Hey guys, welcome to ASB! Hope you're both ready for your first battle! Shouldn't be anything too crazy, but it'll be a nice chance to get used to how things work. Let's just go over the rules quickly, shall we? Kinda disappointed that it isn't Switch=OK, but oh well. Also, a few things are missing. We'll say No items and 1 Substitution per Pokemon. Anyway, here's the teams! Typhloterra: Tony the Cyndaquil (Move your mouse to reveal the content) Tony the Cyndaquil (open) Tony the Cyndaquil (close) Cyndaquil(*) [Tony] (Male) Nature: Lonely; (+1 Atk, -1 Def) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle(*) Leer(*) Smokescreen(*) Ember(*) Quick Attack(*) Flame Wheel(*) Defense Curl(*) Extrasensory(*) Foresight(*) Covet(*) Sunny Day(*) Dig(*) Wild Charge(*) Total Attacks: 13 Steeler the Aron (Move your mouse to reveal the content) Steeler the Aron (open) Steeler the Aron (close) Aron(*) [Steeler] (Male) Nature: Relaxed ;(+1 Def, -15% Speed, -10% Evasion) Type: Steel/Rock Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type. Stats: HP: 90 Atk: Rank 3 Def: Rank 5 (+) SpA: Rank 2 SpD: Rank 2 Spe: 26 (-) Size Class: 1 Weight Class: 4 (60 kg) Base Rank Total: 15 EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle(*) Harden(*) Mudslap(*) Headbutt(*) Metal Claw(*) Iron Defense(*) Roar(*) Take Down(*) Endeavor(*) Head Smash(*) SmellingSalt(*) Earthquake(*) Swagger(*) Substitute(*) Total Attacks: 14 Fuzz Face the Sawblu (Move your mouse to reveal the content) Fuzz Face the Sawblu (open) Fuzz Face the Sawblu (close) Swablu(*) [Fuzz Face] (Female) Nature: Bold; (+1 Def, -1 Atk) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Cloud Nine (DW): (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 (+) SpA: Rank 2 SpD: Rank 3 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Attacks: Peck(*) Growl(*) Astonish(*) Sing(*) Furry Attack(*) Safeguard(*) Mist(*) Haze(*) Pursuit(*) Roost(*) SolarBeam(*) Double Team(*) Fly(*) Total Attacks: 13 VS. typon77: Junior the Gible (Move your mouse to reveal the content) Junior the Gible (open) Junior the Gible (close) Gible(*) [Junior] (M) Nature: Adamant (Attack increased by *; Special Attack reduced by *) Type: Dragon/Ground Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 2 Spe: 42 Size Class: Class 1 Weight Class: Class 2 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle(*) Sand-Attack(*) Dragon Rage(*) Sandstorm(*) Take Down(*) Sand Tomb(*) Slash(*) Outrage(*) Body Slam(*) Scary Face(*) Dig(*) Rock Slide(*) Protect(*) Total Moves: 13 Resistor the Magnemite (Move your mouse to reveal the content) Resistor the Magnemite (open) Resistor the Magnemite (close) Magnemite(*) [Resistor] (Gender) Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.) Type: Electric/Steel Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Analyze (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. Stats: HP: 80 Atk: Rank 2 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 39 (45/1.15) Size Class: Class 1 Weight Class: Class 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Attacks: Metal Sound(*) Tackle(*) ThunderShock(*) Supersonic(*) SonicBoom(*) Thunder Wave(*) Spark(*) Magic Coat(*) Thunderbolt(*) Magnet Rise(*) Flash Cannon(*) Reflect(*) Protect(*) Total Moves: 13 Shingo the Darumaka (Move your mouse to reveal the content) Shingo the Darumaka (open) Shingo the Darumaka (close) Darumaka [Shingo] (M) Nature: Jolly (+15% Speed, +8% Accuracy, -1 SpA) Type: Fire Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Stats: Nature: Jolly HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 0 (-) SpD:Rank 2 Spe: 58 (50*1.15=57.5 -> 58) Size Class: Class 1 Weight Class: Class 3 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle(*) Rollout(*) Incinerate(*) Rage(*) Fire Fang(*) Headbutt(*) Uproar(*) Facade(*) Fire Punch(*) Work Up(*) Yawn(*) Encore(*) Sleep Talk(*) Rock Slide(*) Will-O-Wisp(*) Brick Break(*) Total Moves: 16 Looks like it'll be a good match! Here's how it works. Since Typhloterra chose the arena, he sends out his first Pokemon first. Then typon sends in a Pokemon of his own and gives it orders. Then Typhloterra gives his own orders, and then I'll ref. Then Typhloterra will give orders, typon will give orders, and I'll ref again. It'll keep going like that until a Pokemon gets KOed! We'll go over what happens then when the time comes. Until then, let's get to the fighting! Order of Operations (Move your mouse to reveal the content) Order of Operations (open) Order of Operations (close) 1) Typhloterra sends out a Pokemon 2) typon77 sends out a Pokemon and orders 3) Typhloterra orders 4) I ref 5) Typhloterra orders 6) typon77 orders 7) I ref 8) 5-7 repeat with the order of 5 and 6 switching each time Typhloterra, you're up!