NFEs Have Never Been Cooler! Leethoof vs Blazikenmaster-Zeo!

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Da Rules:

Leethoof said:
CHALLUNGING BMZEO
1v1 Sungles
2 Day DQ for ruf, 1 for playurs
NFE
Arena: Boring Schmoring (Aruna)
Blazikenmaster-Zeo said:
Yeah taking Leethoof

No switching, No items, all abilities
Da Mons:


Cranidos [Ragequit] (M)
Nature: Naughty ( + attack, -special defense)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58
Height Class: 2
Armour Class: 3

EC: 5/6
MC: 0
DC: 5/5

Attacks:
Headbutt (of course)
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Head Smash
Zen Headbutt

Hammer Arm
Curse
Iron Head
Iron Tail
Fire Punch
Thunder Punch


Rock Polish
Swords Dance
Earthquake
Dig
Rock Slide


Cranidos(Rictor)(Male)
Type: Rock
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC:0
DC:0/5

Level Up Moves
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Egg Moves
Crunch
Iron Head
Thrash

TM/HM Moves
Dig
Flamethrower
Substitute

Abilties

Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Sheer Force(DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


Leethoof moves first and stuff.
 
Before Round 1:
(Leethoof's)
HP: 100
Energy: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts/Drops: None
Status Conditions: None

(Blazikenmaster-Zeo's)
HP: 100
Energy: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts/Drops: None
Status Conditions: None

Two Cranidos. One battle to the Faint. They're rather hard to distinguish, but eventually the crowd sees some subtle differences: one is powerful, but specially frail, while the other is slower and seems to lack an Iron Tail technique. The latter is rather lucky, but the first is dealing extraordinary amounts of damage; who will win?

After Round 1:
(Leethoof's)
HP: 57
Energy: 81
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts/Drops: Burned
Status Conditions: None

(Blazikenmaster-Zeo's)
HP: 28
Energy: 80
Atk: Rank 5
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts/Drops: None
Status Conditions: None

- Leethoof's Cranidos uses Iron Head
RNG Roll for Hit: 21/100 (yes)
RNG Roll for Crit: 4/16 (no)
Damage: (8+2+1.5(5-2)+1(6-5))*1.5=23.25~23
Energy: 6

- Blazikenmaster-Zeo's Cranidos uses Flamethrower
RNG Roll for Hit: 28/100 (yes)
RNG Roll for Burn: 58/100 (no)
RNG Roll for Crit: 13/16 (no)
Damage: (10+1.5(3-1))/1.5=8.666...~9
Energy: 7

- Leethoof's Cranidos uses Iron Tail
RNG Roll for Hit: 26/100 (yes)
RNG Roll for Crit: 11/16 (no)
Damage: (10+2+1.5(5-2)+1(6-5))*1.5=26.25~23
Energy: 7

- Blazikenmaster-Zeo's Cranidos uses Iron head
RNG Roll for Hit: 21/100 (yes)
RNG Roll for Flinch: 63/100 (no)
RNG Roll for Crit: 1/16 (yes)
Damage: (8+1.5(5-2)+3)*1.5=23.25
Energy: 6

- Leethoof's Cranidos uses Iron Head
RNG Roll for Hit: 31/100 (yes)
RNG Roll for Crit: 10/16 (no)
Damage: (8+2+1.5(5-2)+1(6-5))*1.5=23.25~23
Energy: 6

- Blazikenmaster-Zeo's Cranidos uses Flamethrower
RNG Roll for Hit: 76/100 (yes)
RNG Roll for Burn: 6/100 (yes)
RNG Roll for Crit: 5/16 (no)
Damage: (10+1.5(3-1))/1.5=8.666...~9
Energy: 7
Leethoof's Cranidos is Burned!

- Leethoof's Cranidos takes 2 DMG (Burn)

- Leethoof's Cranidos' HP: 100-9-23-9-2=57
- Leethoof's Cranidos' Energy: 100-6-7-6=81

- Blazikenmaster-Zeo's Cranidos' HP: 100-23-26-23=28
- Blazikenmaster-Zeo's Cranidos' Energy: 100-7-6-7=80
 
Before Round 2:
(Leethoof's)
HP: 57
Energy: 81
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts/Drops: Burned
Status Conditions: None

(Blazikenmaster-Zeo's)
HP: 28
Energy: 80
Atk: Rank 5
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts/Drops: None
Status Conditions: None

blah

After Round 2:
(Leethoof's)
HP: 15
Energy: 54
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts/Drops: Burned
Status Conditions: None

(Blazikenmaster-Zeo's)
HP: 0
Energy: 0
Atk: Rank 5
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Boosts/Drops: N/A
Status Conditions: Faint

Rewards:

Leethoof: 2 TC
Cranidos: 1 EC/2 MC/1 KOC

Blazikenmaster-Zeo: 2 TC
Cranidos: 1 EC/2 MC/1 DC

Terrador: 2 RC

The last reffing disappeared, I'm too lazy/too close to bedtime to do this formally, and anyone with a brain stem can tell that two Hammer Arms KOs and that Zeo's actions don't. Hammer Arm missed, but no other luck happened. Sorry about t3h headcalcan.
 
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