon Pulse (7 + 4 - 1 = 10 Energy | 9 + 3 + 3 - 1.5 = 13.5 Damage)
Roll

Action 2
Voodoll's Psychic (5 + (2 / 2) - 1 + 4 + 4 = 13 Energy | BAP = 6 + 2 + 4 = 12 | (12 + 3 + 4.5 - 3) + (1 * 2) = 18.5 Damage)
Roll = 9234, moves | 4933, no CH | 4525, no stat drop

Deino's Rock Smash
Roll = 615, fully paralyzed

Action 3
Voodoll's Psychic (5 + (2 / 2) - 1 + 4 + 4 + 4 = 17 Energy | BAP = 6 + 2 + 4 = 12 | (12 + 3 + 4.5 - 3) + (1 * 2) = 18.5 Damage)
Roll = 5574, moves | 842, no CH | 3371, no stat drop

Deino's Dragon Pulse
Roll = 388, fully paralyzed

Turn Order
namemaker sends orders
Zekrom2525 sends orders​
 
Protect ~ Dodge ~ Protect


i wanted to have this done though ---> Ice Fang + Ice Fang ~ cooldown ~ Ice Fang + Ice Fang
 
Last edited:

Geodude6

Look at my shiny CT!

Shadow Hydra [M] [Deino]
HP: 4/90
EN: 70/100
Atk: 2 (-)
Def: 3 (+)
SpA: 2
SpD: 2
Spe: 38​
Ability: Hustle [toggle]
Status: OK


Strike [M] [Voodoll] @ Amulet Coin
HP: 55/90
EN: 45/100
Atk: 2
Def: 2
SpA: 3
SpD: 1 (-)
Spe: 81 (+) [+15 Acc]​
Ability: Normalize [toggle], Insomnia [passive]
Status: [Normalize ON][Paralysis 5%]

Zekrom2525
Chills: 0 / 5
Recoveries: 0 / 2
namemaker
Chills: 0 / 5
Recoveries: 0 / 2

A1
Deino's Protect
-some EN
Voodoll's Pin Missile
-some EN
cockblocked

A2
Deino's Dodge
-5 EN
Voodoll's Shock Wave
-4 EN
Shock Wave has -- Acc
[6+3+3(1.5)-2(1.5)]=10.5


Rewards:
Zekrom2525: 1 CC
- Shadow Hydra the Deino: 1 EC, 2 MC

namemaker: 2 CC
- Strike the Voodoll: 1 EC, 2 MC, 1 AC, 1 KOC

Speed-X: 2 UC

Geodude6: 1 UC
 
Last edited:

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