Format: 3v3 Triples Positioning: Off* DQ: 2 Day* Restricted Moves: 2 Recovers/5 Chills Switch = OK Items = No Abiltiies = All lightwolf (Move your mouse to reveal the content) lightwolf (open) lightwolf (close) Chimchar [Ace] (M) Nature: Hasty (+15% Speed, +18% Acc, -Def) Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 71 (+) Acc: +18% EC: 2/9 MC: 0 DC: 2/5 Attacks: Scratch (*) Leer (*) Ember (*) Taunt (*) Fury Swipes (*) Flame Wheel (*) Nasty Plot (*) Torment (*) ThunderPunch (*) Heat Wave (*) Fake Out (*) Counter Dig (*) Brick Break (*) Shadow Claw (*) Fire Blast Gible [Jinbe], (M) Nature: Adamant* Type: Dragon/Ground Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 2 Spe: 42 Counters: EC: 3/9 MC: 1 DC: 1/5 Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin: (Innate) (DW) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Attacks: Tackle Sand Attack Dragon Rage Sandstorm Take Down Sand Tomb Slash Dig Outrage Twister Iron Tail Dragon Claw Earthquake Rock Slide Mudkip [MUDS] [Female] Nature: Relaxed Type: Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Ability: Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Damp DW: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 90 Atk: Rank 3* Def: Rank 3 (+) SpA: Rank 2* SpD: Rank 2 Spe: 34 (-) EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle Growl Mud-Slap Water Gun Bide Foresight Mud Sport Counter Mirror Coat Avalanche Waterfall Rock Slide Scald DestinyWarrior (Move your mouse to reveal the content) DestinyWarrior (open) DestinyWarrior (close) Alien X(Absol)(Male) Types Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats Mild Nature(adds 1 rank to SpA, subtracts 1 rank from Def) HP: 100 Atk: Rank 5 Def: Rank 1(-) SpA: Rank 4(+) SpD: Rank 2 Spe: 75 MC: 0 DC: 1/5 Abiltiies Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Dream World Ability(Locked)(Innate): Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks Feint Scratch Leer Taunt Quick Attack Razor Wind Swords Dance Pursuit Bite Sucker Punch Psycho Cut Detect Night Slash Perish Song Hex Megahorn Faint Attack Will-O-Wisp Flamethrower Ice Beam Thunderbolt Thunder Wave Stone Edge *Aerodactyl Null Guardian(Aerodactyl)(F) Types Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats Jolly Nature(subtracts a rank from SpA, x1.15 Spe) HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 150(+) 25.9% accuracy boost MC: 0 DC: 0/5 Abilities Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Dream World(Locked): Unnerve(Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks Fire Fang Thunder Fang Ice Fang Wing Attack Agility Bite Scary Face Roar Supersonic AncientPower Giga Impact Roost Tailwind Whirlwind Stone Edge Earthquake Sky Drop Taunt Terraspin(Metagross)(Genderless) Types Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats:- Quiet nature(Adds 1 Rank to SpA, 15% decrease in Spe) HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 4(+) SpD: Rank 3 Spe: 60(-) EC: 9/9 MC: 1 DC: 5/5 Abilities Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Dream World Ability(Locked): Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Attacks Take Down Magnet Rise Metal Claw Confusion Scary Face Psychic Meteor Mash Hammer Arm Earthquake Grass Knot Reflect Flash Cannon Light Screen Rain Dance Iron Head Zen Headbutt Iron Defense ThunderPunch Destiny Warrior issue actions! Good Luck!