Team Appa:
Team MrL:
ASB Arena
2 Chills / 2 Recoveries
Training Items
Switch=Nope
24 Hour DQ
1 sub
Appa sends out mons and gives items
MrL sends out mons, gives items, and issues orders
Appa issues orders
I ref.
GOGOGOGOGO
RemembranceOfAppa said:Here she is sir, thanks for reffing!
Necturine(*)The Painted Lady (F)
Nature: Naughty (+Atk, -SpD)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Anticipation
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW-Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0
MC: 0
DC: 0/5
Attacks (12)
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Future Sight
Leaf Blade
Sketch
Grass Knot
Psychic
Payback
Team MrL:
1 vs 1 NFE Training SinglesMr.L said:
Meowth (*) [Jingle] (Male)
Nature: Rash (+1 SpA , -1 SpD)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Unnerve [DW LOCKED]: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 4/6
MC: 0
DC: 4/5
Attacks:
-Scratch (*)
-Growl (*)
-Bite (*)
-Pay Day (*)
-Fake Out (*)
-Fury Swipes (*)
-Screech (*)
-Faint Attack (*)
-Taunt (*)
-Nasty Plot
-Hypnosis (*)
-Flail (*)
-Odor Sleuth (*)
-Snatch
-Endure
-Icy Wind
-Bide
-Thunderbolt (*)
-Substitute (*)
-Aerial Ace (*)
-Round
-Water Pulse
-Torment
-Protect
-Dig
-Hidden Power (Fighting 6)
Total Move: 26
ASB Arena
2 Chills / 2 Recoveries
Training Items
Switch=Nope
24 Hour DQ
1 sub
Appa sends out mons and gives items
MrL sends out mons, gives items, and issues orders
Appa issues orders
I ref.
GOGOGOGOGO