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Completed Nightmare Jigglypuff vs. EndQuote. Playing dice with Pokemon

Discussion in 'ASB' started by Maxim, Nov 17, 2011.

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  1. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Here we are at the Lotus Casino and their absurdly huge Russian Roulette table. This is sure to be an interesting match.

    Alright, so the teams:
    Team Nightmare Jigglypuff
    Amore Pesce the Alomomola (open)

    [​IMG]
    Alomomola [Amore Pesce] (F)
    Nature: Rash
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Healer: This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Hydration: This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Regenerator (DW Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 130
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 0/5

    Moves:
    Pound
    Water Sport
    Aqua Ring
    Aqua Jet
    Doubleslap
    Heal Pulse
    Protect
    Water Pulse

    Mirror Coat
    Pain Split
    Tickle

    Ice Beam
    Rain Dance
    Scald
    Total Moves: 14


    Phredd the Feraligatr (open)

    [​IMG]
    Feraligatr [Phredd] (Male)
    Nature: Adamant
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW Unlocked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 58
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 2
    DC: 5/5

    Attacks:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Thrash
    Flail
    Agility
    Superpower
    Aqua Tail

    Aqua Jet
    Crunch
    Mud Sport

    Protect
    Earthquake
    Dig
    Waterfall
    Total Moves: 19


    Team End Quote:
    Fang (open)

    [​IMG]
    Feraligatr(*) Fang (M)
    Nature: Adamant: Adds * to Attack, subtracts * from Special Attack

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 78
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks: (32)

    Scratch (*)
    Leer (*)
    Water Gun (*)
    Rage (*)
    Bite (*)
    Scary Face (*)
    Ice Fang (*)
    Flail (*)
    Thrash (*)
    Crunch
    Superpower
    Agility
    Screech

    Counter
    Seismic Toss
    Endure
    Mimic
    DynamicPunch
    Spite

    Dragon Dance (*)
    Aqua Jet (*)
    Mud Sport (*)
    Ice Punch

    Dig (*)
    Shadow Claw(*)
    Waterfall (*)
    Double Team
    Rain Dance
    Protect
    Substitute
    Earthquake
    Roar

    Watt (open)

    [​IMG]
    Galvantula: Watt (F)
    Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 1 (-)
    Spe: 108
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks: (22)

    String Shot (*)
    Leech Life (*)
    Spider Web (*)
    Thunder Wave (*)
    Screech (*)
    Fury Cutter (*)
    Electroweb (*)
    Bug Bite (*)
    Gastro Acid (*)
    Agility
    Sucker Punch

    Cross Poison (*)
    Disable (*)
    Rock Climb (*)

    Substitute (*)
    Light Screen (*)
    X-Scissor (*)
    Energy Ball
    Toxic
    Hidden Power (Fire: 7)
    Protect
    Thunder


    Alright, let's have a clean match!

    Turn order:
    Nightmare Jigglypuff sends out his mon and ability
    End Quote sends out his pokmeon and ability and orders
    Nightmare Jigglypuff orders
  2. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
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    Messages:
    861
    I'm tempted to have a Feraligatr stand-off, but he could very well choose Galvantula after that, so Amore Pesce is up! Hydration will be used!
  3. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    I, of course, will send out my Galvantula (Watt) with Compoundeyes.
    She'll hold an EXP. Share.

    Watt, let's get going!
    Thunder ~ Light Screen ~ Thunder
    IF Mirror Coat is used a1 or a3, replace the first with Toxic and the second with Thunder Wave.
  4. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
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    Messages:
    861
    I'm geussing that your using Compoundeyes, so...

    Protect ~ Scald ~ Aqua Ring
  5. EndQuote

    EndQuote

    Joined:
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    Messages:
    2,358
    Brilliant, Holmes. ;)
  6. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
  7. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Team Nightmare Jigglypuff:
    [​IMG]
    Amore Pesce (Alomomola)
    Health: 130
    Energy: 100
    Speed:65
    Stats: 3/3/3/1
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: None

    Team End Quote:
    [​IMG]
    Watt (Galvantula)
    Health: 100
    Energy: 100
    Speed: 108
    Stats: 3/2/5/1
    Size/Weight: 2/2
    Boosts/Drops: None
    Status: None

    Round 1: Rolling the Dice

    Calculations (open)

    Action One
    Alomomola used Protect
    Alomomola was protected

    Galvantula used Thunder
    Accuracy: 70*1.3=91%
    To Hit: [9<= Miss]=74=Hit
    To Crit: [1= Yes]=6=NO
    Damage: [12+3+6]*1.5=31.5=32
    Alomomola was protected
    [-7 Energy G]

    Alomomola finished Protecting
    Energy: 7+[32/3]=17.67=18
    [-18 Energy A]

    Action Two
    Galvantula used Light Screen
    Special Attacks are cushioned for 6 actions
    [-8 Energy G]

    Alomomola used Scald
    To Crit: 14=No
    To Burn: [30<= Yes]=3=YES
    Damage: [8+3+3-5]=9
    [9 Damage G] [-5 Energy A]
    Galvantula was burned!
    [-2 HP G]

    Action Three
    Galvantula used Thunder
    To Crit: 2=NO
    To Paralyze: [30<= Yes]=63=No
    To Hit: 55=Hit
    [32 Damage A] [-7 Energy G] [-2 HP G]

    Alomomola used Aqua Ring
    Alomomola was covered in a veil of water
    [-8 Energy A] [+2 HP A]

    Post-Round
    Roll for Alomomola: [6= Hit]=2=Miss

    Roll for Galvantula: [6=Hit]=2=Miss


    Team Nightmare Jigglypuff:
    [​IMG]
    Amore Pesce (Alomomola)
    Health: 98
    Energy:69
    Speed:65
    Stats: 3/3/3/1
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: None

    Team End Quote:
    [​IMG]
    Watt (Galvantula)
    Health: 91
    Energy: 78
    Speed: 108
    Stats: 3/2/5/1
    Size/Weight: 2/2
    Boosts/Drops: None
    Status: Burned (-3 DPA on Physical Attacks, -2 HP per round)
  8. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Scald ~ Ice Beam ~ Scald
    If he uses Thunder, Mirror Coat!
  9. EndQuote

    EndQuote

    Joined:
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    Messages:
    2,358
    Well, we're still comfortably behind the Light Screen, Watt, so I'm not too worried. Let's try...this!

    Disable Scald ~ Energy Ball ~ Electroweb

    Try to tie him down with the Electroweb!
  10. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Team Nightmare Jigglypuff:
    [​IMG]
    Amore Pesce (Alomomola)
    Health: 98
    Energy:69
    Speed:65
    Stats: 3/3/3/1
    Size/Weight: 3/3
    Boosts/Drops: None
    Status: None

    Team End Quote:
    [​IMG]
    Watt (Galvantula)
    Health: 91
    Energy: 78
    Speed: 108
    Stats: 3/2/5/1
    Size/Weight: 2/2
    Boosts/Drops: None
    Status: Burned (-3 DPA on Physical Attacks, -2 HP per round)

    Round 2: Blackjack

    Calculations (open)

    Action One
    Galvantula used Disable on Scald
    Alomomola will be unable to use Scald
    [-7 Energy G] [-2 HP]

    Alomomola used Scald
    It was disabled!
    [-5 Energy A] [+2 HP]

    Action Two
    Galvantula used Energy Ball
    To Crit: 13=No
    To Drop Stats: [10<= Yes]=56=No
    Damage: [6+6]*1.5=18
    [18 Damage A] [-6 Energy G] [-2 HP]

    Alomomola used Ice Beam
    To Crit: 11=No
    To Freeze: [10<= Yes]=37=No
    Damage: [10+3]=13 Damage
    [13 Damage G] [-7 Energy A] [+2 HP]

    Action Three
    Galvantula used Electroweb
    To Crit: 14=No
    To Hit: {5<= Miss]=43=Hit
    Damage: [6+3+6]*1.5=22.5=23
    -1 Speed
    [23 Damage A] [-5 Energy G] [-2 HP]

    Alomomola used Scald
    Scald was disabled
    [-5 Energy A] [+2 HP]

    Post Round
    Roll for Alomomola: 1=No

    Roll for Galvantula: 1=No


    Team Nightmare Jigglypuff:
    [​IMG]
    Amore Pesce (Alomomola)
    Health: 57
    Energy:52
    Speed:65
    Stats: 3/3/3/1
    Size/Weight: 3/3
    Boosts/Drops: -1 Speed
    Status: Aqua Ring (2A), Scald Disabled (3A)

    Team End Quote:
    [​IMG]
    Watt (Galvantula)
    Health:78
    Energy: 60
    Speed: 108
    Stats: 3/2/5/1
    Size/Weight: 2/2
    Boosts/Drops: None
    Status: Burned (-3 DPA on Physical Attacks, -2 HP per round)

    Turn order:
    End Quote orders
    Nightmare jiggly order
    I ref
  11. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    I'm assuming the d6 roll failed for each?
  12. Maxim

    Maxim

    Joined:
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    3,520
    ...forgot about that, I'll fix that right now.

    EDIT: Fixed. Nobody was hit.
  13. EndQuote

    EndQuote

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    This was fun, Watt, but let's end it!

    Thunder ~ Thunder ~ Thunder

    IF Mirror Coat is used, replace that action with a Leech Life.
  14. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
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    861
    Well, it's been real alomoaloloaoma, but you're probably gonna die now.

    Heal Pulse ~ Die a Man's Death ~ Stay Dead (Duh)
  15. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Bump. Hey maxim, can you finish this please?
  16. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Okay, i'll look for a subref now.
  17. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    OK, I'm sub-reffing and I'm hoping to do this quickly. So lets go.

    Pre-round
    Nightmare Jigglypuff
    [​IMG]
    Alomomola - Amore Pesce
    Health: 57
    Energy:52
    Stat Changes:
    Other: Aqua Ring (2A), Scald Disabled (3A)

    VS

    End Quote
    [​IMG]
    Galvantula - Watt
    Health:78
    Energy: 60
    Stat Changes: None
    Other: Burned

    Action 1
    Galvantula used Thunder
    32 damage
    -7 energy
    Alomomola used Heal Pulse
    It failed! (Heal Pulse cannot be used on self)

    Post-action
    -2 HP burn damage to Galvantula
    +2 HP from Aqua Ring for Alomomola
    RNG rolled 1/6 for Alomomola
    RNG rolled 6/6 for Galvantula (25 damage)

    Action 2
    Galvantula used Thunder
    32 damage
    -11 energy

    Alomomola is KOed!

    Post-action
    2 HP burn damage to Galvantula

    Post-round
    Nightmare Jigglypuff
    [​IMG]
    Alomomola - Amore Pesce
    Health: K
    Energy:O
    Stat Changes:
    Other:
    VS
    End Quote
    [​IMG]
    Galvantula - Watt
    Health:49
    Energy: 42
    Stat Changes: None
    Other: Burned

    Rewards

    2 CC for each trainer
    Galvantula gets 3 MC and 1 KOC
    Alomomola 2 MC and 1 DC
    1 get 3 UC for reffing 1 round, yey.
    Maxim gets nothing because he DQed :P

    GG guys, and could a mod please change this tag to completed.
  18. EndQuote

    EndQuote

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    Much obliged, MB.
    Good game, NJ!
    I do feel a bit sorry for Maxim, but rules are rules I guess.
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