RU Necrozma

lotiasite

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[OVERVIEW]

Necrozma is a decent setup sweeper in the RU tier with access to Stored Power along with multiple boosting moves such as Calm Mind, Iron Defense, and Rock Polish. Furthermore, reliable recovery in Moonlight and solid all-around stats that give Necrozma great bulk allow it to set up more easily. Also, Necrozma's Prism Armor ability weakens super effective attacks, which works well with Weakness Policy to give Necrozma plenty of stat boosts. Lastly, a good Special Attack stat allows it to hit hard. However, with only one attack, Necrozma is walled by opposing Dark-types like specially oriented Sharpedo and Choice Specs Zoroark, but it can stall out physical Dark-types that use a Life Orb such as Sneasel, Honchkrow, and physical Sharpedo if Necrozma is using Iron Defense. Necrozma also has a middling Speed tier that leaves it outsped by most offensive threats. It's very susceptible to Toxic as well, since bad poison jeopardizes its longevity and ability to stay on the field long enough. Lastly, it takes a while for Necrozma to set up enough, which is especially important because Stored Power relies on getting the appropriate number of stat boosts.

[SET]
name: Stored Power
move 1: Stored Power
move 2: Calm Mind
move 3: Moonlight
move 4: Iron Defense / Rock Polish
item: Leftovers / Weakness Policy
ability: Prism Armor
nature: Bold
evs: 252 HP / 24 Def / 232 Spe

[SET COMMENTS]
Moves
========

Stored Power is Necrozma's only attack, and it takes advantage of Necrozma's multiple boosting moves. However, it leaves Necrozma completely walled by Dark-types. Calm Mind is the primary setup move, as it increases both Special Attack and Special Defense, making Stored Power more powerful and allowing Necrozma to set up against special attackers like Nidoqueen and Roserade easily. Moonlight increases Necrozma's longevity and allows Necrozma to set up more; however, be wary of its meager 8 PP. Iron Defense boosts Necrozma's Defense stat by two stages, which works well in conjunction with Calm Mind and allows Necrozma to turn physical attackers such as Bruxish into setup fodder. With both defense stats boosted, Necrozma can sponge attacks much more easily, lessening the need to use Moonlight as often. Rock Polish is an alternative that boosts Necrozma's Speed, allowing Necrozma to outspeed most of the metagame barring Pokemon such as +2 Cloyster and Unburden Slurpuff while simultaneously boosting Stored Power.

Set Details
========

232 Speed EVs allow Necrozma to outspeed maximum Speed Modest Nidoqueen so that Necrozma can use it as setup fodder. 252 HP EVs maximize Necrozma's overall bulk, allowing it to set up more easily. The rest of the EVs are put into Defense with a Bold nature to allow Necrozma to tank physical attacks more easily. Leftovers gives Necrozma more recovery, especially as Moonlight only has 8 PP, but Weakness Policy is an option that capitalizes on Stored Power and works well with Prism Armor. Prism Armor reduces the damage of super effective attacks, which can make it easier to activate Weakness Policy.

Usage Tips
========

Get rid of most Dark-types before sending Necrozma in, as they put a complete stop to it and can use it to switch in for free. However, if Necrozma is using Iron Defense over Rock Polish, note that it is able to stall out physical Dark-types such as Sneasel and Sharpedo if they are using a Life Orb. You can also bait in Dark-types using Necrozma before double switching out into a Pokemon that can deal with them, such as Gardevoir or Heracross, especially if entry hazards are up, limiting the number of times the foe can switch in. Set up with Calm Mind against special attackers, especially weaker ones such as Jolteon. Try to set up as much as possible before KOing a foe, as Necrozma can use them as setup fodder to rack up Stored Power damage. Similarly, use Iron Defense to reduce the damage taken from physical attackers such as Donphan and Toxicroak to begin setting up Calm Mind. If Necrozma is using Rock Polish instead of Iron Defense, boosting up Speed first is good, as Necrozma can then use Calm Mind to weaken attacks from foes before they can attack. If using Weakness Policy over Leftovers, attempt to hide it before intentionally taking a super effective attack to activate it. Additionally, be careful about being Pursuit trapped, as the Weakness Policy will activate right before switching out, wasting the boosts. Use Moonlight to replenish Necrozma's HP when low, but use it sparingly, as Moonlight's PP can run out very quickly, leaving Necrozma vulnerable. Also be careful about Gigalith's sand reducing Moonlight's recovery to a mere 33%, wasting its PP further and making Necrozma easier to wear down.

Team Options
========

Fighting-, Bug-, and Fairy-types like Kommo-o, Heracross, and Diancie are the best teammates for Necrozma because they deal with the Dark-types that wall it. Entry hazard setters such as Bronzong, Chesnaught, and Dragalge can weaken foes to aid Necrozma's sweep. The chip damage can also be useful for wearing down Dark-types, especially physical ones that Necrozma can then stall out. Powerful wallbreakers such as Choice Specs Kommo-o and Shaymin can severely weaken many foes, allowing Necrozma to clean late-game. Fairy-type Pokemon such as Diancie and Florges resist the Bug- and Dark-type moves that threaten Necrozma and can switch into them. They also appreciate Necrozma dealing with Poison-type Pokemon like Toxicroak. Diancie also has access to Heal Bell, which heals Necrozma of pesky status like poison and paralysis, and Stealth Rock. Fire-, Fighting-, and Ground-types like Rotom-H, Heracross, and Nidoqueen can deal with the bulky Steel-types such as Bronzong and Registeel that take minimal damage from Stored Power. Pokemon such as Registeel and Porygon2 can spread paralysis among the opposing team so that Necrozma is free to run Iron Defense over Rock Polish, and paralysis also makes it easier for Necrozma to sweep later in the game. Clerics such as Umbreon and Florges heal Toxic poison from Necrozma, which otherwise limits it completely.

[STRATEGY COMMENTS]
Other Options
=============

An offensive Stealth Rock set with Psychic, Dark Pulse, and Charge Beam is a decent option if Necrozma's team has no Stealth Rock user, but the sweeping potential of Stored Power is generally better. Substitute is an interesting option that protects Necrozma from status, particularly Toxic poison, and makes it easier for Necrozma to set up.

Checks and Counters
===================

**Dark-types**: Particularly, specially offensive Dark-types such as Choice Specs Zoroark can hit Necrozma very hard with their STAB moves and cannot be touched by Stored Power. Without Iron Defense, Necrozma has a hard time against physical Dark-types such as Sharpedo and Sneasel too, but it is able to stall them out when using Iron Defense; however, be wary that a single critical hit from either of these Pokemon can allow them to beat Necrozma, especially as it is trying to stall them out. Pokemon such as Sableye and Alolan Persian can also shut Necrozma down with Taunt, forcing it to switch out.

**Toxic**: Toxic poison racks up damage over time, making it very hard for Necrozma to stay in the battle and keep its boosts; Necrozma is forced to either switch out or get KOed.

**Psychic-resistant Pokemon**: In particular, bulky Steel-types such as Registeel and Bronzong have no trouble tanking even a boosted Stored Power before crippling Necrozma with Toxic. Other Psychic-types such as Espeon, Gardevoir, and Cresselia can also take Stored Power decently well before crippling Necrozma; Espeon and Gardevoir can ruin it with Trick, while Cresselia's Toxic can mess Necrozma up.

**Ghost-types**: Hard-hitting Ghost-types can deal massive damage to Necrozma before it can set up. Mismagius in particular is able to use Taunt on Necrozma, stopping it from setting up, before hitting it very hard with Never-Ending Nightmare. Hoopa's massive Special Attack stat allows it to break through Necrozma with its Ghost-type moves if Necrozma has not used enough Calm Minds.

**Wallbreakers**: Other strong wallbreakers such as Choice Specs Kommo-o and Choice Specs Swellow can hit Necrozma very hard before it can set up, limiting its longevity.
 
Last edited:

aVocado

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in overview and usage tips mention how it can stall out every relevant dark type in the tier besides specs zoro and beat them 1v1 (it also wins vs LO zoro due to stalling it out)

in usage tips mention sand hinders moonlight

in team options remove all frail mons and add bulkier ones. shaymin instead of swellow for example

add clerics in team options (florges/umbreon/diancie)

remove omastar and add chesnaught and dragalge for spikes and tspikes respectively

in c&c add toxic, remove bug types, remove dhelmise and doublade, and uhh... honestly c&c is really weird cuz nothing exactly counters this besides toxic... so idk.. but remove what I told u to remove for now

holding off from stamping for now
 

HypnoEmpire

Yokatta...
Hi, I'm not QC but I've had a decent amount of experience with Necrozma

It might be a good idea to include more examples when explaining why something is used. For example:

"iron defense boosts necrozma's defense by two stages, which works well in conjunction with calm mind, and allows necrozma to set up against physical attackers"

You should mention what kind of physical attackers Necrozma can use Iron Defense against that it otherwise wouldn't be able to set up on. Another example:

"rock polish is an alternative that boosts necrozma's speed, allowing it to outspeed most of the metagame while simultaneously boosting stored power"

But what Pokemon does Necrozma fail to outspeed at +2? You should mention those.

If the Defense EVs are not doing anything specific then couldn't you just run more Speed? Running 208 Speed EVs with a Timid nature outspeeds Adamant Heracross, which could outspeed and nuke you with Megahorn otherwise. You also outspeed Modest Kommo-o, which lets you 1v1 it (you can't beat it 1v1 if it outspeeds you, it does too much damage). If you're running that much Speed then you could probably just run max Speed on it unless, again, the leftover EVs actually serve a purpose.

In Moves, you could mention that Iron Defense alleviates the need to use Moonlight against physical attackers as often, which is definitely nice considering how low Moonlight's pp is.

In Set Details, you might want to include what exactly Weakness Policy can do for Necrozma. Just one example off the top of my head: If Doublade switches into Necrozma as you Calm Mind or Rock Polish, then you can Calm Mind again as Doublade uses Shadow Claw (does less than half btw), Weakness Policy activates, then you can do this: +3 0 SpA Necrozma Stored Power (180 BP) vs. 252 HP / 0 SpD Eviolite Doublade: 348-410 (108 - 127.3%) -- guaranteed OHKO

In Usage Tips, you could mention here "you can also bait in dark types using necrozma before double switching out into a pokemon that can deal with them, such as gardevoir or heracross" that having hazards up would be a good idea, since the Dark-type could just switch out from Gardevoir and Heracross and you ultimately won't achieve much as far as damage on the Dark-type goes, but with hazards up, you actually get some damage in. This is especially useful against Dark-types lacking recovery.

In Team Options, you could mention that Diancie is notable as it checks Dark-types well, sets rocks, and has Heal Bell which helps out Necrozma quite a bit.

The Torkoal mention seems kinda odd to me since it really isn't useful outside of sun teams. If you're gonna mention it at all then you might want to specify that it should only really be used on a sun team.

"entry hazard setters such as bronzong, chesnaught, and dragalge can weaken foes to aid necrozma's sweep" Hazards help every sweeper though... you could mention, however, that hazards chip Dark-types, and if you can find any other specific example, that would be good too.

In Other Options, there's no reason to even mention Autotomize if it doesn't have any usefulness over Rock Polish (you even mentioned a downside to using it, which makes it even worse). I don't know what else you could mention in Other Options, maybe Toxic and Thunder Wave could be mentioned? Maybe even offensive Rock Polish if you want to put something else in there, that's kinda unique I suppose. Could also mention Substitute since Toxic is so devastating to Necrozma.

In Checks and Counters, "Special Dark-types" is too specific because, frankly, almost every Dark-type can be a headache for Necrozma. Sableye and Persian-A can stop it really consistently with Taunt. Dark-types with recoil through Life Orb or their moves (Honchkrow Brave Bird) check it a lot less consistently, but without Iron Defense, it's really difficult to actually win vs them with Necrozma. Umbreon does almost 0 with Foul Play if Necrozma is at +6 Def and you can actually pp stall it but, again, without Iron Defense, it'll be very hard to win against.

In **Psychic-resistant Pokemon**, specify that Espeon and Gardevoir cripple it with Trick (they lose if they switch into it otherwise) and that Cresselia needs Toxic if it wants any chance of beating it. You could also mention Hoopa here, but it might be better to mention Hoopa in the Ghost-type section since you've only mentioned Mismagius there so far.

In **Wallbreakers**, the way it was worded was a bit confusing. Just say that Necrozma can't set up on them a lot of time because they deal too much damage with their main STAB moves. This is, of course, assuming that Necrozma hasn't boosted yet. It beats them with a boost or two. Also, if you decide to use the spread I mentioned above then Kommo-o doesn't really work here anymore. Could mention Durant here or any other Pokemon that 2HKOes it 1v1.

Last thing, you might want to mention critical hits somewhere, either by giving it its own section or just by mentioning it somewhere, more than likely in the Dark-types section. Critical hits aren't really a big deal a lot of the time, at least not any more of a deal than it is to Pokemon like Snorlax and Reuniclus, but if you're trying to 1v1 a Dark-type, a critical hit is much more likely to happen since you'll be trying to stall them out. As an example of how this can be relevant, Sharpedo's Life Orb Crunch has a chance to OHKO Necrozma with a critical hit, and critical hits, of course, ignore stat boosts.

I know this is a lot lol, sorry about that. Feel free to implement what you agree with.
 

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
hello! thanks for the check; i implemented most things, comments in bold
Hi, I'm not QC but I've had a decent amount of experience with Necrozma

It might be a good idea to include more examples when explaining why something is used. For example:

"iron defense boosts necrozma's defense by two stages, which works well in conjunction with calm mind, and allows necrozma to set up against physical attackers" did

You should mention what kind of physical attackers Necrozma can use Iron Defense against that it otherwise wouldn't be able to set up on. Another example:

"rock polish is an alternative that boosts necrozma's speed, allowing it to outspeed most of the metagame while simultaneously boosting stored power"

But what Pokemon does Necrozma fail to outspeed at +2? You should mention those. did

If the Defense EVs are not doing anything specific then couldn't you just run more Speed? Running 208 Speed EVs with a Timid nature outspeeds Adamant Heracross, which could outspeed and nuke you with Megahorn otherwise. You also outspeed Modest Kommo-o, which lets you 1v1 it (you can't beat it 1v1 if it outspeeds you, it does too much damage). If you're running that much Speed then you could probably just run max Speed on it unless, again, the leftover EVs actually serve a purpose. i'll wait for qc on this; afaik adamant heracross doesn't exist and modest kommo-o is uncommon, but again, i'll wait for qc's input

In Moves, you could mention that Iron Defense alleviates the need to use Moonlight against physical attackers as often, which is definitely nice considering how low Moonlight's pp is. did

In Set Details, you might want to include what exactly Weakness Policy can do for Necrozma. Just one example off the top of my head: If Doublade switches into Necrozma as you Calm Mind or Rock Polish, then you can Calm Mind again as Doublade uses Shadow Claw (does less than half btw), Weakness Policy activates, then you can do this: +3 0 SpA Necrozma Stored Power (180 BP) vs. 252 HP / 0 SpD Eviolite Doublade: 348-410 (108 - 127.3%) -- guaranteed OHKO i don't think examples are generally needed (idk if hypothetical situations and the like are even allowed in analyses), especially in such a short section as set details. i think even newer users will be able to grasp what weakness policy can do for them

In Usage Tips, you could mention here "you can also bait in dark types using necrozma before double switching out into a pokemon that can deal with them, such as gardevoir or heracross" that having hazards up would be a good idea, since the Dark-type could just switch out from Gardevoir and Heracross and you ultimately won't achieve much as far as damage on the Dark-type goes, but with hazards up, you actually get some damage in. This is especially useful against Dark-types lacking recovery. did

In Team Options, you could mention that Diancie is notable as it checks Dark-types well, sets rocks, and has Heal Bell which helps out Necrozma quite a bit. did

The Torkoal mention seems kinda odd to me since it really isn't useful outside of sun teams. If you're gonna mention it at all then you might want to specify that it should only really be used on a sun team. removed it

"entry hazard setters such as bronzong, chesnaught, and dragalge can weaken foes to aid necrozma's sweep" Hazards help every sweeper though... you could mention, however, that hazards chip Dark-types, and if you can find any other specific example, that would be good too. i kept it in, and did that

In Other Options, there's no reason to even mention Autotomize if it doesn't have any usefulness over Rock Polish (you even mentioned a downside to using it, which makes it even worse). I don't know what else you could mention in Other Options, maybe Toxic and Thunder Wave could be mentioned? Maybe even offensive Rock Polish if you want to put something else in there, that's kinda unique I suppose. Could also mention Substitute since Toxic is so devastating to Necrozma. removed autotomize and added sub, ill wait for qc on toxic and twave

In Checks and Counters, "Special Dark-types" is too specific because, frankly, almost every Dark-type can be a headache for Necrozma. Sableye and Persian-A can stop it really consistently with Taunt. Dark-types with recoil through Life Orb or their moves (Honchkrow Brave Bird) check it a lot less consistently, but without Iron Defense, it's really difficult to actually win vs them with Necrozma. Umbreon does almost 0 with Foul Play if Necrozma is at +6 Def and you can actually pp stall it but, again, without Iron Defense, it'll be very hard to win against. did

In **Psychic-resistant Pokemon**, specify that Espeon and Gardevoir cripple it with Trick (they lose if they switch into it otherwise) and that Cresselia needs Toxic if it wants any chance of beating it. You could also mention Hoopa here, but it might be better to mention Hoopa in the Ghost-type section since you've only mentioned Mismagius there so far. did and added hoopa to ghost

In **Wallbreakers**, the way it was worded was a bit confusing. Just say that Necrozma can't set up on them a lot of time because they deal too much damage with their main STAB moves. This is, of course, assuming that Necrozma hasn't boosted yet. It beats them with a boost or two. Also, if you decide to use the spread I mentioned above then Kommo-o doesn't really work here anymore. Could mention Durant here or any other Pokemon that 2HKOes it 1v1. again, since the thing about the EVs hasn't been decided yet, holding off on this

Last thing, you might want to mention critical hits somewhere, either by giving it its own section or just by mentioning it somewhere, more than likely in the Dark-types section. Critical hits aren't really a big deal a lot of the time, at least not any more of a deal than it is to Pokemon like Snorlax and Reuniclus, but if you're trying to 1v1 a Dark-type, a critical hit is much more likely to happen since you'll be trying to stall them out. As an example of how this can be relevant, Sharpedo's Life Orb Crunch has a chance to OHKO Necrozma with a critical hit, and critical hits, of course, ignore stat boosts. did

I know this is a lot lol, sorry about that. Feel free to implement what you agree with.
thanks :)
 

feen

control
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necrozma isnt a great setup sweeper, its an okay at best. change that in overview and add toxic there too

qc 3/3
 

Lumari

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remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Necrozma is a decent setup sweeper in the RU tier with access to Stored Power along with multiple boosting moves such as Calm Mind, Iron Defense, and Rock Polish, which complement each other well. (fluff-ish) Furthermore, Necrozma also has reliable recovery in Moonlight (RC) which allows it to set up more easily. Its solid stats all-around (AH) give it great bulk that allows it to set up well, and a good Special Attack stat allows it to hit hard. Necrozma's Prism Armor ability weakens super effective attacks, which works well with Weakness Policy to give Necrozma plenty of stat boosts. However, with only one attack, Necrozma is walled by opposing Dark-types like specially oriented Sharpedo and Choice Specs Zoroark. Although, However, if it is using Iron Defense, Necrozma can stall out physical Dark-types that use a Life Orb, such as Sneasel, Honchkrow, and physical Sharpedo. Necrozma also has a middling Speed tier that leaves it outsped by most offensive threats. It's very susceptible to Toxic poison as well, since Toxic bad poison jeopardizes its longevity and ability to stay on the field long enough. Lastly, it takes a while for Necrozma to set up enough, which is especially important because Stored Power relies on getting the appropriate amount number of stat boosts.

[SET]
name: Stored Power
move 1: Stored Power
move 2: Calm Mind
move 3: Moonlight
move 4: Iron Defense / Rock Polish
item: Leftovers / Weakness Policy
ability: Prism Armor
nature: Bold
evs: 252 HP / 24 Def / 232 Spe

[SET COMMENTS]
Moves
========

Stored Power is Necrozma's only attack, and it takes advantage of Necrozma's multiple boosting moves. However, it leaves Necrozma completely walled by Dark-types. Calm Mind is the primary setup move, as it increases both Special Attack and Special Defense, making Stored Power more powerful and allowing Necrozma to set up against special attackers like Nidoqueen and Roserade easily. Moonlight increases Necrozma's longevity and allows it to set up more; however, be wary of its meager 8 PP. Iron Defense boosts Necrozma's Defense stat by two stages, which works well in conjunction with Calm Mind and allows Necrozma to set up against physical attackers such as Bruxish, turning them into setup fodder. With both defense stats boosted, Necrozma can sponge attacks much more easily, lessening the need to use Moonlight as often. Rock Polish is an alternative that boosts Necrozma's Speed, allowing it to outspeed most of the metagame barring Pokemon such as +2 Cloyster and Unburden Slurpuff while simultaneously boosting Stored Power.

Set Details
========

232 Speed EVs allow Necrozma to outspeed maximum Speed Modest Nidoqueen so that Necrozma can use it as setup fodder. 252 HP EVs maximize Necrozma's overall bulk, allowing it to set up more easily. The rest of the EVs are put into Defense with a Bold nature to allow Necrozma to tank physical attacks more easily. Leftovers gives Necrozma more recovery, especially as Moonlight only has 8 PP, but Weakness Policy is an option that capitalizes on Stored Power and works well with Prism Armor. Prism Armor reduces the damage of super effective attacks, which can make it easier to activate Weakness Policy.

Usage Tips
========

Get rid of most Dark-types before sending Necrozma in, as they put a complete stop to it and can use it to get free switch in opportunities switch in for free. However, if Necrozma is using Iron Defense over Rock Polish, note that it is able to stall out physical Dark-types such as Sneasel and Sharpedo if they are using a Life Orb, which can be handy. You can also bait in Dark-types using Necrozma before double switching out into a Pokemon that can deal with them, such as Gardevoir or Heracross, especially if entry hazards are up, limiting the amount number of times the foe can switch in. Set up with Calm Mind against special attackers, especially weaker ones such as Jolteon. Try to set up as much as possible before KOing a foe, as Necrozma can use them as setup fodder to rack up Stored Power damage. Similarly, use Iron Defense to reduce the damage taken from physical attackers such as Donphan and Toxicroak to begin setting up Calm Mind. If Necrozma is using Rock Polish instead of Iron Defense, it is good to use it first, as Necrozma can then use Calm Mind to weaken attacks from foes before they can attack. If using Weakness Policy over Leftovers, attempt to hide it before intentionally taking a super effective attack to activate it. However Additionally, be careful about being Pursuit trapped, as the Weakness Policy will activate right before switching out, wasting the boosts. Use Moonlight to replenish Necrozma's HP when low, but use it sparingly, as Moonlight's PP can run out very quickly, leaving Necrozma vulnerable. Also be careful about Gigalith's sand reducing Moonlight's recovery to a mere 33%, wasting its PP further and making it easier to wear Necrozma down.

Team Options
========

Fighting-, Bug-, and Fairy-types like Kommo-o, Heracross, and Diancie are the best teammates for Necrozma because they deal with the Dark-types that wall it. Entry hazard setters such as Bronzong, Chesnaught, and Dragalge can set up hazards that weaken foes to aid Necrozma's sweep. The chip damage can also be useful for wearing down Dark-types, especially physical ones that Necrozma can then stall out. Powerful wallbreakers such as Choice Specs Kommo-o and Shaymin can severely weaken many foes, allowing Necrozma to clean late-game. Fairy-type Pokemon such as Diancie and Florges resist the Bug- and Dark-type moves that threaten Necrozma and can switch into them. They also appreciate Necrozma dealing with Poison-type Pokemon like Toxicroak. Diancie also has access to Heal Bell, which heals Necrozma of pesky status like poison and paralysis, and Stealth Rock. Fire-, Fighting-, and Ground-types like Rotom-H, Heracross, and Nidoqueen can deal with the bulky Steel-types such as Bronzong and Registeel that take minimal damage from Stored Power. Pokemon such as Registeel and Porygon2 can spread paralysis among the opposing team so that Necrozma is free to run Iron Defense over Rock Polish, and paralysis also makes it easier for Necrozma to sweep later in the game. Clerics such as Umbreon and Florges heal Toxic poison from Necrozma, which otherwise limits it completely.

[STRATEGY COMMENTS]
Other Options
=============

An offensive Stealth Rock set with Psychic, Dark Pulse, and Charge Beam is a decent option if Necrozma's team has no Stealth Rock user, but the sweeping potential of Stored Power is generally better. Substitute is an interesting option that protects Necrozma from status, particularly Toxic poison, and makes it easier for Necrozma to set up.

Checks and Counters
===================

**Dark-types**: Particularly, specially offensive Dark-types such as Choice Specs Zoroark can hit Necrozma very hard with their STAB moves and cannot be touched by Stored Power. Without Iron Defense, Necrozma has a hard time against physical Dark-types such as Sharpedo and Sneasel too, but it is able to stall them out when using Iron Defense; however, be wary that a single critical hit from either of these Pokemon can allow them to beat Necrozma, especially as it is trying to stall them out. Pokemon such as Sableye and Alolan Persian can also shut Necrozma down with Taunt, forcing it to switch out.

**Toxic**: Toxic poison racks up damage over time, making it very hard for Necrozma to stay in the battle and keep its boosts; Necrozma is either forced to either switch out or get KOed.

**Psychic-resistant Pokemon**: In particular, bulky Steel-types such as Registeel and Bronzong have no trouble tanking even a boosted Stored Power before crippling Necrozma with Toxic. Other Psychic-types such as Espeon, Gardevoir, and Cresselia can also take Stored Power decently well before crippling Necrozma; Espeon and Gardevoir can ruin it with Trick, while Cresselia's Toxic can mess Necrozma up.

**Ghost-types**: Hard-hitting Ghost-types can deal massive damage to Necrozma before it can set up. Mismagius in particular is able to use Taunt on Necrozma, stopping it from setting up, before hitting it very hard with Never-Ending Nightmare. Hoopa's massive Special Attack stat allows it to break through Necrozma with its Ghost-type moves if Necrozma has not used enough Calm Minds.

**Wallbreakers**: Other strong wallbreakers such as Choice Specs Kommo-o and Choice Specs Swellow can hit Necrozma very hard before it can set up, limiting its longevity.
 
Last edited:

lotiasite

undedgy
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implemented; i was kinda iffy on starting two sentences in a row with "however" so i changed it accordingly if that's ok
 

Lemonade

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[OVERVIEW]

Necrozma is a decent setup sweeper in the RU tier with access to Stored Power along with multiple boosting moves such as Calm Mind, Iron Defense, and Rock Polish. Furthermore, reliable recovery in Moonlight and solid all-around stats that give Necrozma great bulk allows it allow it to set up more easily. (Comment: I combined these parts because reliable recovery + bulk usually go together. ) Its solid stats all-around give it great bulk that allows it to set up well, and a good Special Attack stat allows it to hit hard. Also, Necrozma's Prism Armor ability weakens super effective attacks, which works well with Weakness Policy to give Necrozma plenty of stat boosts. (Comment: Prisim Armor is mostly defensive, so it makes sense to talk about it with other defensive aspects. ) Lastly, a good Special Attack stat allows it to hit hard. However, with only one attack, Necrozma is walled by opposing Dark-types like specially oriented Sharpedo and Choice Specs Zoroark, but it can stall out physical Dark-types that use a Life Orb such as Sneasel, Honchkrow, and physical Sharpedo if it Necrozma is using Iron Defense. Necrozma also has a middling Speed tier that leaves it outsped by most offensive threats. It's very susceptible to Toxic as well, since bad poison jeopardizes its longevity and ability to stay on the field long enough. Lastly, it takes a while for Necrozma to set up enough, which is especially important because Stored Power relies on getting the appropriate number of stat boosts.

[SET]
name: Stored Power
move 1: Stored Power
move 2: Calm Mind
move 3: Moonlight
move 4: Iron Defense / Rock Polish
item: Leftovers / Weakness Policy
ability: Prism Armor
nature: Bold
evs: 252 HP / 24 Def / 232 Spe

[SET COMMENTS]
Moves
========

Stored Power is Necrozma's only attack, and it takes advantage of Necrozma's multiple boosting moves. However, it leaves Necrozma completely walled by Dark-types. Calm Mind is the primary setup move, as it increases both Special Attack and Special Defense, making Stored Power more powerful and allowing Necrozma to set up against special attackers like Nidoqueen and Roserade easily. Moonlight increases Necrozma's longevity and allows it Necrozma to set up more; however, be wary of its meager 8 PP. Iron Defense boosts Necrozma's Defense stat by two stages, which works well in conjunction with Calm Mind and allows Necrozma to turn physical attackers such as Bruxish into setup fodder. to set up against physical attackers such as Bruxish, turning them into setup fodder. (Comment: Shortened this, because obviously if you turn something into setup fodder you can set up against them. ) With both defense stats boosted, Necrozma can sponge attacks much more easily, lessening the need to use Moonlight as often. Rock Polish is an alternative that boosts Necrozma's Speed, allowing it Necrozma to outspeed most of the metagame barring Pokemon such as +2 Cloyster and Unburden Slurpuff Slurpuff, while simultaneously boosting Stored Power.

Set Details
========

232 Speed EVs allow Necrozma to outspeed maximum Speed Modest Nidoqueen so that Necrozma can use it as setup fodder. 252 HP EVs maximize Necrozma's overall bulk, allowing it to set up more easily. The rest of the EVs are put into Defense with a Bold nature to allow Necrozma to tank physical attacks more easily. Leftovers gives Necrozma more recovery, especially as Moonlight only has 8 PP, but Weakness Policy is an option that capitalizes on Stored Power and works well with Prism Armor. Prism Armor reduces the damage of super effective attacks, which can make it easier to activate Weakness Policy.

Usage Tips
========

Get rid of most Dark-types before sending Necrozma in, as they put a complete stop to it and can use it to switch in for free. However, if Necrozma is using Iron Defense over Rock Polish, note that it is able to stall out physical Dark-types such as Sneasel and Sharpedo if they are using a Life Orb. You can also bait in Dark-types using Necrozma before double switching out into a Pokemon that can deal with them, such as Gardevoir or Heracross, especially if entry hazards are up, limiting the number of times the foe can switch in. Set up with Calm Mind against special attackers, especially weaker ones such as Jolteon. Try to set up as much as possible before KOing a foe, as Necrozma can use them as setup fodder to rack up Stored Power damage. Similarly, use Iron Defense to reduce the damage taken from physical attackers such as Donphan and Toxicroak to begin setting up Calm Mind. If Necrozma is using Rock Polish instead of Iron Defense, boosting up Speed first is good, it is good to use it first, (Comment: lots of "it"s is messy ) as Necrozma can then use Calm Mind to weaken attacks from foes before they can attack. If using Weakness Policy over Leftovers, attempt to hide it before intentionally taking a super effective attack to activate it. Additionally, be careful about being Pursuit trapped, as the Weakness Policy will activate right before switching out, wasting the boosts. Use Moonlight to replenish Necrozma's HP when low, but use it sparingly, as Moonlight's PP can run out very quickly, leaving Necrozma vulnerable. Also be careful about Gigalith's sand reducing Moonlight's recovery to a mere 33%, wasting its PP further and making Necrozma easier to wear down. it easier to wear Necrozma down.

Team Options
========

Fighting-, Bug-, and Fairy-types like Kommo-o, Heracross, and Diancie are the best teammates for Necrozma because they deal with the Dark-types that wall it. Entry hazard setters such as Bronzong, Chesnaught, and Dragalge can weaken foes to aid Necrozma's sweep. The chip damage can also be useful for wearing down Dark-types, especially physical ones that Necrozma can then stall out. Powerful wallbreakers such as Choice Specs Kommo-o and Shaymin can severely weaken many foes, allowing Necrozma to clean late-game. Fairy-type Pokemon such as Diancie and Florges resist the Bug- and Dark-type moves that threaten Necrozma and can switch into them. They also appreciate Necrozma dealing with Poison-type Pokemon like Toxicroak. Diancie also has access to Heal Bell, which heals Necrozma of pesky status like poison and paralysis, and Stealth Rock. Fire-, Fighting-, and Ground-types like Rotom-H, Heracross, and Nidoqueen can deal with the bulky Steel-types such as Bronzong and Registeel that take minimal damage from Stored Power. Pokemon such as Registeel and Porygon2 can spread paralysis among the opposing team so that Necrozma is free to run Iron Defense over Rock Polish, and paralysis also makes it easier for Necrozma to sweep later in the game. Clerics such as Umbreon and Florges heal Toxic poison from Necrozma, which otherwise limits it completely.

[STRATEGY COMMENTS]
Other Options
=============

An offensive Stealth Rock set with Psychic, Dark Pulse, and Charge Beam is a decent option if Necrozma's team has no Stealth Rock user, but the sweeping potential of Stored Power is generally better. Substitute is an interesting option that protects Necrozma from status, particularly Toxic poison, and makes it easier for Necrozma to set up.

Checks and Counters
===================

**Dark-types**: Particularly, specially offensive Dark-types such as Choice Specs Zoroark can hit Necrozma very hard with their STAB moves and cannot be touched by Stored Power. Without Iron Defense, Necrozma has a hard time against physical Dark-types such as Sharpedo and Sneasel too, but it is able to stall them out when using Iron Defense; however, be wary that a single critical hit from either of these Pokemon can allow them to beat Necrozma, especially as it is trying to stall them out. Pokemon such as Sableye and Alolan Persian can also shut Necrozma down with Taunt, forcing it to switch out.

**Toxic**: Toxic poison racks up damage over time, making it very hard for Necrozma to stay in the battle and keep its boosts; Necrozma is forced to either switch out or get KOed.

**Psychic-resistant Pokemon**: In particular, bulky Steel-types such as Registeel and Bronzong have no trouble tanking even a boosted Stored Power before crippling Necrozma with Toxic. Other Psychic-types such as Espeon, Gardevoir, and Cresselia can also take Stored Power decently well before crippling Necrozma; Espeon and Gardevoir can ruin it with Trick, while Cresselia's Toxic can mess Necrozma up.

**Ghost-types**: Hard-hitting Ghost-types can deal massive damage to Necrozma before it can set up. Mismagius in particular is able to use Taunt on Necrozma, stopping it from setting up, before hitting it very hard with Never-Ending Nightmare. Hoopa's massive Special Attack stat allows it to break through Necrozma with its Ghost-type moves if Necrozma has not used enough Calm Minds.

**Wallbreakers**: Other strong wallbreakers such as Choice Specs Kommo-o and Choice Specs Swellow can hit Necrozma very hard before it can set up, limiting its longevity.
 
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