No Quarter
A Sand Hyper Offense RMT by Deuce
A Sand Hyper Offense RMT by Deuce
"Walking side by side with death,
The devil mocks their every step."
The devil mocks their every step."
Introduction:
I had been playing and laddering with my rain team for a while, and I felt like a change. It wasn't that the team was bad, I had more success with it than any other team that I've played with. However, it was pretty standard, and playing with it repeatedly began to get stale. Though I normally didn't have trouble facing Deo-D teams, it seemed like a fun, fast-paced play style that I would enjoy. Before I began to make the team, I thought of my experiences battling against Deo-D Hyper Offense. My rain team didn't have any problems preventing the opponent's entry hazards from getting onto the field. While I was playing with Gamester's sun team, I could usually set up with Volcarona in something's face and sweep after picking a few things off with Venusaur. I concluded that the primary problem that had to be dealt with when making a team with Deoxys would be fast weather abusers. What better way to deal with this problem than abusing this weather yourself? After a bit of theorizing and testing, I ended up with this team. I'll admit that perhaps I haven't tested it as much as I should, but I have had a great deal of success and fun playing with this team, eventually peaking at #62 on PS on my character TestCheck123.
The Peak:
"They're wearing steel that's bright and true,
They carry news that must get through."
They carry news that must get through."
The Teambuilding Process:
I was going to make a team with Deoxys-Defense. The first requirement that needed to be met was to have Deoxys-Defense on the team.
The next thing that popped into my mind was to add weather to the team. Any rain or sun abusers that might walk all over your run-of-the-mill Hyper Offense team will be essentially neutralized just with the presence of this Pokemon. He also had Stealth Rock, which freed up a moveslot on Deoxys.
I noticed that I had a bit of a bug weakness, which is no good with all of the Genesects running around nowadays. I also wanted something that would rip through walls and could abuse sand at the same time. Terrakion met all of those requirements.
I now had a pretty big weakness to Fighting. I needed a spinblocker, too. Gengar fulfilled both of these roles, while also being able to beat spinners 1v1 and mess with stall teams even more. He gave me some special attacking options with unresisted coverage, too, which were really appreciated.
My team didn't have any scarfers. However, I also needed a boosting sweeper. Scizor had great synergy with the team, Swords Dance, and Technician priority. I put him on the team.
Seeing as Deo-D could be used to get at least one set-up move up, T-tar was slow and could be used as setup fodder for certain Pokemon, Terrakion could get set up against when locked into a wrong move, and Scizor could be scared out with the threat of a Fire move while the opponent used a set-up move, the team looked somewhat weak to fast set-up sweepers when they were played smartly. Ditto was the ultimate revenge killer, using the other person's boosts against them and often sweeping entire teams. The main drawback with using Ditto is that he is worthless against stall teams. However, the other five Pokemon in the team laugh at stall attempts anyways, so Ditto was the perfect fit.
Thanks to the suggestions of Princess Bri, I replaced Ditto with Latios. This alleviated a weakness to both water and Keldeo/Breloom.
"They choose the path where no one goes.
They hold no quarter."
The team in detail:
Deoxys-D@Rocky Helmet
Ability: Pressure
Nature: Timid
EVs: 252 HP/4 Def/252 Speed
-Spikes
-Taunt
-Stealth Rock
-Magic Coat
Ability: Pressure
Nature: Timid
EVs: 252 HP/4 Def/252 Speed
-Spikes
-Taunt
-Stealth Rock
-Magic Coat
What Deo-D team could come into being without the mutant space alien himself? This thing is my lead 99% of the time. I can get spikes/SR up and taunt other hazard users. I can Magic Coat Sableye's taunts and I guess Froslass's spikes if someone uses it. Genesect leads are a little tricky to deal with, as a +1 Bug Buzz can OHKO. I'm thinking of changing the 4 Defense EVs to Special Defense so it will go for the U-turn more often than not. Thanks everyone for the suggestions, they turned out to work a lot better. Deoxys stole rocks from T-tar, and it's working a lot better. Magic Coat has also come in handy a number of times.
Terrakion@Choice Band
Ability: Justified
Nature: Adamant
EVs: 4 HP/252 Atk/252 Speed
-Close Combat
-Stone Edge
-X-Scizor
-Quick Attack
Ability: Justified
Nature: Adamant
EVs: 4 HP/252 Atk/252 Speed
-Close Combat
-Stone Edge
-X-Scizor
-Quick Attack
I notice that you have noticed that this is not the Jolly old Terrakion that most of you have become familiar with. I opted for Adamant because other Terrakions (as well as the other Musketeers), while being somewhat of an annoyance, can be played around. Terrakion's jobs are to get a kill whenever he comes in, no exceptions, and to tear stall teams to shreds. He excels at doing that. Even Skarmory gets 2HKO'd by CC after some prior damage. I went for Quick Attack over Sacred Sword because Terrakion will often times be switching out after one CC anyways. Despite the fact that I have yet to run into a situation where it mattered, I'm still considering using Jolly.
Tyranitar@Chople Berry
Ability: Sand Stream
Nature: Sassy
EVs: 252 HP/64 SpAtk/192 SpDef
-Pursuit
-Crunch
-Fire Blast
-Ice Beam
Ability: Sand Stream
Nature: Sassy
EVs: 252 HP/64 SpAtk/192 SpDef
-Pursuit
-Crunch
-Fire Blast
-Ice Beam
Next up is Tyranitar. Tyranitar is a jack of all trades, master of none. It can set up SR, hit on the physical side with Crunch, trap Ghosts/Psychics with Pursuit, nail Dragons with Ice Beam, and smack the various 4x weak Pokemon with Fire Blast. Sand Stream gets rid of rain and sun, which would otherwise be somewhat problematic for this team. Thank you for the advice on T-tar, specifically to Princess Bri this time. ScarfTar wasn't bad, but I didn't appreciate having three Choiced mons on the team. This set still lets me Pursuit trap things while maintaining my ability to eliminate T-tar's usual counters.
Gengar@Black Sludge
Ability: Levitate
Nature: Timid
EVs: 4 HP/252 SpAtk/252 Speed
-Substitute
-Disable
-Shadow Ball
-Focus Blast
Ability: Levitate
Nature: Timid
EVs: 4 HP/252 SpAtk/252 Speed
-Substitute
-Disable
-Shadow Ball
-Focus Blast
Gengar fulfills a vital role in this team as spinblocker. I opted for SubDisable over SubSplit (even in the sand) because it lets me beat stuff like Forretress 1v1, as well as troll stall teams. Besides these things, Gengar functions as my only specially offensive presence on the team. Shadow Ball and Focus *cough Miss cough* Blast get unresisted coverage, which is cool. After entry hazards damage, this guy is able to 2HKO and 1HKO a lot of slower things in the metagame. He often nets me a key KO or two every game.
Scizor@Leftovers
Ability: Technician
Nature: Adamant
EVs: 192 HP/252 Atk/64 Speed
-Swords Dance
-Bullet Punch
-Bug Bite/Brick Break
-Roost
Ability: Technician
Nature: Adamant
EVs: 192 HP/252 Atk/64 Speed
-Swords Dance
-Bullet Punch
-Bug Bite/Brick Break
-Roost
Scizor is my mandatory booster. He's bulky, has a ton of awesome resistances with only one weakness, and forces a lot of switches. This makes him a perfect candidate for the use of Swords Dance. Bullet Punch is obvious, as after entry hazard damage, STAB, a Technician boost, and an SD, it is capable of OHKOing basically everything in the metagame that doesn't resist it. Roost allows it to stay alive after taking some hits, and Scizor is so slow that a second coverage move would be unnecessary. Speaking of coverage moves, that moveslot is a tossup. Brick Break is good for some super-effective coverage on the predicted switch, while Bug Bite is good for things like Slowbro. It seems that whenever I need Bug Bite, I'm using Brick Break, and vice versa. This set is great for busting through stall teams and revenging fast threats alike.
Latios@Choice Scarf
Ability: Levitate
Nature: Timid
EVs: 4 HP/252 SpAtk/252 Speed
-Draco Meteor
-Psyshock
-HP Fire
-Trick
Ability: Levitate
Nature: Timid
EVs: 4 HP/252 SpAtk/252 Speed
-Draco Meteor
-Psyshock
-HP Fire
-Trick
Thanks to Princess Bri for suggesting this. Ditto was really good at what he did. However, he left my team wide open in certain situations. Scarf Latios fixes that problem. Latios can revenge kill almost as well as Ditto, and he also patches up the water weakness that my team had. He also alleviates my weakness to certain fighting Pokemon such as Conkeldurr, Keldeo, and Breloom. Overall, this has been a worthwhile trade off.
"They hold no quarter.
They ask no quarter."
Conclusion:
I've had a lot of success and fun playing with this team, and I hope that maybe some other people can play with it and experience that same thing. However, I feel that there are still things that can be improved about it, and that's why I'm posting it here.
A Final Look: