I've been contemplating a thread like this for a while now, and I think this new subforum is a perfect place. So I decided since I've just started work on a new experimental concept for a mafia, I want to see what new concepts other mafia players want to experience in future games. For the most part, I think we should discuss new formats we haven't tried before and see what the players think of them. I'd like this to be some kind of database for experienced hosts looking to create a new game to choose some exciting experimental concept to try. For example, askaninjask and I are starting the basis for an experimental mafia which so far I've dubbed "Mansion Mafia." Basically, the players exist on one of three to five "floors" and can go up or down a flight of stairs to another floor at the end of the night or day. The floor one is on will affect abilities, targets, and perhaps roles as well (so far it's pretty vague). In a sense though, it's a new spin on mafia which may or may not be effective that I really wanted to try. In addition to that, there are definitely a few other concepts I'd like to see tried by some of the experienced hosts in future games: larger than average village with three competing mafias and no neutrals normal sized or smaller than average village with no mafias and only a large number of neutrals rps-style mafia with three equal sized factions each with an advantage over another another "all neutral" game but actually balanced; kind of like a mafia-esque diplomacy where everyone would need to form alliances and such (would work better anonymously) so yeah, tl;dr: what are some new types of games we could/should try in the future to help improve or balance mafia in general?