Exiline
Banned deucer.
Hey everybody, I'm back in the RMT sub forum for a new team! This is probably the most successful team i've ever built in Ubers, which allowed me to get the first place in the Ubers ladder with it with 99 wins for 13 loss only (93.1 GXE). If you've already noticed it has the same title (barring the "V2") than one of my precedent RMT, why ? This team is basically a better (I guess) version of my older one.
Teambuilding Process
I started the team with Lugia and Sableye-Mega seeing as how well these two mons check/counter many mons in Ubers especially thanks to its amazing ability sableye that easily prevents lugia from getting Stealth Rocks.
Next up I added a Specially defensive Primal-Groudon because I needed a stealth rocks setter and well, P Don is probably one of (if not the only) best stealth rock user in the game. It also reliably checks many mons such as Xerneas and Kyogre-primal which can really threatning for sableye and lugia.
After that I added Latias as it learns defog and helps me against some powersome sweepers including kyogre-primal, lava plume groudon-primal...
My team were fucking weak to Ho-Oh at this point (lugia just hates being burned) and arceus is a god. Enter Rockceus, which is able to Defog as well! It's pretty useful at checking Yeltal though.
Now considering i had Defog on Arceus, i switched Latias' set into a CM one (that helps me against most of defensive arceus form and bulky teams in general.
The last member of the team was choice banded Ho-Oh as it helps me a lot against some special attackers and versus more balanced teams. Also Ho-Oh is one of my favourite mons in ORAS Ubers.
Latias → Latios as I prefered power over bulk. This is No Rocks for My Birds V1.
PISTOLERO suggested me an unaware clefable, it's a very nice idea seeing as it provides me a great wish support and heal bell, although it helps me a lot against dark types (especially darkrai), Geomancy Xerneas and CM + Refresh Arceus.
ReVeR ThE KiNg (a guy in a private room, thanks bro ^^') suggested me Physically defensive Ho-Oh and arceus-ground over arceus-rock because one of the major problem of this team is offensive Groudon with SR that can be very annoying because sableye is 2HKOd by groudon-primal. Arceus-ground can easily clean entry hazards over it (also lava plume can burn sableye) and it helps me against gengar-mega + groudon-primal core (which is very hard to deal with especially considering lugia might be trapped).
Arceus-ground is a cool mon but it leaves me super weak to Ho-Oh and Specs Kyurem-White, that's why i finally ended up using arceus-water as it checks groudon in the same way as arceus-ground while still handling Ho-Oh and Kyurem-White. Oh, and it helps me a lot against kyogre.
This is the last version of the team!
In Depth
Sableye (F) @ Sablenite
Ability: Prankster
EVs: 248 HP / 124 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Foul Play
- Magic Coat
- Will-O-Wisp
- Recover
The Birds Protector !
● Foul Play: Foul Play is a standard move on Mega Sableye in Ubers, and the reason is simple. Foul Play hits harder many mons because in Ubers a lot of them have a great attack stat and then it prevents eventual sweepers from setting up (hi arceus ekiller).
● Magic Coat: "Magic coat on a magic bounce mon...It's useless bro..." This is what you think right ? But no, Magic coat is really useful against offense with deoxys skill swap.
● Will-O-Wisp: W-o-W is a very cool move, reducing your opponent's attack by 2 steps and making residual damage: it is really strong.
● Recover: Recover is mandatory for Sableyes staying power, I don't need to explain this point.
Why did I choose this Pokémon ?
Sableye is a really cool mon in Ubers thanks to its amazing typing (Fuck every mewtwo, arceus, deoxys, kangashkan...) and its amazing (again) ability (bounce lugia, klefki, deoxys, defensive yveltal...'s status moves)
It's one of the key mons of the team, given that the absence of hazard on your field is one of your major preoccupation when you play this team.
Item, Evs and Nature:
Sableye's mega stone is mandatory, I don't need to explain this.
248 and 136 Evs invested in HP and SpDef are really useful to check Mega-Mewtwo Y, I invested the rest in defense with a Bold nature to check arceus, kangashkan and other physical attacker...
Other options:
Fake out (to mega-evolve safely against mons like Xerneas, getting little damage or turn off Will-o-Wisp/toxic) or Toxic (better residual damage than Will-o-Wisp) can be used over magic coat.
Somes calc:
252 Atk Life Orb Arceus Earthquake vs. 248 HP / 124+ Def Mega Sableye: 91-108 (30 - 35.6%) -- 30.3% chance to 3HKO
252 SpA Mega Mewtwo Y Fire Blast vs. 248 HP / 136 SpD Mega Sableye: 128-151 (42.2 - 49.8%) -- guaranteed 3HKO
252 Atk Parental Bond Mega Kangaskhan Earthquake vs. 248 HP / 124+ Def Mega Sableye: 109-129 (35.9 - 42.5%) -- guaranteed 3HKO
0 Atk Dark Aura Yveltal Foul Play vs. 248 HP / 124+ Def Mega Sableye: 73-87 (24 - 28.7%) -- 97.2% chance to 4HKO
252 Atk Mega Mewtwo X Ice Punch vs. 248 HP / 124+ Def Mega Sableye: 74-88 (24.4 - 29%) -- 99.7% chance to 4HKO
4 Atk Deoxys-A Knock Off vs. 248 HP / 124+ Def Mega Sableye: 54-64 (17.8 - 21.1%) -- possible 5HKO
252 SpA Deoxys-A Ice Beam vs. 248 HP / 136 SpD Mega Sableye: 99-117 (32.6 - 38.6%) -- 98.9% chance to 3HKO
4 SpA Spooky Plate Arceus-Ghost Judgment vs. 248 HP / 136 SpD Mega Sableye: 120-142 (39.6 - 46.8%) -- guaranteed 3HKO
252+ Atk Griseous Orb Giratina-O Dragon Tail vs. 248 HP / 124+ Def Mega Sableye: 84-99 (27.7 - 32.6%) -- guaranteed 4HKO
0 Atk Klefki Play Rough vs. 248 HP / 124+ Def Mega Sableye: 110-132 (36.3 - 43.5%) -- guaranteed 3HKO
252 SpA Mega Mewtwo Y Fire Blast vs. 248 HP / 136 SpD Mega Sableye: 128-151 (42.2 - 49.8%) -- guaranteed 3HKO
252 Atk Parental Bond Mega Kangaskhan Earthquake vs. 248 HP / 124+ Def Mega Sableye: 109-129 (35.9 - 42.5%) -- guaranteed 3HKO
0 Atk Dark Aura Yveltal Foul Play vs. 248 HP / 124+ Def Mega Sableye: 73-87 (24 - 28.7%) -- 97.2% chance to 4HKO
252 Atk Mega Mewtwo X Ice Punch vs. 248 HP / 124+ Def Mega Sableye: 74-88 (24.4 - 29%) -- 99.7% chance to 4HKO
4 Atk Deoxys-A Knock Off vs. 248 HP / 124+ Def Mega Sableye: 54-64 (17.8 - 21.1%) -- possible 5HKO
252 SpA Deoxys-A Ice Beam vs. 248 HP / 136 SpD Mega Sableye: 99-117 (32.6 - 38.6%) -- 98.9% chance to 3HKO
4 SpA Spooky Plate Arceus-Ghost Judgment vs. 248 HP / 136 SpD Mega Sableye: 120-142 (39.6 - 46.8%) -- guaranteed 3HKO
252+ Atk Griseous Orb Giratina-O Dragon Tail vs. 248 HP / 124+ Def Mega Sableye: 84-99 (27.7 - 32.6%) -- guaranteed 4HKO
0 Atk Klefki Play Rough vs. 248 HP / 124+ Def Mega Sableye: 110-132 (36.3 - 43.5%) -- guaranteed 3HKO
Ability: Multiscale
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Toxic
- Whirlwind
- Roost
The Great Wall !
● Ice Beam: His only offensive attack, why this over Stabs ? It's simple Aeroblast has very bad PP and Psyshock hit nobody (execpt gengar). Ice beam can make big damage on salamence and rayquaza, decent damage on yveltal...And it also can freeze.
● Toxic: It's the principal Lugia weapon for kill opposing pokemons. I don't really need explain this point.
● Whirlwind: Very cool move phaze set-up mons (or just make Stealth rock damage/make your foe lose the momentum), It also avoid the trap by non taunt gengar-mega.
● Roost: Roost is mandatory for Lugias staying power, I don't need to explain this point. I choose roost over recover for reduce the rock and electric move when i'm faster.
Why did I choose this Pokémon ?
Oml this mons has insane bulk with multiscale, lugia check lot of threat like Arceus, groudon, blaziken, salamence....he literally check the half off the metagame.
Item, Evs and Nature:
Leftovers is the best item for boost lugia's staying power.
96 speed is for outspeed the pokémon with 90 BS speed and 252 Evs with a neutral nature in speed (like Ho-Oh, groudon or kyogre).
The rest is for HP (248 and not 252 for stealth rock damage) and defense for take hit from salamence, arceus, groudon etc better.
Other options:
None.
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 248 HP / 192 Def / 52 SpD / 16 Spe
Impish Nature
- Sacred Fire
- Brave Bird
- Toxic
- Recover
Ability: Regenerator
EVs: 248 HP / 192 Def / 52 SpD / 16 Spe
Impish Nature
- Sacred Fire
- Brave Bird
- Toxic
- Recover
Burn Everyone !
● Sacred Fire: The first stab and one of the most broken move in the game, 50% burn is really broken. it's very useful to burn Ho-Oh switch in.
● Brave Bird: The second stab, I dont need to explain this point.
● Toxic: Toxic is very useful for reduce the staying power of mon like arceus-water/rock, groudon,, giratina.. etc
● Recover: Recover is very useful for Sableyes staying power, I don't need to explain this point. I choose recover over roost for beat no stone edge/rock slide groudon-primal.
Why did I choose this Pokémon ?
Ho-Oh is an amazing mon in Ubers, I choose the physicaly defensive set for sponge the Ho-Oh's sacred fire (i hate being burned) and I have lugia and arceus for brave bird, also with his natural specially bulk it help me against powerful Special attacker.
Item, Evs and Nature:
Leftovers is really cool for boost Ho-Oh's staying power.
With 248 Hp and 52 SpDef Evs Ho-Oh live one Thunder from Xerneas at +2. 16 Evs speed is a little creep for other Ho-Oh. The next going in defense with an impish nature for take hit better from Ho-Oh.
Other options:
Choice band Ho-Oh can be used over this Ho-Oh.
Somes Calc:
+2 252+ SpA Xerneas Thunder vs. 248 HP / 52 SpD Ho-Oh: 350-414 (84.3 - 99.7%) -- guaranteed 2HKO
252 SpA Life Orb Darkrai Dark Pulse vs. 248 HP / 52 SpD Ho-Oh: 117-138 (28.1 - 33.2%) -- guaranteed 4HKO
252+ SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 248 HP / 52 SpD Ho-Oh: 165-196 (39.7 - 47.2%) -- guaranteed 3HKO
252 SpA Choice Specs Latios Draco Meteor vs. 248 HP / 52 SpD Ho-Oh: 211-249 (50.8 - 60%) -- guaranteed 2HKO
0 SpA Dread Plate Arceus-Dark Judgment vs. 248 HP / 52 SpD Ho-Oh: 100-118 (24 - 28.4%) -- 96.2% chance to 4HKO
252 Atk Adaptability Mega Lucario Close Combat vs. 248 HP / 192+ Def Ho-Oh: 116-137 (27.9 - 33%) -- 88.3% chance to 4HKO after Leftovers recovery
252 SpA Life Orb Darkrai Dark Pulse vs. 248 HP / 52 SpD Ho-Oh: 117-138 (28.1 - 33.2%) -- guaranteed 4HKO
252+ SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 248 HP / 52 SpD Ho-Oh: 165-196 (39.7 - 47.2%) -- guaranteed 3HKO
252 SpA Choice Specs Latios Draco Meteor vs. 248 HP / 52 SpD Ho-Oh: 211-249 (50.8 - 60%) -- guaranteed 2HKO
0 SpA Dread Plate Arceus-Dark Judgment vs. 248 HP / 52 SpD Ho-Oh: 100-118 (24 - 28.4%) -- 96.2% chance to 4HKO
252 Atk Adaptability Mega Lucario Close Combat vs. 248 HP / 192+ Def Ho-Oh: 116-137 (27.9 - 33%) -- 88.3% chance to 4HKO after Leftovers recovery
Ability: Desolate Land
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Precipice Blades
- Dragon Tail
- Rest
- Stealth Rock
The Metagame !
● Precipice Blades: The stab, with his 120 BP and 180 BS atk, that hit hard even without attack investissment.
● Dragon Tail: very useful move for phaze setu-up mons and make residual damage with SR, also make decent damage on lati twins and salamence.
● Rest: I choose rest because my team is very weak to kyogre and if groudon get poison'ed, my opp can wear down him relatively easily. Also this move help me against other stall for pp stall my opponent.
● Stealth Rock: Stealth rock, the mandatory move in everyteam, I don't need to explain this point.
Why did I choose this Pokémon ?
I choose groudon because my team has not stealth rock setter and it can check darkrai, kyogre, klefki, Xerneas etc...
Item, Evs and Nature:
I have not the choice for the item, only red orb can be run with groudon-primal.
240 Evs in Hp and 252 Evs in Spdef with a careful nature for take special hit from kyogre, darkrai, xerneas...better. And the last 16 Evs in speed for speed creep other groudon.
Other options:
None.
Somes calc:
252 SpA Life Orb Darkrai Dark Pulse vs. 248 HP / 252+ SpD Primal Groudon: 136-161 (33.7 - 39.9%) -- guaranteed 3HKO
+2 252+ SpA Xerneas Focus Blast vs. 252 HP / 252+ SpD Primal Groudon: 223-263 (55.1 - 65%) -- guaranteed 2HKO
252+ SpA Primal Kyogre Origin Pulse vs. 252 HP / 252+ SpD Primal Groudon: 0-0 (0 - 0%) -- aim for the horn next time (lol)
+2 252+ SpA Xerneas Focus Blast vs. 252 HP / 252+ SpD Primal Groudon: 223-263 (55.1 - 65%) -- guaranteed 2HKO
252+ SpA Primal Kyogre Origin Pulse vs. 252 HP / 252+ SpD Primal Groudon: 0-0 (0 - 0%) -- aim for the horn next time (lol)
Arceus @ Splash Plate
Ability: Multitype
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam / Judgement
- Toxic
- Defog
- Recover
The God Of The Game !
● Ice beam / Judgement: His only attack move, Ice beam is nice for OHKO salamence and make damage on groudon-primal but you can also use judgement because this team is little weak to Substitute Ho-Oh and make damage on steel type is cool too.
● Toxic: Very useful for kill P Don, P Ogre, other arceus, lati twins...
● Defog: A hazard remover is mandatory for this team. (also i don't miss toxic after defog...)
● Recover: Recover is mandatory for Arceus's staying power, I don't need to explain this point.
Why did I choose this Pokémon ?
I absolutely need a defoger and arceus check kyurem-w, Ho-Oh, Groudon-primal, salamence-mega...
Item, Evs and Nature:
Splash plate because I want an arceus-water.
124 speed is for outspeed max speed 90 BS pokémons (like groudon, Ho-Oh and kyogre). The rest going in HP and Defense for take the hit better.
Other options:
Will-o-Wisp but it's not very good imo.
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Heal Bell
- Wish
- Protect
The Cleric And Glue Of The Team !
● Moonblast: His stab, hit darkrai, yveltal and Xerneas very nicely (thanks fairy aura!), I don't need to say more on this point.
● Heal Bell: Very ery useful for heal statuts.
● Wish: Wish is mandatory for Clefable's staying power, Also she can heal my other mons (especially P Don)
● Protect: When you use Wish, you need protect.
Why did I choose this Pokémon ?
I need a solid check to darkrai and CM + Refresh Arceus, Also a Wish and heal bell user is very useful for a stall team.
Item, Evs and Nature:
Max HP and Max Spdef with a calm nature for take darkrai and xerneas better, I don't need to say more for this point.
Other options:
None.
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