Nerfmons (Slate Three + Tiebreaker Vote)

#27

Name:
Tapu Lele
Nerfed Stats: 70 / 85 / 80 / 105 / 90 / 90 (+5 DEF, -25 SPA, -25 SPD, -5 SPE)
Removed Moves: Moonblast, Aromatherapy, Thunder, Thunderbolt
Ability: Tangling Hair | Telepathy (H)
New Typing:

New Moves:
Power Whip, Solar Beam, Moonlight
Justification: Lele gets hit hard by it's nerf, giving it only moderate special attack, which was its premiere stat, along with leavening out its originally good special bulk. Removing moonblast kills its best STAB, limiting it to only using dazzling gleam, while at the same time, removing its electric moves and aromatherapy removes some of its versatility. Tangling hair makes sense with its appearance, and gives it a niche in punishing physical attackers by slowing them down. The added moves of power whip (which just goes with the hair theme) and solar beam (something to give it power in the sun) actually have very little benefit overall and give it some grass attacks that could be useful in VERY scarce situations. On the other hand, the addition of moonlight could help in certain situations in which lele could use healing.
Competitive Insight: With these nerfs, Tapu Lele falls below the mark for a stellar Pokemon. This being said, it has a decently good special attack and outspeeds much of current NU (that will change with more nerfed mons). You could easily run a scarf set and do damage to NU. That being said, without the priority immunity, bullet punch and really any sort of priority can hurt your scarf set by completely bypassing lele, as it lacks priority. a bulky set would be hard too, as it lacks physical bulk, and only has a moderate special defense, which makes something like Calm Mind/Moonlight/Psychic/Focus Blast (IDRK) could work, but any super-effective attacks or even neutral physical hits will MELT lele. I may have been a bit harsh, but depending on how it's used, lele could be an NU force to be reckoned with.


Name: Tapu Bulu
Nerfed Stats: 70 / 105 / 115 / 90 / 70 / 70 (-25 ATK, +5 SPA, -25 SPD, -5 SPE)
Removed Moves: Wood Hammer, Stone Edge, Dazzling Gleam, Swords Dance
Ability: Grass Pelt | Telepathy (H)
New Typing:

New Moves:
Play Rough, Stealth Rock, Moonlight
Justification: OU bulu has three glaring problems, healing the opponent with grassy terrain, a lack of fairy STAB, and a 4x weakness to poison. Bulu repairs some of its problems in its downgrade, but now has more problems of its own. Bulu still has its 4x weakness to poison, and now comes with a reduced special bulk that makes it open season for sludge bombs and waves. Its ability is also completely useless. That is unless you decide to bring grassy terrain on Bulu or another mon, wasting precious move slots. Speaking of moves, Bulu loses many useful ones, while gaining others. Bulu loses its main grass STAB in wood hammer, but finally gains a well-deserved physical fairy STAB. It also drops its main form of setup, a strong coverage move in stone edge, and dazzling gleam, which would've paired well with it's slightly bumped SPA. On the other hand, it gains some defensive and support moves in Sr and moonlight.
Competitive Insight: Bulu can now be used effectively in several different ways in the NU culture, while not being too overpowered for their level. Assault Vest pops into mind instantly, as its nerfed SPA makes it difficult to deal with special attacks. It also has plenty of moves that make a defensive set entirely possible. Leech seed, stealth rock, moonlight, roar, natures madness, and more allow for a great support set. Grassium-z with grassy terrain or grass seed accomplish the same deal, giving +1 to bulu's defense in addition to the grass pelt boost, making bulu very physically bulky. Bulk up works too.


Name: Tapu Fini
Nerfed Stats: 70 / 75 / 90 / 95 / 110 / 65 (-25 DEF, +5 SPA, -20 SPD, -20 SPE) (yes i know this is more nerfed than the others, hear me out)
Removed Moves: Reflect, Light Screen, Defog, Ice Beam
Ability: Shell Armor | Telepathy (H)
New Typing:

New Moves:
Confuse Ray, Moonlight, Shore Up, rest
Justification: Fini loses the majority of it's bulk and gets a slight bump in SPA. That's pretty much it. I mean, it gets reliable healing in rest, moonlight, and shore up. But it loses defog, one of its most common moves for clearing hazards. It also loses its immunity to status, which hurts stall because it can get toxic'd left and right. It also has to rely on blizzard for an ice move, which hurts because it cant use a 100% accuracy move to hit things that are okay with surf and moonblast.
Competitive Insight: It is still specially bulky, so you can stall easily with toxic and it's healing moves. Shell armor prevents crits, so CM will be a viable set. Crofini could very easily be a thing now that it can actually sleep. overall, not much to say, a good bulky mon with decent SPA.
 
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#28
Name:
Magearna (Original Colored Form will be the current Magearna now)
Nerfed Stats: 80 / 105 / 95 / 105 / 95 / 75 (+10 Attack, -20 Defense, -25 Special Attack, -20 Special Defense, +10 Speed) (555)
Removed Moves: Aura Sphere, Focus Blast, Ice Beam, Volt Switch, Trick Room
Ability: Steelworker
New Typing:

New Moves:
Play Rough, Rollout, Toxic, Rest, Sleep Talk
Justification: Magearna really take a dive in usability here. Gone is the impressive bulk and great Special Attack and the amount of coverage it has. It still keeps Thunderbolt because it would seem a bit useful to tackle the Steel types with a decent neutral move against them. However, the major breaking point is in its typing, the Steel type. Without it, it gains far less bulk with this lacking move, though it regains a Fighting resistance. However, not all of the Steel-type is gone, as it can still have at least a semi-secondary STAB in Steelworker. On top of that, it also gains minor boosts in its Attack and Speed (+10 for both) to keep out of a total PU drop. It also gains Play Rough to counterbalance the new Attack stat, the standard TMs of Toxic, Rest, and Sleep Talk, and Rollout mostly for flavor as it IS a living mechanical Poke Ball technically.
Competitive Insight: With the loss of the Steel type, it has changed from a very bulky, currently S ranked OU Fairy, to (hopefully) a semi-average wall breaker, with the way to go either Special, with the alright Special movepool it has, even with the nerfs to it, or bulky, as 80/95/95 bulk is still pretty decent, to even Mixed or Physical, due to the existence of Shift Gear as a way to keep the Speed going. However, the thing will have to be even more wary of strong hits of either neutral or super effective without the fellow Steel type and the worse bulk.

Edit: Sorry about the duplicates of Kopelemon's post, I used it for the template.
 
#31

Name:
Magearna
Nerfed Stats: 65/110/110/110/110/65 (-15 HP, +15 Atk, -15 Def, -20 SpA, -15 SpDef)
Removed Moves: Shift Gear, Dazzling Gleam, Moonblast, Charge Beam, Thunderbolt, Volt Switch, Aurora Beam, Ice Beam, Aura Sphere, Focus Blast, Trick Room, Energy Ball, Solar Beam, Grass Knot, Shadow Ball, Psybeam, Synchronoise, Calm Mind
Abilities: Clear Body
Typing:

Justification:
It now has a Mesprit-like spread with its stats, except for the Alola 570 BST. Most of its expansive special movepool is removed, leaving it with basically only STABs (and even then its only Fairy STAB is Fleur Cannon). With a barren movepool, there isn't much Magearna can do other then fire off powerful Fleur Cannons in NU, which isn't too crazy.
Competitive Insight: While it has a very barren movepool and a (mostly) useless ability, there really isn't much variety as to what Magearna can do. It can either run Specs, Fairium-Z, or Assault Vest as far as I can see, and all three of those will probably run the same set of Fleur Cannon / Flash Cannon / Hidden Power / Explosion, since there is basically nothing else in its movepool. However, it still has a very good typing and ok bulk and, alongside Fleur Cannon, reasonable power. This lets it leave its mark in the NU tier, without being too busted.
 

G-Luke

We Eat Losers
is a Pre-Contributor
#32
Voting time!!

Name
: Tapu Fini
Nerfed Stats: 50 / 75 / 115 / 80 / 130 / 70 (-20 HP, -15 Spa, -15 Spe)
Removed Moves: N/A
Ability: Hydration [HA: Telepathy]
Typing:

New Moves (If Any)
: Rest
Justification: Tapu Fini is meant to be a stall mon (Or at least as far as I can tell due to its ability and stat spread), so I don't want to remove that. However, for a mon that specialises in bulk, 95 SpA in conjunction with Calm Mind, and a respectable 85 speed for a bulk mon is a little over the top. Sure, it had no reliable recovery, but 70 / 115 / 130 bulk with Calm Mind was hell to break through. In this it keeps Calm Mind but still has no good recovery. It's SpA is severely limited, being lower than Stunfisk of all things.
Competitive Insight: With these nerfs, it works with a Calm Mind Rest Hydration set well, or Rest Hydration Toxic. It has less mixed bulk than Suicune, aswell as lower SpA, which would most likely set it around the RU / BL2 tier

Extra Notes: Hydration is basically Misty Terrain that works when Rain is up. This forces Tapu Fini to waste a turn setting up rain or having another Electric weak pokemon on the team to set up rain for it. It risks being severly dented for being able to rest without sleeping.
252 SpA Life Orb Jolteon Thunderbolt vs. 252 HP / 0 SpD Tapu Fini: 273-322 (79.3 - 93.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Raikou Thunderbolt vs. 252 HP / 0 SpD Tapu Fini: 218-258 (63.3 - 75%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Silvally-Electric Multi-Attack vs. 252 HP / 0 Def Tapu Fini: 234-276 (68 - 80.2%) -- guaranteed 2HKO after Leftovers recovery (Silvally doesn't even need an item)
252 SpA Life Orb Zebstrika Thunderbolt vs. 252 HP / 0 SpD Tapu Fini: 221-265 (64.2 - 77%) -- guaranteed 2HKO after Leftovers recovery (Even Zebstrika can 2 shot it)
The above calcs are without the HP nerf because I'm too lazy to re calc
I don't really play NU so if this is too good let me know :D

Name: Tapu Lele
Nerfed Stats: 70 / 85 / 65 / 110 / 85 / 95 (-10 Def, -20 SpA, -30 SpD)
Removed Moves: Moonblast, Taunt, Psyshock, Focus Blast
Abilities: Dazzling (Telepathy)
Justification: I wanted to let it keep the niche is has of blocking priority, but I didn't want it to be too good for NU. So I gave it Dazzling, which also stops priority. However, it doesn't do anything else for it and cannot be given to teammates to help them out. I also lowered Lele's special bulk by a good chunk to make it more frail as it now has 85/65/85 bulk (I lowered Defense too). Finally, I lowered the Special Attack to make it more manageable in NU. As for moves, I removed Moonblast so that it is forced to rely on Dazzling Gleam for STAB, Psyshock to let special walls make Lele cry, Taunt to limit utility options and Focus Blast to force it to run HP Fire for Steel-types.
Competitive Insight: It would likely run either Scarf or Specs with Dazzling Gleam, Psychic, Shadow Ball, and Hidden Power Fire. It would likely be a good late-game cleaner due to its frailty and good amount of power.
I'm gonna leave this link to the NU Viability Rankings here for people to see what kind of stuff in in the tier

Name:
Tapu Bulu
Nerfed Stats: 60/130/105/85/95/70 (-10 HP, -10 Def, -5 Spe)
Removed Moves: Superpower
Ability: Levitate / Telepathy (HA)
New Typing (If Any): Grass/Fairy
New Moves (If Any): Bulldoze
Justification: Tapu Bulu's biggest draws are it's immense power with Grassy Terrain and good coverage. Under Grassy Terrain, switching into Tapu Bulu is barely an option, as nothing wants to take a banded Wood Hammer to the face. Not to mention, coverage in Superpower, Stone Edge, and Zen Headbutt makes Bulu pretty hard to get around. So, in this nerf, I took away it's Terrain to limit it's power and 1, but only 1, of it's best coverage moves in Superpower. Now, Bulu is much easier for walls to switch into and Steel-types like Steelix and Ferroseed can now wall Bulu much more easily than before, as now it only has Brick Break to hit them. Lowering Bulu's overall bulk also means that it can't set up as easily as it could before and that Wood Hammer has more recoil damage, so it's worn down fast much like Emboar.
Also, the inclusion of Levitate makes for a better version of Grassy Terrain's weakening of Earthquake, but not very much needed due to Bulu good bulk and Grass-typing.
Competitive Insight: Tapu Bulu is a very threatening setup sweeper in NU, boasting a huge 130 Attack stat and great STAB in Wood Hammer and Horn Leech to break down the opponent. With Swords Dance or Bulk Up, Tapu Bulu can easily spiral out of control and take out many Pokemon with it's combination of Grass STAB, Stone Edge, and Zen Headbutt. However, it's speed tier is lacking and it's typing is very exploitable, allowing top tier threats like Sneasel, Drapion, Sigilyph to take it down quite easily.


Name:
Magearna
Nerfed Stats: 80/95/95/110/95/65 (-20 Def, -20 SpA, -20 SpD)
Removed Moves: Focus Blast, Shift Gear, Volt Switch, Ice Beam, Aura Sphere*, Trick Room
Ability: Beast Boost (Wish I could rename it, but eh)
New Typing (If Any): Steel/Fairy
New Moves (If Any): N/A
Justification: Magearna is great for a lot of reasons. A couple of those reasons include it's buckets of coverage, it's pivoting ability, and SHIFT GEAR. So, when we remove all of that, we get a still decent, but much worse Magearna. When we remove Focus Blast and Ice Beam, Magearna loses very much appreciated coverage and Z-Move possibilities. Remove Volt Switch, and now Magearna can't pivot nearly as well as it could before. Remove Shift Gear (and Trick Room) and you don't lose... I mean, Magearna can't spiral out of control as easily. With this, plus a nerf to it's great bulk and power, as well as a slight ability nerf (You can't get a SpA boost from stuff like Toxic now), Magearna is much easier to deal with.
Competitive Insight: Magearna's movepool, typing, and stats make it a great bulky offensive Pokemon in NU. Steel/Fairy is an amazing typing and with it, Magearna packs a good number of coverage options like Thunderbolt for Slowbro or Shadow Ball for Uxie for break through teams. A nice ability in Beast Boost let's Magearna sweep if it's able to get a couple KOs.
(* Wasn't sure if I should remove this. It allows it to break past Steelix and Ferroseed, but that's about it)


Name:
Tapu Fini
Nerfed Stats: 60/75/100/85/115/85 (-10 HP, -15 Def, -10 SpA, -15 SpD)
Removed Moves: Taunt, Haze, Aqua Ring
Ability: Water Veil / Telepathy (HA)
New Typing (If Any): Water/Fairy
New Moves (If Any): N/A
Justification: One of the things that Tapu Fini is best at is wearing down the opponent with it's combination of Taunt and Nature's Madness, plus it's immense bulk. It's eve able to do this without having reliable recovery. Now, when you take Taunt and the majority of it's bulk away, it becomes much harder for Tapu Fini to effectively wear down Pokemon, especially walls, though at least it still has Nature's Madness. I also removed Haze so that setup sweepers have 1 less thing to fear, though Scald and Nature's Madness can still mess them up. Speaking of Scald, the removal of Misty Surge for Water Veil is a double-edged sword. On one hand, Tapu Fini can be worn down by Toxic, but at the same time, Tapu Fini can now actually use Scald and Toxic. I also removed Aqua Ring just in case you thought that you could have recovery.
Competitive Insight: Tapu Fini sets itself apart from the other bulky Waters of NU (Jellicent, Slowbro/king, Vaporeon) with it's ability to remove hazards and easily wear down Pokemon with Nature's Madness. Thanks to it's typing and bulk, Tapu Fini can quite easily take on threats such as Hitmonlee, Emboar (doesn't very much appreciate Wild Charge though), and Sneasel while being able to support teams with Defog (sorry Lumineon and Prinplup).
Nerfed Tapu Lele


Abilities: Dazzling, Telepathy (HA)
Stats: 70 HP / 65 Atk (-20) / 55 Def (-20) / 120 SpA (-10) / 95 SpD (-20) / 95 Spe / 500 BST (-70)
Removed Moves: Taunt, Thunder, Thunderbolt
Justfication: Dazzling still keeps its priority immunity, while removing the Psychic Terrain. Thunderbolt / Thunder may not have been much relevant, but it is still keeping it from overcoming nerfed Celesteela if it wanted too, while the lack Taunt stops its stallbreaking attempts.
Competitve Corner: Still decent in an NU metagame, thanks to decent Special Attack and Speed stats. With an interesting offensive typing, + Focus Blast. Still has the same flaws of unnerfed Tapu Lele (barring low Speed) but in much severe degrees, its physical bulk is nonexistent and Special Attacks do even more.

idk how I managed to miss that, I read the OP like three times, but I guess my attention was just elsewhere :P

Name: Tapu Lele
Nerfed Stats: 60/65/55/120/95/85 (-20 Atk -20 Def -10 SpA -20 SpD -10 Spe)
Ability: Trace | [HA: Telepathy]
Removed Moves: Focus Blast, Taunt
New Typing (If Any):

New Moves (If Any):
Agility
Justification: Stats are easy enough to explain. I just nerfed them to a point where it would be more managable for NU. The change from Psychic Terrain to Trace is what really made it worthwhile, team immunity to Priority while simultaneously having its STAB boosted? Oh no. I replaced it with Trace as I think its a suitable ability and can be very helpful at times. Focus Blast got the boot, as its notable that not much Psychic types have Fighting coverage. Taunt also got the boot as it made stallbreaking too easy.
Competitive Insight: With its brand new stats and shiny ability, Tapu Lele can make a name for itself as a great wallbreaker. Defensively its still checked by the likes of Steelix, Drapion and Metang(?). Offensively most priority attacks keep it in check quite nicely, as it has zero physical bulk. It also faces stiff competition from fellow Psychic types Kadabra and Meloetta. Agility does give it sweeping prowess, but it finds it hard to set up.

Tapu Lele @ Choice Scarf
EVs: 252 SpA / 4 SpD / 252 Spe
Ability: Trace
Timid Nature
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Thunderbolt / Shadow Ball

Tapu Lele @ Pixie Plate
EVs: 252 SpA / 4 SpD / 252 Spe
Ability: Trace
Modest Nature
- Agility
- Moonblast
- Psychic / Psyshock
- Hidden Power [Fire]



Name: Tapu Bulu
Nerfed Stats: 70/125/95/85/85/70 (-5 Atk -20 Def -10 SpD -5 Spe)
Ability: Sap Sipper | [HA: Telepathy]
Removed Moves: Superpower
New Typing (If Any):

New Moves (If Any):
N/A
Justification: Tapu Bulu smashes everything with its great coverage and ridiculously powerful Wood Hammers. With a slightly reduced bulk, inability to touch Steel types and no boost to its Grass STAB, Bulu is much more managable. A slight drop in speed seals the deal.
Competitive Insight: Far less powerful than before, Tapu Bulu still has enough to bust up NU tanks like Steelix without much trouble. Sap Sipper allows it to pivot into Grass types.

Tapu Bulu @ Lum Berry
EVs: 252 HP / 252 Atk / 4 Spe
Ability: Sap Sipper
Adamant Nature
- Swords Dance
- Wood Hammer
- Zen Headbutt
- Stone Edge



Name: Magearna
Nerfed Stats: 80/95/85/110/105/75 (-20 Def -20 SpA -10 SpD +10 Spe)
Ability: Natural Cure
Removed Moves: Ice Beam, Trick Room, Volt Switch, Shift Gear, Focus Blast, Thunder Wave
New Typing (If Any):

New Moves (If Any):
Rest, Sleep Talk, Heal Bell
Justification: Fairy/Steel typing makes Magearna capable of walling many threats, so I removed its Fairy typing. Soul Heart also makes it easily snowball out of control, so I replaced it with Natural Cure. I kicked Trick Room and Shift Gear so it doesn't try to sweep or reverse sweep teams (like Cofa). Ice Beam is potent coverage, so I kicked it. Removing Volt Switch stunts its pivoting capabilities. Added Rest and Sleep Talk as most mons have it and Heal Bell to give it a niche as a cleric.
Competitive Insight: A Steel type cleric is currently unheard of in NU, and its good stats allow it to stomach some neutral hits. Still having access to Fleur Cannon makes for a nice lure for NU's many Fighting types.

WIP

Name: Tapu Fini
Nerfed Stats: 70/75/100/85/115/85 (-15 Def -10 SpA -15 Spe)
Ability: Hydration | [HA: Telepathy]
Removed Moves: Nature's Madness, Haze, Defog
New Typing(If Any):
New Moves(If Any):
Rest
Justification: Fini is incredibly bulky, so to make it usable for NU, I dropped its bulk by a considerate amount. Once again the game changing terrains get the boot, and is replaced with a usable Hydration. Its utility movepool is completely unmatched, so I kicked what are to me its three most defining offenders - Natures Madness, Haze and Defog. Finally added Rest so that it can have a niche as a threatening RestHydration CM set.
Competitive Insight: Tapu Fini is now a reasonably bulky wall that can not only check a plethora of attackers in NU (Machamp, Sneasel, Hitmonlee), but can also become an offensive threat itself.

Tapu Fini @ Leftovers
EVs: 252 HP / 252 Def / 4 SpD
Ability: Hydration
Bold Nature
- Toxic
- Scald
- Taunt
- Moonblast

Tapu Fini @ Leftovers
EVs: 252 HP / 252 Def / 4 Spe
Ability: Hydration
Bold Nature
- Rest
- Rain Dance
- Scald
- Calm Mind

Name: Tapu Lele
Nerfed Stats: 70/85/75/100/115/95 (-30 SpA) (540 BST)
Ability: Competitive | [HA: Telepathy]
Removed Moves: Nature's Madness
New Typing (If Any):

New Moves (If Any):
---
Justification: Tapu Lele's Special Attack was dropped quite drastically and Psychic Surge was replaced by Competitive, which is also a great ability that can punish Defoggers and Sticky Webs. Nature's Madness was removed because it's quite op when paired with Taunt. Lele kept its great offensive typing but its Psychic STAB attacks do only around 55% of the original damage now.
Competitive Insight: Probably the best sets for Tapu Lele in NU would be Choice Specs or Choice Scarf. With Choice Specs it can smash slower bulkier teams and with Choice Scarf it can work as a good revenge killer.

Tapu Lele @ Choice Specs / Choice Scarf
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Focus Blast
- Shadow Ball



Name: Magearna
Nerfed Stats: 80 / 85 / 85 / 100 / 85 / 65 (-10 Atk -30 Def -30 SpA -30 SpD) (500 BST)
Ability: Download
Removed Moves: Aura Sphere, Shift Gear, Volt Switch, Trick Room
New Typing (If Any):

New Moves (If Any):
Play Rough, Heavy Slam
Justification: Magearna's huge bulk and huge Special Attack were nerfed a lot to make her more suitable for NU. Magearna still has a great ability in Download but she can't snowball through teams anymore. Aura Sphere was removed so she has to use the inaccurate Focus Blast to hit Steels, Shift Gear and Trick Room were removed to lower her sweeping potential and Volt Switch was removed to make AV sets less viable. Magearna kept her great defensive typing and got two new physical STAB attacks to utilize Download on the physical side too.
Competitive Insight: The NU Magearna is a dangerous mixed attacker with a decent bulk and a great defensive typing, however she is still slow. The best sets for her are probably All-out Attacker or Choice Scarf.

Magearna @ Life Orb
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Play Rough
- Flash Cannon
- Focus Blast
- Thunderbolt
Name: Tapu Lele
Nerfed Stats: 70/95/75/115/130/85 (±0/+10/±0/-15/+15/-10)
Removed Moves: Focus Blast, Calm Mind, Taunt, Thunderbolt, Moonblast, Energy Ball, Grass Knot*, Aromatherapy*, Shadow Ball*, Nature's Madness*
*Compatible with Telepathy only
Ability: Psychic Surge / Telepathy
New Typing (If Any): no
New Moves (If Any): Rest
Justification: Tapu Lele has a lot of viable options, so I decided to remove nearly all of those options. Now its best sets are (Psychic Move/Dazzling Gleam/Thunder/Filler). Nature's Madness is still a viable option if you want to wallbreak, but Lele doesn't take kindly to being unable to get past steels. Most of the removed options were to limit its possibilities to one or two sets at most, and the stat distribution makes it a slightly worse attacker overall. I set an additional challenge of forcing myself to use the Tapus' 70/75/85/95/115/130 stat distribution, and keep their abilities and Nature's Madness.
Competitive Insight: Wallbreaker. Psychic Surge is still insanely powerful, and Nature's Madness(or Guardian of Alola) helps soften up walls. You're still fairly bulky and decently fast, but being forced to choose between some of your best moves and your best ability is unpleasant.

Name: Tapu Bulu
Nerfed Stats: 70/95/130/85/75/115 (±0/-35/+15/±0/-20/+40)
Removed Moves: Nature's Madness*, Superpower*, Wood Hammer*
Ability: Grassy Surge / Telepathy
New Typing (If Any): no
New Moves (If Any): Rest, Synthesis*
*Compatible with Telepathy only
Justification: If Tapu Lele had multiple powerful sets, then Tapu Bulu had one very powerful set. With that set changed, Bulu is now much less viable. I again stuck to the main themes with the Tapu.
Competitive Insight: Very quick and physically bulky SubSeeder/Taunter. It still sets up Grassy Terrain, although now it's more likely to run defensive sets since its best offensive options are incompatible with its main ability. Probably runs Subseed/Horn Leech/Taunt, although that leaves it extremely helpless against other Grasses.

Name: Tapu Fini
Nerfed Stats: 70/75/115/85/130/95 (±0/±0/±0/-10/±0/+10)
Removed Moves: Nature's Madness*, All Water-type moves
Ability: Misty Surge / Telepathy
New Typing (If Any): Ice/Fairy
New Moves (If Any): Hail, Rain Dance, Rest, Hydro Pump*, Shock Wave*, Frost Breath*
*Compatible with Telepathy only
Justification: Sometimes to make a big impact, you only need to make a little change. Changing Tapu Fini's Water type to an Ice type suddenly makes it a whole lot worse at most of its roles. It now has a bad defensive typing, and is additionally weak to Rock (which is why I let it keep Defog). Losing all Water moves is additionally a big blow, especially with no Freeze-Dry.
Competitive Insight: Setup mon. It could run a Cro set, but you have a bad defensive typing. Calm Mind+3 attacks or Double Dance is probably your best bet. I'd run Z-Hail/Calm Mind/Blizzard/Moonblast or Shock Wave.


Name: Magearna
Nerfed Stats: 100/100/100/100/100/100
Removed Moves: Ice Beam, Aura Sphere, Heart Swap, Focus Blast, Calm Mind, Flash Cannon
Ability: Soul-Heart
New Typing (If Any): no
New Moves (If Any): Rest, Sleep Talk
Justification: I wanted to bring back the pixie stat spread that's been a staple of event Pokemon ever since Mew in Generation 1. As for the nerfs, the removal of the special moves means that it has to go physical to get good coverage, but its Fairy STAB is special, forcing it to split EVs if it wants to go offensive. Defensively, it lacks reliable recovery so it has to forsake either a STAB or Volt Switch if it wants to run Rest-Talk. However, its bulk and typing mean that it is still a very capable wall.
Competitive Insight: Either a bulky pivot that spreads status (Iron Head/Volt Switch/Thunder Wave/Fleur Cannon) or a wall (Resttalk/Iron Head/filler). Shift Gear is still available if you want to mess around with that, and it definitely has the stats to do so but lacks physical coverage(your physical movepool is Iron Head, Brick Break, and normal moves).

Name:
Tapu Lele
Nerfed Stats: 70 / 85 / 80 / 105 / 90 / 90 (+5 DEF, -25 SPA, -25 SPD, -5 SPE)
Removed Moves: Moonblast, Aromatherapy, Thunder, Thunderbolt
Ability: Tangling Hair | Telepathy (H)
New Typing:

New Moves:
Power Whip, Solar Beam, Moonlight
Justification: Lele gets hit hard by it's nerf, giving it only moderate special attack, which was its premiere stat, along with leavening out its originally good special bulk. Removing moonblast kills its best STAB, limiting it to only using dazzling gleam, while at the same time, removing its electric moves and aromatherapy removes some of its versatility. Tangling hair makes sense with its appearance, and gives it a niche in punishing physical attackers by slowing them down. The added moves of power whip (which just goes with the hair theme) and solar beam (something to give it power in the sun) actually have very little benefit overall and give it some grass attacks that could be useful in VERY scarce situations. On the other hand, the addition of moonlight could help in certain situations in which lele could use healing.
Competitive Insight: With these nerfs, Tapu Lele falls below the mark for a stellar Pokemon. This being said, it has a decently good special attack and outspeeds much of current NU (that will change with more nerfed mons). You could easily run a scarf set and do damage to NU. That being said, without the priority immunity, bullet punch and really any sort of priority can hurt your scarf set by completely bypassing lele, as it lacks priority. a bulky set would be hard too, as it lacks physical bulk, and only has a moderate special defense, which makes something like Calm Mind/Moonlight/Psychic/Focus Blast (IDRK) could work, but any super-effective attacks or even neutral physical hits will MELT lele. I may have been a bit harsh, but depending on how it's used, lele could be an NU force to be reckoned with.


Name: Tapu Bulu
Nerfed Stats: 70 / 105 / 115 / 90 / 70 / 70 (-25 ATK, +5 SPA, -25 SPD, -5 SPE)
Removed Moves: Wood Hammer, Stone Edge, Dazzling Gleam, Swords Dance
Ability: Grass Pelt | Telepathy (H)
New Typing:

New Moves:
Play Rough, Stealth Rock, Moonlight
Justification: OU bulu has three glaring problems, healing the opponent with grassy terrain, a lack of fairy STAB, and a 4x weakness to poison. Bulu repairs some of its problems in its downgrade, but now has more problems of its own. Bulu still has its 4x weakness to poison, and now comes with a reduced special bulk that makes it open season for sludge bombs and waves. Its ability is also completely useless. That is unless you decide to bring grassy terrain on Bulu or another mon, wasting precious move slots. Speaking of moves, Bulu loses many useful ones, while gaining others. Bulu loses its main grass STAB in wood hammer, but finally gains a well-deserved physical fairy STAB. It also drops its main form of setup, a strong coverage move in stone edge, and dazzling gleam, which would've paired well with it's slightly bumped SPA. On the other hand, it gains some defensive and support moves in Sr and moonlight.
Competitive Insight: Bulu can now be used effectively in several different ways in the NU culture, while not being too overpowered for their level. Assault Vest pops into mind instantly, as its nerfed SPA makes it difficult to deal with special attacks. It also has plenty of moves that make a defensive set entirely possible. Leech seed, stealth rock, moonlight, roar, natures madness, and more allow for a great support set. Grassium-z with grassy terrain or grass seed accomplish the same deal, giving +1 to bulu's defense in addition to the grass pelt boost, making bulu very physically bulky. Bulk up works too.


Name: Tapu Fini
Nerfed Stats: 70 / 75 / 90 / 95 / 110 / 65 (-25 DEF, +5 SPA, -20 SPD, -20 SPE) (yes i know this is more nerfed than the others, hear me out)
Removed Moves: Reflect, Light Screen, Defog, Ice Beam
Ability: Shell Armor | Telepathy (H)
New Typing:

New Moves:
Confuse Ray, Moonlight, Shore Up, rest
Justification: Fini loses the majority of it's bulk and gets a slight bump in SPA. That's pretty much it. I mean, it gets reliable healing in rest, moonlight, and shore up. But it loses defog, one of its most common moves for clearing hazards. It also loses its immunity to status, which hurts stall because it can get toxic'd left and right. It also has to rely on blizzard for an ice move, which hurts because it cant use a 100% accuracy move to hit things that are okay with surf and moonblast.
Competitive Insight: It is still specially bulky, so you can stall easily with toxic and it's healing moves. Shell armor prevents crits, so CM will be a viable set. Crofini could very easily be a thing now that it can actually sleep. overall, not much to say, a good bulky mon with decent SPA.

Name:
Magearna
Nerfed Stats: 65/110/110/110/110/65 (-15 HP, +15 Atk, -15 Def, -20 SpA, -15 SpDef)
Removed Moves: Shift Gear, Dazzling Gleam, Moonblast, Charge Beam, Thunderbolt, Volt Switch, Aurora Beam, Ice Beam, Aura Sphere, Focus Blast, Trick Room, Energy Ball, Solar Beam, Grass Knot, Shadow Ball, Psybeam, Synchronoise, Calm Mind
Abilities: Clear Body
Typing:

Justification:
It now has a Mesprit-like spread with its stats, except for the Alola 570 BST. Most of its expansive special movepool is removed, leaving it with basically only STABs (and even then its only Fairy STAB is Fleur Cannon). With a barren movepool, there isn't much Magearna can do other then fire off powerful Fleur Cannons in NU, which isn't too crazy.
Competitive Insight: While it has a very barren movepool and a (mostly) useless ability, there really isn't much variety as to what Magearna can do. It can either run Specs, Fairium-Z, or Assault Vest as far as I can see, and all three of those will probably run the same set of Fleur Cannon / Flash Cannon / Hidden Power / Explosion, since there is basically nothing else in its movepool. However, it still has a very good typing and ok bulk and, alongside Fleur Cannon, reasonable power. This lets it leave its mark in the NU tier, without being too busted.

Remember, order does matter, and its the most points, not necessaringly the most votes that counts
 
#34
Tapu Lele: Exploudit, Jucherz
Tapu Bulu: Kopelemon, G-Luke
Tapu Fini: Yoshiblaze, Ludicrousity
Magearna: Jucherz, Ticktock
 
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#38
Sorry, been busy

: Jucherz, G-Luke, Exploudit

: YoshiBlaze, G-Luke, HeadsILoseTailsYouWin

: YoshiBlaze, Kopelemon, Ludi

: G-Luke, The Reptile, Ticktock :V
 
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#40
Tapu Bulu: G-Luke, HeadsILoseTailsYouWin, Yoshiblaze
Tapu Lele: Jucherz, Kopelemon, G-Luke
Tapu Fini: Ludi, G-Luke, Yoshiblaze
Magearna: G-Luke, Jucherz, Ticktock
 

G-Luke

We Eat Losers
is a Pre-Contributor
#43
Name:
Magearna (Original Colored Form will be the current Magearna now)
Nerfed Stats: 80 / 105 / 95 / 105 / 95 / 75 (+10 Attack, -20 Defense, -25 Special Attack, -20 Special Defense, +10 Speed) (555)
Removed Moves: Aura Sphere, Focus Blast, Ice Beam, Volt Switch, Trick Room
Ability: Steelworker
New Typing:

New Moves:
Play Rough, Rollout, Toxic, Rest, Sleep Talk
Justification: Magearna really take a dive in usability here. Gone is the impressive bulk and great Special Attack and the amount of coverage it has. It still keeps Thunderbolt because it would seem a bit useful to tackle the Steel types with a decent neutral move against them. However, the major breaking point is in its typing, the Steel type. Without it, it gains far less bulk with this lacking move, though it regains a Fighting resistance. However, not all of the Steel-type is gone, as it can still have at least a semi-secondary STAB in Steelworker. On top of that, it also gains minor boosts in its Attack and Speed (+10 for both) to keep out of a total PU drop. It also gains Play Rough to counterbalance the new Attack stat, the standard TMs of Toxic, Rest, and Sleep Talk, and Rollout mostly for flavor as it IS a living mechanical Poke Ball technically.
Competitive Insight: With the loss of the Steel type, it has changed from a very bulky, currently S ranked OU Fairy, to (hopefully) a semi-average wall breaker, with the way to go either Special, with the alright Special movepool it has, even with the nerfs to it, or bulky, as 80/95/95 bulk is still pretty decent, to even Mixed or Physical, due to the existence of Shift Gear as a way to keep the Speed going. However, the thing will have to be even more wary of strong hits of either neutral or super effective without the fellow Steel type and the worse bulk.

Edit: Sorry about the duplicates of Kopelemon's post, I used it for the template.
Sorry for skipping you Ticktock, here is his submission those who wish to vote for him
 
#44
Bulu: Luke, Yoshi, me
Fini: Ludi, Yoshi, me
Lele: Reviloja, Jucherz, Explodudit

Tapu Lele: Jucherz, Exploudit, G-Luke
Tapu Bulu: Yoshiblaze, Kopelemon, G-Luke
Tapu Fini: Kopelemon, Yoshiblaze, Ludicrousity
Magearna: Yoshiblaze, Kopelemon, G-Luke

Yoshiblaze Kopelemon Ludicrousity Jucherz HeadsILoseTailsYouWin

Votes would be nice.
Plus y'all know you can vote for up to three right? And that self votes can only be last?
I didn’t do a mage submission, maybe you meant Lele?

Sorry, been busy

: Jucherz, G-Luke, Exploudit

: YoshiBlaze, G-Luke, HeadsILoseTailsYouWin

: YoshiBlaze, Kopelemon, Ludi

: G-Luke, The Reptile, Kopelemon
Again with the damn mage, I didn’t make one, you probably meant like
 
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#50
Tapu Bulu: G-Luke, HeadsILoseTailsYouWin, Yoshiblaze
Tapu Lele: Jucherz, Kopelemon, G-Luke
Tapu Fini: Ludi, G-Luke, Yoshiblaze
Magearna: G-Luke, Jucherz, Ticktock