required listening, nsfw Hi, I'm Treecko, and I play NU. Sometimes, I try out other tiers and see how I like them. For some reason, I can't play RU for shit, Ubers has too many scary Pokemon :cry:, LC is packed with cutemons but the top threats aren't cute, and OU is, well, OU. So I built this team a while back in hopes of testing out UU to see how well I'd like it, and it's actually really refreshing. The premise of this team is pretty much just "shit that hits hard." I wanted to build around Togekiss and Victini because I knew that Victini was pretty effective at taking out most Rhyperior checks with its Fire STAB and Grass Knot coverage, and I pretty much just went from there. Sometimes I flinch things to death with Togekiss, but I never RuPaulogize because that's the whole point of using Togekiss. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Like I said in the intro, the premise was to build around Victini and Togekiss, so I was left needing something to take on Electric-types that neither of them do too well against. At that point, I tossed on Rhyperior for Rocks and an Electric check. After adding Rhyperior, I thought about some kind of status absorber because I knew that I was going to want to run Thunder Wave on Togekiss. Figured CB Guts Heracross was cool, right? Then rain stood out as an enormous threat to me, so I tossed on a Ferroseed to handle Kingdra and most rain threats and tack on Spikes support. From there, I saw a massive Fighting weakness that I needed to do something about, so I tossed on an OTR Cofag and called it a day. Expert Belt Victini / Bulky Nasty Plot Togekiss / SpDef Rhyperior / CB Guts Heracross / Ferroseed / OTR Cofag Tried out the team, and it was pretty bad lol. I mean, it did fine, but Ferroseed was pretty much dead weight outside of checking Water-types, and Chandelure was a pretty big problem for my team, so I decided to replace it with offensive Leftovers Snorlax to keep a nice Kingdra/rain check and actually have some offensive presence in that slot. Expert Belt Victini / Bulky Nasty Plot Togekiss / SpDef Rhyperior / CB Guts Heracross / Offensive Leftovers Snorlax / OTR Cofag And then Cofag wasn't really pulling its weight at all. On top of that, I was disgustingly weak to SD Weavile, which didn't want to set up on anything but still could on forced switches. To handle the issue with SD Weavile, I went ahead and switched Heracross to Guts Scarf; I still needed a good status absorber, but I also needed more Speed on the team. But Heracross still didn't like to switch into Scalds and shit, and all around I was struggling with bulky Water-types. I decided at that point to swap out OTR Cofag for offensive Roserade to patch up these issues (and because it's such a cool mon). Expert Belt Victini / Bulky Nasty Plot Togekiss / SpDef Rhyperior / Scarf Guts Heracross / Offensive Leftovers Snorlax / LO Roserade importable (Move your mouse to reveal the content) importable (open) importable (close) Togekiss @ Leftovers Trait: Serene Grace EVs: 44 Spd / 248 HP / 216 Def Bold Nature IVs: 0 Atk - Air Slash - Nasty Plot - Roost - Baton Pass Rhyperior @ Leftovers Trait: Solid Rock EVs: 248 HP / 244 SDef / 16 Atk Adamant Nature - Stealth Rock - Earthquake - Rock Blast - Dragon Tail Victini @ Expert Belt Trait: Victory Star EVs: 252 Spd / 252 SAtk / 4 SDef Timid Nature IVs: 0 Atk - Blue Flare - Focus Blast - Grass Knot - Psychic Heracross @ Choice Scarf Trait: Guts EVs: 252 Spd / 252 Atk / 4 HP Jolly Nature - Close Combat - Megahorn - Stone Edge - Sleep Talk Roserade @ Life Orb Trait: Natural Cure EVs: 252 Spd / 4 SDef / 252 SAtk Timid Nature IVs: 0 Atk - Leaf Storm - Sludge Bomb - Sleep Powder - Synthesis Snorlax @ Leftovers Trait: Thick Fat EVs: 252 Atk / 56 Def / 192 SDef / 8 Spd Adamant Nature - Body Slam - Earthquake - Pursuit - Fire Punch Delta (Togekiss) @ Leftovers Ability: Serene Grace EVs: 248 HP / 212 Def / 48 Spe Bold Nature - Air Slash - Roost - Nasty Plot - Baton Pass I think what's so cool to me about Togekiss is how it plays as a wall and a sweeper, sort of a la Musharna in NU. Togekiss serves as a win condition, particularly against bulkier teams that have trouble outspeeding it or breaking through it. It's also really the only member of my team that doesn't mind switching into most Fighting-types. Outside of serving as a win condition against defensive teams, Togekiss can pass its Nasty Plot boosts off to Victini or Roserade later on in the match to allow them to clean up against things it can't beat (Bronzong, Rhyperior, Registeel, etc). Willam (Victini) @ Expert Belt Ability: Victory Star EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Blue Flare - Psychic - Grass Knot - Focus Blast Victini is my kind of ridiculous wallbreaker that just, well, kills shit. On top of its ability to fuck up Rhyperior and Steel-types for Togekiss to have an easier time later on in the match, Victini can also often lure in and take out opposing Rhyperior and Swampert before they get the chance to set Stealth Rock, helping itself and Togekiss later on in the match. Victini is also my offensive check to most Fighting-types. While it doesn't want to switch into much from UU's Fighting-types, it can pretty much always tank a hit from any faster Fighting-type and OHKO it or outspeed and OHKO the things that could take it out in one shot. Latrice (Rhyperior) @ Leftovers Ability: Solid Rock EVs: 248 HP / 16 Atk / 244 SpD Adamant Nature - Stealth Rock - Rock Blast - Earthquake - Dragon Tail With Victini covering the Steel- and Rock-types that like to wall Togekiss, I still needed an answer to Electric-type Pokemon, and Rhyperior fit the bill for this. Rhyperior is such a solid glue-mon in UU, as it checks so much defensively and threatens so much offensively with its great STABs. There's really not much to say about Rhyperior even though it does so much in one slot—sets Stealth Rock, phazes, takes most Electric-, Fire-, Flying-, and Normal-types, hits hard, looks badass while doing it all. Sharon (Heracross) @ Choice Scarf Ability: Guts EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Close Combat - Megahorn - Stone Edge - Sleep Talk I used to dabble in UU before I got active on Smogon, and I remember always finding MoxieScarf Heracross to be really, really underwhelming. To my surprise, Guts Scarf Heracross is really cool. Heracross serves as my other offensive check to Fighting-types with its resistance to Close Combat/Hi Jump Kick and its great Speed with Choice Scarf equipped. It's also a nice status absorber for me, with Sleep Talk to cover even random Sleep Powders and Spores from shit like Amoonguss and Roserade. I considered Scarf Mienshao in this slot, but I really, really wanted everything on my team to be able to take a hit or two in a pinch. Heracross gives me that, and Mienshao, well, doesn't. Delta (Snorlax) @ Leftovers Ability: Thick Fat 252 Atk / 56 Def / 192 SpD / 8 Spe Adamant Nature - Body Slam - Earthquake - Pursuit - Fire Punch Snorlax was added to the team, ironically, mostly as a Kingdra check. My old team setup either got walked all over by Rain Dance Kingdra or carried Ferroseed which was pretty much dead weight otherwise. Snorlax gave me a more offensive check to Kingdra that could also take on most Ghost-types and serve as a backup against Electric-types that happened to carry HP Grass for Rhyperior. Body Slam also gave me another form of paralysis support for Togekiss. I've considered running Whirlwind over Fire Punch to give me a last ditch effort against SubCM Raikou and such, but I ultimately decided Fire Punch was more valuable for added coverage against hail. Manila (Roserade) @ Life Orb Ability: Natural Cure EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Sleep Powder - Leaf Storm - Sludge Bomb - Synthesis Roserade was the latest addition to the team, and while I knew I loved this set, I didn't know how it'd work on this team. But honestly, Roserade is so fucking good lol. Roserade gave me a really nice switch into the bulky Water-types that would otherwise give this team trouble, and it acts as a backup status absorber with Natural Cure. The best part is that it doesn't care about Scald burns, so uh, fuck Water-types tbh. People have asked me why I run Synthesis over Rest, and it's basically because the only times I heal up are against Pokemon that can't touch me and ones I put to sleep. In those scenarios, I like to be able to stay in. I also usually spam Sludge Bomb early game anyways. That's my team. :) It was probably easy to tell the biggest threat to my team by the amount I mentioned them throughout the RMT: Fighting-types suck for me. But with three semi-checks, they usually aren't actually that big of a problem. Still, if you have any advice for me on how to fix that weakness without changing too much of the team, I'm all for it! A well-played Azumarill also gives me a lot of problems, but thankfully I have reason to believe there aren't many well-played Azumarills out there. Finally, Cinccino is a butt, but I can usually play around it with Togekiss. I encourage you all to try out this team for yourselves and see if you can find any ways to improve it. I'm sure it's not perfect, but considering my relative(ly overwhelming) lack of experience in the tier, I'm proud of it. Remember when playing with it that hax is part of the game—no rupaulogies—and that Bunnelby is the cutest XY mon. Shoutouts to RuPaul, #penis, and Jesus for believing in me!!!!