Ninjask [QC 1/3]

[OVERVIEW]
-high speed (notable for +1 lilligant), sd, and zmove blessings via zdig allows it to be a threat to teams that rely on steelix/rhydon/garbodor bulky backbones
- nets sds on the many grasses and fightings in the tier
- shit movepool
- weak to rocks
- poor bulk means it dies to priority
- weak even with a boost and zdig can be scouted


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Leech Life
move 3: Dig
move 4: Aerial Ace / U-turn
item: Groundium Z
ability: Speed Boost
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
- sd boosts ninjask's attack so it can make it a threat
- leech life is the main stab and it recovers health
- tectonic rage via dig does massive damage to would be ninjask counters such as steelix, garbodor, and rhydon. regular dig can be used to remove pokemon such as

- aerial ace is used to revenge kill hitmonlee, virizion, and vivillon. it also prevents hitmontop and charizard from walling you.
- u-turn can be used used in the last slot so ninjask can support the team by keeping up momentum

Set Details
========
- max attack and max speed to hit as hard and be as fast as possible.
- jolly nature is great to outpace +1 viviillon and lilligant. it also outpaces scarf hitmonlee,scarf sawk, +1 scrafty, and adamant sandslash.
- adamant gives you more power but it reduces ninjask's rk ability since it needs a speed boost
- speaking of speed boost, it makes ninjask unrevengable without the use
- the 4 spdef ev seems irrelevant but it allows ninjask to live +1 scald from slowbro 100% of the time
- choice band is the best item for revenge killing and the power makes u more threatening allowing u to net momentum


Usage Tips
========
- ninjask should be used to break grounds and poisons that annoy ninjask's team. it can also function as a cleaner due to speed boost and sd.
- if ur going for the lategame, remove pokemon such as sneasel and poliswine first.
- z-dig can be scouted, one of the problems of this set. if you expect a switch, then swords dance again.
- usually there will be more than 1 zdig target. a normal dig can be used to force switches and get more damage off. if there is more than 1 zdig target and ur going for a sweep then prioritize removing 1 before going into the clutch.
Team Options
========
- xatu keeps hazards off and it appreciates ninjask removing rhydon which is the premier rocker that beats it.
- offensive hazard control is recommended due to the nature of ninjask: kabutops, hitmonlee, are best you got if you aren't using xatu.
- pokemon that appreciate steelix, garbodor, and rhydon weakened / removed: absol, toxicroak, sneasel...


[STRATEGY COMMENTS]
Other Options
=============
- cb with uturn/leechlife/ace/final gambit to rk and net momentum but it is outclassed by scarf scyther

Checks and Counters
===================

**stealth rock**: 50 off gg

**physically defensive pokemon**: rhydon steelix garbodor jellicent are all solid answers and the ones weak to

**Priority**: ninjasks poor bulk means it is easily picked off by sneasel shards, suckers from houndoomabsoltoxicroak, etc

**Choice Scarf users**: due to its trash bulk it gets rk'd easily by mons like rotom, drapion,
 
Last edited:

Kiyo

the cowboy kid
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i think aerial ace should be the primary slash over u-turn. the way i see ninjask its basically an all or nothing pokemon and it shouldn't be coming in unless it can sweep anyways. mention that a lot of teams have 2 potential z dig targets so eliminating one of them first should be the game plan. mention in set details that jolly outruns +1 hitmonlee, sawk, scrafty, vivillon, and lilligant as well as neutral +2 sandslash whereas adamant does not

1/3
 

Blast

Member of the Alien Nation
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Ninjas k was unranked a while ago so this analysis is no longer necessary. Apologies for the inconvenience
 

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