5v5 FE Singles
Items = ON
Abilities = ALL
2 Mega Evolutions
5 Chills / 2 Recoveries
3 Substitutions
Switch = OK
ASB Arena [I hate the ASB Arena, let's battle in an ANCIENT RUINED FORGOTTEN ARENA]
3 Day DQ
Team Tavok:
Hex (Gengar (F))
Nature: Timid (+Spe, -Atk)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (Accuraccy boost: 19%)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Ability:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive) (MEGA): Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 0/0
KOC: 0
Moves (47/111)
- Bide
- Brick Break
- Confuse Ray
- Counter
- Curse
- Dazzling Gleam
- Destiny Bond
- Disable
- Dream Eater
- Endure
- Energy Ball
- Focus Blast
- Foul Play
- Giga Drain
- Hex
- Hyper Beam
- Hypnosis
- Icy Wind
- Knock Off
- Lick
- Mean Look
- Nightmare
- Nightshade
- Pain Split
- Perish Song
- Protect
- Psychic
- Reflect Type
- Shadow Ball
- Shadow Punch
- Skill Swap
- Sludge Bomb
- Sludge Wave
- Smog
- Spite
- Sucker Punch
- Taunt
- Telekinesis
- Thief
- Thunder
- Thunderbolt
- Torment
- Toxic
- Trick
- Trick Room
- Venoshock
- Will-o-Wisp
Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Jolly (+Spe, +8% Acc., -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+) (+8% Accuracy)
Size Class: 4
Weight Class: 9 (7 with Light Metal)
Base Rank Total: 22
Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Jolly (+Spe, +19% Acc., -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
- Tough Claws (Passive) (MEGA): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 3 (-)
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 4
Weight Class: 11 (9 with Light Metal)
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (65/82)
- Aerial Ace
- Agility
- Block
- Body Slam
- Brick Break
- Bulldoze
- Bullet Punch
- Confusion
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Explosion
- Facade
- Flash Cannon
- Frustration
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Hammer Arm
- Headbutt
- Hidden Power (Ground)
- Hone Claws
- Hyper Beam
- Ice Punch
- Icy Wind
- Iron Defense
- Iron Head
- Light Screen
- Magnet Rise
- Metal Claw
- Meteor Mash
- Mimic
- Miracle Eye
- Natural Gift
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Psyshock
- Pursuit
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Rock Slide
- Rock Tomb
- Sandstorm
- Scary Face
- Self-destruct
- Shadow Ball
- Signal Beam
- Sleep Talk
- Stealth Rock
- Substitute
- Sunny Day
- Swift
- Take Down
- Telekinesis
- Thunder Punch
- Toxic
- Trick
- Zen Headbutt
About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.
Ryu (Infernape (M))
Nature: Hasty (+Spe, -Def)
Type:
- Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
- Iron Fist (Passive) (UNLOCKED): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (+) (+18% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (43/102)
- Acrobatics
- Blast Burn
- Brick Break
- Close Combat
- Counter
- Covet
- Dig
- Earhquake
- Ember
- Encore
- Endure
- Fake Out
- Feint
- Fire Blast
- Flame Charge
- Flamethrower
- Flame Wheel
- Flare Blitz
- Focus Blast
- Focus Punch
- Fury Swipes
- Heat Wave
- Helping Hand
- Leer
- Low Kick
- Low Sweep
- Mach Punch
- Nasty Plot
- Power-up Punch
- Protect
- Punishment
- Quick Guard
- Role Play
- Scratch
- Slack Off
- Stealth Rock
- Sunny Day
- Taunt
- Thunder Punch
- Torment
- Toxic
- U-Turn
- Will-O-Wisp
Frogger (Greninja (M))
Nature: Hasty (+Spe, -Def, +22% accuracy)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
- Protean (Toggle) (UNLOCKED): By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+) (+23% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 1
AC: 5/5
KOC: 0
Moves (40/??):
- Acrobatics
- Blizzard
- Bounce
- Bubble
- Camouflage
- Dig
- Dive
- Double Team
- Fling
- Grass Knot
- Growl
- Gunk Shot
- Hydro Pump
- Hyper Beam
- Ice Beam
- Lick
- Low Kick
- Mat Block
- Mind Reader
- Mud Sport
- Night Slash
- Pound
- Protect
- Quick Attack
- Rock Slide
- Role Play
- Round
- Shadow Sneak
- Sleep Talk
- Smack Down
- Smokescreen
- Snatch
- Substitute
- Surf
- Taunt
- Thief
- Toxic Spikes
- U-Turn
- Water Pulse
- Water Sport
Cyclohm (Cyclohm (M))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
- Shield Dust (Passive): This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
- Static (Passive): This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
- Overcoat (Passive) (UNLOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (53/??):
- Bide
- Blizzard
- Charge
- Discharge
- Double Hit
- Draco Meteor
- Dragon Pulse
- Dragon Rage
- Dragon Tail
- Earthquake
- Electric Terrain
- Electro Web
- Endure
- Fire Blast
- Flamethrower
- Growl
- Hail
- Heal Bell
- Hurricane
- Hydro Pump
- Hyper Beam
- Ice Beam
- Incinerate
- Ion Deluge
- Light Screen
- Magnet Rise
- Power Gem
- Protect
- Rain Dance
- Rest
- Roar
- Sandstorm
- Shock Wave
- Slack Off
- Sleep Talk
- Sonic Boom
- Substitute
- Sunny Day
- Surf
- Tackle
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Torment
- Toxic
- Tri Attack
- Trick Room
- Twister
- Volt Switch
- Weather Ball
- Whirlwind
- Zap Cannon
Team YellowAdminSilver:
Zelda - Ninetales (F).
Type: Fire
Fire STAB; immune to burn status. Brighten Command.
Abilities: Flash Fire / Drought (U)
Nature: Timid (+15% Spe / +13% Acc / -1 Atk)
Stats:
HP - 100
Atk - 2 (-)
Def - 3
SpA - 3
SpD - 4
Spe - 115 (+)
Size class - 2
Weight class - 2
Total: 20
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Attacks (50)
Level up:
Ember
Tail Whip
Roar
Baby-Doll Eyes
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Payback
Feint Attack
Flame Burst
Safeguard
Grudge
Fire Blast
Nasty Plot
Captivate
Inferno
Egg:
Disable
Energy Ball
Extrasensory
Hex
Hypnosis
Tail Slap
TM:
Sunny Day
Protect
Dig
Flame Charge
Substitute
Reflect
Endure
Bide
Solar Beam
Psyshock
Toxic
Dark Pulse
Hidden Power [Rock]
Hyper Beam
Rest
Sleep Talk
Dream Eater
Overheat
Incinerate
Mimic
Psych Up
Tutor:
Pain Split
Foul Play
Heat Wave
Spite
Belladonna - Kitsunoh (F).
Type: Ghost / Steel
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.
Abilities: Frisk / Limber / Cursed Body (U)
Nature: Jolly (+15% Spe / +19% Acc / -1 SpA)
Stats:
HP - 100
Atk - 4
Def - 3
SpA – 1 (-)
SpD - 3
Spe - 127 (+)
Size class - 3
Weight class - 4
Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Attacks (41)
Level up:
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Metal Claw
Curse
Fake Out
ShadowStrike
Perish Song
Revenge
Iron Head
Hex
Egg:
Flail
Foul Play
Meteor Mash
Phantom Force
Yawn
Psycho Shift
TM:
Protect
Torment
Endure
Will-O-Wisp
Substitute
Trick Room
Taunt
Gyro Ball
Dig
Earthquake
U-Turn
Defog
Tutor:
Magic Coat
Pain Split
Knock Off
Low Kick
Ice Punch
Endeavor
Greed - Sableye (M).
Type: Dark / Ghost
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.
Abilities: Keen Eye / Stall / Prankster (U)
Nature: Brave (+1 Atk / -15% Spe / -10% Evasion)
Stats:
HP - 90
Atk - 4 (+)
Def - 3
SpA - 3
SpD - 3
Spe - 43 (-)
Size class - 1
Weight class - 2
Total: 16
EC: 0/0
MC: 1
AC: 5/5
KOC:
Attacks (39):
Level up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Shadow Claw
Knock Off
Foul Play
Shadow Ball
Egg:
Imprison
Metal Burst
Recover
Sucker Punch
Trick
Feint
TM:
Will-O-Wisp
Payback
Torment
Brick Break
Poison Jab
Taunt
Aerial Ace
Substitute
Dazzling Gleam
Tutor:
Endure
Pain Split
ThunderPunch
Low Kick
Counter
Ice Punch
Magic Coat
DynamicPunch
Focus Punch
Jaeger - Colossoil (M).
Type: Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm damage. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists. Evasive Digging reduced from 6 energy per action to 5 per action.
Abilities: Rebound / Guts / Pressure (U)
Nature: Jolly (+15% Spe / +14% Acc / -1 SpA)
Stats:
HP - 120
Atk - 5
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 110 (+)
Size class - 5
Weight class - 10
Total: 22
EC: 6/6
MC: 0
AC: 5/5
KOC:
Attacks (43):
Level up:
Drill Run
Peck
Rototiller
Horn Attack
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Megahorn
Crunch
Horn Drill
Egg:
Encore
Fake Out
Foul Play
Sand Tomb
Sucker Punch
Double-Edge
TM:
Taunt
Protect
Earthquake
Bulldoze
Substitute
Endure
U-Turn
Poison Jab
Facade
Rest
Sleep Talk
Smack Down
Sunny Day
Rock Tomb
Stone Edge
Brick Break
Tutor:
Knock Off
Snatch
Iron Tail
Aqua Tail
Superpower
Dive
Asura - Hydreigon (F).
Type: Dark / Dragon
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Levitate
Nature: Hasty (+15% Spe / +15% Accuracy / -1 Def)
Stats:
HP - 100
Atk - 4
Def - 2 (-)
SpA - 5
SpD - 3
Spe - 113 (+)
Size class - 4
Weight class - 5
Total: 22
EC: 9/9
MC: 0
AC: N/A
KOC: 0
Attacks (38)
Level up:
Tackle
Double Hit
Tri-Attack
Hyper Voice
Outrage
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Dragon Rush
Egg:
Thunder Fang
Fire Fang
Earth Power
Ice Fang
Head Smash
TM:
Toxic
Taunt
Protect
Torment
Substitute
Thunder Wave
Roost
U-Turn
Fly
Reflect
Flash Cannon
Hyper Beam
Fire Blast
Tutor:
Dark Pulse
Draco Meteor
Superpower
Zen Headbutt
Iron Tail
Tailwind
Order of Operations:
tavok Sends out and equips
YellowAdminSilver sends out, equips, and attacks
Tavok attacks
Glacier refs
Items = ON
Abilities = ALL
2 Mega Evolutions
5 Chills / 2 Recoveries
3 Substitutions
Switch = OK
3 Day DQ
Team Tavok:
Hex (Gengar (F))
Nature: Timid (+Spe, -Atk)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (Accuraccy boost: 19%)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Ability:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive) (MEGA): Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 0/0
KOC: 0
Moves (47/111)
- Bide
- Brick Break
- Confuse Ray
- Counter
- Curse
- Dazzling Gleam
- Destiny Bond
- Disable
- Dream Eater
- Endure
- Energy Ball
- Focus Blast
- Foul Play
- Giga Drain
- Hex
- Hyper Beam
- Hypnosis
- Icy Wind
- Knock Off
- Lick
- Mean Look
- Nightmare
- Nightshade
- Pain Split
- Perish Song
- Protect
- Psychic
- Reflect Type
- Shadow Ball
- Shadow Punch
- Skill Swap
- Sludge Bomb
- Sludge Wave
- Smog
- Spite
- Sucker Punch
- Taunt
- Telekinesis
- Thief
- Thunder
- Thunderbolt
- Torment
- Toxic
- Trick
- Trick Room
- Venoshock
- Will-o-Wisp
Hex was caught while tavok passed through a haunted forest. She scared the trainer and his companions multiple times, before being exposed and defeated by Gambo. Since then, she has been a great partner for the other Pokémon, showing to be smart and cunning but somewhat timid.
Hex evolved at the same time as Hyrule and Lira after a grueling fight with Matezoide, in which they were victorious. After evolution, Hex adquiered hands, which she uses to play pranks that she wasn't able to do before.
Hex evolved at the same time as Hyrule and Lira after a grueling fight with Matezoide, in which they were victorious. After evolution, Hex adquiered hands, which she uses to play pranks that she wasn't able to do before.
Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Jolly (+Spe, +8% Acc., -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+) (+8% Accuracy)
Size Class: 4
Weight Class: 9 (7 with Light Metal)
Base Rank Total: 22
Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Jolly (+Spe, +19% Acc., -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
- Tough Claws (Passive) (MEGA): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 3 (-)
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 4
Weight Class: 11 (9 with Light Metal)
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (65/82)
- Aerial Ace
- Agility
- Block
- Body Slam
- Brick Break
- Bulldoze
- Bullet Punch
- Confusion
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Explosion
- Facade
- Flash Cannon
- Frustration
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Hammer Arm
- Headbutt
- Hidden Power (Ground)
- Hone Claws
- Hyper Beam
- Ice Punch
- Icy Wind
- Iron Defense
- Iron Head
- Light Screen
- Magnet Rise
- Metal Claw
- Meteor Mash
- Mimic
- Miracle Eye
- Natural Gift
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Psyshock
- Pursuit
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Rock Slide
- Rock Tomb
- Sandstorm
- Scary Face
- Self-destruct
- Shadow Ball
- Signal Beam
- Sleep Talk
- Stealth Rock
- Substitute
- Sunny Day
- Swift
- Take Down
- Telekinesis
- Thunder Punch
- Toxic
- Trick
- Zen Headbutt
About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.
Ryu (Infernape (M))
Nature: Hasty (+Spe, -Def)
Type:
- Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
- Iron Fist (Passive) (UNLOCKED): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (+) (+18% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (43/102)
- Acrobatics
- Blast Burn
- Brick Break
- Close Combat
- Counter
- Covet
- Dig
- Earhquake
- Ember
- Encore
- Endure
- Fake Out
- Feint
- Fire Blast
- Flame Charge
- Flamethrower
- Flame Wheel
- Flare Blitz
- Focus Blast
- Focus Punch
- Fury Swipes
- Heat Wave
- Helping Hand
- Leer
- Low Kick
- Low Sweep
- Mach Punch
- Nasty Plot
- Power-up Punch
- Protect
- Punishment
- Quick Guard
- Role Play
- Scratch
- Slack Off
- Stealth Rock
- Sunny Day
- Taunt
- Thunder Punch
- Torment
- Toxic
- U-Turn
- Will-O-Wisp
Frogger (Greninja (M))
Nature: Hasty (+Spe, -Def, +22% accuracy)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
- Protean (Toggle) (UNLOCKED): By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+) (+23% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 1
AC: 5/5
KOC: 0
Moves (40/??):
- Acrobatics
- Blizzard
- Bounce
- Bubble
- Camouflage
- Dig
- Dive
- Double Team
- Fling
- Grass Knot
- Growl
- Gunk Shot
- Hydro Pump
- Hyper Beam
- Ice Beam
- Lick
- Low Kick
- Mat Block
- Mind Reader
- Mud Sport
- Night Slash
- Pound
- Protect
- Quick Attack
- Rock Slide
- Role Play
- Round
- Shadow Sneak
- Sleep Talk
- Smack Down
- Smokescreen
- Snatch
- Substitute
- Surf
- Taunt
- Thief
- Toxic Spikes
- U-Turn
- Water Pulse
- Water Sport
Found along Dientes in a cave near a spring, the two shiny water types had stolen some food from the group before being found.
With their hideout discovered, the two of them prepared for their last stand.
Frogger, being the tricky frog he is, hid behind Dientes while assaulting the team with quick, varied attacks.
However, even when working in tandem, they where no match for Gambo.
After being defeated, the water types were surprised to see that the trainer didn't finish them off: instead, he just took half of the provisions and left, leaving the other half for them.
Touched by Tavok's actions, the two little guys decided to join him in his journey.
Frogger is a strategist, using formations and tactics to fight even when he was in the wild along with Dientes. He became even more unpredictable upon mastering Protean, his specie's ability to change type according to the attack they're using: he uses it both offensively and defensively, according to the situation.
When outside of battles, he is playful and easy going, getting along with Flare, Ryu and, obviously, Dientes.
With their hideout discovered, the two of them prepared for their last stand.
Frogger, being the tricky frog he is, hid behind Dientes while assaulting the team with quick, varied attacks.
However, even when working in tandem, they where no match for Gambo.
After being defeated, the water types were surprised to see that the trainer didn't finish them off: instead, he just took half of the provisions and left, leaving the other half for them.
Touched by Tavok's actions, the two little guys decided to join him in his journey.
Frogger is a strategist, using formations and tactics to fight even when he was in the wild along with Dientes. He became even more unpredictable upon mastering Protean, his specie's ability to change type according to the attack they're using: he uses it both offensively and defensively, according to the situation.
When outside of battles, he is playful and easy going, getting along with Flare, Ryu and, obviously, Dientes.
Cyclohm (Cyclohm (M))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
- Shield Dust (Passive): This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
- Static (Passive): This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
- Overcoat (Passive) (UNLOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (53/??):
- Bide
- Blizzard
- Charge
- Discharge
- Double Hit
- Draco Meteor
- Dragon Pulse
- Dragon Rage
- Dragon Tail
- Earthquake
- Electric Terrain
- Electro Web
- Endure
- Fire Blast
- Flamethrower
- Growl
- Hail
- Heal Bell
- Hurricane
- Hydro Pump
- Hyper Beam
- Ice Beam
- Incinerate
- Ion Deluge
- Light Screen
- Magnet Rise
- Power Gem
- Protect
- Rain Dance
- Rest
- Roar
- Sandstorm
- Shock Wave
- Slack Off
- Sleep Talk
- Sonic Boom
- Substitute
- Sunny Day
- Surf
- Tackle
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Torment
- Toxic
- Tri Attack
- Trick Room
- Twister
- Volt Switch
- Weather Ball
- Whirlwind
- Zap Cannon
Team YellowAdminSilver:
When a mysterious Fox Pokémon appeared just outside Silver's home town, many trainers tried to approach it in order to catch it. However, the tiny Pokémon managed to avoid capture, amid strange rumors that it had mystical powers. One day, without warning, she approached Silver when he was alone in the tall grass, her eyes engulfed in pink flame. In complete silence, Zelda touched Silver's hand with her snout, and a deep bond formed. It was then that Silver decided to leave in search of--something. Whatever it is, it remains as mysterious as the fiery fox.
Zelda is usually shy towards strangers, but has no problem with telling Silver what's on her mind. She has a mysterious aura around her, and one gets the sense that she has a great yet untapped power. She has somehow managed to get a hold of--and finish--eight of the fourteen Fire Emblem games, and her love for FE: Awakening ensures that, on average, 17% of Silver's monthly income is dedicated to FE:A DLC's. She feels a particular affinity for Emmeryn, and cries every time she replays Chapter 9.
Zelda is usually shy towards strangers, but has no problem with telling Silver what's on her mind. She has a mysterious aura around her, and one gets the sense that she has a great yet untapped power. She has somehow managed to get a hold of--and finish--eight of the fourteen Fire Emblem games, and her love for FE: Awakening ensures that, on average, 17% of Silver's monthly income is dedicated to FE:A DLC's. She feels a particular affinity for Emmeryn, and cries every time she replays Chapter 9.
Zelda - Ninetales (F).
Type: Fire
Fire STAB; immune to burn status. Brighten Command.
Abilities: Flash Fire / Drought (U)
Nature: Timid (+15% Spe / +13% Acc / -1 Atk)
Stats:
HP - 100
Atk - 2 (-)
Def - 3
SpA - 3
SpD - 4
Spe - 115 (+)
Size class - 2
Weight class - 2
Total: 20
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Attacks (50)
Level up:
Ember
Tail Whip
Roar
Baby-Doll Eyes
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Payback
Feint Attack
Flame Burst
Safeguard
Grudge
Fire Blast
Nasty Plot
Captivate
Inferno
Egg:
Disable
Energy Ball
Extrasensory
Hex
Hypnosis
Tail Slap
TM:
Sunny Day
Protect
Dig
Flame Charge
Substitute
Reflect
Endure
Bide
Solar Beam
Psyshock
Toxic
Dark Pulse
Hidden Power [Rock]
Hyper Beam
Rest
Sleep Talk
Dream Eater
Overheat
Incinerate
Mimic
Psych Up
Tutor:
Pain Split
Foul Play
Heat Wave
Spite
Belladonna is the first--and so far only--Pokémon Silver caught. Silver only caught Belladonna because she was scaring Zelda, and he thought that if he caught the Ghost Pokémon she would stop staring. Belladonna's red-eyed stared remains, however, as does Zelda's apprehension for her newest teammate. The fact that Belladonna has yet to speak a word only makes Zelda even more nervous, although her lack of words could be explained by the fact that the small Nohface doesn't have a face.
Silver hopes that Belladonna will grow a face after evolution, and maybe even be able to speak.
Zelda just wishes B would stop staring at her.
Silver hopes that Belladonna will grow a face after evolution, and maybe even be able to speak.
Zelda just wishes B would stop staring at her.
Belladonna - Kitsunoh (F).
Type: Ghost / Steel
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.
Abilities: Frisk / Limber / Cursed Body (U)
Nature: Jolly (+15% Spe / +19% Acc / -1 SpA)
Stats:
HP - 100
Atk - 4
Def - 3
SpA – 1 (-)
SpD - 3
Spe - 127 (+)
Size class - 3
Weight class - 4
Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Attacks (41)
Level up:
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Metal Claw
Curse
Fake Out
ShadowStrike
Perish Song
Revenge
Iron Head
Hex
Egg:
Flail
Foul Play
Meteor Mash
Phantom Force
Yawn
Psycho Shift
TM:
Protect
Torment
Endure
Will-O-Wisp
Substitute
Trick Room
Taunt
Gyro Ball
Dig
Earthquake
U-Turn
Defog
Tutor:
Magic Coat
Pain Split
Knock Off
Low Kick
Ice Punch
Endeavor
Greed - Sableye (M).
Type: Dark / Ghost
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.
Abilities: Keen Eye / Stall / Prankster (U)
Nature: Brave (+1 Atk / -15% Spe / -10% Evasion)
Stats:
HP - 90
Atk - 4 (+)
Def - 3
SpA - 3
SpD - 3
Spe - 43 (-)
Size class - 1
Weight class - 2
Total: 16
EC: 0/0
MC: 1
AC: 5/5
KOC:
Attacks (39):
Level up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Shadow Claw
Knock Off
Foul Play
Shadow Ball
Egg:
Imprison
Metal Burst
Recover
Sucker Punch
Trick
Feint
TM:
Will-O-Wisp
Payback
Torment
Brick Break
Poison Jab
Taunt
Aerial Ace
Substitute
Dazzling Gleam
Tutor:
Endure
Pain Split
ThunderPunch
Low Kick
Counter
Ice Punch
Magic Coat
DynamicPunch
Focus Punch
Jaeger - Colossoil (M).
Type: Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm damage. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists. Evasive Digging reduced from 6 energy per action to 5 per action.
Abilities: Rebound / Guts / Pressure (U)
Nature: Jolly (+15% Spe / +14% Acc / -1 SpA)
Stats:
HP - 120
Atk - 5
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 110 (+)
Size class - 5
Weight class - 10
Total: 22
EC: 6/6
MC: 0
AC: 5/5
KOC:
Attacks (43):
Level up:
Drill Run
Peck
Rototiller
Horn Attack
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Megahorn
Crunch
Horn Drill
Egg:
Encore
Fake Out
Foul Play
Sand Tomb
Sucker Punch
Double-Edge
TM:
Taunt
Protect
Earthquake
Bulldoze
Substitute
Endure
U-Turn
Poison Jab
Facade
Rest
Sleep Talk
Smack Down
Sunny Day
Rock Tomb
Stone Edge
Brick Break
Tutor:
Knock Off
Snatch
Iron Tail
Aqua Tail
Superpower
Dive
Asura goes to great lengths to portray herself as the personification of fear itself, boasting about her great power and making sure that she appears terrifying to all her opponents. However, Silver and the other members of the team know that this is nothing but an act, since Asura is friendly and easygoing. In reality, Asura's defining feature is a deep and insatiable sense of wonder towards the world. Since she was born blind and was thus confined to a cavern for most of her life, she knew nothing about the wide world outside. Asura never left the cave until being recruited by Silver's team, but her biggest revelation came when she finally evolved into Hydreigon. With evolution came her two biggest blessings: the ability to fly and the sense of sight. No matter how merciless she tries to appear to her foes, at heart she remains an innocent and curious soul. She strives to learn and discover new things about the world around her every day. Nothing makes her happier than discovering a new ability or seeing a new color for the first time, which is why her teammates always can't help but laugh whenever she enters battle and terrifies her opponent with a well-rehearsed cackle from the shadows.
Asura - Hydreigon (F).
Type: Dark / Dragon
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Levitate
Nature: Hasty (+15% Spe / +15% Accuracy / -1 Def)
Stats:
HP - 100
Atk - 4
Def - 2 (-)
SpA - 5
SpD - 3
Spe - 113 (+)
Size class - 4
Weight class - 5
Total: 22
EC: 9/9
MC: 0
AC: N/A
KOC: 0
Attacks (38)
Level up:
Tackle
Double Hit
Tri-Attack
Hyper Voice
Outrage
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Dragon Rush
Egg:
Thunder Fang
Fire Fang
Earth Power
Ice Fang
Head Smash
TM:
Toxic
Taunt
Protect
Torment
Substitute
Thunder Wave
Roost
U-Turn
Fly
Reflect
Flash Cannon
Hyper Beam
Fire Blast
Tutor:
Dark Pulse
Draco Meteor
Superpower
Zen Headbutt
Iron Tail
Tailwind
Order of Operations:
tavok Sends out and equips
YellowAdminSilver sends out, equips, and attacks
Tavok attacks
Glacier refs