I'm entering a tournament at an anime convention with only these two rules. There arn't any clauses stated, but I refuse to abuse that fact; although I care about winning, I care more about not being a jerk. At a glance: Starmie @ Life Orb Natural Cure Timid 252 SpA/252 Spe -Hydropump -Thunderbolt -Ice Beam -Recover Leading off with starmie generally fakes people out from laying down rocks, anticipating Rapid Spin. People also assume I'll trick a scarf right away too. I take advantage of this by blasting them with any of Starmie's attacks, relentlessly, punching holes in their team, and putting pressure on them early. I put recover over rapid spin because people NEVER lay down rocks when starmie's out, and the hp gain is a nice utility. Salamence @ L.O. Intimidate Naive 76 Atk/252 SpA/180 Spe -Flame Thrower -DracoMeteor -EQ -Outrage Salamence is great for luring in Garchomp’s counters and constituently obliterating them. I chose mixmence in order to destroy any walls that may be in this teams way, having defined special and physical attackers. The EV spread was chosen to out speed +Speed Base 90’s. I felt out speeding base 100’s would be pointless as I’m here to break walls down, not sweep. Any fast counters to Mence’ll get pounded by DM, expecting a DD, and any bulky counters are still out sped. Scizor @ Lum Technician Adamant 252 Atk/248 hp/8 Spe -Bullet Punch -U-Turn -Super Power -Swords Dance SD U-turn Scizor. This scizor acts like a choice bander, but has the freedom of a swords dancer, and is my premier counter sleep. With this scizor I can poke around for counters, and axe them when the time is right. I don’t like sleep inducers, and I’d rather them not plague my team. Lum berry allows me to break a sub, take sleep, and make a free move depending on how far into the game we are. Garchomp @ Lum Sand Veil Jolly 252 Atk/252 Spe -Sub -Swords Dance -Outrage -Earthquake This garchomp is outrageous. The base concept for this set is to be diverse. It functions like the sub salac set, but with less focus on the need to speed, and a bigger focus on unloading a free outrage (with a failsafe to check sleep inducing teams). Designed to punch holes and clean up. Bronzong @ leftovers Levitate Sassy 252 hp/84 Atk/80 Def/92 SpD -Stealth Rock -Explosion -Earthquake -Reflect My premier dragon counter and stealth rocker. I chose Earthquake over gyroball because I don’t want to deal with dragons so hard that I figure I’ll just explode on any that try to set up, and this way I can cause more problems for steals that may switch is; making scizors life nicer, as well as my dragons. Vaporeon @ leftovers Water Absorb Bold 248 hp/224 def/36 SpD -Surf -Protect -Wish -hp(e) Standard set meant to fuel Salamence’s L.O., scizor’s popping around, bronzong’s lack of recovery, and garchomp roaming around as he pleases. This set is also my main way of dealing with gyarados without sacking any of my pokemon. The idea of my team is to beat down on my opponent, and sweep when the opportunity arises. I try not to give my opponent much wiggle room to prevent set up, and do my best to control their switching rather than the other way around. I feel bronzong and vaporeon slow my team down a bit, but they are nice ^^.