Overview
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+Only Pokemon in Little Cup with the ability Magic Bounce.
+Access to Screens and Magic Bounce lets you set up without worrying about hazards
+Access to decent support move-pool and U-turn.
-Nice offensive coverage, but terrible offensive stats.
-Base 17 speed falls just short of fast tier sweepers
Bouncin' Birdy
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Bouncin' Birdy
Move 1: Roost
Move 2: Featherdance
Move 3: U-turn/ Hidden Power Flying
Move 4: Thunder Wave
Ability: Magic Bounce
Item: Eviolite
EVS: 200 HP / 80 Def / 196 Speed
Nature: Jolly/Timid
Moves
========
Roost is for steady source of recovery, albeit negating bug resistance, and rock, ice, and electric weaknesses.
Featherdance shuts down physical attackers if Natu can outspeed them.
U-turn does not deal much damage, but helps negate focus sash and sturdy users on the switch.
Hidden Power Flying is best STAB and can deal with Foongus and Shroomish effectively.
Thunder Wave can shut down sweepers.
Set Details
========
Eviolite is only item for consideration on this set. Anything else is a waste of space.
EV spread allows Natu to get into the 17 speed tier. Featherdance and other EVs allow it to function as a defensive tank/ support.
Switch Natu into battle if you know your opponent will try to set up entry hazards or use status conditions on you.
0 SpA Natu Hidden Power Flying vs. 124 HP / 76 SpD Eviolite Foongus: 12-14 (48 - 56%) -- 12.1% chance to 2HKO
0 SpA Natu Hidden Power Flying vs. 252 HP / 252+ SpD Shroomish: 12-14 (48 - 56%) -- 0.4% chance to 2HKO after Poison Heal
Other Options
########
A Calm Mind/Stored Power set that replaces Featherdance and HP Flying on a Pokemon with access to Roost might not be a bad idea.
Natu has access to Wish if you need more of a support role, but this is Natu's more aggressive set.
Natu has access to some moves that are probably best used on other Pokemon, but still might have their role. Pain Split could provide healing other than Roost or Wish, and Sucker Punch is a possible alternative to U-turn if you need more damage against Abras and Missys.
Dual Screens
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Dual Screens
Move 1: Reflect
Move 2: Light Screen
Move 3: U-turn
Move 4: Roost
Ability: Magic Bounce
Item: Light Clay
EVs: 116 HP / 36 Atk / 76 Def / 76 SpD / 196 Spe
Nature: Jolly
Moves
========
The move choices are obvious, set up the screen that will negate the most damage first, then set up the other one. Get out of the battle with U-turn. Roost is here so that you can come out later if needed.
Set Details
========
Light Clay is best run here to increase screen longevity. EV spread is pretty even so that this Natu can be flexible when setting up screens. This set is not meant to fight, just to set up screens while passively preventing entry hazards.
Usage Tips
========
Natu is not a great fighter, so abuse Magic Bounce while shutting down your opponent's team so that your other Pokemon can set up or have opportunities to get out.
Don't be afraid to let Natu tank some hits.
A background knowledge of the max speeds of Pokemon in the metagame is useful when running Natu.
Maintain momentum with Natu by setting up the screen you need, then U-turning out of there.
Team Options
========
Dwebble, Fletchling, and Houndour would appreciate the protection from Stealth Rock.
You could put Shell Smash Pokemon on this team as well, because they appreciate screen protection (IE Clamperl, Dwebble, Tirtouga)
Other stuff that is weak to entry hazards and crippled by status.
Spinarak or Surskit would be useful to set up Sticky Web, allowing Natu to outspeed almost everything without a Choice Scarf. This lets it mitigate most of the opponent's damage while with a fast screens set up.
Other Options
########
Wish could be useful instead of Roost if you want to go the support role, but the instant healing will be missed.
Running a Power Herb/Sky Attack set is a terrible idea.
Running a specially offensive set on Natu is a bad idea in general.
Checks and Counters
########
Ferroseed, Surskit, and Lead Dwebble (Natu bounces back entry hazards)
Foongus & Shroomish (These guys rely on status, and T-wave can cripple them)
Mienfoo & Timburr (Stone Edge and Ice Punch)
Drilbur (Mold Breaker combined with Stealth Rock gets through Magic Bounce)
Sweep Dwebble (Rock Blast Destroys Natu)
Misdreavus & Gastly (Shadow Balls are not good for Natu)
Anorith (Outspeeds and destroys)
Chinchou & Magnemite (STAB Thunderbolt hurts)
########
+Only Pokemon in Little Cup with the ability Magic Bounce.
+Access to Screens and Magic Bounce lets you set up without worrying about hazards
+Access to decent support move-pool and U-turn.
-Nice offensive coverage, but terrible offensive stats.
-Base 17 speed falls just short of fast tier sweepers
Bouncin' Birdy
########
Bouncin' Birdy
Move 1: Roost
Move 2: Featherdance
Move 3: U-turn/ Hidden Power Flying
Move 4: Thunder Wave
Ability: Magic Bounce
Item: Eviolite
EVS: 200 HP / 80 Def / 196 Speed
Nature: Jolly/Timid
Moves
========
Roost is for steady source of recovery, albeit negating bug resistance, and rock, ice, and electric weaknesses.
Featherdance shuts down physical attackers if Natu can outspeed them.
U-turn does not deal much damage, but helps negate focus sash and sturdy users on the switch.
Hidden Power Flying is best STAB and can deal with Foongus and Shroomish effectively.
Thunder Wave can shut down sweepers.
Set Details
========
Eviolite is only item for consideration on this set. Anything else is a waste of space.
EV spread allows Natu to get into the 17 speed tier. Featherdance and other EVs allow it to function as a defensive tank/ support.
Switch Natu into battle if you know your opponent will try to set up entry hazards or use status conditions on you.
0 SpA Natu Hidden Power Flying vs. 124 HP / 76 SpD Eviolite Foongus: 12-14 (48 - 56%) -- 12.1% chance to 2HKO
0 SpA Natu Hidden Power Flying vs. 252 HP / 252+ SpD Shroomish: 12-14 (48 - 56%) -- 0.4% chance to 2HKO after Poison Heal
Other Options
########
A Calm Mind/Stored Power set that replaces Featherdance and HP Flying on a Pokemon with access to Roost might not be a bad idea.
Natu has access to Wish if you need more of a support role, but this is Natu's more aggressive set.
Natu has access to some moves that are probably best used on other Pokemon, but still might have their role. Pain Split could provide healing other than Roost or Wish, and Sucker Punch is a possible alternative to U-turn if you need more damage against Abras and Missys.
Dual Screens
########
Dual Screens
Move 1: Reflect
Move 2: Light Screen
Move 3: U-turn
Move 4: Roost
Ability: Magic Bounce
Item: Light Clay
EVs: 116 HP / 36 Atk / 76 Def / 76 SpD / 196 Spe
Nature: Jolly
Moves
========
The move choices are obvious, set up the screen that will negate the most damage first, then set up the other one. Get out of the battle with U-turn. Roost is here so that you can come out later if needed.
Set Details
========
Light Clay is best run here to increase screen longevity. EV spread is pretty even so that this Natu can be flexible when setting up screens. This set is not meant to fight, just to set up screens while passively preventing entry hazards.
Usage Tips
========
Natu is not a great fighter, so abuse Magic Bounce while shutting down your opponent's team so that your other Pokemon can set up or have opportunities to get out.
Don't be afraid to let Natu tank some hits.
A background knowledge of the max speeds of Pokemon in the metagame is useful when running Natu.
Maintain momentum with Natu by setting up the screen you need, then U-turning out of there.
Team Options
========
Dwebble, Fletchling, and Houndour would appreciate the protection from Stealth Rock.
You could put Shell Smash Pokemon on this team as well, because they appreciate screen protection (IE Clamperl, Dwebble, Tirtouga)
Other stuff that is weak to entry hazards and crippled by status.
Spinarak or Surskit would be useful to set up Sticky Web, allowing Natu to outspeed almost everything without a Choice Scarf. This lets it mitigate most of the opponent's damage while with a fast screens set up.
Other Options
########
Wish could be useful instead of Roost if you want to go the support role, but the instant healing will be missed.
Running a Power Herb/Sky Attack set is a terrible idea.
Running a specially offensive set on Natu is a bad idea in general.
Checks and Counters
########
Ferroseed, Surskit, and Lead Dwebble (Natu bounces back entry hazards)
Foongus & Shroomish (These guys rely on status, and T-wave can cripple them)
Mienfoo & Timburr (Stone Edge and Ice Punch)
Drilbur (Mold Breaker combined with Stealth Rock gets through Magic Bounce)
Sweep Dwebble (Rock Blast Destroys Natu)
Misdreavus & Gastly (Shadow Balls are not good for Natu)
Anorith (Outspeeds and destroys)
Chinchou & Magnemite (STAB Thunderbolt hurts)
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