Necrofantasia: Albinoloon vs TEA_DEMON!

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Battle challenge:
Albinoloon said:
Open Challenge
2v2 Singles
2 Day DQ
Arena:

Necrofantasia
The land of nightmares, Necrofantasia is dark world, being dreamt of forces unknown. This place is very cryptic, in that the ref chooses a random arena used from another match each round. Also, you, the audience, can choose one of your pokemon and submit an action, after the contestants submit an action, corresponding to the match
TEA_DEMON said:
Originally Posted by Fat TEA_DEMON
i'll accept, albinoloon.

switch=ko
no items
one ability
...

Dusclops * (Sone) M
Nature: Adamant (Attack raised by *; Special Attack reduced by *)
Personality: Upon evolving, Sone has reconsiled his malevolant nature, and has begun to focus his energy on watching the opponent waste away instead of immediantly going in for the kill. All he requires is one toxic attack to win a match.
*
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
*
*
Stats:
*
Duskull
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 25
*
EC: 3/9
MC: 2
DC: 2/5
*
Abilities:
Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
*
*
Attacks:
Leer (*)
Night Shade (*)
Disable (*)
Forsight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Toxic (*)
Rest (*)
Double Team (*)
Pain Split (*)
Skill Swap (*)
Faint Attack (*)
Gravity
Fire Punch
Ice Punch
Thunderpunch


...

Amoongus * (Raff) M
Nature: Bold (Attack reduced by *; defence raised by *)*
*
Type:
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
*
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 15
*
EC: 3/6
MC: 1
DC: 2/5
*
Abilities:
Effect Spore:(Can be Disabled)This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Regeneration:(Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
*
Attacks:
Absorb (*)
Growth (*)
Astonish (*)
Bide (*)
Ingrain (*)
Faint Attack (*)
Sweet Scent (*)
Spore (*)
*
Toxic (*)
Venom Shock (*)
Energy Ball (*)
*
Stun Spore (*)
Gastro Acid (*)
Rollout (*)


...

Snorunt [Yuki] F
Nature: Rash (SATK increased by *; SDEF reduced by *)
Personality: Yuki is very shy, but when she does encounter someone, she freezes them solid. However, if they are good-natured, she will let them pass. She enjoys "decorating" places by freezing them solid, then, she proceeds to play in the ice by slipping and sliding. Yuki specializes in illusion.
*
Type:
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
*
Stats:
*
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
*
EC:0/6
MC:0
DC:0/5
*
Abilities:
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Inconsistant(DW): (Innate)This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
*
*
Moves:
Powder Snow
Double Team
Bite
Icy Wind
Headbutt*
Protect
*
Hail
Blizzard
Shadow Ball
*
Disable
Avalance
Fake Tears



...

Lampent (Vayn) F*
Nature: Modest (ATK reducad by *; SATK increased by *)
Personality: Since her evolution, she has recognized how to recognize patterns. However, she still seeks to change the environment to her advantage. She has learned the power of force, and recognizes it. She is starting to grow an understanding of pokemon as well as people's thoughts. Her tactics are never thought down upon.*
Type: Fire/Ghost
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
*
Stats:
*
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
*
EC: 0/9
DC: 0/5
MC: 0
*
Abilities:
Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate)This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
*
Attacks:
*
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Fire Spin
Night Shade
Will 'o' Wisp
Flame Burst
Imprison
*
Flamethrower
Shadow Ball
Psychic
*
Acid Armor
Heat Wave
Haze



Pokemon Team:


Porygon2(*) Floyd
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:

HP: 100
Atk: ***
Def: ***
SpA: ***** (+)
SpD: ***
Spe: 51 (-)

EC: 4/9
MC: 1
DC: 3/5

Attacks:
Conversion 2(*)
Tackle(*)
Conversion(*)
Sharpen(*)
Psybeam(*)
Agility(*)
Recover(*)
Magnet Rise(*)
Defense Curl
Tri Attack

Ice Beam(*)
Thunderbolt(*)
Trick Room(*)
Shadow Ball


Exeggcute(*) Jethro (M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Grass / Psychic
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

HP: 90
Atk: **
Def: ***
SpA: *** (+)
SpD: * (-)
Spe: 40

EC: 3/6
MC: 1
DC: 2/5

Attacks:
Barrage(*)
Uproar(*)
Hypnosis(*)
Reflect(*)
Leech Seed(*)
Bullet Seed(*)
Stun Spore(*)
Poisonpowder(*)
Sleep Powder(*)
SolarBeam

Synthesis(*)
Leaf Storm(*)
Giga Drain(*)

Trick Room(*)
Psychic(*)
Dream Eater(*)
Sunny Day


Teddiursa Intronaut (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 35 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Covet(*)
Scratch(*)
Leer(*)
Lick(*)
Fake Tears(*)
Fury Swipes(*)
Faint Attack(*)
Sweet Scent(*)

Crunch(*)
Close Combat(*)
Yawn(*)

Rock Slide(*)
Earthquake(*)
Bulk Up(*)


As the match seeker, Albinoloon will post first his two pokemon, then TEA_DEMON will send out and order his.
Albinoloon issues orders.
And finally I will ref~~
 
ok intronaut, time to test your quick feet out.

start off with a yawn, then bulk up and finish up with a rock slide.
 
Yuki, this should be fun....

We can't afford to doze off yet, so protect yourself, then, summon an avalanche! Lastly, disable that teddy bear's rock slide so it can't sting us anymore.

Protect - Avalanche - Disable (rock slide)
 
Start:

Yuki:
HP: 90
Energy: 100


Intronaut
HP: 90
energy: 100

A new battle is going to being in the mysterious land of necrofantasia. As Albinoloon sends out Yuki, his snorunt, the world starts to tremble. By the time Intronaut is out, necrofantasia is no more, and instead a moor exapnds towards the horizon, a cold wind freezing the lungs of the living.

Intronaut softly yawns as the field changes, trying to catch his opponent by surprise, but Snorunt predicts this and protects itself covering her eyes.
Yuki starts moving around and makes the snow to move, creating an avalanche that goes directly towards the little bear. He tries bulking up, but the avalanche swallows him whole.

Then, suddenly, the floor starts to shake, and the snow-like rocks that covered the Teddiursa starts to move back, and overwhelms his rival.

Intronaut is smiling confidentially, when suddenly he forgots what he was doing and stops the wave. Yuki jumps and reappears on top of the crushed rocks.


Turn 1:
Yuki used protect! (-7 energy)
Intronaut used Yawn! (-7 energy) Yuki protected itself!

Turn 2:
Yuki used Avalanche
(no crit) Damage: 11 (-4 energy)
Intronaut used Bulk up! (+1 Atk +1 Def) (-7 energy)

Turn 3:
Intronaut used Rock slide!
(No crit) Damage: 12 (-5 energy)
Yuki used Disable! (-6)
Intronaut can’t use rock slide anymore!


Final.


Yuki:
HP: 78
Energy: 83


Intronaut
HP: 79
Energy: 81
 
Yuki, it's time to show everyone how great of an actor you are! First, feign crying, to get on that teddy bear's soft spot, the, while he's close, fire off two blizzards of mas destruction!

Fake Tears - Blizzard - Blizzard
 

Yuki: 79
HP: (-11)
Energy: 83


Intronaut
HP: 79
Energy: 81

The scenario is changing again, a mantle of grass covering the cold surface, the sun making a scene in the vast sky, and the wind is sweetly blowing.

Yuki starts crying, apparently because she doesn't like being in a not-so-cold place. Once teddiursa stopped yawning, which didn't pass unnoticed by the snorunt, the little bear started worrying about his opponent. He tries to get closer to calm him, but Yuki smirks when the Teddy is close enough, and shoots a blizzard from his mouth, hitting Intronaut.

Intronaut is somewhat woud about that, and with all his might crunches Yuki harshily, like trying to crush her.

But Yuki is falling asleep, even under the imprison of the teddiursa's jaws. Teddirusa releases his prey and punches the ground, making the floor shake, the pity he felt for his rival gone

Yuki used Fake tears! (-6)
Intronaut’s special defense sharply drops!

Intronaut used yawn!
Yuki is feeling sleepy!

Turn 2:
Yuki used Blizzard (-6 energy)
Damage: 20
Intronaut used Crunch (-6) Crit!
Damage: 16.5
Yuki is asleep! (light sleep, two actions)

Turn 3:
Yuki is fast asleep!

Intronaut used Earthquake! (-7 energy)
Damage: 17



Yuki
HP: 44
Energy: 63
Fast asleep (1 more action)


Intronaut
HP: 59
Energy: 62

Special defense drops disappeared now
 
oops shit i didn't see that this had been updated. :U

ok intronaut, let's go. use bulk up, then rock slide and close combat.
 
Ok, Yuki, let's bolster ourself!

Dream about our victory, and when you wake up, double team up 4 clones. Then, lower his special defense with some fake tears!

[sleep] - double team (4 clones) - fake tears
 

Yuki
HP: 44
Energy: 63
Atk: 2
Def: 2
SpA: 3
SpD: 1
Spe: 50
Ability: Ice Body
Status: Asleep(1 action)

Intronaut
HP: 59
Energy: 62
Atk: 4
Def: 2
SpA: 2
SpD: 2
Spe: 35
Ability: Quick Feet
Status: -10 flat evasion (permanent due to nature)

C$FP was walking by the regular ASB arena as Alpha Jolt and DetroitLolcat are having a battle. C$FP looks away, but then decides that he would rather watch the match. When he turns back, there are Albinoloon and Tea Demon and their Pokemon, all of them sitting on the ground, looking very bored. After some conversation, C$FP learns that they have been there for over a week. Feeling bad for them, C$FP takes up this battle as a ref. Also feeling bad for the so-far-invisible Yuki, C$FP gives him a sprite.

Happily dreaming about his brand new sprite, Yuki sits there sleeping while Intronaut is busy Bulking Up. Just waking up from his nap lasting over a week, Yuki Double Teams and creates 4 Clones of itself! Rock Sliding at one of them randomly, Intronaut hits the wrong Yuki, making that clone disappear. Pretending that he is sad that his favorite colne is gone, Yuki fake cries with some Fake Tears, lowering Intronaut's Special Defense. Not feeling that bad, Intronaut tries to attack Yuki viciously with Close Combat, but once again hits a clone, making it dissipate.


Yuki
HP: 44
Energy: 41
Atk: 2
Def: 2
SpA: 3
SpD: 1
Spe: 50
Ability: Ice Body
Status: 3 Clones

Intronaut
HP: 59
Energy: 41
Atk: 4
Def: 2
SpA: 2
SpD: 2
Spe: 35
Ability: Quick Feet
Status: -10 flat evasion (permanent due to nature), -2 Special Defense, +1 Defense, +1 Attack

Action 1:
Yuki: sleeping
Intronaut: Bulk Up: 7 Energy

Action 2:
Yuki: Double Team (4 Clones): 16 Energy
Intronaut: Rock Slide: wrong clone, 6 Energy

Action 3:
Yuki: Fake Tears: 6 Energy
Intronaut: Close Combat: [12 + (4-2)*1.5]*1.5 + (1-0)*1.5 = wrong clone, 8 Energy


Albinoloon's actions
Tea Demon's actions
I ref
 

Yuki
HP: 44
Energy: 41
Atk: 2
Def: 2
SpA: 3
SpD: 1
Spe: 50
Ability: Ice Body
Status: 3 Clones

Intronaut
HP: 59
Energy: 41
Atk: 4
Def: 2
SpA: 2
SpD: 2
Spe: 35
Ability: Quick Feet
Status: -10 flat evasion (permanent due to nature), -2 Special Defense, +1 Defense, +1 Attack

This round starts off, every one transporting to the Hall of Origin, and all of the major legendaries from the 4th Gen (Palkia, Dialga, Giratina, and Arceus). They are very intimidating, but the Pokemon go on anyway. Yuki starts by summoning a Blizzard, which none of these gods appreciate. Intronaut Rock Slides at the Yukis, once again hitting a clone. Yuki continues with the Blizzard, as Intronaut attacks him with Close Combat, finally hitting the real one! Yuki is still bringing on the Blizzard, but this time missing, just the one of him now. Intronaut, with his attack and defense boosts gone, Rock Slides at Yuki. Let's see how the Pokemon are doing.


Yuki
HP: 3
Energy: 5
Atk: 2
Def: 2
SpA: 3
SpD: 1
Spe: 50
Ability: Ice Body
Status:

Intronaut
HP: 19
Energy: 21
Atk: 4
Def: 2
SpA: 2
SpD: 2
Spe: 35
Ability: Quick Feet
Status: -10 flat evasion (permanent due to nature), -1 Special Defense

Action 1:
Yuki: Blizzard: 12 + 3 + (3-2)*1.5 + (2-0)*1.5 = 19.5, rounds to 20 Damage, 8 Energy
Intronaut: Rock Slide: wrong clone, 6 Energy

Action 2:
Yuki: Blizzard: 12 + 3 + (3-2)*1.5 + (2-0)*1.5 = 19.5, rounds to 20 Damage, 12 Damage
Intronaut: Close Combat: [12 + (4-2)*1.5]*1.5 + (1-0)*1.5 = 24 Damage, 8 Energy

Action 3:
Yuki: Blizzard: missed, 16 Energy
Intronaut: Close Combat: [8 + (4-2)*1.5]*1.5=16.5, rounds to 17 Damage, 6 Energy


Tea Demon's actions
Albinoloon's actions
I ref
 

Yuki
HP: 3
Energy: 5
Atk: 2
Def: 2
SpA: 3
SpD: 1
Spe: 50
Ability: Ice Body
Status:

Intronaut
HP: 19
Energy: 21
Atk: 4
Def: 2
SpA: 2
SpD: 2
Spe: 35
Ability: Quick Feet
Status: -10 flat evasion (permanent due to nature), -1 Special Defense

This round starts off with two very weak Pokemon staring each other down, while everyone transports to the ASB arena. Yuki moves first, only having enough energy for a weak Blizzard, leaving Intronaut barely standing. Intronaut is just able to use the so unnecessarily powerful Close Combat, destroying Yuki.


Yuki
HP: -20
Energy: 1
Atk: 2
Def: 2
SpA: 3
SpD: 1
Spe: 50
Ability: Ice Body
Status:

Intronaut
HP: 7
Energy: 13
Atk: 4
Def: 2
SpA: 2
SpD: 2
Spe: 35
Ability: Quick Feet
Status: -10 flat evasion (permanent due to nature), -1 Special Defense, -1 Attack, -1 Defense

Action 1:
Yuki: Blizzard: 6 + 3 + (3-2)*1.5 + (1-0)*1.5 = 12 Damage, 4 Energy
Intronaut: Close Combat: [12 + (4-2)*1.5]*1.5 =22.5, rounds to 23 Damage, 8 Energy


Albinoloon sends out a Pokemon and gives its ability and actions
Tea Demon gives actions
I ref
 

Vayn
HP: 90
Energy: 100
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 55
Ability: Flame Body
Status:

Intronaut
HP: 7
Energy: 13
Atk: 4
Def: 2
SpA: 2
SpD: 2
Spe: 35
Ability: Quick Feet
Status: -10 flat evasion (permanent due to nature), -1 Special Defense, -1 Attack, -1 Defense

Albinoloon sends out Vayn the Lampent, with a Flaming Body. Vayn immediately attacks with Flame Burst, knocking Intronaut to the ground.


Vayn
HP: 90
Energy: 95
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 55
Ability: Flame Body
Status:

Intronaut
HP: -8
Energy: 13
Atk: 4
Def: 2
SpA: 2
SpD: 2
Spe: 35
Ability: Quick Feet
Status: KO

Action 1:
Vayn: Flame Burst: 7 + 3 + (4-2)*1.5 + (1-0)*1.5 = 14.5, rounds to 15 Damage, 5 Energy


Tea Demon sends out a Pokemon with its ability and gives its actions
Albinoloon gives actions
I ref

 
floyd with trace.

first off you can activate trace, copying flash fire. then let loose with a shadow ball and a thunderbolt.
 
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