NJ vs Arcanite

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Nightmare Jigglypuff VS Arcanite


  • 4vs4 Doubles
  • 3 day DQ
  • 2 recovers, 5 chills
  • Switch = No
  • All ability
  • No items

Arena: Monster Hunter Tri Arena

It's pretty much the arena in offline multiplayer arena. The ground is sand, so it's easy to dig into it, but Surf cannot be used. The best part about this arena is the monsters, each of which have a 25% chance 1 in 3 chance to appear, but not on consecutive rounds, plus only one monster can come out per round. The monsters come in before the mons attack and cannot be attacked in return.

Great Jaggi: 3 attack, uses Headbutt, no STAB.
Qurupeco: 2 attack, uses Pluck with STAB.
Barroth: 4 attack, uses Skull Bash, but still goes before all other actions. No STAB.
Rathian: 4 Special Attack, uses Dragonbreath with STAB.


Nightmare Jigglypuff's Team


Breezi [Murdoc] (Female)
Nature: Modest
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 85

EC: 3/6
MC: 3
DC: 3

Attacks:

Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Healing Beam
Copycat
Whirlwind
Razor Wind
Make Friends
Gastro Acid
Earth Power
Icy Wind
Venom Shock
Double Team
Taunt
Toxic



Mudkip [Frederick] [Male]
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ability:

Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 1/9
MC: 2
DC: 1

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Counter
Mirror Coat
Curse
Waterfall
Rock Slide
Protect
Dig



Haunter [Spork] (Male)
Nature: Timid (+13 acc)
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 2
Spe: 104 (+9)

EC: 4/9
MC: 4
DC: N/A

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Smog
Disable
Thunderbolt
Shadow Ball
Telekinesis



Shuckle [Fra Mauro] (Male)
Nature: Adamant
Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:


Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 80
Atk: 2
Def: 9
SpA: 0
SpD: 9
Spe: 5

EC: N/A
MC: 0
DC: 0/5

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Knock Off
Acupressure
Sand Tomb
Gyro Ball
Earthquake
Rock Slide


Arcanite's Team


Arcanine [Firion] (Male)

Nature:
Hasty:
Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense

Type:
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:

  • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
  • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
  • Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 110 (95*1.15, rounded up)
Accuracy Boost: 12.1%

EC: 6/6
MC: 0
DC: 5/5
KO: 0

Attacks:
Fire Fang
Thunder Fang
Bite
Roar
Ember
Leer
Odour Sleuth
Take Down
Helping Hand
Flame Wheel
Reversal
Heat Wave
Crunch
Extremespeed
Flare Blitz

Close Combat
Morning Sun
Howl

Flame Charge (Nitro Boost)
Aerial Ace
Wild Charge
Will-O-Wisp
Toxic
Protect
Substitute



Vanillish [Shiva] (Female)

Nature:
Relaxed
(Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)


Type:
Ice: (Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.))

Abilities:

  • Ice Body: (Innate) his Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Stats:

HP: 90
Atk: 3
Def: 4(+)
SpA: 3
SpD: 3
Spe: 51 (59/1.15)

EC: 6/9
MC: 0
DC: 4/5
KO: 0

Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Ice Beam

Automotize
Water Pulse
Ice Shard

Explosion
Hail
Blizzard
Hidden Power Ground (7)
Toxic
Light Screen
Substitute




Dragonair [Bahamut] (Male)

Nature:
Rash: (Adds * to Special Attack; Subtracts * From Special Defense)

Type:
Dragon
: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:

  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4(+)
SpD: 2(-)
Spe: 70

EC: 5/9
MC: 1
DC: 5/5
KO: 0

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Aqua Tail
Outrage

Extremespeed
Dragon Pulse
Light Screen

Thunder
Fire Blast
Ice Beam
Thunderbolt
Reflect
Protect

Draco Meteor


Duclohm [Cloud Strife] (Male)

Nature:
Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:

HP: 100
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 60

EC: 4/9
MC: 0
DC: 2/5
KO: 0

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge

DragonBreath
Hydro Pump
Power Gem

Flamethrower
Taunt
Ice Beam
Dragon Pulse


Actions:

  1. NJ will send out.
  2. Tsukiee will send out
  3. Tsukiee will issue actions
  4. NJ will issue actions
  5. I will ref
  6. NJ will issue actions
  7. Tsukiee will issue actions
  8. I will ref
  9. Jump to step three
....So you're up Nightmare Jigglypuff
Thanks to -Charmander- for the format
 
It's really hot out here... I hope that no monsters show up (Just kidding, i really do want some to show up.)

Freddo, you're up!

Mudkip [Frederick] [Male]
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ability:

Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Damp (DW): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 1/9
MC: 2
DC: 1

Attacks:
Tackle (*)
Growl (*)
Mud-Slap (*)
Water Gun (*)
Bide (*)
Foresight (*)
Mud Sport (*)
Counter (*)
Mirror Coat (*)
Curse (*)
Waterfall (*)
Rock Slide (*)
Protect (*)
 
Semele, time to battle! I hope no monster shows up, really, they look dangerous and scary (And semele is very timid ^^U)

Okay Semele, use growl, then Dragon rage, and finish off with Twister!
 
Relax, i tested them with rank 2 defense mons, we should be fine.

Anyway, Protect yourself from that Growl, then use Bide. There will be no action after that obviously.
 

Round 1
"Taking it Hard"


.Frederick

..HP: 90
..Energy: 100%
..Status: x.x
..Boosts: x.x
..Ability: Torrent
..Actions:
..Protect..
..Bide..
.(Bide)..

vs


Semele...
HP: 90....
.Energy: 100%...
.Status: x...
.Boosts: (+14% acc)...
.Ability: Static
.Actions:.
Growl..
Dragon Rage..
Twister..

.::::::::::::::::::::::::::::::::::::::::::::::::.

The battle begins, the two pokemon are only feet away from eachothe, the first one to make a move is the little cloud, she is very strong and shows her power with a really loud cry that is so big, is actually visible, but the little mudkip doesn't have to worry about that since he protects himself with an energy field, he is not scared of the lighting dragon

Since his last attempt didn't work out the way she wanted, Semele is a little mad, so she releases a powerful orb of energy that hits the Mudkip directly for fixed damage, still, Frederick doesn't even move from were he was standing, he actually is storing energy for his own counter-attack

At the sight of this Semele is not impressed, so she continues to attack the little mudkip with an enormous wind gust to get him of focus and do some damage in the process, that doesn't work, and Frederick is not even moved from were he was last round, it seems like the energy he has been saving is almost enough

::::::::::::::::::::::::::::::::::::::::::::::::::

..Frederick

..HP: 71
..Energy: 93%
..Status: Bide (1 action)
..Boosts: x.x
..Ability: Torrent


vs


Semele...


HP: 90....
.Energy: 91%...
Status: x...
.Boosts: (+14% acc)...
.Ability: Static



Frederickused Protect!
Frederic Protected Itslef!
-7 energy

Semele used Growl!
But it Failed!
-4 energy


Frederick used Bide!
Frederick is storing energy!

Blazer used Dragon Rage!
10 damage
-7 energy


Frederick used Bide!
Frederick is storing energy!

Semele used Twister!
RNG Roll (To Crit) [<=62 Crit]: 376/1000 (No)
(4 + 3 + 1.5) * 1.0 = 8.5 ~ 9 damage
-2 energy
.


NJ your actions
* Ability Changed (didn't matter this round since there was not a contact move)
 
Okay, Release everything you took against Semele, then use Rock Slide, then Curse!

If she ever uses Growl, use Protect to block it (except for the first action for obvious reasons.)
 
Gerard, i do prefer static for this battle~~ so if you can change it, I will be grateful (It is my fault I should have specified)

Semele, use growl now, then use twister, and finish with Dragon rage!
 

Round 2
"Consecuences"


.Frederick

..HP: 71
..Energy: 93%
..Status: Bide (1 action)
..Boosts: x.x
..Ability: Torrent
..Actions:
.(Bide)..
.Rock Slide
.Curse

vs


Semele...
HP: 90...
.Energy: 84%..
Status: x..
.Boosts: (+14% acc)..
.Ability: Static....
.Actions:.
Growl..
Twister..
Dragon Rage..


.::::::::::::::::::::::::::::::::::::::::::::::::.

The Batle continues..., And oh!, what's that? Frederick is glowing in a very bright light, he is releasing a big beam of energy directly into Semele's cloudy body, hurting her for all of the suffer from last attacks, Semele is angry, and she cries even lauder than before, reducing the attacking power of the mudkip in one, he seems hurt but nor defeated

Semele is not ready to go down so she knows what she has to do, she uses her special powers to create another gust of winds, it's a stong storm that sends the little mudkip flying in the air, right into a little mountain, the mudkip is not gonna quit, he hits the mountain with his little feets and large boulders begin to fall over the monohm, he seems disoriented, although I really hope Semele was the only affected

Still she manages to send another ball of anger to the little Frederick, she seems really angry and her attack does a good aountof (fixed) damage, that doesn't stop Frederick from using the dark energy around him (from stuff like bad thoughts and Semele's anger), to return his attack to normal levels, and increasing his defensive power, he is a little tired for all that negativity, but he know it will all be worth it

::::::::::::::::::::::::::::::::::::::::::::::::::

..Frederick

..HP: 52
..Energy: 66%
..Status: ...
..Boosts:+1 Def, -1 Spd (4 actions)
..Ability: Torrent


vs


Semele...


HP: 52...
.Energy: 68%..
Status: x..
.Boosts: (+14% acc)..
.Ability: Static....



Frederick used Bide!
Frederick unleashed energy!
38 Damage
-25 energy


Semele used Growl
!
-1 Atk (Frederick)
-4 energy


Semele used Twister!
RNG Roll (To Crit) [<=62 Crit]: 904/1000 (No)
RNG Roll (To Flich) [<=200 Crit]: 739/1000 (No)
(4 + 3 + 1.5) * 1.0 = 8.5 ~ 9 damage
-2 energy

Frederick used Rock Slide!
RNG Roll (To Hit) [<=900 Hit]: 684/1000 (Yes)
RNG Roll (To Crit) [<=62 Crit]: 60/1000 (Yes)
(8 + 3 + 1.5) * 1.0 - (1) * 1.5 = 11 ~ 11 damage
-6 energy


Semele used Dragon Rage!
10 damage
-7 energy

Frederick used Curse!
+1 Atk
+1 Def
.-1 Spd
-6 energy

RNG Roll (Monster Attack) [<=250 MA]: 486/1000 (No)
.


Tsukiee your actions
 
Semele, use Growl again, if he protects, instead use Rain dance. If you didn't set up rain, use Rain dance in the second turn, and if you did, use Hydro pump! Either way, end the deal with hydro pump!

Growl/Rain dance (Mudkip used protect on first turn)~~Rain dance/ Hydro pump (mudkip used protect on first turn)~~Hydro pump
 

Round 3
"The Beast(s) Attack"


.Frederick

..HP: 52
..Energy: 66%
..Status: ...
..Boosts:+1 Def, -1 Spd (4 actions)
..Ability: Torrent
..Actions:
...Curse..
...Rock Slide
...Mirror Coat

vs


Semele...

HP: 52...
.Energy: 68%..
Status: x..
.Boosts: (+14% acc)..
.Ability: Static...
.Actions:.
Growl..
Rain dance..
Hydro pump..
.


.::::::::::::::::::::::::::::::::::::::::::::::::.

Semele continues to cry loudly once again to the mudkip, he really has a lot to say apparently since his noisy voice manages to take the mudkip two feet away from her, still Frederick doesn't mind, and uses the anger of it's shouting, and the energy of the battle to negate the growl, and increase even more it's defense

Frederick is really angry at the cutesy dragon for shouting at him, but they still near the mountain so he uses it's power (and the inestability brought by Smele's shouting) to make some rocks fall down once again, that doesn´t seem to annoy Semele that much since she is dancing, but wait!, dark cloud have begin to appear, apparently Semele just make rain, i wonder how that's gonna help

Semele seems happy about the rain since he is shotting a big flow of water flom it's cloudy body, tha big torrent is not enough to take down the mudkip, and he answers using his very own strenght to return his attack right back at him, it's not that powerful, but it's just enough to send to send him through the field right into a dark cave, apparently that didn't suit well for its owner, a big Qurupecu emerges and looks at the little Semele, he opens it's giant mouth to swallow the frighten Monohm, but he manages to escape with just a minor damage from it's attack, still things don't look good for Semele

::::::::::::::::::::::::::::::::::::::::::::::::::

..Frederick

..HP: 42
..Energy: 38%
..Status: ...
..Boosts:+2 Def, -2 Spd (1 (2) actions)
..Ability: Torrent


vs


Semele...


HP: 17...
.Energy: 46%..
Status: x..
.Boosts: (+14% acc)..
.Ability: Static....



Semele used Growl!
-1 Atk (Frederick)
-4 energy

Frederick used Curse!
+1 Atk
+1 Def
.-1 Spd
-10 energy


Semele used Rain Dance!
It started to Rain!
-10 energy

Frederick used Rock Slide!
RNG Roll (To Hit) [<=900 Hit]: 26/1000 (Yes)
RNG Roll (To Crit) [<=62 Crit]: 293/1000 (No)
(8 + 1.5) * 1.0 = 9.5 ~ 10 damage
-6 energy


Semele used Hydro pump!
RNG Roll (To Hit) [<=940 Hit]: 762/1000 (Yes)
RNG Roll (To Crit) [<=62 Crit]: 931/1000 (No)
(12 + 3 + 1.5) * 2/3 = 11 ~ 11 damage
-8 energy

Frederick used Mirror Coat!
16.5 ~ 17 damage
-12 energy

RNG Roll (Monster Attack) [<=250 MA]: 93/1000 (Yes)
RNG Roll (Monster) [1/2/3/4]: 393/1000 (Qurupeco Attaks)
RNG Roll (Qurupeco Attaks) [F/S/B]: 517/1000 (Semele)
(6 + 3 - 1.5) * 1.o = 7.5 ~ 8 damage
.


NJ your actions
.
 

Round 4
"Desperation"


..Frederick

..HP: 42
..Energy: 38%
..Status: ...
..Boosts:+2 Def, -2 Spd (1 (2) actions)
..Ability: Torrent
..Actions:
...Rock Slide
...Mud-Slap
...Rock Slide

vs


Semele...

HP: 17...
.Energy: 46%..
Status: x..
.Boosts: (+14% acc)..
.Ability: Static....
.Actions:.
Protect..
Dragon Rage..
Protect..
.


.::::::::::::::::::::::::::::::::::::::::::::::::.

This battle seems to be coming to it's end when Frederick tries, one more time, to trow rocks at Semele, but the little dragon doesn't want to fall for that and he uses his powers to create a big crystal box aounf him that sompletely shuts down Semel's attack, but how much more can he do that?

Not much I think since the moment the rocks stop to fall Semele releases a big ball of rage, this bipasses the little mudkip Defenses and hit's for 1/9 of it's health, Frederick doesn't like this and decides to throw some of the grave on the mountain directly into Semele's eyes, that's got to hurt

The Rocks continue to fall down, but Semele is safe on it's little box, se may not be in the best condition but she is not gonna go down quietly, and aparently she will live another round

::::::::::::::::::::::::::::::::::::::::::::::::::

..Frederick

..HP: 32
..Energy: 23%
..Status: ...
..Boosts: o.o
..Ability: Torrent


vs


Semele...


HP: 9...
.Energy: 19%..
Status: x...x..
.Boosts: (+14% acc)..
.Ability: Static....


It's Raining! (3 more rounds)

Semele used Protect!
Semele protect itself!
-10 energy

Frederick used Rock Slide!
RNG Roll (To Hit) [<=900 Hit]: 297/1000 (Yes)
RNG Roll (To Crit) [<=62 Crit]: 126/1000 (No)
(8 + 1.5) * 1.0 = 9.5 ~ 10 damage
Semele protect itself!
-6 energy


Semele used Dragon Rage!
10 damage
-7 energy

Frederick used Mud-Slap!
RNG Roll (To Crit) [<=62 Crit]: 806/1000 (No)
(4 + 1.5) * 1.5 = 8.25 ~ 8 damage
Semele's Accuracy Fell!
-1 Acc (4 actions)
-3 energy


Semele used Protect!
Semele protect itself!
-10 energy

Frederick used Rock Slide!
RNG Roll (To Hit) [<=900 Hit]: 234/1000 (Yes)
RNG Roll (To Crit) [<=62 Crit]: 126/1000 (No)
(8 + 1.5) * 1.0 = 9.5 ~ 10 damage
Semele protect itself!
-6 energy


RNG Roll (Monster Attack) [<=250 MA]: 874/1000 (No)
.




Tsukiee your actions
.
 
Well it's been over (twice) the DQ time and there is no response from Tsukiee so...

Nightmare jigglypuff wins by disqualification!
although it was obvious who would win anyway....

Rewards
:

NJ: 2 TC
Frederick:
1 EC, 2 MC, 1 DC

Tsukiee: 2 TC
Semele: 1 EC, 2 MC, 1 DC

Gerard (me :3):
2 RC

And Thanks again to -Charmander- for the wondeful format
.
 
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