Team N(ightmare J)igglypuff Frederick the Marshtomp (Move your mouse to reveal the content) Frederick the Marshtomp (open) Frederick the Marshtomp (close) Marshtomp [Frederick] [Male] Nature: Adamant Type: Water/Ground Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Ability: Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Damp DW Unlocked: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 5/9 MC: 10 DC: 5/5 Attacks: Tackle Growl Mud-Slap Water Gun Bide Foresight Mud Bomb Mud Sport Counter Mirror Coat Curse Waterfall Rock Slide Protect Dig Phredd the Totodile (Move your mouse to reveal the content) Phredd the Totodile (open) Phredd the Totodile (close) Totodile [Phredd] (Male) Nature: Adamant Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abililties: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Sheer Force (DW Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 43 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 1/9 MC: 1 DC: 1/5 Attacks: Scratch Leer Water Gun Rage Bite Scary Face Ice Fang Thrash Flail Aqua Jet Crunch Mud Sport Protect Dig Waterfall Superpower Team Dogfish44 Eelektrik (F) (Move your mouse to reveal the content) Eelektrik (F) (open) Eelektrik (F) (close) Eelektrik [Murena] (F) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: Eelektrik HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 34 Size Class: 2 Weight Class: 2 Base Rank Total: 17 EC: 6/9 MC: 4 DC: N/A Attacks: Tackle Thunder Wave Spark Charge Beam Headbutt Bind Acid Discharge Crunch Thunderbolt Acid Spray Coil Wild Charge Gastro Acid Zap Cannon Thrash Light Screen Double Team Protect Substitute Total moves: 20 Wanted: Hone Claws / Dragon Claw / Roar / Hidden Power / Rain Dance / Hyper Beam / Brick Break / Flamethrower / Facade / Rock Slide / Rest / Charge Beam / Acrobatics / Thunder Wave / Volt Switch / Toxic / U-Tun / Dragon Tail / Grass Knot / Flash Cannon / Flash Plicowatt (M) (Move your mouse to reveal the content) Plicowatt (M) (open) Plicowatt (M) (close) Plicowatt [I=V/R] (M) Nature: Modest (+1 SpA, -1 Atk) Type: Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin (DW) (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Stats: HP: 80 Atk: Rank 1 (-) Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 5/6 MC: 6 DC: 3/5 Attacks: Bubble Charge Tackle Thundershock Detect Counter Mirror Coat Signal Beam Ice Beam Protect Thunderbolt Total Moves: 11 Nightmare Jigglypuff sends out his pokemon first and decides what items (if any) to put on them. Dogfish then does the same with his mons and gives orders. Nightmare Jigglypuff gives orders. You know the rest.