The Super Smash Bros stage is now being used for pokemon battles, eh? Well let's get this show on the road. Dummy007's team (Move your mouse to reveal the content) Dummy007's team (open) Dummy007's team (close) Bagon(*) [Malfoy] (M) Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense) Typing: Dragon Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 90 Atk: *** Def: ** SpA: ***(+) SpD: *(-) Spe: 50 EC: 0/9 MC: 0 DC: 0/5 Attacks: Rage(*) Bite(*) Leer(*) Headbutt(*) Focus Energy(*) Ember(*) Dragon Dance(*) Dragon Pulse(*) Hydro Pump(*) Brick Break(*) Fire Blast(*) Rock Slide(*) Colloshale(*) [Neville] (M) Nature: Mild (Adds * to Special Attack; Subtracts * From Defense) Typing: Dark/Water Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1). Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1). Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Heat Rampage (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage. Stats: HP: 100 Atk: ** Def: *(-) SpA: ****(+) SpD: *** Spe: 85 EC: 0/6 MC: 0 DC: 0/5 Attacks: Leer(*) Tackle(*) Mud Shot(*) Rapid Spin(*) Bubblebeam(*) Mud Bomb(*) Pursuit(*) Sucker Punch(*) Earth Power(*) Water Spout(*) Earthquake(*) Payback(*) U-Turn(*) Larvesta(*) [Harry] (M) Nature: Mild (Adds * to Special Attack; Subtracts * From Defense) Typing: Bug/Fire Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm (DW): (Can Be Enabled) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Stats: HP: 90 Atk: *** Def: *(-) SpA: ***(+) SpD: ** Spe: 60 EC: 0/6 MC: 0 DC: 0/5 Attacks: Ember(*) String Shot(*) Leech Life(*) Take Down(*) Magnet Rise(*) Morning Sun(*) Zen Headbutt(*) Sunny Day(*) SolarBeam(*) Flamethrower(*) Leethoof's team (Move your mouse to reveal the content) Leethoof's team (open) Leethoof's team (close) Shieldon (Vanguard) (M) Nature: Relaxed (Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). <Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Abilities: Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Soundproof (DW): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Relic Song, Snarl, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar. Stats: HP: 90 Atk: ** Def: *****(+) SpA: ** SpD: *** Spe: 25 (30/1.15 = 25) EC:0/6 MC:0 DC:0/5 Attacks: Tackle* Protect* Taunt* Metal Sound* Take Down* Iron Defense* Swagger* Stealth Rock* Wide Guard* Screech* Earthquake* Smack Down* Sandstorm* Croagunk (Boggle) (M) Nature: Hardy Type: <Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Wrap, Haze, and Glare have Energy Cost reduced by one (1). <Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Abilities Anticipation This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. Dry Skin This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead. Poison Touch (DW) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison. Stats HP: 90 Atk: *** Def: ** SpA: *** SpD: ** Spe: 50 EC: 0/6 MC: 0 DC: 0/5 Attacks Astonish* Mud Slap* Poison Sting* Taunt* Pursuit* Faint Attack* Revenge* Swagger* Drain Punch* Vacuum Wave* Bullet Punch* Poison Jab* Toxic* Work Up* Swablu (Wooly) Modest (Adds * to Special Attack; Subtracts * From Attack) HP: 90 Atk: *(-) Def: ** SpA: ***(+) SpD: *** Spe: 50 Type Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Normal:Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Ability Natural Cure:This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Cloud Nine (DW):This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered. Attacks Peck Growl Astonish Sing Fury Attack Safeguard Mist Ice Beam Hidden Power [Electric] Double Team Hyper Voice Roost Agility EC: 0/6 MC: 0 DC: 0/5 Dummy007 sends out first pokemon Leethoof sends out first pokemon and gives orders Dummy007 gives orders I ref Dummy007 gives orders Leethoof gives orders I ref Leethoof gives orders Dummy007 gives orders I ref Repeat from step 5 until battle is over Got it memorised?