Nightmare Jigglypuff VS Arcanite 4vs4 Doubles 3 day DQ 2 recovers, 5 chills Switch = No All ability No items Arena: Monster Hunter Tri Arena It's pretty much the arena in offline multiplayer arena. The ground is sand, so it's easy to dig into it, but Surf cannot be used. The best part about this arena is the monsters, each of which have a 25% chance 1 in 3 chance to appear, but not on consecutive rounds, plus only one monster can come out per round. The monsters come in before the mons attack and cannot be attacked in return. Great Jaggi: 3 attack, uses Headbutt, no STAB. Qurupeco: 2 attack, uses Pluck with STAB. Barroth: 4 attack, uses Skull Bash, but still goes before all other actions. No STAB. Rathian: 4 Special Attack, uses Dragonbreath with STAB. Nightmare Jigglypuff's Team Murdoc the Breezi (Move your mouse to reveal the content) Murdoc the Breezi (open) Murdoc the Breezi (close) Breezi [Murdoc] (Female) Nature: Modest Type: Poison/Flying Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 90 Atk: 1 Def: 2 SpA: 4 SpD: 2 Spe: 85 EC: 3/6 MC: 3 DC: 3 Attacks: Gust Sand Attack Tailwind Encore Rapid Spin Knock Off Healing Beam Copycat Whirlwind Razor Wind Make Friends Gastro Acid Earth Power Icy Wind Venom Shock Double Team Taunt Toxic Frederick the Mudkip (Move your mouse to reveal the content) Frederick the Mudkip (open) Frederick the Mudkip (close) Mudkip [Frederick] [Male] Nature: Adamant Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Ability: Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 EC: 1/9 MC: 2 DC: 1 Attacks: Tackle Growl Mud-Slap Water Gun Bide Foresight Mud Sport Counter Mirror Coat Curse Waterfall Rock Slide Protect Dig Spork the Haunter (Move your mouse to reveal the content) Spork the Haunter (open) Spork the Haunter (close) Haunter [Spork] (Male) Nature: Timid (+13 acc) Type: Poison/Ghost Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: 1 (-) Def: 2 SpA: 4 SpD: 2 Spe: 104 (+9) EC: 4/9 MC: 4 DC: N/A Attacks: Hypnosis Lick Spite Mean Look Curse Confuse Ray Smog Disable Thunderbolt Shadow Ball Telekinesis Fra Mauro the Shuckle (Move your mouse to reveal the content) Fra Mauro the Shuckle (open) Fra Mauro the Shuckle (close) Shuckle [Fra Mauro] (Male) Nature: Adamant Type: Bug/Rock Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 80 Atk: 2 Def: 9 SpA: 0 SpD: 9 Spe: 5 EC: N/A MC: 0 DC: 0/5 Attacks: Withdraw Constrict Bide Struggle Bug Encore Wrap Safeguard Rest Knock Off Acupressure Sand Tomb Gyro Ball Earthquake Rock Slide Arcanite's Team Firion the Arcanine (Move your mouse to reveal the content) Firion the Arcanine (open) Firion the Arcanine (close) Arcanine [Firion] (Male) Nature: Hasty: Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense Type: Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Stats: HP: 100 Atk: 4 Def: 2 (-) SpA: 4 SpD: 3 Spe: 110 (95*1.15, rounded up) Accuracy Boost: 12.1% EC: 6/6 MC: 0 DC: 5/5 KO: 0 Attacks: Fire Fang Thunder Fang Bite Roar Ember Leer Odour Sleuth Take Down Helping Hand Flame Wheel Reversal Heat Wave Crunch Extremespeed Flare Blitz Close Combat Morning Sun Howl Flame Charge (Nitro Boost) Aerial Ace Wild Charge Will-O-Wisp Toxic Protect Substitute Shiva the Vanillish (Move your mouse to reveal the content) Shiva the Vanillish (open) Shiva the Vanillish (close) Vanillish [Shiva] (Female) Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Type: Ice: (Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)) Abilities: Ice Body: (Innate) his Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Stats: HP: 90 Atk: 3 Def: 4(+) SpA: 3 SpD: 3 Spe: 51 (59/1.15) EC: 6/9 MC: 0 DC: 4/5 KO: 0 Attacks: Icicle Spear Harden Astonish Uproar Icy Wind Mist Avalanche Taunt Ice Beam Automotize Water Pulse Ice Shard Explosion Hail Blizzard Hidden Power Ground (7) Toxic Light Screen Substitute Bahamut the Dragonair (Move your mouse to reveal the content) Bahamut the Dragonair (open) Bahamut the Dragonair (close) Dragonair [Bahamut] (Male) Nature: Rash: (Adds * to Special Attack; Subtracts * From Special Defense) Type: Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Stats: HP: 100 Atk: 3 Def: 3 SpA: 4(+) SpD: 2(-) Spe: 70 EC: 5/9 MC: 1 DC: 5/5 KO: 0 Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Dragon Dance Aqua Tail Outrage Extremespeed Dragon Pulse Light Screen Thunder Fire Blast Ice Beam Thunderbolt Reflect Protect Draco Meteor Cloud Strife the Duclohm (Move your mouse to reveal the content) Cloud Strife the Duclohm (open) Cloud Strife the Duclohm (close) Duclohm [Cloud Strife] (Male) Nature: Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Stats: HP: 100 Atk: 1 (-) Def: 3 SpA: 4 (+) SpD: 2 Spe: 60 EC: 4/9 MC: 0 DC: 2/5 KO: 0 Attacks: Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Spark Sonicboom Double Hit Discharge DragonBreath Hydro Pump Power Gem Flamethrower Taunt Ice Beam Dragon Pulse Actions: NJ will send out. Arcanite will send out Arcanite will issue actions NJ will issue actions I will ref NJ will issue actions Arcanite will issue actions I will ref Jump to step three ....So you're up Nightmare JigglypuffThanks to -Charmander- for the format .