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Completed Nightmare Jigglypuff vs Dogfish44 in ye olde ASBe arenae

Discussion in 'ASB' started by Objection, Sep 15, 2011.

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  1. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team N(ightmare J)igglypuff

    Frederick the Marshtomp (open)

    [​IMG]
    Marshtomp [Frederick] [Male]
    Nature: Adamant
    Type: Water/Ground
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Ability:
    Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp DW Unlocked: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/9
    MC: 10
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Mud-Slap
    Water Gun
    Bide
    Foresight
    Mud Bomb
    Mud Sport
    Counter
    Mirror Coat
    Curse
    Waterfall
    Rock Slide
    Protect
    Dig



    Phredd the Totodile (open)

    [​IMG]
    Totodile [Phredd] (Male)
    Nature: Adamant
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abililties:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 43
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 1/9
    MC: 1
    DC: 1/5

    Attacks:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Thrash
    Flail
    Aqua Jet
    Crunch
    Mud Sport
    Protect
    Dig
    Waterfall
    Superpower


    Team Dogfish44

    Eelektrik (F) (open)
    [​IMG]
    Eelektrik [Murena] (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    Eelektrik
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 34
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 6/9
    MC: 4
    DC: N/A

    Attacks:
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Headbutt
    Bind
    Acid
    Discharge
    Crunch
    Thunderbolt
    Acid Spray
    Coil
    Wild Charge
    Gastro Acid
    Zap Cannon
    Thrash

    Light Screen
    Double Team
    Protect
    Substitute

    Total moves: 20

    Wanted: Hone Claws / Dragon Claw / Roar / Hidden Power / Rain Dance / Hyper Beam / Brick Break / Flamethrower / Facade / Rock Slide / Rest / Charge Beam / Acrobatics / Thunder Wave / Volt Switch / Toxic / U-Tun / Dragon Tail / Grass Knot / Flash Cannon / Flash


    Plicowatt (M) (open)
    [​IMG]
    Plicowatt [I=V/R] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type:
    Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW) (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:

    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 5/6
    MC: 6
    DC: 3/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Counter
    Mirror Coat
    Signal Beam

    Ice Beam
    Protect
    Thunderbolt

    Total Moves: 11


    Nightmare Jigglypuff sends out his pokemon first and decides what items (if any) to put on them.
    Dogfish then does the same with his mons and gives orders.
    Nightmare Jigglypuff gives orders.
    You know the rest.
  2. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Okay, well... I'll arm Frederick with Leppa Berry, and give Phredd a Cheri Berry.
  3. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Messages:
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    Meanie.

    Pilcowatt don't need no items... but Eelektrik gets a Magnet.

    OK then, Pilcowatt, Thunderbolt*3 @ Phredd

    Eelektrik: Light Screen ~ Thunderbolt *2 Phredd
  4. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Okay...

    Frederick, start off with a Mud Sport, then Mud Bomb Pilcowatt and finish off with a Mud-Slap on Pilcowatt.
    Phredd, Protect, then Dig and Stay underground.
  5. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Nightmare Jigglypuff

    [​IMG]
    Frederick (M) @ Leppa Berry (1 use left)
    HP: 100 | EN: 100 | Spe: 50
    Ranks: 4/3/1/3 | Total: 16
    Size: 2 | Weight: 3
    Abilities: None
    Other: None

    [​IMG]
    Phredd (M) @ Cheri Berry (2 uses left)
    HP: 90 | EN: 100 | Spe: 43
    Ranks: 4/3/1/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: None
    Other: None

    Team Dogfish44

    [​IMG]
    Murena (F) @ Magnet
    HP: 100 | EN: 100 | Spe: 34 (-)
    Ranks: 3/3/4/3 | Total: 17
    Size: 2 | Weight: 2
    Abilities: Levitate
    Other: None

    [​IMG]
    I=V/R (M) @ Nothing
    HP: 80 | EN: 100 | Spe: 95
    Ranks: 1/1/3/1 | Total: 10
    Size: 1 | Weight: 1
    Abilities: None
    Other: None

    Nightmare Jigglypuff has brought Frederick the Marshtomp and Phredd the Totodile to this battle, while Dogfish44 has brought Murena the Eelektrik and ... how do you say that one? Iequalvslashr? Um ... I'mma call the Plicowatt Formula.

    Formula begins by striking Phredd with a Thunderbolt, but through sheer force of will, Phredd Protects himself from the attack! Murena supports her ally with a Light Screen while Frederick splashes mud everywhere by playing a Mud Sport. So ... no damage to any pokemon.

    Formula tries to hit Phredd with a Thunderbolt again, and this time succeeds, and just in time too. Phredd immediately Digs underground while Frederick hurls a Mud Bomb straight at Formula. Murena fires a Thunderbolt of her own but misses her underground target.

    Phredd is thankful for his shelter as he continues to stay underground, avoiding two Thunderbolts directed at him. Frederick grabs some of the mud on him and Mud-Slaps Formula, making sure he hits the eyes. Overall, not much damage has been dealt this round. I hope the next round is a bit more action-packed.

    Team Nightmare Jigglypuff

    [​IMG]
    Frederick (M) @ Leppa Berry (1 use left)
    HP: 100 | EN: 89 | Spe: 50
    Ranks: 4/3/1/3 | Total: 16
    Size: 2 | Weight: 3
    Abilities: None
    Other: None

    [​IMG]
    Phredd (M) @ Cheri Berry (2 uses left)
    HP: 79 | EN: 73 | Spe: 43
    Ranks: 4/3/1/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: None
    Other: None

    Team Dogfish44

    [​IMG]
    Murena (F) @ Magnet
    HP: 100 | EN: 76 | Spe: 34 (-)
    Ranks: 3/3/4/3 | Total: 17
    Size: 2 | Weight: 2
    Abilities: Levitate
    Other: Light Screen (3 more actions)

    [​IMG]
    I=V/R (M) @ Nothing
    HP: 69 | EN: 70 | Spe: 95
    Ranks: 1/1/3/1 | Total: 10
    Size: 1 | Weight: 1
    Abilities: None
    Other: Light Screen (3 more actions), -1 accuracy (2 more rounds)

    Arena effects: Mud Sport (3 more actions)

    Raw data

    Action 1 (open)
    Turn order: Phredd, I=V/R, Frederick, Murena

    I=V/R uses Thunderbolt on Phredd for 6 energy
    Roll a D16 for crit: 6 - no crit
    No paralysis roll due to Protect
    Phredd would take (10+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)


    Phredd uses Protect for (7+(22/3))=14.33 energy (round to 14)
    Phredd protects itself from all attacks

    Frederick uses Mud Sport for 4 energy
    The damage of electric attacks is halved for 6 actions

    Murena uses Light Screen for 8 energy
    Team Dogfish44 is protected by Light Screen for 6 actions

    The Mud Sport counter drops to 5
    Team Dogfish44's Light Screen counter drops to 5


    Action 2 (open)
    Turn order: I=V/R, Frederick, Phredd, Murena

    I=V/R uses Thunderbolt on Phredd for 10 energy
    Roll a D16 for crit: 6 - no crit
    Roll a D100 for paralysis: 52 - no paralysis
    Phredd takes ((10+3+(3-2)*1.5)*1.5)/2=10.875 damage (round to 11)

    Frederick uses Mud Bomb on I=V/R for 5 energy
    Roll a D100 for accuracy: 10 - hit
    Roll a D16 for crit: 12 - no crit
    Roll a D100 for accuracy drop: 91 - no accuracy drop
    I=V/R takes (7+3+(1-1)*1.5-5)*1.5=7.5 damage (round to 8)

    Phredd uses Dig for 10 energy
    Phredd burrows underground

    Murena uses Thunderbolt on Phredd for 6 energy
    The move misses due to Dig

    The Mud Sport counter drops to 4
    Team Dogfish44's Light Screen counter drops to 4


    Action 3 (open)
    Turn order: I=V/R, Frederick, Phredd, Murena

    I=V/R uses Thunderbolt on Phredd for 14 energy
    The move misses due to Dig

    Frederick uses Mud-Slap on I=V/R for 2 energy
    Roll a D16 for crit: 14 - no crit
    I=V/R takes (4+3+(1-1)*1.5-5)*1.5=3 damage
    I=V/R's accuracy is lowered by 1 stage

    Phredd stays underground for 3 energy

    Murena uses Thunderbolt on Phredd for 10 energy
    The move misses due to Dig

    The Mud Sport counter drops to 3
    Team Dogfish44's Light Screen counter drops to 3
  6. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Frederick: Rock Slide Murena ~ Mud Bomb Formula (Nice nickname for him by the way.) ~ Rock Slide Murena

    Phredd: Resurface Formula ~ Crunch Formula ~ Ice Fang Murena

    If Formula uses Protect on a1, then stay underground and move actions down a line.
  7. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Joined:
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    Messages:
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    Hehe, I love this!

    Formula (This nick is sticking, heh): Detect ~ Counter Phredd ~ Thunderbolt Phredd

    Murena: Charge Beam Phredd ~ Thunderbolt Phredd ~ Protect
  8. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Nightmare Jigglypuff

    [​IMG]
    Frederick (M) @ Leppa Berry (1 use left)
    HP: 100 | EN: 89 | Spe: 50
    Ranks: 4/3/1/3 | Total: 16
    Size: 2 | Weight: 3
    Abilities: None
    Other: None

    [​IMG]
    Phredd (M) @ Cheri Berry (2 uses left)
    HP: 79 | EN: 73 | Spe: 43
    Ranks: 4/3/1/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: None
    Other: None

    Team Dogfish44

    [​IMG]
    Murena (F) @ Magnet
    HP: 100 | EN: 76 | Spe: 34 (-)
    Ranks: 3/3/4/3 | Total: 17
    Size: 2 | Weight: 2
    Abilities: Levitate
    Other: Light Screen (3 more actions)

    [​IMG]
    I=V/R (M) @ Nothing
    HP: 69 | EN: 70 | Spe: 95
    Ranks: 1/1/3/1 | Total: 10
    Size: 1 | Weight: 1
    Abilities: None
    Other: Light Screen (3 more actions), -1 accuracy (2 more rounds)

    Arena effects: Mud Sport (3 more actions)

    Suddenly the battle becomes a bit more exciting as Frederick starts a Rock Slide and Phredd resurfaces to attack Formula, but while Murena takes some damage from the falling rocks, Formula Detects the incoming attacks and swiftly dodges them. Murena follows up by firing a Charge Beam at Phredd, causing her internal electricity to become more powerful.

    Frederick then hurls a Mud Bomb at Formula, but misses his target completely! Phredd doesn't miss though as he Crunches down on the Plicowatt. Suddenly, he is struck by a Thunderbolt from Murena and it causes him to seize up! But he reaches for his Cheri Berry and takes a bite, and soon he is fit as a fiddle again. That is, until he feels the wrath of Formula and his Counterattack.

    Formula then attacks Phredd with a Thunderbolt of his own, and while Frederick makes another Rock Slide that hits the Plicowatt hard, Phredd tries to chomp down on Murena with an Ice Fang but the Eelektrik Protects herself from the incoming attacks. I still can't call this battle.

    Team Nightmare Jigglypuff

    [​IMG]
    Frederick (M) @ Leppa Berry (1 use left)
    HP: 100 | EN: 72 | Spe: 50
    Ranks: 4/3/1/3 | Total: 16
    Size: 2 | Weight: 3
    Abilities: None
    Other: None

    [​IMG]
    Phredd (M) @ Cheri Berry (1 use left)
    HP: 23 | EN: 59 | Spe: 43
    Ranks: 4/3/1/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: None
    Other: None

    Team Dogfish44

    [​IMG]
    Murena (F) @ Magnet
    HP: 92 | EN: 51 | Spe: 34 (-)
    Ranks: 3/3/4/3 | Total: 17
    Size: 2 | Weight: 2
    Abilities: Levitate
    Other: +1 special attack (1 more round)

    [​IMG]
    I=V/R (M) @ Nothing
    HP: 45 | EN: 37 | Spe: 95
    Ranks: 1/1/3/1 | Total: 10
    Size: 1 | Weight: 1
    Abilities: None
    Other: -1 accuracy (1 more round)

    Raw data

    Action 1 (open)
    Turn order: I=V/R, Frederick, Phredd, Murena

    Phredd resurfaces and attacks I=V/R for 3 energy
    Roll a D16 for crit: 14 - no crit
    I=V/R would take (8+(4-1)*1.5)*1.5=18.75 damage (round to 19)


    Frederick uses Rock Slide for 6 energy
    Accuracy against Murena boosted to 100%
    No accuracy roll against I=V/R due to Detect
    Roll a D16 for crit against Murena: 10 - no crit
    Roll a D16 for crit against I=V/R: 13 - no crit
    Roll a D100 for flinch against Murena: 21 - flinch
    No flinch roll against I=V/R due to Detect and because I=V/R has already acted
    Murena takes (8*0.75+(4-3)*1.5)=7.5 damage (round to 8)
    I=V/R would take (8*0.75+(4-1)*1.5)=10.5 damage (round to 11)

    I=V/R uses Detect for (7+(19+11)/3)=17 energy
    I=V/R protects itself from all attacks

    Murena uses Charge Beam on Phredd for 5 energy
    Roll a D100 for accuracy: 12 - hit
    Roll a D16 for crit: 3 - no crit
    Roll a D100 for special attack boost: 14 - special attack boost
    Phredd takes ((5+3+(4-2)*1.5)*1.5+4)/2=10.25 damage (round to 10)
    Murena's special attack is raised by 1 stage

    The Mud Sport counter drops to 2
    Team Dogfish44's Light Screen counter drops to 2


    Action 2 (open)
    Turn order: Frederick, Phredd, Murena, I=V/R

    Frederick uses Mud Bomb on I=V/R for 5 energy
    Roll a D100 for accuracy: 91 - miss

    Phredd uses Crunch on I=V/R for 6 energy
    Roll a D16 for crit: 15 - no crit
    Roll a D100 for defence drop: 70 - no defence drop
    I=V/R takes (8+(4-1)*1.5)=12.5 damage (round to 13)

    Murena uses Thunderbolt on Phredd for 6 energy
    Roll a D16 for crit: 10 - no crit
    Roll a D100 for paralysis: 1 - paralysis
    Phredd takes ((10+3+(4-2)*1.5)*1.5+(1-0)*1.75+4)/2=14.875 damage (round to 15)
    Phredd is inflicted with 15% paralysis
    Phredd uses its Cheri Berry to cure itself

    I=V/R uses Counter on Phredd for (6+(13/3))=10.33 energy (round to 10)
    Roll a D100 for accuracy (reduced to 75%): 28 - hit
    Phredd takes (13*1.5)=19.5 damage (round to 20)

    The Mud Sport counter drops to 1
    Team Dogfish44's Light Screen counter drops to 1


    Action 3 (open)
    Turn order: Murena, I=V/R, Frederick, Phredd

    I=V/R uses Thunderbolt on Phredd for 6 energy
    Roll a D100 for accuracy (reduced to 75%): 60 - hit
    Roll a D16 for crit: 16 - no crit
    Roll a D100 for paralysis: 55 - no paralysis
    Phredd takes ((10+3+(3-2)*1.5)*1.5)/2=10.875 damage (round to 11)

    Frederick uses Rock Slide for 6 energy
    Accuracy against Murena boosted to 100%
    Roll a D100 for accuracy against I=V/R: 9 - hit
    Roll a D16 for crit against Murena: 10 - no crit
    Roll a D16 for crit against I=V/R: 13 - no crit
    No flinch roll against Murena due to Protect and because Murena has already acted
    No flinch roll against I=V/R because I=V/R has already acted
    Murena would take (8*0.75+(4-3)*1.5)=7.5 damage (round to 8)
    I=V/R takes (8*0.75+(4-1)*1.5)=10.5 damage (round to 11)

    Phredd uses Ice Fang on Murena for 5 energy
    Accuracy boosted to 100%
    Roll a D16 for crit: 2 - no crit
    No flinch roll due to Protect
    No freeze roll due to Protect
    Murena would take (7+(4-1)*1.5)=11.5 damage (round to 12)


    Murena uses Protect for (7+(8+12)/3)=13.67 energy (round to 14)
    Murena protects itself from all attacks

    The Mud Sport counter drops to 0
    Team Dogfish44's Light Screen counter drops to 0
  9. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Messages:
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    This is looking good guys!

    Formula: Thunderbolt Phredd until it is dead, then start alternating Signal Beam and Ice Beam on Frederick

    Murena: Thunderbolt Phredd until it is dead, then start Acid Spray on Frederick

    Sub for both: The first time Phredd Protects, Chill
  10. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Oh this is just wrong.

    Frederick: Bodyblock Phredd ~ Bodyblock Phredd ~ Rock Slide

    Phredd: Flail Murena x3
  11. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Nightmare Jigglypuff

    [​IMG]
    Frederick (M) @ Leppa Berry (1 use left)
    HP: 100 | EN: 72 | Spe: 50
    Ranks: 4/3/1/3 | Total: 16
    Size: 2 | Weight: 3
    Abilities: None
    Other: None

    [​IMG]
    Phredd (M) @ Cheri Berry (1 use left)
    HP: 23 | EN: 59 | Spe: 43
    Ranks: 4/3/1/2 | Total: 14
    Size: 1 | Weight: 1
    Abilities: None
    Other: None

    Team Dogfish44

    [​IMG]
    Murena (F) @ Magnet
    HP: 92 | EN: 51 | Spe: 34 (-)
    Ranks: 3/3/4/3 | Total: 17
    Size: 2 | Weight: 2
    Abilities: Levitate
    Other: +1 special attack (1 more round)

    [​IMG]
    I=V/R (M) @ Nothing
    HP: 45 | EN: 37 | Spe: 95
    Ranks: 1/1/3/1 | Total: 10
    Size: 1 | Weight: 1
    Abilities: None
    Other: -1 accuracy (1 more round)

    Team Dogfish44 focuses on trying to take out Phredd as quickly as possible, and Formula lands a Thunderbolt on the Totodile, causing his muscles to seize up again until he eats the rest of his Cheri Berry. Suddenly, Frederick comes in to Bodyblock for him. This means Murena's thunderbolt strikes the Marshtomp, whose connection with the ground makes him immune. Phredd, who is now on his last legs, runs up to Murena and Flails madly!

    But one more Thunderbolt from Formula silences him for the rest of the battle. Frederick, who had been ordered to keep bodyblocking, now finds himself wondering what to do. That is, until Murena gives him a face full of acid. The Acid Spray not only makes Frederick's skin softer, but some of the acid got into his eyes, dealing extra damage.

    Formula, realising that his electric attacks are now useless, fires a Signal Beam at Frederick while Murena gives him another Acid Spray. Frederick fights back with a Rock Slide that hits both electric pokemon and one of the rocks does a little more damage to the Eelektrik. But now that it's two against one, can Frederick come back to win it or will Dogfish44's pokemon cruise to victory?

    Team Nightmare Jigglypuff

    [​IMG]
    Frederick (M) @ Leppa Berry (1 use left)
    HP: 72 | EN: 61 | Spe: 50
    Ranks: 4/3/1/3 | Total: 16
    Size: 2 | Weight: 3
    Abilities: None
    Other: -4 special defence (1 more round)

    [​IMG]
    Phredd (M) @ Nothing
    HP: KO | EN: 46

    Team Dogfish44

    [​IMG]
    Murena (F) @ Magnet
    HP: 59 | EN: 35 | Spe: 34 (-)
    Ranks: 3/3/4/3 | Total: 17
    Size: 2 | Weight: 2
    Abilities: Levitate
    Other: None

    [​IMG]
    I=V/R (M) @ Nothing
    HP: 34 | EN: 7 | Spe: 95
    Ranks: 1/1/3/1 | Total: 10
    Size: 1 | Weight: 1
    Abilities: None
    Other: None

    Raw data

    Action 1 (open)
    Turn order: I=V/R, Frederick, Phredd, Murena

    I=V/R uses Thunderbolt on Phredd for 10 energy
    Roll a D100 for accuracy (reduced to 75%): 54 - hit
    Roll a D16 for crit: 8 - no crit
    Roll a D100 for paralysis: 7 - paralysis
    Phredd takes (10+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)
    Phredd is inflicted with 15% paralysis
    Phredd uses its Cheri Berry to cure itself

    Frederick uses Bodyblock on Phredd for 5 energy
    Frederick is protecting Phredd from attacks

    Phredd uses Flail on Murena
    Phredd has (1/90)=1.11% HP left so the attack has 20 BP and costs 13 energy
    Roll a D16 for crit: 11 - no crit
    Murena takes (20+(4-3)*1.5)=21.5 damage (round to 22)

    Murena uses Thunderbolt on Phredd for 6 energy
    Frederick blocks the attack
    Frederick is immune to the attack


    Action 2 (open)
    Turn order: I=V/R, Frederick, Phredd, Murena

    I=V/R uses Thunderbolt on Phredd for 14 energy
    Roll a D100 for accuracy (reduced to 75%): 41 - hit
    Roll a D16 for crit: 15 - no crit
    Roll a D100 for paralysis: 24 - no paralysis
    Phredd takes (10+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)
    Phredd is KO'd by the attack

    Frederick uses Bodyblock on Phredd, but as Phredd has fainted, the move fails

    Murena uses Acid Spray on Frederick for 3 energy
    Roll a D16 for crit: 1 - crit
    Frederick takes (4+3+(4-3)*1.5)*0.67+(1-0)*1.75=7.445 damage (round to 7)
    Frederick's special defence is lowered by 2 stages


    Action 3 (open)
    Turn order: I=V/R, Frederick, Murena

    I=V/R uses Signal Beam on Frederick for 6 energy
    Roll a D100 for accuracy (reduced to 75%): 39 - hit
    Roll a D16 for crit: 2 - no crit
    Roll a D100 for confusion: 48 - no confusion
    Frederick takes (8+(3-3)*1.5)+(0--2)*1.75=11.5 damage (round to 12)

    Frederick uses Rock Slide for 6 energy
    Accuracy against Murena boosted to 100%
    Roll a D100 for accuracy against I=V/R: 32 - hit
    Roll a D16 for crit against Murena: 1 - crit
    Roll a D16 for crit against I=V/R: 7 - no crit
    Roll a D100 for flinch against Murena: 61 - no flinch
    No flinch roll against I=V/R because I=V/R has already acted
    Murena takes (8*0.75+3+(4-3)*1.5)=10.5 damage (round to 11)
    I=V/R takes (8*0.75+(4-1)*1.5)=10.5 damage (round to 11)

    Murena uses Acid Spray on Frederick for 7 energy
    Roll a D16 for crit: 9 - no crit
    Frederick takes (4+(4-3)*1.5)*0.67+(1--2)*1.75=8.935 damage (round to 9)
    Frederick's special defence is lowered by 2 stages
  12. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Okay, we still have a good amount of health and energy, and they have no super effective attacks, so we can still do this!

    Rock Slide ~ Mud Bomb Formula ~ Rock Slide

    If Murena uses Acid Spray, Protect against it!
  13. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,039
    Formula: Chill ~ Mirror Coat ~ Signal Beam
    Murena: Acid Spray ~ Chill ~ Crunch
  14. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Nightmare Jigglypuff

    [​IMG]
    Frederick (M) @ Leppa Berry (1 use left)
    HP: 72 | EN: 61 | Spe: 50
    Ranks: 4/3/1/3 | Total: 16
    Size: 2 | Weight: 3
    Abilities: None
    Other: -4 special defence (1 more round)

    Team Dogfish44

    [​IMG]
    Murena (F) @ Magnet
    HP: 59 | EN: 35 | Spe: 34 (-)
    Ranks: 3/3/4/3 | Total: 17
    Size: 2 | Weight: 2
    Abilities: Levitate
    Other: None

    [​IMG]
    I=V/R (M) @ Nothing
    HP: 34 | EN: 7 | Spe: 95
    Ranks: 1/1/3/1 | Total: 10
    Size: 1 | Weight: 1
    Abilities: None
    Other: None

    Not much to say this round. Murena tries another Acid Spray but Frederick Protects himself from it, while Formula Chills to restore energy. Murena then Chills too and Frederick hurls a Mud Bomb at Formula, but the attack is countered by Mirror Coat. As if that wasn't bad enough, Formula's Signal Beam strikes a vulnerable area on Frederick just before he makes a Rock Slide, then Murena Crunches down on him. Formula looks ready to drop any second now.

    Team Nightmare Jigglypuff

    [​IMG]
    Frederick (M) @ Leppa Berry (1 use left)
    HP: 41 | EN: 39 | Spe: 50
    Ranks: 4/3/1/3 | Total: 16
    Size: 2 | Weight: 3
    Abilities: None
    Other: -3 special defence (1 more round)

    Team Dogfish44

    [​IMG]
    Murena (F) @ Magnet
    HP: 51 | EN: 30 | Spe: 34 (-)
    Ranks: 3/3/4/3 | Total: 17
    Size: 2 | Weight: 2
    Abilities: Levitate
    Other: Used 1/5 chills

    [​IMG]
    I=V/R (M) @ Nothing
    HP: 8 | EN: 2 | Spe: 95
    Ranks: 1/1/3/1 | Total: 10
    Size: 1 | Weight: 1
    Abilities: None
    Other: Used 1/5 chills

    Raw data

    Action 1 (open)
    Turn order: Frederick, I=V/R, Murena

    I=V/R chills and restores 12 energy

    Murena uses Acid Spray on Frederick for 11 energy
    Roll a D16 for crit: 11 - no crit
    Frederick would take (4+(4-3)*1.5)*0.67+(0--4)*1.75=10.685 damage (round to 11)


    Frederick uses Protect for (7+(11/3))=10.67 energy (round to 11)
    Frederick protects itself from all attacks


    Action 2 (open)
    Turn order: Frederick, Murena, I=V/R

    Frederick uses Mud Bomb on I=V/R for 5 energy
    Roll a D100 for accuracy: 78 - hit
    Roll a D16 for crit: 4 - no crit
    Roll a D100 for accuracy drop: 43 - no accuracy drop
    I=V/R takes (7+3+(1-1)*1.5)*1.5=15 damage

    Murena chills and restores 12 energy

    I=V/R uses Mirror Coat for (6+(15/3))=11 energy
    Frederick takes (15*1.5)=22.5 damage (round to 23)


    Action 3 (open)
    Turn order: I=V/R, Frederick, Murena

    I=V/R uses Signal Beam on Frederick for 6 energy
    Roll a D16 for crit: 1 - crit
    Roll a D100 for confusion: 70 - no confusion
    Frederick takes (8+3+(3-3)*1.5)+(0--4)*1.75=18 damage

    Frederick uses Rock Slide for 6 energy
    Accuracy against Murena boosted to 100%
    Roll a D100 for accuracy against I=V/R: 49 - hit
    Roll a D16 for crit against Murena: 7 - no crit
    Roll a D16 for crit against I=V/R: 12 - no crit
    Roll a D100 for flinch against Murena: 70 - no flinch
    No flinch roll against I=V/R because I=V/R has already acted
    Murena takes (8*0.75+(4-3)*1.5)=7.5 damage (round to 8)
    I=V/R takes (8*0.75+(4-1)*1.5)=10.5 damage (round to 11)

    Murena uses Crunch for 6 energy
    Roll a D16 for crit: 11 - no crit
    Roll a D100 for defence drop: 40 - no defence drop
    Frederick takes (8+(3-3)*1.5)=8 damage
  15. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
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    Messages:
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    Perhaps when you fight these guys evolved you will discover pain

    Murena: Crunch *3
    Formula: Signal Beam *3
  16. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Up until a couple days ago, i didn't know that mud bomb was special not physical...
    AAAAGGGHHHH!

    Chill ~ Counter ~ Rock Slide
  17. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Team Nightmare Jigglypuff

    [​IMG]
    Frederick (M) @ Leppa Berry (1 use left)
    HP: 41 | EN: 39 | Spe: 50
    Ranks: 4/3/1/3 | Total: 16
    Size: 2 | Weight: 3
    Abilities: None
    Other: -3 special defence (1 more round)

    Team Dogfish44

    [​IMG]
    Murena (F) @ Magnet
    HP: 51 | EN: 30 | Spe: 34 (-)
    Ranks: 3/3/4/3 | Total: 17
    Size: 2 | Weight: 2
    Abilities: Levitate
    Other: Used 1/5 chills

    [​IMG]
    I=V/R (M) @ Nothing
    HP: 8 | EN: 2 | Spe: 95
    Ranks: 1/1/3/1 | Total: 10
    Size: 1 | Weight: 1
    Abilities: None
    Other: Used 1/5 chills

    Formula uses the last of his energy to fire a Signal Beam at Frederick, but with barely any energy left, he doesn't make his attack as powerful as normal, and then promptly drops from exhaustion. Frederick Chills out to recover some lost energy, not wanting to share Formula's fate. Then Murena just goes ballistic, Crunching him over and over and over again. Even when Frederick Counters one of the attacks and creates a Rock Slide to try to stop her, the Eelektrik keeps on going ... until it too runs out of steam. Its final blow is much weaker than normal and Frederick stands triumphantly over his opponents.

    Team Nightmare Jigglypuff

    [​IMG]
    Frederick (M) @ Leppa Berry (1 use left)
    HP: 15 | EN: 36

    Team Dogfish44

    [​IMG]
    Murena (F) @ Magnet
    HP: 29 | EN: KO

    [​IMG]
    I=V/R (M) @ Nothing
    HP: 8 | EN: KO

    Raw data

    Action 1 (open)
    Turn order: I=V/R, Frederick, Murena

    I=V/R uses Signal Beam on Frederick for 10 energy
    I=V/R only has 2 energy so the attack's base power will be reduced accordingly
    Roll a D16 for crit: 9 - no crit
    Roll a D100 for confusion: 40 - no confusion
    Frederick takes (8*(2/10)+(3-3)*1.5)+(0--3)*1.75=6.85 damage (round to 7)
    I=V/R runs out of energy and faints

    Frederick chills and restores 12 energy

    Murena uses Crunch for 10 energy
    Roll a D16 for crit: 7 - no crit
    Roll a D100 for defence drop: 29 - no defence drop
    Frederick takes (8+(3-3)*1.5)=8 damage


    Actions 2 and 3 (open)
    Murena uses Crunch for 14 energy
    Roll a D16 for crit: 15 - no crit
    Roll a D100 for defence drop: 83 - no defence drop
    Frederick takes (8+(3-3)*1.5)=8 damage

    Frederick uses Counter for (6+(8/3))=8.67 energy (round to 9)
    Murena takes (8*1.5)=12 damage

    Frederick uses Rock Slide for 6 energy
    Accuracy boosted to 100%
    Roll a D16 for crit: 6 - no crit
    Roll a D100 for flinch: 69 - no flinch
    Murena takes (8+(4-3)*1.5)=9.5 damage (round to 10)

    Murena uses Crunch for 18 energy
    Murena only has 6 energy so the attack's base power will be reduced accordingly
    Roll a D16 for crit: 12 - no crit
    Roll a D100 for defence drop: 96 - no defence drop
    Frederick takes (8*(6/18)+(3-3)*1.5)=2.67 damage (round to 3)
    Murena runs out of energy and faints


    Note: I chose to reduce the BAP of the attacks when the users didn't have enough energy to use them. However, if they had hit at full power, Frederick would have survived with 4 HP and won anyway.

    Prizes

    • Nightmare Jigglypuff gets 2 TC
    • Dogfish44 gets 2 TC
    • Frederick the Marshtomp gets 1 EC, 2 MC, 1 DC and 2 KOC
    • Phredd the Totodile gets 1 EC, 2 MC and 1 DC
    • Murena the Eelektrik gets 1 EC, 2 MC and 1 DC
    • I=V/R or Formula the Plicowatt gets 1 EC, 2 MC, 1 DC and 1 KOC
    • Objection gets 4 RC
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