~ no Rain, no Gain ~ Introduction Everything started with the last WCup we had on Smogon. The Benelux team was formed and as a member, I needed to build a great team to make the best out of the tournament. I wanted something that corresponds to my playstyle in BW OU. I really like to play Rain, particulary offensively. Also, I really like to maintain momentum during a game and I want to impose my rhythm on the opponent. I'm a huge fan of Toxicroak in Rain. He has a lot of opportunities to set-up, has a great typing (on the offensive and the defensive side), i used to play the one with bulk up and substitute until I one day met Mynism, a great member of our benelux team. He told me that Toxicroak with Sword Dance, a Life Orb and Ice Punch would be a beast in the current metagame filled with Gliscor and he hits really hard with Cross Chop and Ice Punch, so i gave it a try. This thing was just amazing. And that's how i found my base to build a team around. Also, i wanted to use a Rain team where Tyranitar can't just come in on any Pokemon to put the Sand up. Finally, i ended with the team you can see above. I got a 3-0 score in Wcup (unfortunatly, Benelux didn't get to Round 2). I used it in a lot of Smogon OU Tournaments (Crew, No Johns, Team Trials, etc...) and it performed really well against great opponents (particulary in Crew). Also, I sent it to some people here who used the team in some Tourneys (Earthworm in Wcup, Bloo in Crew for example) and they told me the team was really great and they liked playing it with success. The team Politoed (M) @ Choice Specs Trait: Drizzle EVs: 236 HP / 252 SAtk / 20 Spd Modest Nature (+SAtk, -Atk) - Hydro Pump - Ice Beam - Hidden Power [Grass] - Focus Blast Since it's a Rain Team, it seems quite logical to use Politoed in it. SpecsToed is a beast, and I wanted him because I can run a bulky spread on it, which is really great to keep it alive as long as possible to win the weather war. Also, SpecsToed was needed because i wanted momentum, and with his power, he can make some holes in the opposing team if he doesn't have any water-imminuties or solid water-resistance. I don't hesistate to double switch with him a lot (unless there are Rocks on my side of the field) just to put the rain up or because I want the momentum, so I send it on the field to frighten the opposing mon. Depending on the opponent's team, i could play more risky with Politoed since all my team member are not ultra rain-dependant. When there are no more water-immunities on the opposing team or if the water-resistants are weakened, it's Pump Time. Regarding to the moveset, it's pretty classic. I use Focus Blast for Ferrothorn and Tyranitar, and Hidden Power Grass is needed to hit Jellicent and Gastrodon hard enough. I put 20 EV's in spd because i wanted to outspeed other Politoed and Scizor. He could be the lead against sandstorm teams if I don't see any Rotom-W in it. He is generally the lead against Sun Teams thanks to his low speed comparing to Ninetails and the pressure he puts on those team. Rotom-W @ Choice Scarf Trait: Levitate EVs: 140 HP / 228 SAtk / 140 Spd Modest Nature (+SAtk, -Atk) - Hidden Power [Ice] - Trick - Hydro Pump - Volt Switch I think everyone knows how awesome Rotom-W is this gen, with its typing and its power. Rotom-W is a key member of the team. First of all, he's the choice scarfer of the team, so the main Revenge Killer against things like Landorus, Thundurus, Tornadus, Terrakion, Excadrill, etc. HydroPump under Rain with Scarf makes Rotom-W an awesome sweeper when the weather war is won and when the water-imminuties/resistants are down/weakened. I said i wanted momentum in the team, and Rotom-W provides me what i want. With Volt Switch, i can grab momentum and deal some damage. it makes a good core with Scizor (weakness coverage/threat covered) and i can abuse the duo Scizor/Rotom-W to keep the momentum, deal some damage and find a way to set up with Thundurus or Toxicroak. Regarding to the moveset, I needed HP Ice to kill the strong CB Dragon who are locked into Outrage, especially since Thundurus hasn't got that move. Also, it's a 100% accurate move against Gliscor/Landorus. It also does some damage to Celebi. Trick is used to dump on some mon like Ferrothorn, Gastrodon or even Jellicent if it comes in on a predicted hydropump. Moreover, it helps me to have a setup fodder with Toxicroak/Thundurus. Regarding the spread, I needed a good bulk on Rotom-W since it's a good check to a lot of threats to the team. It reaches 363 with the scarf, which allows it to outspeed Starmie and all the other pokemon who are under its speed tier. It provides me a lot of bulk, and it has saved me a lot of times. Scizor (F) @ Choice Band Trait: Technician EVs: 148 HP / 252 Atk / 96 SDef / 12 Spd Adamant Nature (+Atk, -SAtk) - Bullet Punch - U-turn - Pursuit - Superpower The good old Scizor, still as useful in Gen5 as it was before. Scizor was an obvious choice to the team. It keeps the momentum with U-Turn and forms an awesome scouting core with Rotom-W. These two guys are awesome together, and I can just spam u-turn/volt-switch against some team until I find a way to set up a mon or something else. I use Scizor because it's great against some antiRain-mon like Latias or Celebi (but I have to be careful with HP Fire). Also, Scizor is a Steel Pokemon, and I wanted at least two Steel to have something good against those pesky dragon teams. Moreover, Scizor is very useful because of its Bullet Punch which helps me finish off some things when they are weak enough (Dragons, Venusaur, Mamoswine, Thundurus, Landorus). Pursuit is a key-move for the team, allowing me to remove Celebi (Rain must be up), Latias and Latios and thus opening the way for Thundurus. Also, I can Pursuit Jellicent to death if I have the opportunity since Pringles is one hell of a bitch to the team. I put some EVs in speed to outspeed other Scizor and Superpower them to death (they are annoying to Croak). I also put more Special Defense bulk because he has to remove the Lati@s with efficiency. It also helps against Specially Defensive Celebi. I'm still considering putting more EV's in Spd to reach 190. I would outspeed Skarmory and especially TauntJellicent. I'm still hesitating to use Quick Attack somewhere to have a reliable RK move against Volcarona who is also a huge threat to the team. Ferrothorn (F) @ Leftovers Trait: Iron Barbs EVs: 252 HP / 68 Def / 188 SDef Impish Nature (+Def, -SAtk) - Stealth Rock - Spikes - Thunder Wave - Power Whip Yeah, Ferrothorn, one of the most useful 5th Gen pokemon in the metagame. Well, Ferrothorn fits perfectly in the team. Why ? I needed a generic wall that provides me with the ability to support the team and taking some hard hits in thebeginning of the game. With its steel typing, I have my second Dragon-resistance, something I wanted. So, Ferrothorn is used to put Stealth Rock on the opposite field. The sooner they are put up, the better because with SR up, I can use Rotom-W and Scizor with a great efficiency. They force the opponent to switch a lot, taking hits, and it could be a great way to weaken the opponent's team with Hazard damage + Uturn/Vswitch. Also, Ferrothorn is a switch to some threats like Starmie or Rotom-W, and it provides me the Electric-resistance I needed. Also, it can cripple some switch-ins with T-wave, which is pretty great to the team since Politoed, Scizor and Toxicroak aren't that fast. Ferrothorn is generally the pokemon I sacrifice in middle/late game to have a free switch-in since its role is to take hits at the start of the battle. I put Spikes because its job is to help Scizor and Rotom-W doing their job, and one layer of Spikes+SR is just awesome with the scoutcore. Also, it's a good move to use against those SubChargebeam Magnezone. Power Whip is the move I chose to deal some damage to Starmie, Jellicent and Rotom-W. Rotom-W is here to take care of the Dragons with HP Ice, so GyroBall isn't a must-have move. Thundurus (M) @ Leftovers Trait: Prankster EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Nasty Plot - Focus Blast - Substitute - Thunder Thundurus is one of the greatest sweepers we can use in the game, especially in a Rain Team. So Thundurus is usually my mid-game Sweeper. He can use Nasty Plot quite easily, and Substitute is there to help it set up. It's a really good move to use against Choice-Users, status moves or Sucker Punch, it gives me the opportunity to scout the choiced move or to start setting up/attacking behind the Sub. Also, it could be used against paralyzed mon or confused ones to have a free turn. As I already said before, Thundurus is generally my mid-game sweeper, he comes after Rotom-W/Scizor and their ability to deal some damage with SR on the field. Since I'm not using HP Ice, I rely on Scizor to kill the Lati@s to open the path of destruction (lol). Thunder is used because the power is greatly appreciated against Celebi without Psychic, Scizor or some other mon who isn't weak to Electric or Fight. Speaking of which, Focus Blast, with Stealth Rock and one layer of Spikes on the field, is a clean 2HKO on Gastrodon at +2. Also, Sub is useful against Scarf Landorus to scout which move he will be using, and it's funnier when my opponent predicts the switch out with U-Turn. Of course Thundurus could be my late game sweeper depending on the opposite team or how the game was played. Even if Sub is an awesome move on him (and easy to hide), I sometimes really miss Hp Ice or even Thunder-Wave, and I'm still considering these options. Toxicroak (M) @ Life Orb Trait: Dry Skin EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Swords Dance - Cross Chop - Ice Punch - Sucker Punch Here we are, the key member of this team, the base of the build, the MVP of most of my games. This Toxicroakis just a deadly sweeper. Depending on the opposite team, he can do his job at the beginning, the middle or the end of the battle. Toxicroak performs really well against TSS and Rain, he's my main answer against Stall team without Quagsire or Jellicent. He is able to 6-0 RainStall teams quite easily. Even in the Sun, his Sucker Punch at +2 is really useful. By the way, Toxicroak removes Toxic Spikes from my side of the field, which is very helpful for Politoed. Toxicroak has a lot of set-up fodder (water move, Virizion, Politoed, Ferrothorn, Conkeldurr, Foretress, Breloom, Tentacruel, Recover Celebi) and it's really easy for him to Swords Dance. He has the ability to take a U-Turn and check some mon like ScarfTerrakion, Virizion, Breloom who would otherwise be a huge pain.Life Orb is the best item we can use with it since Dry Skin provides a 12% recovery every turn, not allowing the opponent to try hard prediction to make you kill yourself with life orb damage. Also, it's a good recovery during the setup. Its coverage, Ice/Fight/Dark, is just perfect in the current metagame, allowing to hit almost everyone for at least neutral damage. Sucker Punch acts as a pseudo-priority move, allowing him not to be RK'd by some mon like Tornadus, Thundurus, Starmie or Latios. Finally, here are some damage calc to show you how strong Toxicroak is when it's at +2. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide CC vs. Politoed 252 HP/0 Def neutral nature : 133-157% CC vs. RotomW 148 HP/0 Def nneutral nature : 139-164% CC vs. Jirachi 252 HP/0 Def neutral nature : 100-118% CC vs. Skarmory 252 HP/252 Def nature +def : 69-81% CC vs. Skarmory 252 HP/0 Def neutral nature : 90-106% CC vs. Conkeldurr120 HP/0 Def neutral nature (+1 Def) : 74-87% CC vs. Foretress 252 HP/252 def nature +def : 69-82% CC vs. Hipowdown 252 HP/252 def nature +def : 62-73% IcePunch vs. Gliscor 252 HP/184 Def nature +def : 149-176% IcePunch vs. Dragonite 0 HP/0 Def neutral nature : 131-154% (Multiscale considered) IcePunch vs. Dragonite 252 HP/0 Def neutral nature : 109-121% (Multiscale considered) IcePunch vs. Latias 252 HP/0 Def neutral nature : 121-143% Sucker Punch vs. Politoed 4 HP/0 Def neutral nature : 85-100% Sucker Punch vs. Latios 4 HP/0 Def neutral nature : 172-202% Sucker Punch vs. RotomW 0 HP/0 Def neutral nature : 84-99% Sucker Punch vs. Thundurus/Tornauds 0 HP/0 Def neutral nature : 96-113% Sucker Punch vs. Excadrill 0 HP/0 Def neutral nature : 45-53% Sucker Punch vs. Jirachi 0 HP/0 Def neutral nature : 63-74% Sucker Punch vs. Reuniclus 252 HP/0 Def neutral nature : 128-151% Sucker Punch vs. Reuniclus 252 HP/252 Def nature +def: 88-104% Sucker Punch vs. Volcarona 0 HP/0 Def neutral nature : 98-116% Sucker Punch vs. Ninetales 252 HP/0 Def neutral nature : 78-92% Sucker Punch vs. Salamence 0 HP/0 Def neutral nature : 58-64% (Intimidate considered) Sucker Punch vs. Celebi 252 HP/0 Def neutral nature : 106-125% Sucker Punch vs. Venusaur 0 HP/0 Def neutral nature : 83-98% Of course again, Toxicroak may be really useful even without a Sword Dance since he's hitting hard with a 342 attack + Life Orb. Surely one of my favorite mon to use. Conclusion I think I already said all I wanted. This is actually the best BW OU team I made, and I had some really great battles with it. I used it with some success, and some people had too, which is a good thing (Earthworm in Wcop final). Feel free to use it if you want, and i'm still open to suggestions to make it better ! It's a really fun team to use if you like to keep the momentum and have the upper hand during the battle. Here is the Importable : Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Politoed (M) @ Choice Specs Trait: Drizzle EVs: 236 HP / 252 SAtk / 20 Spd Modest Nature (+SAtk, -Atk) - Hydro Pump - Ice Beam - Hidden Power [Grass] - Focus Blast Thundurus (M) @ Leftovers Trait: Prankster EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Nasty Plot - Focus Blast - Substitute - Thunder Toxicroak (M) @ Life Orb Trait: Dry Skin EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Swords Dance - Cross Chop - Ice Punch - Sucker Punch Rotom-W @ Choice Scarf Trait: Levitate EVs: 140 HP / 228 SAtk / 140 Spd Modest Nature (+SAtk, -Atk) - Hidden Power [Ice] - Trick - Hydro Pump - Volt Switch Scizor (F) @ Choice Band Trait: Technician EVs: 148 HP / 252 Atk / 96 SDef / 12 Spd Adamant Nature (+Atk, -SAtk) - Bullet Punch - U-turn - Pursuit - Superpower Ferrothorn (F) @ Leftovers Trait: Iron Barbs EVs: 252 HP / 68 Def / 188 SDef Impish Nature (+Def, -SAtk) - Stealth Rock - Spikes - Thunder Wave - Power Whip Threatlist Dugtrio isn't a big deal at all, but it's usally paired with Ninetales, and i have to play very carefully with Politoed because if i lose the weather war against sun team, Toxicroak, Rotom-W and Thundurus will be in big trouble. Fortunately, Zapdos isn't common in OU, but this thing has the arsenal to make me cry (Electric/Fire/Ice) and I have to pivot with Ferrothorn and Rotom-W to hit it hard. Dragonite is really strong in Gen5, and I have to keep the weather up to switch in Ferrothorn safely, the Choice band version is annoying because of ExtremeSpeed (thankfully, i can RK him if it's locked on Outrage). Dragon Dance versions are also annoying because they don't have the lock problem, and they outspeed Rotom at +1. I try to not let them set-up and Ferrothorn + Scizor are there to paralyse/bullet punch them. Mew Stallbreaker is annoying since it can counter Toxicroak very well and it can cripple Scizor. But Rotom-W and Politoed hit it too hard under rain, Thundurus is good against it too. Quagsire isn't a big deal since Ferrothorn/Toed/Rotom performs well against it, but it's a pain for Croak, so i have to weaken him enough before the Croak Sweep. The only version of Celebi that is dangerous is a Psychic/Giga Drain/HP Fire version since this thing can just break me appart if it sets up. Thanksfully, he doesn't have any recovery move, and Sucker Punch+Bullet Punch+Hp Ice are there to prevent being 6-0'd. Salamence has Fire Blast, and that makes it a threat for the team since I have no free switch in for it. But with some prediction, I can handle it (Ferrothorn/Scizor/Rotom-W). Its intimidate is annoying to Croak. Magnezone is obviously mentioned because he can trap Scizor and Ferrothorn. Subchargebeam variant kills 2 pokemon when they switch into Ferrothorn. Jellicent is surely THE threat to my team. He can stop Politoed, Ferrothorn, Croak and Scizor with Will-o-Wisp and Taunt, he's the worst thing I have to face since it completly stops Croak and he can handle 2/3 of my team. I have to Pursuit/Volt-Switch it or use it as a Thundurus Setup folder. Mienshao hits really hard with Hi Jump Kick and could kick my ass because Toxicroak takes a lot of damage from this move. A lot of members of the team can kill it, but as a lead, he's annoying. Same as Salamance, Hydreigon has Fire Blast and becomes a threat to the team. Moreover, he has a resistance to Sucker Punch, so I have to predict well and check it with Scizor/Rotom-W/Thundurus/Ferrothorn. As Jellicent, Volcarona is surely the second main threat to the team. His typing allows him to check Ferrothorn, Toxicroak and Scizor. Sub variant are a real pain in the ass since Ferrothorn can't cripple them. I have to keep SR on the field and RK him with Bullet Punch/Sucker Punch/Rotom-W if it has sustained enough damage. Also, this bug forces me to send Politoed if the sun is up, and the frog is gonna take a bug buzz in the face. Terrakion is really a pain in the ass in his Choice Band variant (and only this one) because he is able to 2KO Toxicroak with Close Combat, and I have no free switch-ins against him. So I have to force him to come at the end of the battle, where he isn't that deadly because Thundurus/Scizor/Rotom-W are able to check it. And finally, Landorus, the sub variants are dangerous because they can deal some damage on all the members of my team. Also, his bulk stops Croak on its way if the genie isn't weakened enough. I have to keep the rain on the field because in Sand Storm, he's deadly. Scarf variant are troublesome too but Scizor+Ferrothorn+Rotom-W can take care of the sand pokemon (still have to keep Rain Up). Note : Huge thanks to SpoeMeister and Bluewind who helped me as grammar checker, since it's not my mother language.