No excuse for the lateness. Orcinus vs TheWolfe

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Yea, I've been sucking at deadlines recently... ;~;

TheWolfe] [B]Battle type[/B]: 2v2 LC Singles [B]DQ Time[/B]: 3 Days [B]Restrictions[/B]: 5 chills/2 recoveries [B]Substitutions[/B]: 1 [B]Music[/B]: [URL="http://www.youtube.com/watch?feature=endscreen&NR=1&v=3WldMPu73HE said:
Tekken 6 - Queen's Harbor[/URL]
Arena: Armor Testing Facility V2
After cleaning up the mess from the disasterious battle between fellow scientist, King Serperior, and his foe, Glacier Knight, King Serperior scrapped all the armors and ordered his fellow scientists to go back to the drawing board.

After two years of constant research, King Serperior and his fellow scientists came up with newer and better armors......

Before we get to the armors, the arena is an exact replica of the ASB Arena.

1). Aero Armor - An oldie, but a goodie. This jet-powered armor adds an extra flying-typing to the wearer. If the wearer is already of the flying type, then it gains 2X STAB on all of its flying moves and its Flying weaknesses are doubled. It also gains the following moves as long as it wears the armor: Aerial Ace and Sonicboom.

2). Pyro Armor - This specially designed armor is made from a synthetic material that automatically catches itself on fire with no harm to the wearer. The wearer gans the ability, Flame Body, while wearing this armor. All contact moves used by the wearer have a 20% chance to burn the foe. The wearer gains use of the move, Flame Charge.

3). Berry Basket Armor - This armor has many slots that hold berries for easy access to. The berries that this armor holds are: 2X Oran Berries, 1X Lum Berries, 2X Leppa berries, and 1X Enigma Berry. The use of berries require 5 energy and are each one-time use. The use of a berry requires one action. The wearer of this armor gains the move, Natural Gift. When using Natural Gift, keep in mind that once a berry is used, it cannot be replaced.

4). Power Armor - The wearer gains use of an armor that focuses its power into the upper torso and arms of the user. Physical attacks used against the wearer have their final damage decreased by 1. The wearer of the armor gains the moves, Strength and Mach Punch. If the wearer has no arms, it learns Thrash instead of Mach Punch.

5). Heavyweight Armor - After countless retesting and experimentation, this failed and overpowered armor was completely redesigned. The wearer's weight class becomes 12. The wearer cannot use moves that cannot be used in Gravity. The Defense and Sp.Defense of the wearer are increased by 2. The wearer learns the moves, Magnitude and Iron Defense.

6). Reversal Armor - This question-mark covered armor gives the ability, Contrary, to the wearer. It also reverses the type weaknesses and resistenses of the wearer. If the wearer is a fire/bug type, its 4X rock weakness becomes a 4X rock resist. Any immunties that the wearer has are kept. The wearer gains the ability to use Reversal and Mirror Coat.

This is to the ref: When the battler's mons are PM'd, RNG what armor that each mon from both sides wear. Each mon gets their own armor's RNG'd.
If wolfe isn't sick of me yet i'll take battle #2?

Switch=OK (oh my god this is like my first switch battle, for reals)
Item=ON
Ability=ALL
And now, put on your armors everyone!

Orcinus Duo said:

Cubone (Drake) (M)
Nature: Adamant

Type: Ground
Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 0
DC: 3/5

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Rock Slide
Detect
Endure

Counter
Earthquake
Dig
Endeavor
Fire Punch
Double Edge
Thunderpunch
Smack Down
Bide
Bulldoze
Double Team


Lotad (Marge) (F)
Nature: Naughty

Type: Water/Grass
Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/6
MC: 0
DC: 5/5

Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam

Counter
Giga Drain
Flail

Surf
Rain Dance
Double Team
Endure
Ice Beam
Synthesis
Energy Ball
Zen Headbutt
Protect
Substitute
Toxic
Seed Bomb
Solarbeam
TheWolfe said:

Potato - Darumaka (M)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Special Attack)
Type: Fire Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
KOs: 0

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus: (Dream World) LOCKED.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0
SpD: Rank 2
Spe: 58 + 8 accuracy
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Brick Break
-Dig
-Encore
-Endure
-Facade
-Fire Fang
-Fire Punch
-Headbutt
-Incinerate
-Rage
-Rollout
-Tackle
-U-Turn
-Uproar
-Work Up
-Yawn

Total Moves: 16


Frostbite - Scylar (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
KOs: 0

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Dream World) LOCKED.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 2
Spe: 105 + 25 Acc
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 2
DC: 1/5

Attacks:
-Blizzard
-Brick Break
-Bug Bite
-Counter
-Earth Power
-Focus Energy
-Ice Shard
-Icicle Spear
-Icy Wind
-Leech Life
-Leer
-Pin Missile
-Protect
-Scratch
-Slash

Total Moves: 15


Surfboard - Tirtouga (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock - Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
KOs: 0

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim: (Dream World) LOCKED.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 19 - 10 evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Ancientpower
-Aqua Jet
-Bide
-Bite
-Crunch
-Earthquake
-Flail
-Protect
-Rock Slide
-Rock Throw
-Rollout
-Water Gun
-Waterfall
-Whirlpool
-Wide Guard
-Withdraw

Total Moves: 16
RNG roll (for armor, see #s above)
Drake- 3- Berry Basket
Marge-4- Power Armor

Potato- 5- Heavyweight Armor
Frostbite- 6- Reversal Armor
Surfboard- 3- Berry Basket

Wolfe sends in his first mon with items
Orcinus sends in his first mon, assigns items, and orders
Wolfe orders
I ref
 


"OMG! THE FIRES OF MOUNT DOOM! THEY BURN! THEY BURNNNNNNNNNNNNNNN!!!!

Good thing this magical armor will protect me!" :D

Blizzard ~ Icicle Spear ~ Blizzard
 
It was then that waterwarrior realized how fucking broken the Reversal Armor is on Syclar. It was also then that waterwarrior randomly started talking in the 3rd person for no reason.

Pre-Round stats:

Frostbite @ Expert Belt
HP: 90
EN: 100
3/1/3/2/105/+25% acc

Drake @ Thick Club
HP: 90
EN: 100
6/3/2/2/30/ -10% evasion

Action 1
Blizzard -> Drake (7 EN)
RNG roll (to crit, 1/16 crit) 4 = no crit
RNG roll (to freeze, <=10 freeze) 39 = no freeze
(14+3+(3-2)1.5)(1.5) = 27.75 DMG

Fire Punch -> Frostbite (6 EN)
RNG roll (to crit) 4 = no crit
RNG roll (to burn, <=10 burn) 53 = no burn
(8+1+(5-1)1.5)(.44) = 6.6 DMG

Action 2
Icicle Spear -> Drake (6 EN)
RNG roll (for # of hits, 1-2 2 hits, 3-4 3 hits, 5 4 hits, 6 5 hits) 2 = 2 hits
RNG roll (for crits) 14, 3 = no crits
((3x3)+2+3+(3-3)1.5)(1.5) = 21 DMG

Fire Punch -> Frostbite (10 EN)
RNG roll (to crit) 15 = no crit
RNG roll (to burn) 73 = no burn
(8+1+(5-1)1.5)(.44) = 6.6 DMG

Action 3
Blizzard -> Drake (7 EN)
RNG roll (to crit) 7 = no crit
RNG roll (to freeze) 30 = no freeze
(14+3+(3-2)1.5)(1.5) = 27.75 DMG

Fire Punch -> Frostbite (14 EN)
RNG roll (to crit) 1 = crit
RNG roll (to burn) 28 = no burn
(8+3+1+(5-1)1.5)(.44) = 7.92 DMG


As our two trainers send out their first Pokemon, with Orcinus sending out Drake, covered in an armor lined with pockets filled with berries of all shapes and sizes, while TheWolfe sends out Frostbite, who dons an armor that was probably created by Edward Nigma. The two face off, and the battle begins!

Frostbite sends out a gigantic blast of ice that nearly freezes Drake to the bone, but him and his Thick Club drape themselves in flames and charge straight at Frostbite, hitting him straight on! Oooo, that's gotta hurt.... or not! It appears that Orcinus completely forgot about the arena, and Frostbite is practically absorbing every Fire- or Rock-type move thrown at it!

Apparently gloating over his already wide lead, Frostbite sends out two deadly spears of ice at Drake, each finding their mark, dealing quite a bit of damage! After recovering from the blow, its clear that Drake hasn't received the memo that Fire Punch isn't going to do shit, and keeps on pulling through with Fire Punch!

And then, the beginning of the battle happened all over again! After just one roun of combat, Drake looks like he's about to faint already, while Frostbite hasn't even lost a third of his health! Looks like this match might be over sooner than you'd think, folks!

Post-Round stats:

Frostbite @ Expert Belt
HP: 69
EN: 80
3/1/3/2/105/+25% acc

Drake @ Thick Club
HP: 13
EN: 70
6/3/2/2/30/ -10% evasion
 
Bug Pokemon gain an additional attack on multi hit moves, so Scylar should be dealing 21 damage with his Icicle Spear.

Icicle Spear ~ Blizzard ~ Icicle Spear
Sub: IF Cubone uses Endure on A1, THEN use new commands: Dodge ~ Icy Wind ~ Dodge
 
Wait, Wolfe, why are you dodging Endure? @_@

Pre-Round stats:

Frostbite @ Expert Belt
HP: 69
EN: 80
3/1/3/2/105/+25% acc

Drake @ Thick Club
HP: 13
EN: 70
6/3/2/2/30/ -10% evasion

Action 1
Drake used Endure! (15 EN)
Drake braced himself!

Frostbite used Dodge! (5 EN)
Why...?

Action 2
Icy Wind -> Drake (4 EN)
RNG roll (to crit) 6 = no crit
(6+3+(3-2)1.5)(1.5) = 15.75 DMG
Drake endured the hit!

Endeavor -> Frostbite (6+(38.8/1.75) = 28 EN)
((69-1)/1.75) = 38.8 DMG

Action 3
Frostbite dodged! (5 EN)
(40+((105-30)/5)+25 = 50% dodge chance (capped)

Earthquake -> Frostbite (6 EN)
RNG roll (to hit, <=50 hit) 66 = miss
The attack missed!


Post-Round stats:

Frostbite @ Expert Belt
HP: 30
EN: 66
3/1/3/2/105/+25% acc

Drake @ Thick Club
HP: 1
EN: 21
6/3/2/2/30/ -10% evasion
 


"Hey, I couldn't figure out what else to do with the extra action I had, so I just alternated dodges. I couldn't use two protective moves in a row after all." :P

Ice Shard x3
 
Do I really have to calc that?

Post-Round stats:

Frostbite @ Expert Belt
HP: 30
EN: 63
3/1/3/2/105/+25% acc

Marge
HP: 90
EN: 100
3/2/2/1/30

Orcinus chooses an item
Wolfe orders
 
Actually, Wolfe was supposed to order first, so both of you can change your actions if you want, just post again (although Wolfe really should confirm changes first)
 
Finally, we're back :D

Pre-Round stats:

Frostbite @ Expert Belt
HP: 30
EN: 63
3/1/3/2/105/+25% acc

Marge
HP: 90
EN: 100
3/2/2/1/30

Action 1
Leech Life -> Marge (8 EN)
RNG roll (to crit) 16 = no crit
(6+3+2+(3-1)1.5)(1.5) = 21 DMG = 10.5 HP recovered

Astonish -> Frostbite (3 EN)
RNG roll (to crit) 4 = no crit
(4+(3-1)1.5) = 7 DMG

Action 2
Giga Drain -> Frostbite (11 EN)
RNG roll (to crit) 13 = no crit
(8+3+(2-2)1.5)(1.5) = 16.5 DMG = 8.25 recovered

Mirror Coat -> Marge (6+(16.5/2) = 14 EN)
(16.5 x1.5) = 24.75 DMG

Action 3
Leech Life -> Marge (8 EN)
RNG roll (to crit) 9 = no crit
(6+3+2+(3-1)1.5)(1.5) = 21 DMG = 10.5 HP recovered

Marge chilled! (+12 EN)


And in a weird turn of events, Orcinus seems to have let his guard down quite a bit! As Frostbite rushes over and chomps on Marge, not only gaining HP back, but dealing quite a bit of damage, all Marge does in retaliation is give Frostbite a little slap and a shout, but it seems that Frostbite still has some of the HP recovered from his attack!

Apparently neglecting Wolfe's substitution, Orcinus orders Marge to drain as much as she can from Frostbite, and as she is collecting her recovered HP, its knocked right out of her, as Frostbite reflected all the damage back and more with a mirror-like coat! The Reversal Armor really is broken on Syclar!

Wanting to keep Frostbite alive for as long as possible, Wolfe tells him to bite down on Marge again, but in response, Marge just sits down and chills out, restoring energy... but it seems to me like she didn't need it at all!

While Frostbite seems to be low on energy, the two are about equal on HP, and Wolfe still has another Pokemon at full health! What in the world can Orcinus do to turn this around?!

Post-Round stats:

Frostbite @ Expert Belt
HP: 27
EN: 33
3/1/3/2/105/+25% acc

Marge
HP: 31
EN: 98
3/2/2/1/30

Your orders, Orcinus
 

Orcinus Duo

Banned deucer.
I thought scylar was 4x weak/resist to grass?

Oh wow how is ice not resistant to grass that makes no fucking sense

Fuck this game. Pokemon is stupid.

Endure-Seed Bomb-Seed Bomb
 
Yea, Syclars be crazy.

Pre-Round stats:

Frostbite @ Expert Belt
HP: 27
EN: 33
3/1/3/2/105/+25% acc

Marge
HP: 31
EN: 98
3/2/2/1/30

Action 1
Marge used Endure! (15 EN)

Frostbite chilled! (+12 EN)

Action 2
Pin Missile -> Marge (3 EN)
RNG roll (for hits, 1-2 3, 3 4, 5-6 5) 2 = 3 hits
RNG roll (to crit) 10, 2, 7 = no crits
((2x3)+2+3+(3-2)1.5)(1.5)-1 = 17.75 DMG

Seed Bomb -> Frostbite (5 EN)
RNG roll (to crit) 1 = crit
(8+3+3+(3-1)1.5)(1.5) = 25.5 DMG

Action 3
Frostbite used Protect! (7 EN)

Seed Bomb -> Frostbite (9 EN)
RNG roll (to crit) 2 = no crit
(8+3+(3-1)1.5)(1.5) = 21 DMG = 8 EN


As soon as Orcinus gives the order, Marge begins pumping all of the energy she can into keeping herself alive, fully allowing her to Endure any blow Frostbite can throw at her! However, she's going to have to wait a bit, as Frostbite is just sitting there, regaining some energy!

Frostbite then jumps into action, spraying poison-tipped pins all over the field, three of which strike home right on Marge, dealing a large amount of damage! However, this only seems to make her mad, as the volley of seeds she sends out strike Frostbite right in his forehead, not only scoring a critical hit, but making it impossible for Frostbite to take another hit!

Doing the only thing it can, Frostbite sets up a protective shield while the enraged Marge throws another volley of seed-shaped bombs at Frostbite! There's no doubt about it now, folks! Next round is either going to be the end for one of the Pokemon out on the field!

Post-Round stats:

Frostbite @ Expert Belt
HP: 1
EN: 27
3/1/3/2/105/+25% acc

Marge
HP: 13
EN: 68
3/2/2/1/30
Unable to Endure (3a)
 
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