Need to test out this mon that i got, so issuing an open challenge!
1v1 Singles
3 day DQ
2 recovers 5 chills
Arena: Sky Dive Into Nothingness.
You and your Pokemon are Skydiving, but there's nowhere for you to land, so you're just continually falling down. Flying mons can fly, but they will be out of range for most attacks on falling pokemon within a few seconds. Levitating mons just fall (except for Flygon, they act like flying pokemon)
(On a random side note, the entire place is white and spans into nothing.)
Since the pokemon are falling, Surf and moves that require ground to work (eg, Earthquake, Magnitude, Mud Bomb.) fail since there is no ground to work with.
Sure, I'll take this match on.
No items
All abilities
Can't switch
Also, I'll have to cancel my match with Goldenknight a few pages back since nobody reffed it...
Misdreavus [Dorothy] (F)
Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
EC: 1/6
MC: 0
DC: N/A
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Destiny Bond
Imprison
Nasty Plot
Taunt
Thunderbolt
Will-o-Wisp
Shadow Ball
Pain Split
Rebble [Origin] (M)
Modest Nature (Sp. Atk increased by *, Attack decreased by *)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
EC:0/9
MC:0
DC:0/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Metal Sound
Earth Power
Protect
Energy Ball
Flamethrower
Nightmare jigglypuff
Maxim
i ref
Maxim
Nightmare jigglypuff
i ref
Nightmare jigglypuff
Maxim
i ref
and so on...
Maxim
i ref
Maxim
Nightmare jigglypuff
i ref
Nightmare jigglypuff
Maxim
i ref
and so on...