A little prefix, this is my first experience with OU (I have done a lot of random battle, though). When I originally created this team, I had no experience with B/W white whatsoever. I then played through Black, and gained a little bit of experience. I added Volcarona to my team and then went and tested. The threat list for this team is at the bottom. All advice and comments are helpful, if this post is breaking some normal format, please let me know so I can fix it ASAP. Here's the team, and thanks in advance.
Metagross @ Leftovers
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Bullet Punch
I originally put in metagross to lead, but I don't think I've lead with it yet. I normally end up leading with Rotom-W against weather teams, which seem to form the bulk of OU. Overall, this guy hasn't seen much use and the typing doesn't seem to help it against common threats.
Breloom @ Toxic Orb
Trait: Poison Heal
EVs: 244 Atk / 252 Spd / 12 HP
Adamant Nature
- Spore
- Substitute
- Focus Punch
- Stone Edge
I really love Breloom, and the combination of Spore and Focus Punch is really appealing to me, so I use this guy to inflict sleep, especially on switches, then Focus Punch away. I put Stone Edge on there for greater coverage, and substitute because it was in the set I used. I don't end up using it much, so I would rather I could get a better coverage move in there. I'm thinking swords dance for now, as some people like to keep their sleeping pokemon in there.
Volcarona @ Chesto Berry
Trait: Flame Body
EVs: 160 HP / 96 Spd / 252 SAtk
Modest Nature
- Quiver Dance
- Rest
- Fiery Dance
- Bug Buzz
I put this guy in here over a Salamance, which just wasn't working out for me. I'm using a chesto-rest set, but usually I can only get off a quiver dance or two, sometimes none, before I have to rest. This guy really helps in killing off physic and bug/grass/fire types, and overall seems to be working out better than the salamance did.
Deoxys-Defense @ Leftovers
Trait: Pressure
EVs: 252 HP / 56 Def / 200 SDef
Bold Nature
IVs: 0 Atk
- Taunt
- Toxic
- Recover
- Night Shade
I love taunting Deoxys-D. This guy usually hits the opponent first, and has often taken out their attempt to set up. Toxic hits non-steel types well and with recover and Night Shade, it allows me to stall out many un-boosted threats.
Rotom-Wash @ Life Orb
Trait: Levitate
EVs: 236 SAtk / 252 Spd / 20 SDef
Serious Nature
IVs: 0 Atk
- Substitute
- Pain Split
- Hydro Pump
- Thunderbolt
I originally had a starmie in there, using rapid spin to remove hazards. It was suggested to me while playing with the team to change it for a bulkier water type, so I used Rotom-W. This guy is my ideal lead against sandstorm and rain teams, letting me hit Tyranitar if it stays in, and also provides excellent coverage many weather teams. Pain Split helps keep it healthy, but substitute doesn't see much use again.
Scizor @ Life Orb
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost
This guy is my sweeper. U-turn is excellent in scouting switches, and bullet punch can take a decent hit out of many things. Roost and Swords Dance aren't seeing much use, as this thing is too frail to take many hits. I'm considering going with a different, less bulky set to suit my needs better.
Anyway, that's the team. As for threats, weather teams, especially rain, can chew this team up and spit it out if played right. I have no defense against boosted things, and I found that a grass type (whimsicott, in the recent instance) using encore can really hurt this team bad.
I'm looking for some help here, who to change out, what to change it to, moveset changes, etc. any advice at all would be appreciated, so feel free to suggest anything.
Exportable version:
Metagross @ Leftovers
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Bullet Punch
I originally put in metagross to lead, but I don't think I've lead with it yet. I normally end up leading with Rotom-W against weather teams, which seem to form the bulk of OU. Overall, this guy hasn't seen much use and the typing doesn't seem to help it against common threats.
Breloom @ Toxic Orb
Trait: Poison Heal
EVs: 244 Atk / 252 Spd / 12 HP
Adamant Nature
- Spore
- Substitute
- Focus Punch
- Stone Edge
I really love Breloom, and the combination of Spore and Focus Punch is really appealing to me, so I use this guy to inflict sleep, especially on switches, then Focus Punch away. I put Stone Edge on there for greater coverage, and substitute because it was in the set I used. I don't end up using it much, so I would rather I could get a better coverage move in there. I'm thinking swords dance for now, as some people like to keep their sleeping pokemon in there.
Volcarona @ Chesto Berry
Trait: Flame Body
EVs: 160 HP / 96 Spd / 252 SAtk
Modest Nature
- Quiver Dance
- Rest
- Fiery Dance
- Bug Buzz
I put this guy in here over a Salamance, which just wasn't working out for me. I'm using a chesto-rest set, but usually I can only get off a quiver dance or two, sometimes none, before I have to rest. This guy really helps in killing off physic and bug/grass/fire types, and overall seems to be working out better than the salamance did.
Deoxys-Defense @ Leftovers
Trait: Pressure
EVs: 252 HP / 56 Def / 200 SDef
Bold Nature
IVs: 0 Atk
- Taunt
- Toxic
- Recover
- Night Shade
I love taunting Deoxys-D. This guy usually hits the opponent first, and has often taken out their attempt to set up. Toxic hits non-steel types well and with recover and Night Shade, it allows me to stall out many un-boosted threats.
Rotom-Wash @ Life Orb
Trait: Levitate
EVs: 236 SAtk / 252 Spd / 20 SDef
Serious Nature
IVs: 0 Atk
- Substitute
- Pain Split
- Hydro Pump
- Thunderbolt
I originally had a starmie in there, using rapid spin to remove hazards. It was suggested to me while playing with the team to change it for a bulkier water type, so I used Rotom-W. This guy is my ideal lead against sandstorm and rain teams, letting me hit Tyranitar if it stays in, and also provides excellent coverage many weather teams. Pain Split helps keep it healthy, but substitute doesn't see much use again.
Scizor @ Life Orb
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost
This guy is my sweeper. U-turn is excellent in scouting switches, and bullet punch can take a decent hit out of many things. Roost and Swords Dance aren't seeing much use, as this thing is too frail to take many hits. I'm considering going with a different, less bulky set to suit my needs better.
Anyway, that's the team. As for threats, weather teams, especially rain, can chew this team up and spit it out if played right. I have no defense against boosted things, and I found that a grass type (whimsicott, in the recent instance) using encore can really hurt this team bad.
I'm looking for some help here, who to change out, what to change it to, moveset changes, etc. any advice at all would be appreciated, so feel free to suggest anything.
Exportable version:
Metagross @ Leftovers
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Bullet Punch
Breloom @ Toxic Orb
Trait: Poison Heal
EVs: 244 Atk / 252 Spd / 12 HP
Adamant Nature
- Spore
- Substitute
- Focus Punch
- Stone Edge
Volcarona @ Chesto Berry
Trait: Flame Body
EVs: 160 HP / 96 Spd / 252 SAtk
Modest Nature
- Quiver Dance
- Rest
- Fiery Dance
- Bug Buzz
Deoxys-Defense @ Leftovers
Trait: Pressure
EVs: 252 HP / 56 Def / 200 SDef
Bold Nature
IVs: 0 Atk
- Taunt
- Toxic
- Recover
- Night Shade
Rotom-Wash @ Life Orb
Trait: Levitate
EVs: 236 SAtk / 252 Spd / 20 SDef
Serious Nature
IVs: 0 Atk
- Substitute
- Pain Split
- Hydro Pump
- Thunderbolt
Scizor @ Life Orb
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Bullet Punch
Breloom @ Toxic Orb
Trait: Poison Heal
EVs: 244 Atk / 252 Spd / 12 HP
Adamant Nature
- Spore
- Substitute
- Focus Punch
- Stone Edge
Volcarona @ Chesto Berry
Trait: Flame Body
EVs: 160 HP / 96 Spd / 252 SAtk
Modest Nature
- Quiver Dance
- Rest
- Fiery Dance
- Bug Buzz
Deoxys-Defense @ Leftovers
Trait: Pressure
EVs: 252 HP / 56 Def / 200 SDef
Bold Nature
IVs: 0 Atk
- Taunt
- Toxic
- Recover
- Night Shade
Rotom-Wash @ Life Orb
Trait: Levitate
EVs: 236 SAtk / 252 Spd / 20 SDef
Serious Nature
IVs: 0 Atk
- Substitute
- Pain Split
- Hydro Pump
- Thunderbolt
Scizor @ Life Orb
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost