Completed NJ vs Arcanite

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#1
Nightmare Jigglypuff VS Arcanite


  • 4vs4 Doubles
  • 3 day DQ
  • 2 recovers, 5 chills
  • Switch = No
  • All ability
  • No items

Arena: Monster Hunter Tri Arena

It's pretty much the arena in offline multiplayer arena. The ground is sand, so it's easy to dig into it, but Surf cannot be used. The best part about this arena is the monsters, each of which have a 25% chance 1 in 3 chance to appear, but not on consecutive rounds, plus only one monster can come out per round. The monsters come in before the mons attack and cannot be attacked in return.

Great Jaggi: 3 attack, uses Headbutt, no STAB.
Qurupeco: 2 attack, uses Pluck with STAB.
Barroth: 4 attack, uses Skull Bash, but still goes before all other actions. No STAB.
Rathian: 4 Special Attack, uses Dragonbreath with STAB.


Nightmare Jigglypuff's Team


Breezi [Murdoc] (Female)
Nature: Modest
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 85

EC: 3/6
MC: 3
DC: 3

Attacks:

Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Healing Beam
Copycat
Whirlwind
Razor Wind
Make Friends
Gastro Acid
Earth Power
Icy Wind
Venom Shock
Double Team
Taunt
Toxic



Mudkip [Frederick] [Male]
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ability:

Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 1/9
MC: 2
DC: 1

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Counter
Mirror Coat
Curse
Waterfall
Rock Slide
Protect
Dig



Haunter [Spork] (Male)
Nature: Timid (+13 acc)
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 2
Spe: 104 (+9)

EC: 4/9
MC: 4
DC: N/A

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Smog
Disable
Thunderbolt
Shadow Ball
Telekinesis



Shuckle [Fra Mauro] (Male)
Nature: Adamant
Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:


Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 80
Atk: 2
Def: 9
SpA: 0
SpD: 9
Spe: 5

EC: N/A
MC: 0
DC: 0/5

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Knock Off
Acupressure
Sand Tomb
Gyro Ball
Earthquake
Rock Slide


Arcanite's Team


Arcanine [Firion] (Male)

Nature:
Hasty:
Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense

Type:
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:

  • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
  • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
  • Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 110 (95*1.15, rounded up)
Accuracy Boost: 12.1%

EC: 6/6
MC: 0
DC: 5/5
KO: 0

Attacks:
Fire Fang
Thunder Fang
Bite
Roar
Ember
Leer
Odour Sleuth
Take Down
Helping Hand
Flame Wheel
Reversal
Heat Wave
Crunch
Extremespeed
Flare Blitz

Close Combat
Morning Sun
Howl

Flame Charge (Nitro Boost)
Aerial Ace
Wild Charge
Will-O-Wisp
Toxic
Protect
Substitute



Vanillish [Shiva] (Female)

Nature:
Relaxed
(Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)


Type:
Ice: (Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.))

Abilities:

  • Ice Body: (Innate) his Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Stats:

HP: 90
Atk: 3
Def: 4(+)
SpA: 3
SpD: 3
Spe: 51 (59/1.15)

EC: 6/9
MC: 0
DC: 4/5
KO: 0

Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Ice Beam

Automotize
Water Pulse
Ice Shard

Explosion
Hail
Blizzard
Hidden Power Ground (7)
Toxic
Light Screen
Substitute




Dragonair [Bahamut] (Male)

Nature:
Rash: (Adds * to Special Attack; Subtracts * From Special Defense)

Type:
Dragon
: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:

  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4(+)
SpD: 2(-)
Spe: 70

EC: 5/9
MC: 1
DC: 5/5
KO: 0

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Aqua Tail
Outrage

Extremespeed
Dragon Pulse
Light Screen

Thunder
Fire Blast
Ice Beam
Thunderbolt
Reflect
Protect

Draco Meteor



Duclohm [Cloud Strife] (Male)

Nature:
Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:

HP: 100
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 60

EC: 4/9
MC: 0
DC: 2/5
KO: 0

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge

DragonBreath
Hydro Pump
Power Gem

Flamethrower
Taunt
Ice Beam
Dragon Pulse


Actions:

  1. NJ will send out.
  2. Arcanite will send out
  3. Arcanite will issue actions
  4. NJ will issue actions
  5. I will ref
  6. NJ will issue actions
  7. Arcanite will issue actions
  8. I will ref
  9. Jump to step three
....So you're up Nightmare Jigglypuff
Thanks to -Charmander- for the format
.
 
#3
OK, Go Firion (Hasty Arcanine) and Bahamut (Dragonair)!

Firion, be intimidating, then Fire a Will'o wisp at Mudkip! Finish of By Crunching Haunter. If the first Will 'o wisp doesn't hit, Will 'o wisp mudkip instead of crunching haunter.

Bahamut, begin by protescting the team with a reflect, then make a protective shell by using light screen. Then Hit Mudkip with a thundagabolt!
 
#4
Okay then.

Freddo, Waterfall Firion, then Protect yourself from the Will-O-Wisp. Now Dig to evade the other Will-O-Wisp.

As for you, Spork, you're gonna have to use Confuse Ray on Bahamut, then use Telekinesis on Firion, holding him up so your Smog won't miss.
 
#5

Round 1
"Tricks and Theats"



.......Spork....&...Frederick

.
.


HP: 90.....HP: 90
Energy: 100%....Energy: 100%
Status: x.x....Status: x.x
.....Boosts:....Boosts:.x.x
(+9 acc).................
Ability(es):....Ability(es):
..Levitation.....Torrent......
Actions:.....Actions:.
Confuse Ray..Waterfall....
Telekinesis....Protect.....
.Smog.........Dig.....

vs



....Firion.. & ..Bahamut..

.
.


HP: 100.....HP: 90...
Energy: 100%....Energy: 100%
Status: x.x....Status: x.x
....Boosts:......Boosts: x.x
(+12 acc).................
.Ability(es):...Ability(es):
.....Intimidate...Shed Skin.....
.....Flash Fire...Marvel Scale.
Justified.................
Actions:.....Actions:
Intimidate......Reflect...
..Will o Wisp...Light Screen.
..Will o Wisp...Thunderbolt..


.::::::::::::::::::::::::::::::::::::::::::::::::.

The battles begins, the four pokes look to each other, as Firion growls at both of them, they don't go back, but Spork and Frederick are obviously worried about him, they might have to play cautious, but Spork doesn't seem scared of him as he begins to surround Bah while he tries to focus to create a barrier, with multiple copies of the hunter making him a little dizzy, it's hard to set the screen, but he manages to do so, meanwhile Frederick is using the courage he has left, charges itself vs the enormous Firion, doing some damage, Bahamut did a great job weekening that attack with it's screen

Spork is not over with the mystic
snake, lifting her with his mind powers, making every attack aimed at her 100% accurate, this is really gonna be making things a little harder for him now that he has hit himself while confused, meanwhile Firion is trying to burn down Frederick, but he is smart enough to protect himself from it, NJ's team seems to be standing really well

Firion fires another round of flames to Frederick, but he is prepared, and uses his fast claws (?) to dig fast underground whit the fire passing just right above him
, with Bah floating above the ground Spork's smog surround him, making him sick, Bahamut doesn't look good, but he is not done yet, as soon as Frederick jumps out of the hole to attack Firion he launches a powerful lighting directly at the little mudkip, that should really hurt, but at least he managed to complete his attack agains Firion, doing some damage at least

::::::::::::::::::::::::::::::::::::::::::::::::::


.
.......Spork....&...Frederick

.
.


HP: 90.....HP: 70
Energy: 87%....Energy: 82%
Status: x.x....Status: x.x
.....Boosts:....Boosts:.....
(-1 Atk)......(-1 Atk)
(+9 acc)...............
Ability(es):....Ability(es):
..Levitation.....Torrent......

vs



....Firion.. & ..Bahamut..

.
.


...HP: 83....HP: 84...
.Energy: 82%...Energy: 82%
Status: x.x....Status: ....
........ ......Poisoned
....Boosts:......Boosts: x.x
Reflect (4 actions) ....Reflect (4 actions)
.................(+12 acc).....Up in the Air (5 actions)
........ ............... .....Confused (1 action)
.Ability(es):...Ability(es):
.....Intimidate...Shed Skin.....
.....Flash Fire...Marvel Scale.
Justified.................



Firion used Intimidate!
Spork's Attack fell!
Frederick's Attack fell!
-2 energy

Spork used Confuse Ray!
Bahamut became confused!
RNG Roll (1st/2nd/3rd Conf): 599/1000 (Severe Confusion)
Bahamut is Severely Confused! (3 actions)
-4 energy

Bahamut used Reflect!
RNG Roll (Confusion) [<=500 Yes]: 652/1000 (No)
Bahamut's team Defense Rose!
-8 energy

Frederick used Waterfall!
RNG Roll (To Crit) [<=62 Crit]: 773/1000 (No)
RNG Roll (To Flinch) [<=200 Yes]: 609/1000 (No)
(8 + 3 + 1.5 - 5) x 1.5 = 11.25 ~ 11 damage (Firion)
-5 energy



Frederick used Protect!
Frederick protect itself!
-7 energy

Firion used Will-O-Wisp!
Frederick protected itself!
-6 energy

Spork used Telekinesis!
Bahamut was lifted in the air! (6 actions)
-7 energy

Bahamut used Light Screen!
RNG Roll (Confusion) [<=500 Yes]: 29/1000 (Confusion)
Bahamut's hits himself in confusion!
(4) x 1.o = 4 ~ 4 damage (Bahamut)
-3 energy



Firion used Will-O-Wisp!
RNG Roll (To Hit) [<=870 Hit]: 876/1000 (Miss)
But it Missed!
-10 energy

Spork used Smog!
RNG Roll (To Crit) [<=62 Crit]: 543/1000 (No)
RNG Roll (To Poison) [<=400 Yes]: 123/1000 (Yes)
(4 + 3 + 3) x 1.o = 10 ~ 10 damage (Bahamut)
Bahamut was poisoned!
-2 energy

Bahamut used Thunderbolt!
RNG Roll (Confusion) [<=500 Yes]: 908/1000 (No)
RNG Roll (To Crit) [<=62 Crit]: 625/1000 (No)
RNG Roll (To Paralyse) [<=100 Yes]: 810/1000 (No)
(10 + 3) x 1.5 = 19.5 ~ 20 damage
-7 energy

Frederick used Dig!
Frederick went underground!

Frederick used Dig!
RNG Roll (To Crit) [<=62 Crit]: 773/1000 (No)
(8 + 1.5 - 5) x 1.5 - 1 = 6.75 ~ 7 damage (Firion)
-6 energy

Bahamut is hurt by its poison!
-2 Hp
.


NJ your actions
.
 
#6
Awesome job guys.

Freddo, go all out offense, starting with Waterfall Firion, Then Rock Slide Firion, then Waterfall him again. If Firion or Bahamut use an electric attack, Protect against it.

Spork, Use Hypnosis on Bahamut, then Thunderbolt Firion and Shadow Ball Bahamut.
 
#7
Ok, Bahamut, Start out with a protect, don't want to rely on you shedding your skin! Then, set up the light screen! Finish off with a Dragon Pulse on Haunter!

Firion, Will o' wisp Mudkip until it hits, Then Crunch Haunter. If you still have an action left, use Toxic on Mudkip!
 
#8

Round 2
"How well does Pichu hits Rhyperior...?"



.......Spork....&...Frederick

.
.


HP: 90.....HP: 70
Energy: 87%....Energy: 82%
Status: x.x....Status: x.x
.....Boosts:....Boosts:.....
(-1 Atk)......(-1 Atk)
(+9 acc)...............
Ability(es):....Ability(es):
..Levitation.....Torrent......
Actions:.....Actions:.
Hypnosis.....Waterfall.
Thunderbolt...Rock Slide...
Shadow Ball...Waterfall ...


vs


.......Firion... & ..Bahamut..

.
.


...HP: 83....HP: 84...
.Energy: 82%...Energy: 82%
Status: x.x....Status: ....
........ ......Poisoned
....Boosts:......Boosts: x.x
Reflect (4 actions) ....Reflect (4 actions)
.................(+12 acc).....Up in the Air (5 actions)
........ ............... .....Confused (1 action)
........ ...................... .....Poisoned (-2 Hp x action)
.Ability(es):...Ability(es):
.....Intimidate...Shed Skin.....
.....Flash Fire...Marvel Scale.
Justified.................
Actions:.....Actions:
Will o Wisp.....Protect...
..Will o Wisp...Light Screen.
..Will o Wisp...Thunderbolt..


.::::::::::::::::::::::::::::::::::::::::::::::::.

So this battle continues... even if he managed to dodgethe last burning flames, Frederick is not fast enough to avoid this new one comig at him at full speed, he tries to protect himslef on the dirt, but the flames manage to reach him before he can, this doesn't seem good for the little mudkip which got his little paw burned, his partner doesn't like this, and he tries to do something just as evil to his partner, he uses his spooky powers to put Bahamut to sleep, but Bah has created a light barrier against Spork's powers, meanwhile Frederick tries to use his hurted paws to attack Firion with all his powers, sadly is less than spectacular since an invisible barrier still in it's way

With frederick burned, now spork has to take the matter on it's own hands, so he decides to trow a big bolt of electricity directly at Firion, but he ressist it, and even manages to attack back, putting Spork in between his po
werful jaws, crushing him with his teeth, helfully Frederick is there to shot some rocks at them, using his tail to hit them and pushe the rocks at both of them, doing pityful damage, but freeing Spork in the process, Bahamut doesn't seem to affected, so he focus his energies to create another barrier, making even harder for their attacks to pass

Firion, not happy about being burned Frederick, still wants more, so he shots some nasty smoke directly at him, poor Frederick has been intoxicated
, he doesn't seem happy about it, sice he charges directly at Firion surrounded by water, doing some damage, but once again, being almost completely stopped by Bah's barriers, just like Spork who is shoting a gig sphere of spooky energy directly at him, but the damage is everythin-but-espectacular, this doesn't seem good for this duo since they are attacked by an intense spiral or draconian energy, Frederick jumps from it's path, but Spork is not so lucky, taking full damage from it, not incredible damage, but some, at least his mystical power appears to be weeken, maybe because his spooky powers or his own attacks, or whatever, but he is weeker than before, maybe not everything is lost

::::::::::::::::::::::::::::::::::::::::::::::::::


.
.......Spork....&...Frederick

.
.


HP: 58.....HP: 63
Energy: 68%....Energy: 66%
Status: x.x....Status: ....
................................Badly Poisoned (-1 HP)
........................2° degree Burn
.....Boosts:......Boosts:.....
-1 Atk......-1 Atk
(+9 acc)...............
Ability(es):....Ability(es):
..Levitation.....Torrent......

vs



....Firion.. & ..Bahamut..

.
.


...HP: 49....HP: 64...
.Energy: 55%...Energy: 61%
Status: x.x....Status: ....
........ ......Poisoned
....Boosts:......Boosts:......
Reflect (1 actions) ....Reflect (1 actions)
Light Screen (4 actions) ....Light Screen (4 actions)
.................(+12 acc).....Up in the Air (2 actions)
..........................-1 SpD (4 actions)
.Ability(es):...Ability(es):
.....Intimidate...Shed Skin.....
.....Flash Fire...Marvel Scale.
Justified.................



Bahamut used Protect!
RNG Roll (Confusion) [<=500 Yes]: 583/1000 (No)
Bahamut portect itself!
-7 energy

Firion used Will-O-Wisp!
RNG Roll (To Hit) [<=870 Hit]: 436/1000 (Hit)
Frederick was Burned!
-14 energy

Spork used Hypnosis!
Bahamut has protected itself!
-7 energy

Frederick used Waterfall!
RNG Roll (To Crit) [<=62 Crit]: 376/1000 (No)
(8 + 3 + 1.5 - 5 - 2) x 1.5 = 8.25 ~ 8 damage (Firion)
-5 energy

Bahamut is hurt by its poison!
-2 Hp
Frederick is hurt by its burn!
-2 Hp
RNG Roll (Shed Skin) [<=300 Yes]: 602/1000 (No)



Firion used Crunch!
RNG Roll (To Crit) [<=62 Crit]: 557/1000 (No)
RNG Roll (To -1 Def) [<=2oo Yes]: 657/1000 (No)
(8 + 3) x 1.5 = 16.5 ~ 17 damage (Spork)
-6 energy

Spork used Thunderbolt!
RNG Roll (To Crit) [<=62 Crit]: 394/1000 (No)
RNG Roll (To Paralyse) [<=100 Yes]: 219/1000 (No)
(10 + 3) x 1.0 = 13 ~ 13 damage (Firion)
-7 energy

Bahamut used Light Screen!
Bahamut's team Special Defense rose! (6 actions)
-8 energy

Frederick used Rock Slide!
RNG Roll (To Crit) [<=62 Crit]: 695/1000 (No) (Bahamut)
RNG Roll (To Crit) [<=62 Crit]: 754/1000 (No) (Firion)
(8 - 5) x 1.0 x 3/4 = 2.25 ~ 2 damage (Bahamut)
(8 + 1.5 - 5) x 1.5 x 3/4 = 5.0625 ~ 5 damage (Firion)
-6 energy

Bahamut is hurt by its poison!
-2 Hp
Frederick is hurt by its burn!
-2 Hp
RNG Roll (Shed Skin) [<=300 Yes]: 324/1000 (No)


Firion used Toxic!
Frederick was Badly Poisoned!
-7 energy

Spork used Shadow Ball!
RNG Roll (To Crit) [<=62 Crit]: 26/1000 (Yes)
RNG Roll (To -1 SpD) [<=2oo Yes]: 154/1000 (Yes)
A Critical Hit!
(8 + 3 + 3 + 3 - 5) x 1.o = 12 ~ 12 damage (Bahamut)
Bahamut's Special Defense fell! (4 actions)
-5 energy

Bahamut used Dragon Pulse!
RNG Roll (To Crit) [<=62 Crit]: 365/1000 (No)
(9 + 3 + 3) x 1.o = 15 ~ 15 damage (Spork)
-6 energy

Frederick used Waterfall!
RNG Roll (To Crit) [<=62 Crit]: 200/1000 (No)
(8 + 3 + 1.5 - 5 - 2) x 1.5 = 8.25 ~ 8 damage (Firion)
-5 energy

Frederick is hurt by its poison!
-1 Hp
Bahamut is hurt by its poison!
-2 Hp
Frederick is hurt by its burn!
-2 Hp
RNG Roll (Shed Skin) [<=300 Yes]: 570/1000 (No)
.


Arcanite your actions

.
 
#9
Firion, Go For a Crunch on Haunter, Then hit him with a Flare Blitz! Finish him off with another Crunch!
If Haunter uses Hypnosis on you, set up a 15HP Substitute once, and continue with previous actions maintaining the order.

Bahamut, use Fire Blast on Firion to activate Flash Fire, then re-erect the barrier, with reflect. Finish off by using thunder wave on mudkip!
If Haunter uses Hypnosis on you, Protect once, and continue with previous actions maintaining the order.
 
#10
Sounds like they're teaming up on us guys, tear apart their strategy!

Frederick, keep up your attacks on Firion! Waterfall Firion, then Rock Slide Firion, and then Waterfall Firion!

Spork, Hypnosis Bahamut to bait the Protect, then Hypnosis Bahamut again, to delay the Fire Blast until the last action, now you can Shadow Ball Bahamut.
 
#11

Round 3
"Sleeping Beaty..."



.......Spork....&...Frederick

.
.


HP: 58.....HP: 63
Energy: 68%....Energy: 66%
Status: x.x....Status: ....
................................Badly Poisoned (-1 HP)
........................2° degree Burn
.....Boosts:......Boosts:.....
-1 Atk......-1 Atk
(+9 acc)...............
Ability(es):....Ability(es):
..Levitation.....Torrent......
Actions:.....Actions:.
Hypnosis......Waterfall.
Hypnosis.....Rock Slide
.Shadow Ball...Waterfall ...


vs


....Firion.. & ..Bahamut..

.
.


...HP: 49....HP: 64...
.Energy: 55%...Energy: 61%
Status: x.x....Status: ....
........ ......Poisoned
....Boosts:......Boosts:......
Reflect (1 actions) ....Reflect (1 actions)
Light Screen (4 actions) ....Light Screen (4 actions)
.................(+12 acc).....Up in the Air (2 actions)
..........................-1 SpD (4 actions)
.Ability(es):...Ability(es):
.....Intimidate...Shed Skin.....
.....Flash Fire...Marvel Scale.
Justified.................
Actions:.....Actions:
Crunch.......Protect
Flare Blitz...Fire Blast
..Crunch.......Reflect..


.::::::::::::::::::::::::::::::::::::::::::::::::.

So Firion wants to end this once and for all, so he uses his mighty jaws to make Spork reduce himself by half it's normal size, really that's a powerful attack, but Frederick is there to save him again, using his watery attacks to hurt him and set Spork free, Spork doesn't seem to injured, since he quickly approaches to Bahamut, looking him right on his eyes, but he protects himself closing his eyes, that's gotta be annoying

Stil, that protection can only last so much, not a lot when a gengar is picking your eyes, as soon as he opens them, he sees the red eyes of Spork looking directky at him, messing with it's head, and falling sleep in the process, but Firion is as aware as always and he hits the spooky bastard from behind using all his hot body, even hurting himself a little in the process but shatering his own team's barrier, that's great news for Frederick that begins launching rocks at them, hurting them both

But Firion is not done, he uses his jaws to crunch Spork one more time but spoke now is used to it so it can scape from it's mouth all by himself, being able to use his dark powers to shot an sphere of shadows directly at the sleeping dragon, which manages to do some damage, but a mental barrier still hardly erect, Frederick now uses his little body to do some more damage to Firion, making him take more damage now that the more study barrier was broken, Frederick manages to push Firion against a wall, hurting him... and waking up a sleeping beast, a horrible creature pops out of a near cave above them, and uses his bug peck to bite Frederick to leave afterwards, but leaving the little mudkip a little beated

::::::::::::::::::::::::::::::::::::::::::::::::::


.
.......Spork....&...Frederick

.
.


.HP: 6.....HP: 44
Energy: 45%....Energy: 50%
Status: x.x....Status: ....
................................Badly Poisoned (-2 HP)
........................2° degree Burn
.....Boosts:......Boosts:.....
-1 Atk......-1 Atk
(+9 acc)...............
Ability(es):....Ability(es):
..Levitation.....Torrent......

vs



....Firion.. & ..Bahamut..

.
.


....HP: 2....HP: 58...
.Energy: 36%...Energy: 54%
Status: x.x....Status: x.x
....Boosts:......Boosts:......
Light Screen (1 action) ....Light Screen (1 action)
..........(+12 acc).....-1 SpD (4 actions)
.Ability(es):...Ability(es):
.....Intimidate...Shed Skin.....
.....Flash Fire...Marvel Scale.
Justified.................



Bahamut used Protect!
Bahamut portect itself!
-7 energy

Firion used Crunch!
RNG Roll (To Crit) [<=62 Crit]: 416/1000 (No)
RNG Roll (To -1 Def) [<=2oo Yes]: 293/1000 (No)
(8 + 3) x 1.5 = 16.5 ~ 17 damage (Spork)
-6 energy

Spork used Hypnosis!
Bahamut has protected itself!
-7 energy

Frederick used Waterfall!
RNG Roll (To Crit) [<=62 Crit]: 505/1000 (No)
(8 + 3 + 1.5 - 5 - 2) x 1.5 = 8.25 ~ 8 damage (Firion)
-5 energy

RNG Roll (Shed Skin) [<=300 Yes]: 215/1000 (Yes)
Bahamut's status was cleared!

Frederick is hurt by its poison!
-1 Hp
Frederick is hurt by its burn!
-2 Hp



Firion used Flare Blitz!
RNG Roll (To Crit) [<=62 Crit]: 557/1000 (No)
RNG Roll (To Burn) [<=1oo Yes]: 361/1000 (No)
(12 + 3 + 3) x 1.o = 18 ~ 18 damage (Spork)
-6 Hp (Firion)
-7 energy

Spork used Hypnosis!
Bahamut fell sleep!
RNG Roll (1st/2nd/3rd Sleep): 600/1000 (Deep Sleep)
-11 energy

Bahamut used Fire Blast!
Bahamut is fast asleep!

Frederick used Rock Slide!
RNG Roll (To Crit) [<=62 Crit]: 509/1000 (No) (Bahamut)
RNG Roll (To Crit) [<=62 Crit]: 987/1000 (No) (Firion)
(8) x 1.0 x 3/4 = 6 ~ 6 damage (Bahamut)
(8 + 1.5) x 1.5 x 3/4 = 10.6875 ~ 11 damage (Firion)
-6 energy

RNG Roll (Shed Skin) [<=300 Yes]: 473/1000 (No)

Frederick is hurt by its poison!
-1 Hp
Frederick is hurt by its burn!
-2 Hp




Firion used Crunch!
RNG Roll (To Crit) [<=62 Crit]: 865/1000 (No)
RNG Roll (To -1 Def) [<=2oo Yes]: 777/1000 (No)
(8 + 3) x 1.5 = 16.5 ~ 17 damage (Spork)
-6 energy

Spork used Shadow Ball!
RNG Roll (To Crit) [<=62 Crit]: 362/1000 (Yes)
RNG Roll (To -1 SpD) [<=2oo Yes]: 924/1000 (Yes)
(8 + 3 + 3 - 5) x 1.o + 1.5 = 10.5 ~ 11 damage (Bahamut)
Bahamut's Special Defense fell! (4 actions)
-5 energy

Bahamut used Reflect!
Bahamut is fast asleep!

Frederick used Waterfall!
RNG Roll (To Crit) [<=62 Crit]: 112/1000 (No)
(8 + 3 + 1.5 - 2) x 1.5 + 5 = 20.75 ~ 21 damage (Firion)
-5 energy

RNG Roll (Shed Skin) [<=300 Yes]: 156/1000 (Yes)
Bahamut's status was cleared!

Frederick is hurt by its poison!
-2 Hp
Frederick is hurt by its burn!
-2 Hp

RNG Roll (Monster Attack) [<=250 MA]: 95/1000 (Yes)
RNG Roll (Monster) [1/2/3/4]: 2/2 (Qurupeco Attaks!)
RNG Roll (Qurupeco Attaks!) [S/Fr/Fi/B]: 2/4 (Frederick)
(6 + 3) * 1.o = 9 ~ 9 damage
.


NJ your actions
.
 
#12
We almost got Firion, let's finish him off!

Frederick, Waterfall Firion until it hits. Now Rock Slide Bahamut for however many actions you have left.

Spork, Hypnosis Bahamut, then Thunderbolt Bahamut, then Shadow Ball Bahamut.
 
#13
Bahamut, start off by protecting yourself, then ice beam Spork. Finish off by Thunderbolting Frederick!

Firion, Go for a protect, then a Morning Sun! Finish off with another Morning Sun!
 
#14

Round 4
"Sounds like someone got tired..."



.......Spork....&...Frederick

.
.


.HP: 6.....HP: 44
Energy: 45%....Energy: 50%
Status: x.x....Status: ....
................................Badly Poisoned (-2 HP)
........................2° degree Burn
.....Boosts:......Boosts:.....
-1 Atk......-1 Atk
(+9 acc)...............
Ability(es):....Ability(es):
..Levitation.....Torrent......
Actions:.....Actions:.
Hypnosis......Waterfall.
..Thunderbolt...Rock Slide...
.Shadow Ball...Rock Slide...


vs


....Firion.. & ..Bahamut..

.
.


....HP: 2....HP: 58...
.Energy: 36%...Energy: 54%
Status: x.x....Status: x.x
....Boosts:......Boosts:......
Light Screen (1 action) ....Light Screen (1 action)
..........(+12 acc).....-1 SpD (4 actions)
.Ability(es):...Ability(es):
.....Intimidate...Shed Skin.....
.....Flash Fire...Marvel Scale.
Justified.................
Protect........Protect
Morning Sun...Ice Beam..
..Morning Sun..Thunderbolt..


.::::::::::::::::::::::::::::::::::::::::::::::::.

Flavor Coming Soon...

::::::::::::::::::::::::::::::::::::::::::::::::::


.
.......Spork....&...Frederick

.
.


.HP: KO....HP: 11..
..Energy: x.x....Energy: 25%
Status: x.x....Status: ....
................................Badly Poisoned (-3 HP)
........................2° degree Burn
..Boosts: x.x...Boosts:.....
.............-1 Atk
Ability(es):....Ability(es):
..Levitation.....Torrent......

vs



....Firion.. & ..Bahamut..

.
.


...HP: KO....HP: 22...
..Energy: x.x....Energy: 33%
Status: x.x....Status: x.x
.Boosts: x.x....Boosts:......
.........................-1 SpD (1 actions)
.Ability(es):...Ability(es):
.....Intimidate...Shed Skin.....
.....Flash Fire...Marvel Scale.
Justified.................



Bahamut used Protect!
Bahamut protect itself!
-7 energy

Firion used Protect!
Firion protect itself!
-12 energy

Spork used Hypnosis!
Bahamut has protected itself!
-7 energy

Frederick used Waterfall!
RNG Roll (To Crit) [<=62 Crit]: 266/1000 (No)
(8 + 3 + 1.5 - 2) x 1.5 = 15.75 ~ 16 damage (Firion)
-9 energy

Frederick is hurt by its poison!
-2 Hp
Frederick is hurt by its burn!
-2 Hp



Firion used Morning Sun!
Firion regenarated Health!
-25 Hp (Firion)
-17 energy

Spork used Thunderbolt!
RNG Roll (To Crit) [<=62 Crit]: 980/1000 (No)
RNG Roll (To Paralyse) [<=1oo Yes]: 713/1000 (No)
(10 + 4.5) x 2/3 = 9.67 ~ 10 damage (Bahamut)
-7 energy

Bahamut used Ice Beam!
RNG Roll (To Crit) [<=62 Crit]: 569/1000 (No)
RNG Roll (To Freeze) [<=1oo Yes]: 122/1000 (No)
(10 + 3) x 1.o= 13 ~ 13 damage (Spork)
-7 energy

Spork Fainted!

Frederick used Rock Slide!
RNG Roll (To Crit) [<=62 Crit]: 392/1000 (No) (Bahamut)
RNG Roll (To Crit) [<=62 Crit]: 16/1000 (Crit) (Firion)
(8) x 1.0 x 3/4 = 6 ~ 6 damage (Bahamut)
A Critical Hit!
(8 + 3 + 1.5) x 1.5 x 3/4 = 14.0625 ~ 14 damage (Firion)
-6 energy

Frederick is hurt by its poison!
-2 Hp
Frederick is hurt by its burn!
-2 Hp




Firion used Morning Sun!
Firion regenarated Health!
-25 Hp (Firion)
-17 energy

Firion Fainted due to Energy Exhaustion!


Bahamut used Thunderbolt!
RNG Roll (To Crit) [<=62 Crit]: 228/1000 (No)
RNG Roll (To Paralyse) [<=1oo Yes]: 171/1000 (No)
(10 + 3) x 1.5 = 19.5 ~ 20 damage (Bahamut)
-7 energy

Frederick used Rock Slide!
RNG Roll (To Crit) [<=62 Crit]: 392/1000 (No) (Bahamut)
(8) x 1.0 = 8 ~ 8 damage (Bahamut)
-10 energy

Frederick is hurt by its poison!
-3 Hp
Frederick is hurt by its burn!
-2 Hp

RNG Roll (Monster Attack) [<=250 MA]: 238/1000 (Yes)
RNG Roll (Monster) [1/2/3/4]: 3/4 (Barroth Attaks!)
RNG Roll (Barroth Attaks!) [B/F]: 1/2 (Bahamut)
(10 + 1.5) * 1.o = 11.5 ~ 12 damage
.


Arcanite your actions (and Pokemon)
.
 
#15
Herp Derp, didn't realise how much energy morning sun uses!

I can't issue actions if i don't know what he is using? (I assume he sends out then i issue actions, then he does)?

Go Cloud! (Modest Duclohm)
 
#16
He's right about that, i'll send mine out now.

Murdoc, you're the next contestant on... something!
Breezi [Murdoc] (Female)
Nature: Modest
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 85

EC: 3/6
MC: 3
DC: 3

Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Healing Beam
Copycat
Whirlwind
Razor Wind
Make Friends
Gastro Acid
Earth Power
Icy Wind
Venom Shock
Double Team
Taunt
Toxic
 
#17
Ok Bahamut, Thunderbolt Mudkip, then Ice Beam Breezi, then thunder on Breezi!

If Mudkip doesn't faint on action 1, use extremespped on Mudkip action 2.
If the Rain dance is unsuccessful, use thunder wave instead of thunder!


Cloud, start off by Taunting Breezi, then going for a rain dance! Finish off by Ice beaming Breezi!

If you are taunted by Breezi, replace the First action with ice beam, and the second action with power gem!
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#22
~ROUND 5 BEGINS~

Poke: Breezi | Mudkip
HP: 90 | 11
Energy: 100 | 25
Boosts: None | -1 Atk
Other: None | Toxic Poisoned (3 DPA for 2 Actions, then 4 DPA), 2nd-degree Burned (-3 BAP, 2 DPA), Torrent Activated

VS.

Duoclohm | Dragonair
HP: 100 | 22
Energy: 100 | 33
Boosts: None | -1 SpD (1 Action)
Other: None | None

--------------------

Okay I won’t do flavor for this round because I already mis-posted the whole damn thing and had to start over so just go by the skeleton below.

--------------------

Action 1:

Breezi: Toxic [Duclohm] (-6 energy, Duclohm Toxic Poisoned (1 DPA for 3 Actions, then 2 DPA)
Dragonair: Thunderbolt [Mudkip] (11 damage, -7 energy, KO)
Duclohm: Taunt [Breezi] (-10 energy, Breezi Taunted for 6 Actions)
Mudkip: KO’d

End of Action: Toxic (Duclohm -1 HP)

Action 2:

Breezi: Venoshock [Duclohm] (16 damage, -7 energy, crit fails)
Dragonair: Ice Beam [Breezi] (23 damage, -7 energy, crit successful, freeze fails)
Duclohm: Rain Dance (-10 energy, Rainfall for 4 Rounds)

End of Action: Toxic (Duclohm -1 HP)

Action 3:

Breezi: Venoshock [Duclohm] (19 damage, -11 energy, crit successful)
Dragonair: Thunder [Breezi] (23 damage, -8 energy, crit fails, paralysis fails)
Duclohm: Ice Beam [Breezi] (20 damage, -7 energy, crit fails, freeze fails)

End of Action: Toxic (Duclohm -1 HP)

~ROUND 5 ENDS~

Poke: Breezi | Mudkip
HP: 24 | 0
Energy: 76 | 25
Boosts: None | Done
Other: Taunted (3 more Actions) | Gone

VS.

Duoclohm | Dragonair
HP: 63 | 22
Energy: 73 | 18
Boosts: Toxic (2 DPA for 3 Actions, then 2 DPA) | None
Other: None | None

Field Effects: Rain (3 more Rounds)

Nightmare jigglypuff releases new Poke + Actions --> Arcanite --> Korski
 
#24
#1, I used thunder on action 3, so is should have done: (12 +(4-2)*1.5)* 1.5 = 22.5 = 23 Damage.

Anyway, Bahamut, go for a thunder on Breezi, then finish it off with an extremespeed! (1HP Sadface) Then hit Shuckle with a Dragon Rage!

Cloud, go for a Thunder Wave on Bahamut to slow it down, weakening the Gyro Ball, then a Hydro Pump Shuckle, and then a Dragon rage!

(No counters for who?)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#25
~ROUND 6 BEGINS~

Poke: Breezi | Shuckle
HP: 24 | 80
Energy: 76 | 100
Boosts: None | None
Other: Taunted (3 more Actions) | None

VS.

Duoclohm | Dragonair
HP: 63 | 22
Energy: 73 | 18
Boosts: Toxic (2 DPA for 3 Actions, then 2 DPA) | None
Other: None | None

Field Effects: Rain (3 more Rounds)

----------------------

Murdoc welcomes its new teammate to the field before gliding over and delivering a punishing Venoshock to Cloud Strife! Bahamut comes to the defense of its partner by cracking down on Murdoc with another punishing Thunder attack that looks like it very nearly KO'd the weird little thing! Cloud, heartwarmed by its partners willingness to have its back and save it from trouble, paralyzes Bahaumut with a Thunder Wave! Wait, what? In any case, Fra Mauro bursts onto the battlefield at a snail's pace and taps Bahamut with a Gyro Ball for pitiful damage!

Bahamut, drained and tired from the battle, finishes off Murdoc with an Extremespeed that is so extreme that it drains Bahamut of its remaining energy and it faints, leaving it one-on-one for the time being! Cloud is ready to go, firing off a Hydro Pump! Fra is not so smart, once again trying to Gyro Ball the slumped over body of the exhausted dragon (yes, you have to use a KO Substitution to change targets in the case of a KO), doing no good at all!

Cloud finishes up the Round with a simple Dragon Rage all over the place, which Fra is completely oblivious to, as it once again tries to beat on Bahamut, but to no avail.

----------------------

Action 1:

Breezi: Venoshock [Duclohm] (16 damage, -15 energy, crit fails)
Dragonair: Thunder [Breezi] (23 damage, -12 energy, crit fails, paralysis fails)
Duclohm: Thunder Wave [Dragonair] (-7 energy, Dragonair 25% Paralyzed)
Shuckle: Gyro Ball [Dragonair] (5 damage, -7 energy, crit fails)

End of Action: Toxic (Duclohm -2 HP)

Action 2:

Dragonair: Extremespeed [Breezi] (1 damage, -6 energy, KO, faints)
Breezi: KO'd
Duclohm: Hydro Pump [Shuckle] (14 damage, -8 energy, crit fails)
Shuckle: Gyro Ball [Dragonair] (0 damage, -11 energy, crit fails)

End of Action: Toxic (Duclohm -2 HP)

Action 3:

Duclohm: Dragon Rage (10 damage, -6 energy)
Shuckle: Gyro Ball [Dragonair] (0 damage, -15 energy, crit successful)

End of Action: Toxic (Duclohm -2 HP)

~ROUND 6 ENDS~

Poke: Breezi | Shuckle
HP: 0 | 56
Energy: 61 | 67
Boosts: None | None
Other: Gone | None

VS.

Duoclohm | Dragonair
HP: 41 | 17
Energy: 52 | 0
Boosts: Toxic (3 DPA for 3 Actions, then 4 DPA) | None
Other: None | Done

Field Effects: Rain (2 more Rounds)

Arcanite releases new Poke + Actions --> NJ --> Korski
 
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