p2
Banned deucer.
Hey guys, this is my first ever RMT. I made it for the OU No Mega ladder as I wanted to try out a meta without megas and this team was very successful as I managed to top the ladder with a pretty good record of 48-4.
Proof of Peak:
First I started with a core of Chesnaught / Starmie / Talonflame. A Bisharp counter is absolutely necessary in this tier as Bisharp is extremely potent due to the lack of a secondary knock absorber in a mega evolution. Chesnaught also covered the Bisharp and Tyranitar weaknesses for Starmie and Talonflame. Starmie was used over other spinners like Excadrill as it can absorb status and is overall a more reliable spinner.
Next, I needed a win condition, so I added Clefable.
Then I didn't really know what to use here. I was really stuck until someone suggested I used Porygon2. I thought, "why not, it's a great blanket check to a bunch of attackers including ones I have trouble with like KyuB?"
Finally, I needed a Stealth Rock setter and extra Water type check, so I added Ferrothorn.
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Chesnaught @ Leftovers
Ability: Bulletproof
Nature: Impish
EVs: 252 HP | 112 Def | 144 Spe
Moves: Leech Seed | Wood Hammer | Drain Punch | Spikes
I started the team off with Chesnaught, Starmie and Talonflame. The main reason I chose Chesnaught was for its ability to handle 2 of the biggest threats in the metagame (Azumarill and Bisharp) and act as a Knock Off absorber for my team. The given EV spread allows Chesnaught to outspeed Adamant Azumarill and OHKO it with Wood Hammer after a small amount of prior damage. Chesnaught also has great utility in Leech Seed and Spikes as the team is based around hazard stacking.
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Starmie @ Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 248 HP | 8 Def | 252 Spe
Moves: Scald | Psyshock | Rapid Spin | Recover
I chose Defensive Starmie as my spinner, unlike Excadrill, Starmie has reliable recovery and is capable of spreading burns with Scald. Psyshock is needed for Keldeo and Gengar as they can be quite threatening for my team, especially Gengar. It also has good defensive synergy with Chesnaught as Chesnaught handles the biggest threats in Bisharp and Tyranitar for Starmie.
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Talonflame @ Leftovers
Ability: Gale Wings
Nature: Careful
EVs: 240 HP | 252 SpD | 16 Spe
Moves: Brave Bird | Will-o-Wisp | Taunt | Roost
Talonflame is the 3rd mon of the team and completes a FWG core with Chesnaught and Starmie. I initially used SD Talonflame, but I've taken a liking to Stallbreaker instead. It gives me a better Gengar check and can stop setup sweepers with either Will-o-Wisp or Taunt, it also helps with Bisharp if it flinches Chesnaught or I let Chesnaught get weakened too much as Talonflame can burn Bisharp and Roost off damage while stopping Swords Dance with Taunt.
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Clefable @ Leftovers
Ability: Magic Guard
Nature: Bold
EVs: 252 HP | 156 Def | 102 SpD
Moves: Moonblast | Flamethrower | Calm Mind | Soft-Boiled
After the FWG core, I really didn't know what else I wanted to use, but I knew I definitely needed a Stealth Rock setter and a win condition. I chose Clefable which is pretty much the best Pokemon in OU no mega as it functions as a Knock Off absorber while still functioning as one of the most consistent win conditions available. I didn't see any big problems with bulky Steel types like Heatran, so I went with Flamethrower instead of Thunder Wave as my coverage move. Flamethrower deals massive damage to Bisharp and Scizor, which can put a decent amount of pressure on my team, especially if rocks are up. I previously had a spread of 252 HP / 252 Def which allowed Clefable to easily take a Banded Bullet Punch from Scizor and OHKO it, however, I found the utility in checking Thundurus and Kyurem-Black more important. The new EV spread of 252 HP / 156 Def / 102 SpD allows Clefable to survive 2 Icicle Crashes from Life Orb Weavile, which can be quite problematic for my team.
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Porygon2 @ Eviolite
Ability: Trace
Nature: Bold
EVs: 248 HP | 252 Def | 8 SpD
Moves: Tri Attack | Ice Beam | Recover | Thunder Wave
Porygon2, my favourite Pokemon. I had 2 Knock Off absorbers and a status absorber and thought why not? It's a very useful blanket check to a bunch of attackers, especially Dragons like Dragonite or Latis. I use Thunder Wave over Toxic because slowing down Pokemon like Bisharp so Clefable can hit it with a Flamethrower is great and it allows for easier setup opportunities. Recover is necessary for longevity,while Tri Attack is STAB and Ice Beam is solid coverage, hitting Dragons. Foul Play over Tri Attack allows Porygon2 to beat SD Talonflame, deal huge damage to Gengar and Victini while deterring physical attackers from setting up. Though I have considered Thunderbolt over Tri Attack to deal decent damage to Talonflame, which is actually quite threatening for my team. Before Landorus was banned, I previously ran Band Azumarill over P2 to make the team less passive and not just die to Lando.
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Ferrothorn @ Leftovers
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 HP | 168 Def | 88 SpD
Moves: Power Whip | Gyro Ball | Leech Seed | Stealth Rock
I wanted a Stealth Rocker and another check to Gyarados and Azumarill, so I chose Ferrothorn, which breaks Gyarados' Substitutes while shrugging off Earthquakes and Waterfalls. Ferrothorn is pretty unique for this niche as other Stealth Rock users are either weak to Bounce or Earthquake. Power Whip breaks Gyarados' Substitutes, OHKOes Azumarill and gets good damage off onto the occasional Manaphy. The EV spread allows Ferrothorn to survive a Life Orb Focus Blast from Gengar after Stealth Rock and the rest is put into physical defense, so it can handle physical attackers like Bisharp more easily.
: Manaphy is a pretty scary mon for this team, though that's to be expected from Balance, it just needs to be played carefully around. Usually Ferrothorn can handle it, but it loses to HP Fire variants. Thunderbolt on Porygon2 or Thunder Wave or Clefable can help this issue a bit.
: If Bisharp is at +2 and flinches Chesnaught, then it can be pretty difficult to stop. Talonflame can wisp it then you can wear it down with Ferrothorn, but you could lose 2+ mons from this.
: Nasty Plot Thundurus is a big threat aswell, especially if it has Focus Blast to break past Porygon2 and Ferrothorn, just maintaining pressure with hazards is usually the best way to get around Thundurus.
: Gengar is another big threat, especially if Rocks are up. If rocks are down, Talonflame can switch in freely and LO stall it into Brave Bird range and Starmie can OHKO with Psyshock if needed.
: Other Talonflames are big threats aswell, it's not much different from Thundurus - keep pressure on it with hazards.
: Band Victini is another really big threat as it can pretty much OHKO the entire team bar P2. Porygon2 can Twave and soak up a couple of hits if needed and Starmie can take V-Creates though it's very risky sending Starmie in on Victini. Using Band Azumarill over Porygon2 did help with this issue aswell as Landorus before it was banned.
Don't have a lot of replays since I never save them, but here's one against HeatranLava who was previously #1 on the ladder, though its a pretty haxy game.
http://replay.pokemonshowdown.com/ounomega-231121187
Proof of Peak:
First I started with a core of Chesnaught / Starmie / Talonflame. A Bisharp counter is absolutely necessary in this tier as Bisharp is extremely potent due to the lack of a secondary knock absorber in a mega evolution. Chesnaught also covered the Bisharp and Tyranitar weaknesses for Starmie and Talonflame. Starmie was used over other spinners like Excadrill as it can absorb status and is overall a more reliable spinner.
Next, I needed a win condition, so I added Clefable.
Then I didn't really know what to use here. I was really stuck until someone suggested I used Porygon2. I thought, "why not, it's a great blanket check to a bunch of attackers including ones I have trouble with like KyuB?"
Finally, I needed a Stealth Rock setter and extra Water type check, so I added Ferrothorn.
In-Depth
Chesnaught @ Leftovers
Ability: Bulletproof
Nature: Impish
EVs: 252 HP | 112 Def | 144 Spe
Moves: Leech Seed | Wood Hammer | Drain Punch | Spikes
I started the team off with Chesnaught, Starmie and Talonflame. The main reason I chose Chesnaught was for its ability to handle 2 of the biggest threats in the metagame (Azumarill and Bisharp) and act as a Knock Off absorber for my team. The given EV spread allows Chesnaught to outspeed Adamant Azumarill and OHKO it with Wood Hammer after a small amount of prior damage. Chesnaught also has great utility in Leech Seed and Spikes as the team is based around hazard stacking.
Starmie @ Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 248 HP | 8 Def | 252 Spe
Moves: Scald | Psyshock | Rapid Spin | Recover
I chose Defensive Starmie as my spinner, unlike Excadrill, Starmie has reliable recovery and is capable of spreading burns with Scald. Psyshock is needed for Keldeo and Gengar as they can be quite threatening for my team, especially Gengar. It also has good defensive synergy with Chesnaught as Chesnaught handles the biggest threats in Bisharp and Tyranitar for Starmie.
Talonflame @ Leftovers
Ability: Gale Wings
Nature: Careful
EVs: 240 HP | 252 SpD | 16 Spe
Moves: Brave Bird | Will-o-Wisp | Taunt | Roost
Talonflame is the 3rd mon of the team and completes a FWG core with Chesnaught and Starmie. I initially used SD Talonflame, but I've taken a liking to Stallbreaker instead. It gives me a better Gengar check and can stop setup sweepers with either Will-o-Wisp or Taunt, it also helps with Bisharp if it flinches Chesnaught or I let Chesnaught get weakened too much as Talonflame can burn Bisharp and Roost off damage while stopping Swords Dance with Taunt.
Clefable @ Leftovers
Ability: Magic Guard
Nature: Bold
EVs: 252 HP | 156 Def | 102 SpD
Moves: Moonblast | Flamethrower | Calm Mind | Soft-Boiled
After the FWG core, I really didn't know what else I wanted to use, but I knew I definitely needed a Stealth Rock setter and a win condition. I chose Clefable which is pretty much the best Pokemon in OU no mega as it functions as a Knock Off absorber while still functioning as one of the most consistent win conditions available. I didn't see any big problems with bulky Steel types like Heatran, so I went with Flamethrower instead of Thunder Wave as my coverage move. Flamethrower deals massive damage to Bisharp and Scizor, which can put a decent amount of pressure on my team, especially if rocks are up. I previously had a spread of 252 HP / 252 Def which allowed Clefable to easily take a Banded Bullet Punch from Scizor and OHKO it, however, I found the utility in checking Thundurus and Kyurem-Black more important. The new EV spread of 252 HP / 156 Def / 102 SpD allows Clefable to survive 2 Icicle Crashes from Life Orb Weavile, which can be quite problematic for my team.
Porygon2 @ Eviolite
Ability: Trace
Nature: Bold
EVs: 248 HP | 252 Def | 8 SpD
Moves: Tri Attack | Ice Beam | Recover | Thunder Wave
Porygon2, my favourite Pokemon. I had 2 Knock Off absorbers and a status absorber and thought why not? It's a very useful blanket check to a bunch of attackers, especially Dragons like Dragonite or Latis. I use Thunder Wave over Toxic because slowing down Pokemon like Bisharp so Clefable can hit it with a Flamethrower is great and it allows for easier setup opportunities. Recover is necessary for longevity,
Ferrothorn @ Leftovers
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 HP | 168 Def | 88 SpD
Moves: Power Whip | Gyro Ball | Leech Seed | Stealth Rock
I wanted a Stealth Rocker and another check to Gyarados and Azumarill, so I chose Ferrothorn, which breaks Gyarados' Substitutes while shrugging off Earthquakes and Waterfalls. Ferrothorn is pretty unique for this niche as other Stealth Rock users are either weak to Bounce or Earthquake. Power Whip breaks Gyarados' Substitutes, OHKOes Azumarill and gets good damage off onto the occasional Manaphy. The EV spread allows Ferrothorn to survive a Life Orb Focus Blast from Gengar after Stealth Rock and the rest is put into physical defense, so it can handle physical attackers like Bisharp more easily.
Threatlist
Don't have a lot of replays since I never save them, but here's one against HeatranLava who was previously #1 on the ladder, though its a pretty haxy game.
http://replay.pokemonshowdown.com/ounomega-231121187
Importable
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Leech Seed
- Wood Hammer
- Drain Punch
- Spikes
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Taunt
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Tri Attack
- Ice Beam
- Recover
- Thunder Wave
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Leech Seed
- Gyro Ball
- Stealth Rock
Ability: Bulletproof
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Leech Seed
- Wood Hammer
- Drain Punch
- Spikes
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Taunt
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Tri Attack
- Ice Beam
- Recover
- Thunder Wave
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Leech Seed
- Gyro Ball
- Stealth Rock
- Changed Clefable's EV spread to 252 HP / 156 Def / 102 SpD with a Bold nature
- Changed Tri Attack to Foul Play on Porygon2
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