[OVERVIEW]
*Only Magic Bounce user in the tier
*Wide movepool with stuff like T-Wave and Roost for recovery
*Great typing to resist common Fighting types, such as Timburr
*Hits 17 Speed and has decent SpA
*Weak to Knock Off and many common types bar Fighting, such as Dark
*Mediocre bulk and offensive stats
*Often weak to the SR setters it tries to stop, such as Onix and Pawniard
*Despite its decent Speed, it's weak to faster threats, such as Staryu
[SET]
name: Bouncing Birb
move 1: Psychic
move 2: U-Turn
move 3: Roost
move 4: Thunder Wave / Heat Wave
item: Eviolite
ability: Magic Bounce
nature: Bold
evs: 196 HP / 156 Def / 36 SpA / 76 SpD / 36 Spe
[SET COMMENTS]
Moves
========
*Psychic is a powerful Stab atttack, and supereffectively hits many Toxic Spike setters and Fighting types, such as Trubbish and Mienfoo.
*Heat Wave badly damage the likes of Steel types such as Ferroseed, Pawniard and A-Sandshrew
*Thunder Wave is great for crippling offensive switch-ins like Pawniard, allowing them to be outsped by Natu
*U-Turn is for switching out and doing chip damage to Pokemon that would switch into Natu, such as A-Grimer and Pawniard
*Roost is for constant health recovery, which is in regards to to longevity
Set Details
========
*Magic Bounce sends status moves back at the user, which makes Natu excellent at blocking hazard setters
*EVs for added bulk and +Def Nature in Bold are beneficial vs. the many physical attackers Natu needs to resist to do its job, such as the omnipresent Pawniard
*Magic Bounce can styme status moves that can cripple your team otherwise
*Eviolite allows for added bulk; it also synergizes well with the recovery that Roost provides
Usage Tips
========
*Natu is best switched into either hazard-setters or status-spreaders in order to bounce back aphormentioned moves
Team Options
========
*Diglett traps Rock and Electric types that harass Natu and can cleanly OHKO them
*Chinchou is immune to Electric type and resists Ice type attacks. It can also hit Vullaby with Volt Switch
*Most Fighting types appreciate the burn protection that Natu provides, and can hammer Steel and Dark types for Natu in return
*Mudbray can tanks many physical attacks that harm Natu, and can perform a role similar to Diglett in return
[SET]
name: Life Orb
move 1: Psychic
move 2: Sucker Punch
move 3: Heat Wave
move 4: U-Turn
item: Life Orb
ability: Magic Bounce
nature: Naive
evs: 116 Atk / 196 SpA / 76 SpD / 196 Spe
[SET COMMENTS]
Moves
========
*Psychic is Natu's main STAB attack, supereffectively hitting the multitude of Fighting types in the tier
*Sucker Punch has a large surprise factor, and can be used to pick off KOs on weakened Choice Scarf Pokemon
*U-Turn is helpful for gaining team momentum and switching out of scenarios against bulky Pokemon that Natu cannot break
*Heat Wave badly damages the likes of Ferroseed and Pawniard along with Ice types such as A-Sandshrew
Set Details
========
*Magic Bounce not only protects Natu from harmful status conditions such as paralysis and burn, but can also bounce back stat-lowering moves
*Life Orb gives Natu a surprising amount of power, and can catch the opponent off guard if they expect the bulky entry hazard preventing set instead
Usage Tips
========
*Natu can be switched into a resisted attack, and can then be used as a cleaner of Pokemon its teammates are weak to
Team Options
========
*Diglett traps Rock and Electric types that harass Natu and can cleanly OHKO them
*Spritzee can tank Dark type attacks and can also heal Natu with Wish
*Most Fighting types appreciate the burn protection that Natu provides, and can hammer Steel and Dark types for Natu in return
[STRATEGY COMMENTS]
Other Options
=============
*Natu can be an excellent dual screens setter with Light Clay, although A-Vulpix can do just as good a job with Aurora Veil, as long as hail is not a detriment to your team
*Forcing a switch with Natu allows you to get off a free Roost, but beware of Pursuit trappers switching in
*A bulky attacking set with Psychic, U-turn, Roost and Thunder or Heat Wave is good, but can be performed better by other special attackers
Checks and Counters
===================
**Electric Types**: Volt Absorb allows Chinchou to heal from a Thunder Wave, and it is generally bulky enough to swallow a Psychic or resisted Heat Wave and retaliate with Volt Switch or Ice Beam. Other Electric types can also be problematic for Natu, although Magnemite dislikes Heat Wave.
**Dark Types**: Although Pawniard hates both Thunder and Heat Wave, it can easily KO Natu with Knock Off or Sucker Punch, and even set up Stealth Rocks afterward. A-Grimer is also an excellent counter to Natu, as it is bulky and can easily fire off Knock Offs.
**Ghost Types**: Unless Natu carries the rare Sucker Punch or Shadow Ball, offensive Ghost types such as Gastly and Z-Trick or Treat Pumpkaboo-S can wreak havoc on Natu.
**Offensive Ice Types/Attackers**: Shellder and A-Sandshrew can easily OHKO Natu after it sets up and in hail, respectively. Hail helps mitigate this weakness, however.
**Special Walls**: Many special walls, in addition to being able to tank almost all hits from Natu, typically have physical coverage to exploit Natu's frailty, such as Body Slam on Munchlax.
**Rock Types**: Many Rock types are physical, and as such can damage Natu heavily. Rock type Shell Smashers such as Omanyte are particularly troublesome as they can set up Shell Smash with full defenses due to their low base Speed, and then easily KO Natu the next turn.
Last edited: