Completed Nightmare Jigglypuff vs Rickheg - MK - Rickheg Wins!

Discussion in 'ASB' started by MK Ultra, Apr 19, 2011.

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  1. MK Ultra

    MK Ultra my teeth taste funny today
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    First thing's first, rickheg is an inactive noob. On with the battle.

    Order is:
    NJ Mon + Ability
    Rickheg Mon + Ability + Actions
    NJ Actions
    Ref

    Swapping where appropriate KTHXGO
  2. Nightmare Jigglypuff

    Nightmare Jigglypuff

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    Shurnarkabtishashutu needs to be used...

    Shurnarkabtishashutu the Staryu (open)

    [​IMG]

    Staryu [Shurnarkabtishashutu] (Non-Gender)
    Nature: Modest
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:
    HP: 90
    Atk: * (-)
    Def: **
    SpA: **** (+)
    SpD: **
    Spe: 85

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    Light Screen
    Power Gem
    Hydro Pump
    Thunderbolt
    Protect
    Surf

    We'll be using Natural Cure for this battle.
  3. rickheg

    rickheg

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    I'll bring Liberty with Moutaineer
    Show Hide
    [​IMG]
    Syclar(*) Liberty (F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats
    HP: 90
    Atk: **(-)
    Def: **
    SpA: ****(+)
    SpD: **
    Spe: 91

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Leer(*)
    Leech Life(*)
    Ice Shard(*)
    Focus Energy(*)
    Slash (*)
    Icy Wind(*)
    Scratch(*)
    Slash (*)
    Bug Bite(*)
    Icicle Spear(*)

    Earth Power(*)
    Tail Glow(*)
    Silver Wind (*)

    Ice Beam (*)
    Hidden Power Fire 6(*)
    Protect (*)


    Okay, Liberty, your first battle! Let's make it count. Start off with Tail Glow to boost your useful attacks. Then use Silver Wind, try to send Staryu towards the edge if positioning permits. Finish up with Earth Power and let's see where we're at after that.

    Tail Glow > Silver Wind > Earth Power
  4. Nightmare Jigglypuff

    Nightmare Jigglypuff

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    Those are some pretty hard hitting attacks there...

    Retaliate (Not the move, the action) with Power Gem, then Camouflage into the environment as a rock. Then use Power Gem again!
  5. MK Ultra

    MK Ultra my teeth taste funny today
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    HOLA

    I'm here with Vulcan the POWERFUL PIGNITE to refferate a battle of enormous proportions. RICKHEG versus JIGHTMARE NIGGLYPUFF atop Silver Mountain, scene of Gold's victory over Red.

    NJ starts the battle off with his Staryu, Shubasbgasfbggnigglyosdf, and rickheg responds with his Syclar Liberty. As the faster pokemon, Liberty is able to strike first, or not, as her tail glows a bright yellow, somehow raising her special attack by three stages. Shurna responds with a Power Gem, handily avoided thanks to Liberty's Mountaineer ability. The now powered up Liberty is able to Silver Wind, while Staryu changes colour, blending in with its rocky surroundings, reducing its opponent's attacks' accuracies by 20 for 6 actions. Liberty responds with an Earth Power, seemingly thinking it will hit this rock super-effectively, as Staryu ends the round with another Power Gem.

    NJ's Shurna (open)

    [​IMG]

    Staryu [Shurnarkabtishashutu] (Non-Gender)
    Nature: Modest
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:
    HP: 66
    Atk: * (-)
    Def: **
    SpA: **** (+)
    SpD: **
    Spe: 85
    Energy: 84

    EC: 0/6
    MC: 0
    DC: 0/5

    Status:
    Camouflaged (5 actions)

    rickheg's Liberty (open)
    [​IMG]
    Syclar(*) Liberty (F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats
    HP: 67
    Atk: **(-)
    Def: **
    SpA: *******(+, +3 due to Tail Glow)
    SpD: **
    Spe: 91
    Energy: 79

    EC: 0/6
    MC: 0
    DC: 0/5

    Data (open)
    Liberty used Tail Glow for 9 energy.
    Shurn used Power Gem for 5 energy, but it was blocked by Mountaineer.
    Liberty used Silver Wind, dealing 12 damage for 4 energy.
    Shurn used Camouflage for 6 energy, lowering Liberty's attacks' accuracies by 20. (Before Compoundeyes bonus).
    Liberty used Earth Power, dealing 12 damage for 8 energy.
    Shurn used Power Gem, dealing 22.5 (rounded to 23) damage for 5 energy.
  6. Nightmare Jigglypuff

    Nightmare Jigglypuff

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    Uninspired to write a big fantastic action post... so Power Gem Thunderbolt Power Gem.
  7. rickheg

    rickheg

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    Okay, Liberty, that was a bit of a rough start, but we got this! First, hit it with Leech Life to restore some health. Then really hit it hard with another Silver Wind. Then Protect yourself from the second Power Gem.

    Leech Life > Silver Wind > Protect
  8. MK Ultra

    MK Ultra my teeth taste funny today
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    Yello. Another round you say? On it.

    rickheg's Liberty starts this round off with a Leech Life, sapping Shurn's energy and using it to replenish its own. Shurn retaliates with a Power Gem, though as expected, Syclar's Mountaineer activates, and Liberty dodges the beam of ancient energy without a problem. Slowly feeling her boosts slip away, Liberty decides to try a Silver Wind, blowing Shurn away, who responds with a Thunderbolt, launching a cracking jolt of electricity toward the bug-type. Liberty then Protects against whatever comes next from Shurn and it looks like another Power Gem, straight from the jewel, but the barrier stops it from having any effect.

    NJ's Shurn (open)

    [​IMG]

    Staryu [Shurnarkabtishashutu] (Non-Gender)
    Nature: Modest
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:
    HP: 42
    Atk: * (-)
    Def: **
    SpA: **** (+)
    SpD: **
    Spe: 85
    Energy: 72

    EC: 0/6
    MC: 0
    DC: 0/5

    Status:
    Camouflaged (2 actions)

    rickheg's Liberty (open)
    [​IMG]
    Syclar(*) Liberty (F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats
    HP: 59
    Atk: **(-)
    Def: **
    SpA: ******(+, +2 due to Tail Glow)
    SpD: **
    Spe: 91
    Energy: 56

    EC: 0/6
    MC: 0
    DC: 0/5

    Data (open)
    Liberty used Leech Life for 4 energy, dealing 9 damage, and healing 4.5 (rounded to 5).
    Shurn used Power Gem for 5 energy. The attack was avoided by Mountaineer.
    Liberty used Silver Wind, dealing 15 damage for 4 energy.
    Shurn used Thunderbolt, dealing 13 damage for 7 energy.
    Shurn used Power Gem, which would have dealt 22.5 damage for 5 energy.
    Liberty used Protect for 14.5 (rounded to 15) energy.
  9. rickheg

    rickheg

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    Aug 31, 2009
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    Okay, not bad so far. We're burning through energy, but hopefully we can end this before you collapse. STAB Silver Wind is still your most powerful attack against Staryu, so start with that while you still have the boost. To conserve energy, use a Leech Life after that. Finish with another Tail Glow, you need the power. However, if a second Power Gem comes your way, use Protect.

    Silver Wind > Leech Life > Tail Glow
    If Staryu uses two Power Gems, Protect against the second
  10. Nightmare Jigglypuff

    Nightmare Jigglypuff

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    Protect against the Silver Wind, then use Power Gem, and another Power Gem to stop the Tail Glow.
  11. MK Ultra

    MK Ultra my teeth taste funny today
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    And rickheg's Syclar Liberty starts things off with another Silver Wind, but at the last second Shurn sets up a protective shield, negating all the damage. Liberty tries another Leech Life to regain some health, sapping Shurn's HP and replenishing its own. Shurn responds with a Power Gem, though the energy beam is dodged with Mountaineer's aid easily. Liberty then tries to Tail Glow, but another incoming Power Gem forces it to Protect against the damage.

    NJ's Shurn (open)

    [​IMG]

    Staryu [Shurnarkabtishashutu] (Non-Gender)
    Nature: Modest
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:
    HP: 33
    Atk: * (-)
    Def: **
    SpA: **** (+)
    SpD: **
    Spe: 85
    Energy: 47

    EC: 0/6
    MC: 0
    DC: 0/5

    rickheg's Liberty (open)
    [​IMG]
    Syclar(*) Liberty (F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats
    HP: 63
    Atk: **(-)
    Def: **
    SpA: *****(+, +1 due to Tail Glow)
    SpD: **
    Spe: 91
    Energy: 34

    EC: 0/6
    MC: 0
    DC: 0/5

    Data (open)
    Liberty used Silver Wind, which would have dealt 15 damage and used 4 energy.
    Shurn used Protect for 12 energy.
    Liberty used Leech Life, dealing 9 damage and healing 4.5 (rounded to 4) for 4 energy.
    Shurn used Power Gem for 5 energy, which was avoided by Mountaineer.
    Shurn used Power Gem, which would have dealt 22.5 damage for 5 energy.
    Liberty used Protect for 14.5 (rounded to 14) energy.
  12. Nightmare Jigglypuff

    Nightmare Jigglypuff

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    836
    Use Power Gem, then Light Screen to protect against special attacks, then another Power Gem.
  13. rickheg

    rickheg

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    Okay Liberty, we're nearing the end of this fight, we can't let up now! But first, I want you to let Mountaineer dodge the fist Power Gem and chill. Then use Tail Glow as it Light Screens so you can still hurt it hard. Then trade blow for blow, hitting him with Silver Wind.

    Chill > Tail Glow > Silver Wind
  14. MK Ultra

    MK Ultra my teeth taste funny today
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    We are nearing the conclusion of this fine battle, and it looks like... what's this? PIGNITE is evolving! She changes shape and becomes shrouded in fire, before blasting it away with her newfound Hammer Arm. POWERFUL PIGNITE evolved into EXCELLENT EMBOAR! On with the battle however, and rickheg senses a Power Gem from Shurn. Knowing that Mountaineer will allow Liberty to dodge it, rickheg orders a Chill, regaining 12 energy while taking no damage from the incoming Power Gem. With her newfound strongth, she is able to Tail Glow again, raising her Special Attack by three stages as Shurn puts up a Light Screen to defend against special attacks. Liberty then uses a Silver Wind as Shurn uses a Power Gem, dealing massive damage.

    NJ's Shurn (open)

    [​IMG]

    Staryu [Shurnarkabtishashutu] (Non-Gender)
    Nature: Modest
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:
    HP: 22
    Atk: * (-)
    Def: **
    SpA: **** (+)
    SpD: **
    Spe: 85
    Energy: 29

    EC: 0/6
    MC: 0
    DC: 0/5

    Status:
    Light Screen (5 actions)

    rickheg's Liberty (open)
    [​IMG]
    Syclar(*) Liberty (F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats
    HP: 41
    Atk: **(-)
    Def: **
    SpA: *******(+, +3 due to Tail Glow)
    SpD: **
    Spe: 91
    Energy: 33

    EC: 0/6
    MC: 0
    DC: 0/5

    Data (open)
    Liberty chilled, restoring 12 energy.
    Shurn used Power Gem for 5 energy, which was dodged by Mountaineer.
    Liberty used Tail Glow for 9 energy.
    Shurn used Light Screen for 8 energy.
    Liberty used Silver Wind, dealing 11.5 (rounded to 11) damage for 4 energy.
    Shurn used Power Gem, dealing 22.5 (rounded to 22) damage for 5 energy.
  15. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
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    Okay, this is close! Just hit it as hard as you can with Silver Wind, then restore some more health again with Leech Life, then smack it hard one more time with Silver Wind. Protect if a second Power Gem comes your way, but make sure you Leech Life!

    Silver Wind > Leech Life > Silver Wind

    Replace action with Protect against second Power Gem, make Leech Life third action if this happens second
  16. Nightmare Jigglypuff

    Nightmare Jigglypuff

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    Power Gem him, then Power Gem him again so he has to postpone Leech Life, then use Protect!

    Mind Games!!!
  17. MK Ultra

    MK Ultra my teeth taste funny today
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    Gasp! Emboar do you see that! They're finally attacking each other! Brings a tear to my eye...

    And rickheg's Liberty uses a Silver Wind to start the round still not getting the stat boost he's going for. Shurn responds with the usual Power Gem, but Mountaineer avoids it. Déjà vu, huh. Liberty rushes towards Shurn trying to get a Leech Life in, but upon seeing the oncoming Power Gem, throws up a protective screen, negating the damage. Liberty then tries another Leech Life, only to have Shurn protect against it. Scratch what I said about them attacking each other Emboar. Give it a bloody Flare Blitz.

    NJ's Shurn (open)

    [​IMG]

    Staryu [Shurnarkabtishashutu] (Non-Gender)
    Nature: Modest
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:
    HP: 10
    Atk: * (-)
    Def: **
    SpA: **** (+)
    SpD: **
    Spe: 85
    Energy: 10

    EC: 0/6
    MC: 0
    DC: 0/5

    Status:
    Light Screen (2 actions)

    rickheg's Liberty (open)
    [​IMG]
    Syclar(*) Liberty (F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats
    HP: 41
    Atk: **(-)
    Def: **
    SpA: ******(+, +2 due to Tail Glow)
    SpD: **
    Spe: 91
    Energy: 10

    EC: 0/6
    MC: 0
    DC: 0/5

    Data (open)
    Liberty used Silver Wind, dealing 11.5 (rounded to 12) damage for 4 energy.
    Shurn used Power Gem for 5 energy. Liberty avoided the attack with Mountaineer.
    Shurn used Power Gem, which would have dealt 22.5 damage for 5 energy.
    Shurn expended 4 energy for consecutive use.
    Liberty used Protect for 14.5 (rounded to 15) energy.
    Liberty used Leech Life, which would have dealt 9 damage for 4 energy.
    Shurn used Protect for 10 energy.
  18. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    836
    Gack, only 10 energy left!

    First off, Chill. then Recover, then Power Gem.
  19. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,424
    Liberty, we can't let that recover happen. We have just enough energy, use Silver Wind, follow up with Leech Life if its still around after that, then Chill if it somehow survives both of those

    Silver Wind > Leech Life > Chill
  20. MK Ultra

    MK Ultra my teeth taste funny today
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,309
    please end already damn

    And rickheg starts things off with another Silver Wind, and this does exactly enough damage to end the match, Shurn fainting and being recalled by NJ.
    NJ's Shurn (open)
    NJ's Shurn (open)
    NJ's Shurn (open)

    [​IMG]

    Staryu [Shurnarkabtishashutu] (Non-Gender)
    Nature: Modest
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponent's attacks have +10% (flat) accuracy.

    Stats:
    HP: 0
    Atk: * (-)
    Def: **
    SpA: **** (+)
    SpD: **
    Spe: 85
    Energy: 0

    EC: 0/6
    MC: 0
    DC: 0/5

    rickheg's Liberty (open)
    [​IMG]
    Syclar(*) Liberty (F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats
    HP: 41
    Atk: **(-)
    Def: **
    SpA: ******(+, +2 due to Tail Glow)
    SpD: **
    Spe: 91
    Energy: 10

    EC: 0/6
    MC: 0
    DC: 0/5

    Data (open)
    Liberty used Silver Wind, dealing 10 damage for 3 energy


    RICKHEG WINS

    Liberty gets one KO Counter.
    Both pokemon get one EC, DC and MC.
    Both trainers get two TCs.
    I get one RC.

    GG guys, thanks for playing!
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