<p>Some might wonder why, when Necturna has every coverage move in the entire game available to it, the only coverage moves that will ever be Sketched are Sacred Fire, possibly Close Combat or Hi Jump Kick, maybe V-create, and if you are going special, then Blue Flare. One may wonder, indeed, why all of these moves are Fire- or Fighting-type, and the simple answer is that these are the highest-powered moves in the game with the best coverage alongside Necturna's Grass- and Ghost-type moves. As far as other moves go, there are few that are of significant note, but plenty that are worth mentioning in passing. Eruption is an alternative to Blue Flare, but is weaker than the latter if Necturna falls under 87% of her maximum HP. On the physical side, Bolt Strike is an immensely strong option that can hit Flying-types for good damage, but as the only one worth hitting is Dragonite, and Necturna can hit Water-types with her STAB moves anyway, it is hardly worth the bother. On the special side, Blizzard and Focus Blast are options to hit Dragonite and Heatran with, respectively, but are extraordinarily inaccurate and will ruin you as often as they save you. Blizzard may be of more note if you are using Necturna on a hail team, but as Necturna is quite solidly beaten by just about every threat to hail teams already, she is not the most advantageous Pokemon to place in that situation. Staying with the weather theme, it is worth noting that Hydro Pump, Thunder, and Hurricane are all useful moves to take advantage of the rain that a partner Politoed brings, but only Hydro Pump gets the boost from rain, and indeed only Hydro Pump will really hit targets that you couldn't hit already. If using Necturna on a sun team, SolarBeam becomes an option, as it works well in tandem with sun-boosted Blue Flare, but if your opponent switches in a Politoed or Tyranitar then you're a bit stuffed. Secret Sword is an option on Calm Mind sets to beat Chansey, Blissey, and specially defensive Heatran with, but if you're that worried about these threats, then maybe the Substitute + Quiver Dance set is a better bet. Lastly, if you are still lacking a move of an odd type, you can always equip a Plate item and use Judgment, though even Arceus's holy rain of death is somewhat pathetic when given to a Necturna. Oh, and you pretty much lose your item slot.</p>
"Necturna's sketch slot options are completely limitless, yes, but there's a good reason that all of the suggested coverage moves in the analysis are Fire- or Fighting-type: they simply afford the best coverage in conjunction with Necturna's Grass- and Ghost-type STAB moves, such as on Steel-types and Hydreigon. That's not to say there aren't numerous other coverage options available - Bolt Strike, Blizzard, and Hurricane being just a few examples - but you should only consider running them to counter a specific threat to your team, not as all-purpose coverage. There are also surprisingly many adequate Fire- and Fighting-type moves, such as Eruption, Secret Sword, and Focus Punch, but all of these have niche uses and are thus generally outclassed unless otherwise mentioned."
o and this should probably be reassigned (id be willing to take it if nobody with bigger cap-muscles takes it instead)