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Completed Nightrise vs Albinoloon at the Oasis! Not AN Oasis, THE Oasis (3v3 singles)

Discussion in 'ASB' started by Metal Bagon, Oct 12, 2011.

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  1. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    I can't be stuffed doing flavour.
    Team Nightrise
    Quise the Golett (open)

    [​IMG]
    Golett(Quise)(Male)*
    Type:Ghost/Ground
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Nature: Adamant(+Atk, -SpA)


    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5


    Level-up Moves
    Pound*
    Astonish*
    Defense Curl*
    Mud-Slap*
    Rollout*
    Shadow Punch*
    Iron Defense*
    Mega Punch*
    Magnitude*
    Dynamic Punch*
    Night Shade*
    Curse*

    TM/HM Moves
    Protect*
    Rock Slide*
    Substitute*

    Abilities
    Iron Fist:
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Klutz:
    Type: Can be Disabled
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    No Guard:
    Type: Innate
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Sesi the Mudkip (open)

    [​IMG]
    Mudkip(Sesi)(Female)*
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Nature: Quiet(+SpA, -Speed)


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 35(-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Level up Moves
    Tackle*
    Growl*
    Mud-Slap*
    Water Gun*
    Bide*
    Foresight*
    Mud Sport*

    Egg Moves
    Counter*
    Mirror Coat*
    Wide Guard*

    TM/HM Moves
    Toxic*
    Ice Beam*
    Dig*

    Abilities
    Torrent:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp:
    Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Zip the Zubat (open)

    [​IMG]
    Zubat(Zip)(Male)
    Type: Flying/Poison
    Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Nature: Hasty(+Speed, +14 Acc, -Defense

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 63(+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Level-up Moves
    Leech Life*
    Supersonic*
    Astonish*
    Bite*
    Wing Attack*
    Confuse Ray*
    Air Cutter*

    Egg Moves
    Brave Bird*
    Defog*
    Quick Attack*

    TM/HM Moves
    Toxic*
    Venoshock*
    Torment*

    Abilities
    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Infiltrator:
    Type: Innate
    Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.


    Lets get that post count up Nightrise!

    Team Albinoloon
    Heroine the Seel (open)

    [​IMG]*
    Seel (Heroine[F])
    Nature: Quiet(increased rank in SpA; base speed/1.15; -15% evasion)
    Personality:
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:
    Thick Fat:(Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Hydration:(Innate)This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Ice Body(DW LOCKED):(Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:
    HP:100
    Atk: Rank 2
    Def: Rank 2
    SAtk: Rank 3(+)
    SDef: Rank 3
    Speed: 39 (-; 45/1.15=39 )

    EC: 2/6
    DC: 1/5
    MC: 2

    Moves:
    Headbutt
    Growl
    Water Sport
    Icy Wind
    Encore
    Ice Shard
    Rest
    Aqua Ring

    Fake Out
    Perish Song
    Stockpile

    Hidden Power (Ghost 7)
    Surf
    Rain Dance

    Move Total: 14


    Jester the Voodoll (open)

    [​IMG]***
    Voodoll (Jester[M])
    Nature: Brave (Attack is increased by one rank; Base speed multiplied by .9; Evasion reduced by a flat 10%)
    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
    Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 60 (-; 70/1.15=60)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    Moves:
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile

    Mach Punch
    Counter
    Psycho Cut

    Taunt
    Brick Break
    Rock Slide
    Move Total: 16


    Prometheus the Embirch (open)

    [​IMG]***
    Embirch (Prometheus[M])
    Nature: Quiet (Special Attack increased by one rank; Base speeed multiplied by .9; Evasion decreased by a flay 10%)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 43(-; 50/1.15=43)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    Moves:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin

    Aromatherapy
    Counter
    Earth Power

    Sunny Day
    Flamethrower
    Substitute
    Move Total: 14


    Flavah

    Oder of Operations (aka OoO)
    1.Nightrise sends out pokemon + ability
    2. Albinoloon sends out pokemon+ability+actions
    3.Nightrise actions
    4. I ref
    5. Nightrise actions
    6. Albinoloon actions
    7. I ref
    8. Rinse and repeat until every pokemon is massacred.
  2. Nightrise

    Nightrise

    Joined:
    Oct 9, 2011
    Messages:
    51
    I'll start out with you, Zip! We'll show him what's up
  3. Albinoloon

    Albinoloon

    Joined:
    Apr 27, 2010
    Messages:
    1,408
    I guess you're going with Inner Focus, then.

    [​IMG]Humph, it's been a while, master. Let's show them our might!
    Keep hydrated, Heroine. Stay calm and focused!

    Rain Dance ~ Icy Wind ~ Surf
  4. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,452
    Although I love the respect and honor you're giving me, I'd like to hand off this battle to my buddy Albinloon, the official holder of the greatest-drifblim-sprite-ever award.
  5. Nightrise

    Nightrise

    Joined:
    Oct 9, 2011
    Messages:
    51
    Lolwhat Leethoof, and Alright, Zip, lets start you off with Confuse Ray! Next go ahead and use Brave Bird, end with a Defog
  6. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Round 1

    Pre-Round
    Nightrise
    [​IMG]
    Zubat - Zip (M)
    HP: 90
    Energy: 100
    Stats:
    Other:

    VS

    Albinoloon
    [​IMG]
    Seel – Heroine (F)
    HP: 100
    Energy: 100
    Stats:
    Other:

    Nightrise and Albinoloon face off, staring each other down. Then they both grab a pokemon and release a pokemon each! Night has a Zubat called Zip and Albinoloon has a Seel named Heroine. Now, let the carnage begin!

    Zip uses confuse ray on Heroine who tries to use Rain Dance but hits herself in her confusion instead.

    Zip then uses Brave Bird which does decent damage but also gives Zip some nasty recoil damage. Heroine then uses icy wind but RNG screws Albinoloon over again and the attack misses.

    Finally in this haxy round Zip uses a useless defog while Heroine surfs on over to Zip using some water from the oasis for great damage! With that, the round ends with Herione up on top!

    Post-Round
    Nightrise
    [​IMG]
    Zubat - Zip (M)
    HP: 70
    Energy: 79
    Stats:
    Other:
    VS
    Albinoloon
    [​IMG]
    Seel – Heroine (F)
    HP: 82
    Energy: 86
    Stats:
    Other:

    calcs (open)

    Zubat
    Confuse Ray 5 energy RNG rolled 4/4 for 4 actions of confusion
    Brave Bird 7 energy 14 damage -5 HP recoil
    Defog 9 energy it worked but nothing happened
    Seel
    Rain Dance RNG rolled ½ for confusion -3 energy -4 HP
    Icy Wind 5 energy RNG rolled 97/100 for a miss
    Surf 6 energy 15 damage

    Nightrise is first. BAM!!!
  7. Nightrise

    Nightrise

    Joined:
    Oct 9, 2011
    Messages:
    51
    Torment-Toxic-Venoshock
  8. Albinoloon

    Albinoloon

    Joined:
    Apr 27, 2010
    Messages:
    1,408
    [​IMG]Good luck with that.

    Fake Out ~ Rain Dance ~ Surf
  9. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Round 2

    Pre-Round
    Nightrise
    [​IMG]
    Zubat - Zip (M)
    HP: 70
    Energy: 79
    Stats:
    Other:
    VS
    Albinoloon
    [​IMG]
    Seel – Heroine (F)
    HP: 82
    Energy: 86
    Stats: -1 evasion
    Other:

    The round is started quickly with a Fake Out from Heroine making Zip flinch. Zip doesn’t like that so he spits some toxic at Heroine badly poisoning her. It starts raining has Heroine dances. I wonder if the two are connected? Finally, Zip uses Venoshock while Heroine surfs over for some good damage.

    Post-Round
    Nightrise
    [​IMG]
    Zubat - Zip (M)
    HP: 64
    Energy: 66
    Stats:
    Other:
    VS
    Albinoloon
    [​IMG]
    Seel – Heroine (F)
    HP: 66
    Energy: 68
    Stats:
    Other: Tormented for three (3) actions
    Rain for 3 more rounds
    calcs (open)

    Zubat
    Torment 10 energy
    Toxic 6 energy Seel is badly poisoned
    Venoshock 7 energy 14 damage
    Seel
    Fake Out 3 energy 6 damage
    Rain Dance 9 energy rain for 4 rounds
    Poison cured due to hydration
    Surf failed due to torment


    Sorry for the shortish flavour but I have other reffings to do. Albinoloon is first if I am correct.

    EDIT: Please remind me about abilities, I always seem to forget them.
  10. Albinoloon

    Albinoloon

    Joined:
    Apr 27, 2010
    Messages:
    1,408
    Rain should cure my poison
    [​IMG]
    Let's finish this.

    Icy Wind ~ Surf ~ Icy Wind
  11. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,660
    Also, Zubat has Inner Focus, ignoring the flinch. You got some stuff to correct, Metal Bagon.
  12. Albinoloon

    Albinoloon

    Joined:
    Apr 27, 2010
    Messages:
    1,408
    Considering Nightrise has not posted here within 2 days, this match is over.
    Calling DQ on Nightrise
  13. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    DQ confirmed. Will edit in rewards.

    EDIT:

    Nightrise and his pokemon get nothing.

    Albinoloon gets 2 TC
    Seel gets 1 EC, 2 MC and 1 DC
    I get 2 RC
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